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º November 1995 Volume 3 Number 11 º
ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
In This Issue
-------------
þ Association of Online Professionals Update
þ A Look Ahead to ONE BBSCON '96
þ Dweebs: A Disappointment
þ Interactive Movies - by Paul Pollack
þ The latest news, humor, and more
+ + + + +
Editor's Welcome
----------------
Hello and welcome to another issue of the Pasco BBS Magazine! This month
marks the 35th consecutive month that the magazine has been published. But,
there will be time to talk about that in the next couple of issues. However,
I do want to thank everyone who helped make it possible!
This month's issue ties up a few loose ends from the ONE BBSCON held in Tampa
this Summer. There is an update on the Association of Online Professionals
and a look ahead to next year's BBSCON. Next year's event will be held in San
Francisco and I certainly hope that circumstances permit me to attend. It
should be quite a show in one of the most beautiful cities in the country.
This issue also reviews the new computer related comedy Dweebs, which is on
CBS, Friday nights at 8:00 pm (Eastern). Paul Pollack is back, this month he
takes a look at Interactive Movies. Of course, all our regular features are
back too.
I hope you enjoy this month's issue. As always, thank you very much for
reading!
+ + + + +
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ PASCO BBS MAGAZINE ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Tampa Bay's Oldest Free On-line Magazine! ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Member of the Association of Online Professionals ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Member of the Electronic Frontier Foundation ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ EDITOR: Richard Ziegler ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ HOME BBS: Board of Trade BBS (813) 862-4772 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
+ + + + +
Association of Online Professionals Update
------------------------------------------
One year ago, the Pasco BBS Magazine featured an article on a new Sysop
organization called The Association of Online Professionals (AOP).
Considering the track record of groups trying to organize Sysops, few would
have blamed someone from believing that the AOP would be dead within a year.
However, the Association of Online Professionals has done something that no
other organization for on-line operators has done, it has not only survived,
but is growing strong. The organization, which was officially announced at
ONE BBSCON '94 in Atlanta, has laid a solid foundation and is now 600 members
strong. This article takes a look at this organization, their "Code of
Professional Standards," some of their promotional material and includes some
comments from the AOP's Executive Director.
The AOP's promotional literature states: "The Association of Online
Professionals is a non-profit trade association founded in 1994 to promote the
interests of the professionals who plan, manage and provide services to the
online telecommunications industry. Whether you operate an online system,
provide Internet access, or sell products and services to or through
system operators, AOP is your professional association. Already, we've
established a strong record of performance on behalf of our members. We're
monitoring legislation at the federal and local levels, providing timely
alerts of legislation that may affect online systems. We're working with
the attorney representing Sysops facing charges for online activities. We're
promoting our industry to the media, working to achieve a more balanced and
accurate image of our industry. We're providing professionals with the
information and news they need to grow professionally and to prosper."
The promotional literature continues: "How can AOP provide this level of
benefits and services? Through a very simple idea: That professionals
working together can do more than individuals working alone. AOP was created
by leading members of our industry to support the individuals, online systems
and companies that comprise that industry. The Association is already
supported by people you know and respect -- from Sysops of BBS systems and
major online services to web sites on the Internet. And by such leading
companies as Hayes Microcomputer Products, USRobotics, Rockwell International
and Clark Development. Together, we are building an industry where
professionals can practice their craft without undue interference. An
industry with room for individuals and systems to grow and prosper. If there
was ever a time for professionals to stand up and be counted, that time is
now. And AOP will continue to work to make membership the single best
investment you can make in your company or system this year."
At ONE BBSCON '95 in Tampa, the AOP signed up 160 new members. Jim Harrier
also announced, during the Opening Session, that Mustang Software, Inc. would
join the AOP. Boardwatch Magazine editor Jack Rickard and eSoft, Inc. also
joined the ranks of the AOP at the Tampa BBSCON. Jack Rickard talked about
Sysop organizations and his commitment to the AOP at the Opening Session. His
comments did appear in last month's article on ONE BBSCON '95, but deserve to
be repeated here.
"Every year it seemed there was someone who came up with the idea of forming
some sort of association of bulletin board operators. I watched quite a
parade of them come out, announce something, hope for 15,000 or 20,000 members
instantly and when they didn't materialize, move on. The question is why
can't we get all the BBS operators to do x, whatever x is. Basically, I
didn't know. I had never seen all the bulletin board operators do anything.
If you got all the bulletin board operators in the world, and laid them end-
to-end, they couldn't reach a conclusion, much less lunch. They are a fairly
independent group of people and getting them to do anything is a lot like
herding cats. I think one of the reasons they run bulletin boards, on-line
services and their own Web sites is that the rest of the world didn't do to
suit them. So, they built another one where they could have a little control
and do it their way."
Rickard continued: "Politically, almost all of the bulletin board operators
tend to be Libertarians. None of them actually join the Libertarian Party,
there's too many rules, you don't really buy into all of it, but the tendency
is towards Libertarianism, just don't want to actually become a member. When
we started Boardwatch Magazine people who ran on-line services were viewed
much as you might a group of people who met every Tuesday evening to exchange
toothbrushes. They do what? Why do they do that? In recent years, it's not
that much of a niche. This has gone quite into the national eye and its
become a bit of a mainstream thing. It also lead to a curious desire by our
governing structure to do two things, one is to regulate it, and the other is
tax it. To defend ourselves we are going to have to make some concessions on
the I don't join and I don't get involved position. The first organization
I've joined in ten years is now this Association of On-Line Professionals."
Shortly after the Opening Sessions the AOP's Executive Director, David
McClure, was asked by the editor of the Pasco BBS Magazine the basic question
"Why should a Sysop join the AOP?" McClure began, "There some obvious reasons
related to professional services, discounts and representation. But, I think
the most important reason that a Sysop should join is that we've moved beyond
the day when a Sysop is an isolated operator sitting in his basement. Today,
we are in fact professionals, we are experts in the law, in customer service,
the technologies of on-line communications, hardware and software. And there
are some very compelling reasons to begin to work together. First, to begin
to enhance the perceived level of professionalism, because if we are ever
going to make strides in terms of getting some respect as an industry, in
being able to get the salaries that a good Sysop should command, on the
corporate side and on the private side, to be able to get things like bank
credit card accounts without being hassled, people have to begin to begin to
see us as the professionals that we are. One of the ways that you do that is
through the activities of a professional association."
The AOP has two Classes of Membership. Individual members are "individuals
who manage or operate systems that include BBS systems, nodes of the Internet,
nodes on message networks, remote access computers and other systems. And
they are the professionals actively involved in the industry who do not manage
systems. These include service providers, educators, law enforcement
officers, government employees and others who share our commitment to the
growth of the online community. These members receive the full range of AOP
services for an annual dues of $95." Corporate members include "the companies
that provide hardware, software, access services (including major online
systems) and other direct services or support for system operators. Corporate
members pay a dues fee on a sliding scale based on gross annual sales, and
receive up to five individual memberships, access to industry research data,
access to members, and a role in industry promotion and public policy
initiatives."
David McClure was also asked what he would say to people who feel that $95 a
year is a bit steep. "There are always going to be people who are going to
make the decision not to join. Whether it's a financial decision, or based on
something else. I always find it amusing that a person who is willing to
spend thousands of dollars on hardware, and hundreds of dollars every month on
phone bills, wont support an organization that costs much less than that, and
might keep them in business."
There are many benefits to joining the AOP, besides the obvious reason of
supporting the on-line community. The AOP literature states: "Service to
members is the reason AOP exists, and its single goal for the years ahead."
Services for members include:
-- Opportunities for interaction with other professionals, including seminars,
conferences and regional events.
-- A voice in Washington, and in your state capitol, working to protect your
interests.
-- Professional advisory services for legal, business management, marketing
and accounting issues.
-- Career development, education and accreditation services for professionals.
-- Referrals for Bulletin Boards. Referrals to consultants. And a job-search
bank for professionals seeking new opportunities.
-- Discounts on essential products and services.
-- Industry-wide promotional programs to foster the growth of the online
community, including media relations, joint marketing and public
education.
-- Association publications that include membership directory, resource guide
and more.
-- A members-only BBS system for communication and information vital to online
operations and management.
-- A monthly newsletter, legislative alerts and other timely news.
-- And the opportunity to take an active role in the growth and evolution of
the world's fastest-growing and most vital industry.
This article concludes with the Code of Professional Standards for the
Association of Online Professionals. Following the standards we re-print the
Association of Online Professionals "Fact Sheet," which gives detailed
information about the AOP and includes contact information for the
organization.
Code of Professional Standards
Association of Online Professionals
I. Members shall base their professional principles on the fundamental
value and dignity of the individual, holding that free exercise of
human rights, including freedom of speech, freedom of assembly and the
protection of personal privacy, is essential to the communications
process.
II. Members shall conduct themselves professionally, with truth, accuracy,
fairness and responsibility, in accord with the public interest and in
such ways as may be required to safeguard the public trust and
confidence in online communications systems.
III. Members shall commit themselves to improvement of their individual
competence and advance the knowledge proficiency of the profession
through continuing research and education.
IV. Members shall deal fairly with the public and with fellow
professionals, giving due respect to the rights and legitimate
interests of others.
V. Members shall accord due respect to the law, practicing strict
adherence to all laws, regulations and standards that govern their
individual professional practices.
VI. Members shall respect the rights of the owners of intellectual
properties, including software authors, providing proper diligence and
reasonable effort to prevent the infringement of copyrights, patents
and other protections.
VII. Members shall not knowingly create, acquire, distribute or allow
intentional distribution of materials that violate the legitimate use
or integrity of the channels of electronic communications, online
services, computer systems or their contents.
VIII. Members shall not knowingly disseminate false or misleading
information and shall act promptly to correct erroneous communication
for which he or she is responsible, or which has originated from or
resides on his or her system.
IX. Members shall use proper diligence to ensure that materials
inappropriate for persons below the age of majority be clearly
identified, and that online or electronic access to such materials be
restricted in accordance with applicable laws, regulations and the
tenets of reasonable precaution.
Association of Online Professionals
Fact Sheet
Association: Section 501(c)(6) professional association, tax-exempt
Founded: 1994
Staff Contact: David P. McClure (Executive Director)
Classes of Membership: Individual, Corporate
Special Interest Groups: System Operator
Industry Marketing
Hobbyist/Non-Profit
Education
Media
Legislative/legal Issues
Board of Directors: Dennis C. Hayes, Hayes Microcomputer (Chairman)
Steve Klingler, Clark Development (Vice Chairman)
Adam A. Strack, US Robotics (Treasurer)
Tony McClenny, World Data Network (Secretary)
Doug Clemons, Rockwell International
Carson Hanrahan, Traders Connection
Kathy Lane, Harman Interactive
Steve Larsen, Prodigy Services Co.
Dan Linton, Software Creations BBS
Bob Mahoney, Exec-PC BBS
Contact: Association of Online Professionals
6010 Burdon Court, Suite 302
Alexandria, VA 22315
Voice: (703) 924-9692
Fax: (703) 924-9594
E-mail: membership@aop.org, 70631,266 on CIS, Go AOP on AOL
BBS: (703) 264-1750
Telnet: aop.org (198.232.144.101)
+ + + + +
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+ + + + +
A Look Ahead to ONE BBSCON '96
------------------------------
From one bay area to another, the BBSCON moves from Tampa to San Francisco for
next year's fifth rendition of the popular on-line trade show. ONE BBSCON '96
will take place August 7-11, 1996 at San Francisco's Marconi Center. If early
estimates are to be believed, California's fourth largest city could play host
to somewhere in the range of 10,000 people. In this article we, along with
the convention organizers, look ahead to next summer's convention on the West
Coast.
At this year's ONE BBSCON in Tampa, Phil Becker, president of eSoft and one of
the primary organizers of the BBSCON, was asked the simple question why San
Francisco? "For the reason that we have not been to the West Coast. We were
in Atlanta, here, and we have had a lot of people say 'we'd like to see it
west.' We started this in Colorado, we're too big, there's no place in
Colorado we can do this show anymore. Jack and I would take it home if we
could, but there just isn't any place there that we'll fit. So, we decided
that California was the logical place. We looked at California and it seemed
to be San Francisco before it was done was the place to do it. I think that
if you look at the concept, Long Beach as an example has a gorgeous facility,
the town was great, but if you tell people we're having it in Long Beach or
we're having it in San Francisco, I think you just made a 2,000 people
different in attendance."
There was some discussion that because Tampa was out of the way for some
people, that was a factor in the leveling off in the attendance for the 1995
event. Jack Rickard, editor of Boardwatch Magazine and the other half of the
BBSCON team, was asked if holding the event in California would pose the same
problem? "No, I think we'll have the opposite problem. We had more attendees
in Atlanta last year from California than we had from Georgia. So, California
is the big ape as far as people involved on-line." Phil Becker was also asked
the same question. "No, we believe quite the opposite. It is a site that
people want to go to, apparently, and I belive that it will really draw a
lot."
Remembering that early estimates for the Tampa BBSCON were twice what the
actual attendance was, event organizers were asked for a projection on how
many people they expected to attend the next BBSCON. Jack Rickard speculated,
"Oh, it's tough to tell. I think we would be in the 10-12,000 range in San
Francisco." Phil Becker added, "I would say we'll have 8-10,000, maybe more,
in San Francisco."
It looks like ONE BBSCON '96 is shaping up to be another wonderful show. Talk
may turn from hurricanes to earthquakes, but a record number of on-line
enthusiasts should make the trip out west. California's fourth largest city
is one of the most beautiful places in the country, so the early attendance
estimates may just be right.
+ + + + +
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+ + + + +
Dweebs: A Disappointment
-------------------------
You could see it coming. With the increasing popularity of the personal
computer in today's society, it was inevitable that the major commercial
television networks would begin producing shows based on computer related
themes. CBS has added just such a situation comedy to its new Friday night
lineup and is promoting the show, called Dweebs, as "the comedy with byte."
Dweebs does feature a proven cast, but overall the first few episodes have
been a disappointment.
Some cast members are very well known to TV sitcom fans. Actually, Dweebs
probably has as strong a cast as any of the new shows this fall season.
Farrah Forke plays Carey Garrett, the beautiful new office manager for
CyberByte Software. Forke is best known for her portrayal of Brain Hackett's
helicopter pilot girlfriend Alex in the NBC hit sitcom Wings. Peter Scolari
plays the role of the quiet speaking company president Warren Mosley, the
brains behind CyberByte Software. Scolari has had roles in a couple of other
sitcoms, most notably Newhart. The show also features Cory Feldman, Stephen
Tobolowsky, Adam Biesk and David Kaufman. Tobolowsky's portrayal of Carl may
be the best character of the show.
The basic premise of Dweebs, which is produced by Warner Brothers Television,
revolves around a group of male computer geeks who hire a new female office
manager. The story lines are based on her efforts to teach the guys about the
real world, something they need a lot of help on. Many of the punch lines
come from the fact that she is a computer neophyte who does not understand
half of what the guys are talking about.
In the series premiere, the guys moved out of their garage and into a swanky
new office. The software company is very successful, as one of Carey's first
tasks is to use a $3-million check to open up an account at the bank in the
new office building. This leads Carey to ask, "Penthouse suite, a check for
$3-million, how successful are you guys?" They are very successful, buy very
quirky as well. Warren's office is pretty much taken up by a trampoline,
where he escapes to bounce and contemplate the next "killer app." Carey's
efforts to educate the dweebs begins early on, when they start discussing
lunch.
Warren: "Explain something to me. Lunch, what's that all about?
Carey: You don't know what lunch is?
Warren: "I understand the need for food in the middle of the day. I just
don't understand why it needs to be, lunch. Everybody all sitting together,
chit-chatting, laughing.
Carey: They're just being social.
Warren: I don't care to be social with most of the world, they never much
wanted to be social with me.
Carey: The guys were telling me the hard times they had growing up.
Warren: Yeah, if I had a million for every time I was given a wedgie, wait, I
do!
Most of the jokes seem to be based on the theme that the guys cannot relate
with other people, or that Carey doesn't understand much about computer
technology. She is so bad that a glimpse inside her apartment shows that all
the digital clocks are flashing 12:00. Of course, you put a beautiful woman
together with a bunch of guys and you get the tried and true sitcom stable,
gags based on sexual innuendo. Unfortunately, over the first few shows, these
types of jokes were probably the best lines of the show. Take a look at this
exchange from the premier episode.
Warren (Talking to Carey): Run a spreadsheet of third quarter miscellaneous
expenses, shoot it to the financial sub-directory on my hard drive and
attached a file copy to accounting.
Carey: Doesn't anybody here speak English? I don't know anything about
computers. He wants me to spread a sheet over his hard thing!
The next couple of episodes were very predictable, considering the premise.
The guys come over to Carey's apartment for a visit, or a party, and the plot
revolves around their inability to relate to other people. Unfortunately, the
attempts at humor are very weak and far too predictable. In the long run, a
strong cast may not be able to overcome the weak writing. Other than a
premise which has the potential to be tried again, if not milked to death, the
show seems to have little hope of surviving.
+ + + + +
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+ + + + +
Interactive Movies
------------------
Written by Paul Pollack, Editor of GamePlay Magazine, New Port Richey, FL
Edited by Alex Thomas, New Port Richey, FL
If only I had a penny for every game that claimed to be an IM, or Interactive
Movie... If you're like many gamers, you've probably tried some and been
disappointed. It seems like you can't look in any gaming magazine these days
without hearing about a new game that claims to be an IM. Here are a few
titles that swept the media fairly recently that claimed to be one: Critical
Path, Quantum Gate, Myst, and Return to Zork. With the possible exception of
Myst, all these games were long on graphics, but when it came to actual game
play, just didn't deliver.
Too many game designers, in trying to expand the genre, have been
concentrating too much on the movie part of an IM, and not enough in the way
of interactivity. I admit that Return to Zork has photorealistic graphics, I
admit Quantum Gate and Critical Path (both related in some way to Media
Vision) use digitized video, I admit that Dracula Unleashed looks good. But
you have to ask if these games really have the interactive elements necessary
to create a good game. For many games, the answer is too often no. Every
game has its drawbacks. Return to Zork - Great graphics and good sound, but
it lacks the animation necessary to a good game. Quantum Gate and Critical
Path, both didn't cut it when it came to gameplay. The only POSSIBLE
exception is Dracula Unleashed, which has good graphics, OK gameplay, but
mediocre acting.
Most gamers are confused about Interactive Movies, and they have good reason
to be, there is no set definition of what an Interactive Movie is/or what it
must contain. It seems that if you took a poll of 1000 people, and asked what
an Interactive Movie is, you'd probably get 1000 different answers. I myself
have my own opinion, which I'll print later in this article.
Many people have tried to set their own guidelines for the definition, but
most of these people have been "biased" game manufacturers and representatives
tailor-making the definition for the game they were producing. Most
Interactive Movies right now are just dressed up adventure games, but where
can you draw the line between a regular adventure game, and an Interactive
Movie? Is an IM, just an IM because it has live video and talks, or does it
have to have something more. Too often game companies miss out on the
something more, and just add speech and video. I myself have some specific
standards I feel a game has to meet in order to be classified as an
Interactive Movie.
For me, an Interactive Movie has to have a good plot capable of evoking
emotions ranging from the sadness of Schindler's list to the humor of Mrs.
Doubtfire. An IM has to use the same techniques real movies do, both graphic
effects, and sound effects. I feel an IM also MUST have digitized speech all
the way through, else you lose a lot of the feeling of an Interactive Movie.
The game must use actors, whether real actors, or synthetic actors (which I
didn't know existed until Origin's Bioforge), and the actors must be
believable. It's not necessary to use live video, because when using
synthetic actors, that's almost impossible. For hardware definitions, I feel
that this is the minimum that an Interactive Movie will end up requiring (if
you keep up with MPC specs, this should sound familiar):
#1- 486-SX 25 Minimum, 486 33/66/Pentium PC recommended
#2- SVGA card capable of 640*480 with 256 colors displaying simultaneously
#3- 4 MB RAM, 8 MB preferred
#4- Double-speed CD-ROM (at least 300kb per second data transfer rate)
#5- 8-bit sound card, 16-bit preferred
As you can see, Interactive Movies will demand all they can from your
computer's hardware, but the end result and finished product will make it all
worth it. I'll explain each of the requirements: #1 is/will be required
because of the speed needed to keep all the talking heads, background
animation, and game file running at a tolerable rate. #2 is required because
graphics are important to a game, and without the graphics element of
photorealism, the game just won't cut it in the IM world. #3 is needed for
much the same reason as #1. #4 is needed because IMs take up big space,
sometimes filling more than one CD (Access's latest Under a Killing Moon is
three!). #5 is basically for the sound element, the game realism is greatly
affected by the sound.
Is there any future in IMs, or will the whole genre blow over in a few months?
My opinion is that the current "cheap" IMs, the ports to CD with video clips
and a little bit of speech, will eventually die off, and be replaced by full-
fledged Interactive Movies. The reason: Today's Interactive Movies resemble
movies ported to CD with a little gameplay mixed in more so than they do games
with movie elements. As soon as the public gets a taste of a real Interactive
Movie, like Under a Killing Moon, or Bioforge, they won't settle for less.
Soon, game designers will learn that it takes more than a few video clips, or
a bunch of still screen shots stuck together to please gamers. So just wait,
in a few months, almost any title that appeals to your taste and claims to be
an IM, probably will be.
Two of the more exciting titles planned for release this year are Under a
Killing Moon, and Bioforge. Although both claim to be IMs, they both take a
different approach to it, but in the end successfully accomplish their goal.
First, let's take a detailed look at perhaps the most original title to come
out of Origin in some year's now: Bioforge.
Bioforge is a pretty new project that promises to revolutionize the way the
public looks upon IMs. The game not only has beautifully written graphics
going for it, but also has gorgeous graphics and animation. BioForge is in
some ways, similar to the smash hit, Alone in the Dark. Both Alone in the
Dark and Bioforge use multiple camera angles and viewing perspectives, and
feature some fighting. But unlike Alone in the Dark, Bioforge has superior
texture-mapped characters. There's where the synthetic actors come in.
Synthetic actors are character's in the game that can perform any actions as a
real actor, just at the user's will. The game, slated for a soon release,
fits ALMOST all of my requirements for an IM. The only problem: The game
itself will first be released on disk, and I assume that it will not contain
all the first-rate speech and/or some graphics. This game could be one of the
most influential titles ever to hit the market. Watch for it!
Now that we've gotten Bioforge out of the way, let's move our attention to
another product that takes an entirely different approach to becoming an IM,
Access' colossal 2-3 (I've heard rumors about both) CD, Under a Killing Moon.
This game is perhaps the most widely anticipated, and widely rumored about
games in history. Definitely one to watch for.
The ad asks, "What do film stars Brian Keith, Margot Kidder, & Russell Means
all have in common?" And the answer is, "They all star in ACCESS Software's
new CD thriller Under a Killing Moon!" In case you don't know who these
people are, Margot Kidder was Lois Lane from Superman I-IV. Brian Keith was
an actor in "Family Affair," "Hardcastle and McCormick," along with many other
films, and Russell Means starred in the hit movie, "The Last of the Mohicans."
As Ken Williams, the president of perhaps the BEST game making company,
Sierra, put it, "While Hollywood is getting more interactive, the interactive
entertainment industry is getting more Hollywood." By now you may be
thinking, big deal, they used semi-pro actors in Return to Zork and look how
that turned out. But Under a Killing Moon is anything but Return to Zork II.
In fact, one of the only thing Under a Killing Moon has in common is the great
graphics that are of photorealistic quality.
The history (some information from Compute magazine): It all started when
Access decided it was time to create another sequel in its Tex Murphy
detective games. So they bought a professional script writer, Aaron Conner to
write the script for the game. Now it was time to decide on the look of the
game, so they went to the programmers. They eventually decided on a 3D
virtual reality look similar in look and feel to Wolfenstein and Doom, but
instead use a 640*480 SVGA resolution. The engine allowed for movement all
around the different rooms, and believe me, this is VERY impressive indeed.
OK, so now that most of the movie part is complete, on to the actual gameplay
part which first begins with the puzzles. Since the game takes place in a
three-dimensional first-person perspective, they couldn't use conventional
puzzles. Then they had to design personalities for all the characters. After
they found the actual actors, they began long hours of taping. But it was
well worth it. The game has over two hours of quality digitized video
incorporated into the game. Boy, those actors must have been tired. I read
in an Interaction magazine that one of the biggest problems with the actors in
King's Quest VI was the amount of dialog that had to be recorded for the CD-
ROM multimedia version. The actors couldn't understand how their character
could be dead in one seen, and alive in the next. This is probably how the
actors for Under a Killing Moon felt.
Ok. The graphics are good, the plot is good, the puzzles are good, and the
scrolling is good. But what of the interactive elements and the interface.
For the general interface, you use the mouse to move around the ornately
decorated room, along with using icons for important functions like looking
and talking. Once you actually begin conversation with a person, the game
switches from the normal, first-person perspective, to a new third-person
perspective. As in a real movie, the actors talking are not always filmed at
the same camera angle. The conversation is incredible, both with serious and
humorous elements.
When you add up all the elements of Under a Killing Moon, you get pure fun.
No game so far has the complexity, or the graphics and animation to even begin
to challenge it. From the start of the company, Access has set new standards.
With Under a Killing Moon, the interactive entertainment industry may never be
the same again!
All in all, the future for Interactive Movies is looking brighter and brighter
with each passing day. With the release of games like Bioforge, and Under a
Killing Moon, we may see an explosion in the number of titles out there. I
invite you to come and explore new worlds, the worlds of Interactive Movies!
Editor's Note: Thanks again to Paul Pollack for another great article. There
will be more from Paul and GamePlay in next month's Pasco BBS Magazine. Paul
is an avid gamer and frequent BBSer who, if you would like to contact him, can
be reached at Gator's Place BBS (813) 376-0087, or Dr. Duck's BBS (813) 849-
3562. Paul is also the moderator of the GamePlay Conference on the Board of
Trade BBS (813) 862-4772.
+ + + + +
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ ÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛÛÛ ÛÛ Û ³
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³ ÜßÜ ÜßÜßÜ ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÜßÜßÜ ÜßÜ ³
³ ÜßÜßÜßÜßÜßÜßÜß ÛÛ ÛÛÜÛ ÛÛ Û Û ÛÛÜ ÛÛÜÛ ÛÛ ÛÛÜÛ ÛÛÛÛ ßÜßÜßÜßÜßÜßÜßÜ ³
³ ßÜßÜßÜß ßÜßÜß ÛÛ ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜßÜß ßÜßÜßÜß ³
³ ßÜß ßÜß ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜß ßÜß ³
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³ of shareware and commercial games/demos, more game hints, Windows 3.1 ³
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³ more! This is one magazine you simply can't afford to miss! Now with a ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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ROTFL!
------
Computer humor courtesy of Sandy Illes
Acme Computer Products Available in Stores Any Time Now
HRTACHE.ZIP: Heartache 1.0. Turns your computer into a country and western
karaoke machine, then drops it off of a cliff.
ERTHQAKE.ZIP: Earthquake 1.0. Simulates a 3-D earthquake in 256-color VGA,
then blows up your monitor.
PANCAKE.ZIP: Pancake 1.0. Using your SmellBlaster (tm) card, you will
experience the aroma of pancakes. Then a cliff will be dropped on your
computer.
TIDLWAVE.ZIP: Tidal Wave 1.0. Graphics display of a tidal wave on your
screen! Then it floods your hard drive.
DSRTSAND.ZIP: Desert Sand 1.0. Looks like desert sand, feels like desert
sand, tastes like desert sand! Then a sinkhole opens and sucks you and your
computer into the depths of the earth.
CHRGCARD.ZIP: Charge Card 1.0. Provides unlimited access to the Acme charge
card, as long as you have unlimited money in the bank and can provide a
personal reference from Wile E. Coyote. Then it hits you on the head
repeatedly.
Editor's Note: Thank you to ROTFL Digest!, and its editor Sandy Illes for
allowing the above to be reprinted from a prior issue of the on-line humor
magazine. For more information on ROTFL Digest! contact Access Media Systems
at (905) 847-7362 (Voice/FAX), or call the CAP/Canada BBS at (416) 287-0935.
Email: sandy.illes@canrem.com, or Sandy Illes 1:250/710.
+ + + + +
EFF Quote of the Month
----------------------
"There is no reason for any individual to have a computer in their home."
- Ken Olsen, then president of Digital Equipment Corporation (DEC), 1977.
Editor's Note: The Electronic Frontier Foundation Quote of the Month is a
collection of the wittiest and stupidest, most sublime and most inane
comments ever said about cryptography, civil liberties, networking,
government, privacy, and more. For more information on the Electronic
Frontier Foundation, contact the EFF via the Internet, phone, fax, or US
Mail. The Electronic Frontier Foundation, 1001 G Street NW, Suite 950 E,
Washington, DC 20001, (202) 347-5400 (voice), (202) 393-5509 (fax), (202)
638-6119 (BBS), Internet: ask@eff.org.
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Favorite Taglines
-----------------
Some bulletin boards and off-line mail readers are set-up to add taglines
to network type messages. This is typically done to add a humorous thought
onto the message. The Pasco BBS Magazine will on occasion run some of our
favorite taglines found while browsing the local nets.
I don't need any stinking taglines.
Windows Ice Cream -- Hoggin' DOS
CONGRESS.SYS Corrupted: Re-Boot Washington D.C. (Y/N)?
Read the docs? Wow, what a radical concept!
I think he's a few bytes short of a checksum.
Hey, don't pick up that dog Wr#+%^%( NO TERRIER
... Captain! The UARTs kenna' take these speeds!
Mary had a little RAM -- Only about a MEG or so.
Don't use our trashcan, it's only for Apples!
(((((YOU)))))(((((ARE)))))(((((FEELING)))))(((((SLEEPY)))))
(A)bort, (R)etry, (I)gnore, (S)orry I Asked!
Read my chips: No new upgrades!
Adam to Eve -- "I'll wear the plants in this family."
He's got a magnet! Everybody backup!
If at first you don't succeed, call it v1.0.
Spilt personality? Who us?
Whew! Reality almost caught up to me ... but I got away!
We all live in a yellow subroutine.
Ensign Pillsbury? He's BREAD Jim!
If this were an actual tagline, it would be funny.
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²²²²± ²²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± THE NEWS
²²± ²²± ²²± ²²± ²²²± ²²± ²²± ²± ²²± ²²± ²²± ²²± DIRECTORY
²²± ²²± ²²± ²²²²±²²± ²²±²± ²²± ²²± ²²²±
²²± ²²± ²²±²²²²± ²²²²± ²²±²±²²± ²²²± A brief look
²²± ²²± ²²± ²²²± ²²±²± ²²²²²²²± ²²²± at some of
²²± ²²± ²²± ²²± ²²± ²²± ²²± ²± ²²²±²²²± ²²± ²²± the news of
²²²²± ²²± ²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± the month
On September 20, AT&T announced that the nation's largest telecommunications
company would be breaking up. The voluntary breakup divides AT&T into three
companies, communications services, communications equipment manufacturing and
computer manufacturing. The move was aimed at raising shareholder value,
providing more strategic flexibility and containing the damage from the
floundering computer operation. AT&T chairman Robert Allen was quoted as
saying, "AT&T is re-inventing itself once again."
The Road Ahead, a book about the information superhighway written by Bill
Gates, will be released on December 4, 1995. The book, published by Viking
Penguin, was expected to be released last year, but underwent extensive
rewriting.
Intel Corporation announced they had profits of $931-million for the third
quarter of 1995. This 41% increase over the same period last year was a
result of a high demand for the Pentium microprocessor.
MicroSoft Corporation announced that the sale of 7-million copies of Windows
95 helped the company earn $499-million dollars during the most recent
quarter. Last year the company earned $316-million during the same period.
+ + + + +
PBM Flashback - November 1993
-----------------------------
The November 1993 issue of the Pasco BBS Magazine had a lengthy feature
article on ONE BBSCON '93 held in Colorado Springs. Dan Linton, Sysop of
Software Creations BBS, was one of the panelists for the BBS Success
Roundtable educational session at that year's convention. The session turned
out to be quite informative, but it was not without its lighter moments. Dan
Linton got off one of the better lines when discussing adding more telephone
lines in the small town of Clinton, Massachusetts.
"When they had the streets blocked off to put that cable in, the contractor
basically asked me where all the people were going to sit in my living room to
answer all those phones."
Editor's Note: PBM Flashback will appear on a regular basis in future issues.
Most issues will have this brief look back at some of the features which have
appeared over the history of the Pasco BBS Magazine.
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°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
² ²
² Board of Trade BBS New Port Richey, Florida ²
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² Official Distribution Site: ²
² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
² Id Software, Impulse Software, MVP Software, Safari Software, ²
² Software Creations, Soleau Software and Union Logic Software ²
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°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
+ + + + +
Next Month
----------
Several things are in the works for upcoming issues of the Pasco BBS Magazine,
but we are not quite sure which features will end up in the December issue.
Next month's issue will have our updated BBS Glossary, which has become a
tradition for the December issue. There will also be some Christmas related
articles and all our regular features.
To find out exactly what makes it into the December issue of the Pasco BBS
Magazine, make sure you do not miss the next issue. The December issue of
Tampa Bay's Oldest On-Line Magazine will be available on, or before, November
22.
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Important Information
---------------------
The Pasco BBS Magazine is distributed free of charge, as long as it is
unaltered and complete. When uploading make sure the original archive is
intact with all files included.
The Pasco BBS Magazine is the sole property of the Board of Trade BBS and
Richard Ziegler. It is legally copyrighted material and all rights are
reserved. No part of this magazine may be used without permission. No
compensation of any kind may be received for the viewing, distribution, or
for any other use of the magazine files.
By submitting something, you are agreeing to allow publication of the
material in the magazine. Articles reprinted with permission remain the
property of the cited source. Guest contributions may not necessarily
reflect the views of the Pasco BBS Magazine. The editor reserves the right
to edit submissions, however, this is normally only done to correct spelling
or grammatical errors. The editor makes all determinations on what and when
articles will run.
Every effort is made to insure that all information contained within the
Pasco BBS Magazine is accurate, but inadvertently mistakes can appear.
The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held
liable for information contained within this document. It is intended that
this magazine exists for the personal enjoyment of the readers.
Rather than place a trademark symbol at every occurrence of a trademarked
name, it is stated that trademarks are only being used in an editorial
fashion with no intention of any infringement of the trademark itself.
More information can be found in the other files distributed with the
magazine's archive.
Comments, questions, suggestions and submissions can be left on the Board
of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853,
New Port Richey, FL 34656.
+ + + + +
(C)Copyright 1995 Richard Ziegler - All Rights Reserved
+ + + + +