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179 lines
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179 lines
8.3 KiB
Plaintext
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Description and Supporting
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Documentation for the
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POWER GLOVE SERIAL ADAPTER II
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(tentative June 12,1992)
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Author : Jim Brain
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Organization : The Association for Computing
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Machinery at Urbana Champaign
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Urbana, IL 61801
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Special Interest Group : SIGARCH
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Date : June 12th, 1992
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INTRODUCTION:
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The Power Glove Serial Adapter, Revision 2 (hereto referred to as
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the PGSA II, or "the box") provides the microcomputer user with a means to
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interface the Mattel Manufactured Nintendo PowerGlove (tm) to his or her
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personal system. The PowerGlove is a 3 dimensional input device capable of
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providing the user with X,Y, and Z coordinates to help facilitate 3-D
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software requirements. In addition, the PGSA II allows the users similar
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access to the SEGA(tm) 3-D Shutter Glasses. With both of these capabilities
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on-board the PGSA II, low cost Virtual Realism and 3 dimensional visualization
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systems are a reality.
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HARDWARE REQUIREMENTS:
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The only hardware requirement is the ability for a user's
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system to accept standard RS-232C (EIA-232D) serial data at a bit rate of
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9600 bps with 1 stop bit, no parity, and 8 data bits. The PGSA II comes
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with a "standard" female DB25 connector commonly used for RS-232 devices,
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although users can change that restriction by using adapters. The PGSA II
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allows the users to gather input from the PowerGlove without having to
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know the specifics of the input device at the hardware level. The interface
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box provides all the necessary buffering and translation, so that the user
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can receive up-to-date information on the position of the PowerGlove and
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control the SEGA glasses.
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AVAILABILITY:
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Although the PGSA II is currently under development, finished units
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will not ship until early in August. This information is provided for
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potential customers eager to learn more about the use of 3 dimensional
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input and output devices, as well as potential software authors drawn to
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the idea of using 3 dimensional devices in future product releases. There
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is an installed base of software for the so-called "parallel interface" which
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uses the processor on the host computer and special lines on the printer port
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of the host computer to provide a subset of the functions available in the
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PGSA II. While the "parallel" interface has been refined considerably for
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users of newer IBM compatible systems, other machine owners have been less
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fortunate. The PGSA II hopes to solve these problems when available.
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REQUEST FOR MORE INFORMATION:
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The Internet News Group SCI.VIRTUAL-WORLDS receives up-to-date
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information about progress in the areas of 3-D viewing and input devices.
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Many readers of this newsgroup, names being too numerous to mention, can
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provides answers to common questions related to the use and development of
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devices such as the PGSA II and appropriate software. Alternately, This
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author can be reached at the internet and land address found at the closing
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of this document. Although in its initial stages, low-cost virtual reality
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is fast becoming a real reality.
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SOFTWARE REQUIREMENTS:
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Although no installed base for the PGSA II exists, it can easily
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emulate the Menelli Interface, designed as a project by Ron Menelli, or the
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Abrahms Gentile Entertainment, Inc. (AGE) PGSA Interface. This provides the
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user with a means to utilize the new inteface box, while waiting for software
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to be written that will fully support the new box. In the area of SEGA
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support, the PGSA II will work with all currently available software
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utilizing RTS control or the newer RTS/DTR control designed by Glen Harris.
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PRODUCT CONTENTS:
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The PGSA II system comes standard with adapters to interface 1
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Nintendo PowerGlove and one pair of SEGA shutter glasses. The system
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terminates with a connector that will accept a standard RS-232 DB-25 male
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plug. A complete set of documentation will also be included. This
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documentation will explian how to use the interface, how to program the
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interface in common languages, how to troubleshoot the interface should
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anything go awry, and how to enhance the unit. The documentation will also
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detail the theory involved. A demonstration disk containing sample programs
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and help files will be included, provided the user states his current system
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type.
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WHAT IS NOT INCLUDED:
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The user must supply his own means for power generation. A jack has
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been included to allow hookup of many low-cost "brick" power units, commonly
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referred to as "battery eliminators". The sytem can be powered by any AC or
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DC voltage from 6 volts up to 35 volts. The user must also supply the needed
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PowerGlove and/or SEGA glasses. The system will function perfectly without
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the SEGA glasses installed, but the unit will operate the SEGA glasses in
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only 2 of 4 modes of operation if the glasses are installed alone. Potential
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customers are discouraged from buying this unit solely to operate the
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SEGA Glasses. If the user has an RS-232 interface incompatible with the DB-25
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connector, he or she can either buy the unit themselves, or purchase it from
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SIGARCH.
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ACCESSORIES:
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Users who wish to enhance the operation of the PGSA II may do so in
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many ways. Although the current version of the controlling software does
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not support it, the current hardware and future versions of the software will
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include support for up to 2 PowerGloves. Also, future versions of the
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controlling software will include support for one or more Nintendo U-Force
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controllers, a device similar in operation to the PowerGlove.
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SOFTWARE UPGRADES:
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Registered owners of of the PGSA II will receive updates to the
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controller code as they are finished, along with documentation and programs
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to load the new code into the interface. The interface is
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"field-programmable", which means that updates to the controller code can be
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made by the end user using special programs. The user will also be notified
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of other products produced by SIGARCH.
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MISCELLANEOUS:
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The PGSA II has been made with flexibility in mind. The user can
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select the following options on the standard board:
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Control SEGA Glasses using RTS direct control.
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Control SEGA Glasses using RTS/DTR direct control.
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Control SEGA Glasses using interface control.
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Select 1 PowerGlove active.
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Select 2 PowerGloves active.
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Select On-board SEGA voltage generation (for 6-9 volt power supplies)
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Select User supplied SEGA voltage gen. (optional for 10+ V supplies)
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Select High or Low initial baud rate.
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Plus, there are 3 configuration options for users with nonstandard RS-232
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requirements.
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COST:
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SIGARCH is still evaluating the retail price for these units, but
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factors tentativly support a price of $85.00. SIGARCH cannot guarantee
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this price until all evaluation has been finished. SIGARCH is looking
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into the possibility of offering kits of the PGSA II at a reduced price, but
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the decision has not been discussed thoroughly. Note that cost will largely
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be determined by the number of people committing to purchase a box upon
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manufacture, since SIGARCH will take prepaid orders for the units. A base
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of 50 purchasers is required before final production can start.
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ABOUT THE ORGANIZATION:
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SIGARCH is a non-profit special interest group (SIG) of the
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Association of Computing Machinery at Urbana Champaign (ACM at UIUC). The
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president is Mr. Mike Schaffstein, and the PGSA II Project Leader is Mr.
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Jim Brain. The PGSA II Project is a fundraising attempt to gather funds for
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more such projects and their associated development. SIGARCH is the Special
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Interest Group in Computer Architecture, so this and future projects will
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utilize microprocessor based systems.
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ABOUT THE AUTHOR:
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Jim Brain is a senior in Computer Engineering at the University of
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Illinois at Urbana Champaign. He presently lives in Urbana and will seek
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a graduate degree in Electrical Engineering upon completion of his bachelor's
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degree in May, 1993. He can be reached at the following addresses:
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Jim Brain
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305 N Lincoln Avenue N116
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Urbana, IL 61801
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brain@cs.uiuc.edu
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--
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Nothing is better than Eternal Happiness. jlb31348@uxa.cso.uiuc.edu
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A ham sandwich is better than nothing. Jim Brain
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Therefore, a ham sandwich is better than eternal happiness.mp |