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2387 lines
108 KiB
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[Message 1 of 1 in thread 104 of 188] comp.sys.ibm.pc.games.action
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"Official" DOOM FAQ v5.0 - Repost
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From: Hank Leukart <ap641@cleveland.Freenet.Edu>
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Date: 26 Dec 1993 06:19:47 GMT (99 screens)
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Note: For all you people looking for cheat codes and spoilers, they're
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in here. A new version of the FAQ is coming very soon, with a more
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accurate secret door description.
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-----------------------------------------------------------------------------
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T H E " O F F I C I A L " *-D-*-*-O-*-*-O-*-*-M-* F A Q
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Post-Release v5.0 - MAJOR revision
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Written by: Hank Leukart (ap641@cleveland.freenet.edu)
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"If it's not the `Official' DOOM FAQ, it's not a FAQ."
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"DOOM: Where the sanest place... is behind a trigger."
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"DOOM: Such mayhem the likes of which have never
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been witnessed in this particular dimension!"
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-----------------------------------------------------------------------------
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----------
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DISCLAIMER
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More?
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This FAQ is to aid in informing the public about the upcoming
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game: DOOM, by id Software. In no way should this promote your killing
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yourself, killing others, or killing in any other fashion. Additionally,
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Hank Leukart claims NO responsibility regarding ANY illegal activity
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concerning this FAQ, or indirectly related to this FAQ. The
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information contained in this FAQ only reflects id Software indirectly,
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and questioning id Software regarding any information in this FAQ is
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not recommended.
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---------------------
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TRADEMARK INFORMATION
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---------------------
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All specific names included herein are trademarks and are so
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acknowledged: id Software, DOOM, Apogee, Wolfenstein 3-D, Creative
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Labs, WaveBlaster, Sound Blaster, Advanced Gravis, Gravis UltraSound (GUS),
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Gravis Gamepad, Forte, Roland, Roland Sound Canvas, Pro Audio Spectrum,
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IBM, Microsoft, MS-DOS, Atari, and Jaguar. Any trademarks not mentioned here
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are still hypothetically acknowledged.
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More?
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----------------
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COPYRIGHT NOTICE
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----------------
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This article is Copyright 1993 by Hank Leukart. All rights reserved.
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You are granted the following rights:
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I. To make copies of this work in original form, so long as
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(a) the copies are exact and complete;
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(b) the copies include the copyright notice and these paragraphs
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in their entirety;
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(c) the copies give obvious credit to the author, Hank Leukart;
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(d) the copies are in electronic form.
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II. To distribute this work, or copies made under the provisions
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above, so long as
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(a) this is the original work and not a derivative form;
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(b) you do not charge a fee for copying or for distribution;
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(c) you ensure that the distributed form includes the copyright
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notice, this paragraph, the disclaimer of warranty in
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their entirety and credit to the author;
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(d) the distributed form is not in an electronic magazine or
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within computer software (prior explicit permission may be
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More?
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obtained from Hank Leukart);
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(e) the distributed form is the NEWEST version of the article;
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(f) the distributed form is electronic.
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You may not distribute this work by any non-electronic media,
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including but not limited to books, newsletters, magazines, manuals,
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catalogs, and speech. You may not distribute this work in electronic
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magazines, or within computer software without prior written explicit
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permission. These rights are temporary and revocable upon written, oral,
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or other notice by Hank Leukart. This copyright notice shall be governed
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by the laws of the state of Ohio.
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If you would like additional rights beyond those granted above,
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write to the author at "ap641@cleveland.freenet.edu" on the Internet.
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---------
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CONTENTS:
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---------
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[1] Introduction
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[1-1] A word from Hank Leukart
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[1-2] About the "Official" DOOM FAQ
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[1-3] Getting the "Official" DOOM FAQ
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More?
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[1-4] Adding to the FAQ
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[1-5] Acknowledgments
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[1-6] Accurate Information
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=SECTION ONE= PRELIMINARY INFORMATION
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[2] What is DOOM?
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[3] In what ways is DOOM different from Wolfenstein 3-D?
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[3-1] Texture-Mapped Environment
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[3-2] Non-Orthogonal Walls
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[3-3] Light Diminishing/Light Sourcing
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[3-4] Variable Height Floors and Ceilings
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[3-5] Environment Animation and Morphing
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[3-6] Palette Translation
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[3-7] Multiple Players
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[3-8] Smooth, Seamless Gameplay
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[3-9] New Monsters and Artificial Intelligence
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[3-10] Weapons
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[4] Who created DOOM?
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[4-1] How can I contact id Software?
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[5] What are the differences between the three release-types of DOOM?
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[5-1] What is the shareware release?
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More?
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[5-2] What is the mail-order release?
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[5-3] What is the commercial release?
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[6] Where can I get DOOM?
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[6-1] How can I get the shareware release?
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[6-1-1] What are the file names?
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[6-1-2] How large are the files?
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[6-1-3] How can I get DOOM using FTP?
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[6-1-4] How can I get DOOM using AFS?
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[6-1-5] How can I get DOOM on a BBS?
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[6-2] How can I get the mail-order release?
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[6-3] How can I get the commercial release?
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[6-4] How can I get DOOM screen shots?
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[6-5] How can I get the DOOM Specs for creating add-on utilities?
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[7] What is needed to run DOOM?
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[7-1] What is REQUIRED to run DOOM?
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[7-2] What sound cards does DOOM support?
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[7-3] What game controllers does DOOM support?
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[8] How can I use multiple players in DOOM?
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[8-1] How does the multi-player gameplay work?
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[8-1-1] How does pausing, saving, and loading work?
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[8-1-2] What are the different uniform colors for?
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[8-1-3] How does a player see what others are doing?
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More?
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[8-1-4] How do players communicate using Chat Mode?
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[8-1-5] How do the weapons work?
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[8-1-6] What happens when a player dies?
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[8-1-7] Can players exchange supplies?
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[8-1-8] Miscellaneous
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[8-2] What exactly is "DeathMatch" mode?
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[8-3] How does DOOM work with networks?
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[8-3-1] What are the command line parameters for DOOM?
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[8-3-2] How can I use DOOM on other types of networks?
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[8-4] How does DOOM work with modems?
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[8-5] Can I play DOOM over the Internet?
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=SECTION TWO= CHEATS AND SPOILERS
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[9] How can I cheat in DOOM?
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[9-1] What are the DOOM cheat codes?
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[9-2] How do I use the "devparm" parameter?
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[9-3] How can I alter the saved games files to cheat?
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[10] Can someone tell me how to...?
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[10-1] Where is the DOOM secret level?
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[10-2] Where are the secret doors in DOOM?
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[10-3] What is the best way to finish level eight?
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More?
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More?
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[15-1] How can I use SMARTDRV.EXE with DOOM?
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[15-2] Why am I getting an "OUT OF MEMORY" error with DOOM?
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[15-3] Why does DOOM crash when I start it?
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[15-4] Why won't DOOM work with Windows, DESQview, or Task Swapper?
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[15-5] How can I run DOOM under OS/2?
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[16] Why won't my sound card work with DOOM?
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[16-1] Why won't my Sound Blaster v1.0 or v1.5 work with DOOM?
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[16-2] Why won't my Gravis UltraSound work with DOOM?
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[16-3] Why won't my Roland Sound Canvas work with DOOM?
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[16-4] Why won't my Pro Audio Spectrum 16 work with DOOM?
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[17] Miscellaneous DOOM problems
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[17-1] Why won't my two button mouse work with DOOM?
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[17-2] Why is my network slowing down when using DOOM?
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[17-3] DOOM is too easy
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[17-4] DOOM is too hard
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[17-5] I get motion sickness when playing DOOM
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=SECTION FIVE= MISCELLANEOUS
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[18] DOOM iNsAnItY
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[18-1] Comedy
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[18-1-1] A word from Douglas J. Bottoms
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More?
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[18-1-2] DOOM: The Real Thing
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[18-1-3] Beta-Tester's Joystick Sliced Off While Sleeping
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at Computer!
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[18-1-4] The Night Before DOOM
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[18-2] Top Ten Lists
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[18-2-1] Top Ten Things To Do While Waiting for DOOM
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[18-2-2] Top Ten Things To Do Until DOOM Arrives
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[18-2-3] Top Ten Things Being Removed From DOOM During Delay
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[18-2-4] Top Ten Reasons DOOM Was Delayed
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[18-2-5] Top Twenty Comments Made After DOOM's Release
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[18-3] DOOM R.E.M.
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[18-3-1] Pixelated Demons
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[18-3-2] The Mythical Beta Releases
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[18-3-3] You Don't Take MasterCard?!
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[19] Conclusion
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[20] Revision History
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[20-1] Pre-Game-Release FAQs
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[20-2] Post-Game-Release FAQs
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-------------------------
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CHAPTER [1]: Introduction
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-------------------------
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More?
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[1-1]: A word from Hank Leukart
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===============================
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FINALLY! After 344 days of waiting after the press release, DOOM was
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released on time. The game we all have been waiting for is BETTER than
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anyone even expected it to be! I would like to thank all the "Usenetters"
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out there for not making me eat my (or other people's) socks, and for not
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nuking my house. I know there was a temptation, but id Software saved me!
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Anyway, I hope you enjoy this version of the FAQ. I hope this one answers
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all the questions you can possibly dream up about DOOM! After all, it almost
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doubles the size of v2.6 of the FAQ, and is about one-twentieth of the size
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of the actual game!
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Currently, I have only seen the shareware version of the game. A
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small amount of the information may not pertain to the mail-order or
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commercial version, but most is accurate for all versions.
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[1-2]: About the "Official" DOOM FAQ
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====================================
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Welcome to the post-release v5.0 of the "Official" DOOM FAQ. What
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does that mean? Post-release is after the game is released, version 5.0 is a
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major revision written after 2.6, "Official" means absolutely nothing,
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DOOM is the name of the game, and FAQs are [F]requently [A]sked [Q]uestions.
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More?
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Here's how revision classification works. If a new version of
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the FAQ only has a small amount of information changed or added, the version
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number is increased by 0.1. This is called a "minor revision." If a new
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version of the FAQ has a substantial amount of new information changed or
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added, the version number is increased by 0.5. This is called a "standard
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revision." If a new version of the FAQ has a huge amount of added or changed
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information, major parts of the FAQ are rearranged, or major parts of the FAQ
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are rewritten, then the version number is increased by 1.0. This is called a
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"major revision." Keep in mind this rule does not apply to v5.0 since I
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wanted to make a significant change in version number, without starting at
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v1.0 again.
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You may be wondering why chapter numbers are enclosed in either
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[]'s, ()'s, or **'s. The definition of these is as follows:
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(this is not implemented in this FAQ, since it is assumed that the entire FAQ
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is new and rewritten)
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[]: Chapters enclosed in brackets mean that the information
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contained in the chapter has not been updated in this or the
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previous FAQ.
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(): Chapters enclosed in parenthesis mean that the information
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contained in the chapter has not been updated since the previous
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FAQ.
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More?
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**: Chapters enclosed in asterisks means that the information
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contained in the chapter is new or has been updated for the
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current version of the FAQ you are reading.
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(thanks to Mark Harrop (harrop@telecom.jorn.gov.au) for this idea)
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Version 5.0 of the FAQ is COMPLETELY rewritten. Most of the
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information is totally new, not just updated. It contains accurate
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information explaining all about DOOM, about add-on utilities, about cheating
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modes, about secret doors, and troubleshooting. This FAQ should answer ANY
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question you can think of about DOOM! Have fun!
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[1-3]: Getting the "Official" DOOM FAQ
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======================================
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If you'd like, you can contact me via E-mail to get on the
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"Official" DOOM FAQ mailing list. After contacting me, you will then
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be automatically sent the "Official" DOOM FAQ at every new release via
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E-mail. My Internet E-mail address is "ap641@cleveland.freenet.edu."
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Please make the subject of your E-mail "DOOM Mailing List." You may
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also just send E-mail requesting the FAQ. Please make the subject of
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the E-mail "DOOM FAQ Request."
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More?
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The "Official" DOOM FAQ is posted every two weeks (or earlier
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if a new version is released) on the following Usenet groups.
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(1) comp.sys.ibm.pc.games.action
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(2) comp.sys.ibm.pc.games.announce
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(3) comp.sys.ibm.pc.games.misc
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The "Subject:" line of the post will be "'Official' DOOM FAQ v??.??"
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where "??.??" is the version number of the FAQ.
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The "Official" DOOM FAQ is uploaded every two weeks (or earlier
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if a new version is released) on the following FTP sites.
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(1) ftp.uwp.edu IN DIRECTORY /pub/incoming/id
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IN DIRECTORY /pub/msdos/games/id/press
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(2) wuarchive.wustl.edu IN DIRECTORY /pub/msdos_uploads/games
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The file name of the upload will be "doom??.faq" where "??" is the
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version number of the FAQ.
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[1-4]: Adding to the FAQ
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========================
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More?
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If you want something added to the FAQ, please send E-mail to
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"ap641@cleveland.freenet.edu" (no quotes), explaining what your addition is.
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It will be reviewed, and if accepted, added to the next FAQ version,
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giving minor credit to you. In the E-mail, please supply your name
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and E-mail address.
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[1-5]: Acknowledgments
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======================
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I'd like to thank id Software for creating such a GREAT
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game! It definitely exceeds expectations. I'd also like to thank them
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for helping me out, and getting involved with on-line users. Second, I'd
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like to all the on-line users featured in "DOOM iNsAnItY" for allowing me to
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use their hilarious posts in the FAQ. I'd like to thank all the other game
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companies making DOOM look-a-likes, for helping us wait it out. :) I'd like
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to thank the following on-line users for the following reasons:
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David Datta (datta@cs.uwp.edu)
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- Help with the third revised copyright notice and DOOM distribution
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John Romero (help@idsoftware.com)
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- For putting up with me! (wait, I gotta put up with him too!) :)
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Jay Wilbur (help@idsoftware.com)
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- His great on-line attention to the consumers
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More?
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David Taylor (help@idsoftware.com)
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- Telling me who he was, putting up with me, and answering questions
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Credit is mentioned where credit is due in the various parts of the
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FAQ.
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Finally, I'd like to thank everyone who reads this FAQ, you
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are what the FAQ is for!
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[1-6]: Accurate Information
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===========================
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An attempt has been made to make the information in this FAQ as
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accurate as possible. Unfortunately, due to the fact that the game
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was just released, and updates, add-ons, and new information are being
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worked on each second, it's hard to keep up. I had to stop myself from
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adding to the FAQ, because if I didn't it would have never been released!
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The original press release dated from January 1993 listed a few things that
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didn't go in the final game. Some of those things were impossible to do
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after rewriting the 3-D engine 4 times over (for speed and size); other
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things just made no sense with the rest of the design. Trust id Software.
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They know what they are doing. DOOM is one great game!
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=====================================
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More?
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=SECTION ONE= PRELIMINARY INFORMATION
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=====================================
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--------------------------
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CHAPTER [2]: What is DOOM?
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--------------------------
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DOOM is a three dimensional, virtual reality type action game
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created by id Software. In some ways, it is similar to Wolfenstein 3-D
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(id Software, Apogee).
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In DOOM, you're a space marine, one of Earth's toughest, hardened in
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combat and trained for action. Three years ago you assaulted a superior
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officer for ordering his soldiers to fire upon civilians. He and his body
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cast were shipped to Pearl Harbor, while you were transferred to Mars, home
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of the Union Aerospace Corporation.
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The UAC is a multi-planetary conglomerate with radioactive waste
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facilities on Mars and its two moons, Phobos and Deimos. With no action for
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fifty million miles, your day consisted of suckin' dust and watchin'
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restricted flicks in the rec room.
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For the last four years the military, UAC's biggest supplier, has
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used the remote facilities on Phobos and Deimos to conduct various
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secret projects, including research on inter-dimensional space travel.
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More?
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So far they have been able to open gateways between Phobos and Deimos,
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throwing a few gadgets into one and watching them come out the other.
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Recently however, the gateways have grown dangerously unstable.
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Military "volunteers" entering them have either disappeared or been
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stricken with a strange form of insanity--babbling vulgarities,
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bludgeoning anything that breathes, and finally suffering an untimely
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death of full-body explosion. Matching heads with torsos to send home
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to the folks became a full-time job. Latest military reports state
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that the research is suffering a small setback, but everything is
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under control.
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A few hours ago, Mars received a garbled message from Phobos. "We
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require immediate military support. Something fraggin' evil is coming
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out of the gateways! Computer systems have gone berserk!" The rest
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was incoherent. Soon afterwards, Deimos simply vanished from the sky.
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Since then, attempts to establish contact with either moon have been
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unsuccessful.
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You and your buddies, the only combat troop for fifty million miles
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were sent up pronto to Phobos. You were ordered to secure the perimeter of
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the base while the rest of the team went inside. For several hours, your
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radio picked up the sounds of combat: guns firing, men yelling orders,
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screams, bones cracking, then finally silence. Seems your buddies are dead.
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Things aren't looking too good. You'll never navigate off the
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More?
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planet on your own. Plus, all the heavy weapons have been taken by
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the assault team leaving you only with a pistol. If only you could get your
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hands around a plasma rifle or even a shotgun you could take a few down on
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your way out. Whatever killed your buddies deserves a couple of pellets in
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the forehead. Securing your helmet, you exit the landing pod. Hopefully you
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can find more substantial firepower somewhere within the station. As you
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walk through the main entrance of the base, you hear animal-like growls
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echoing throughout the distant corridors. They know you're here. There's no
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turning back now.
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------------------------------------------------------------
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CHAPTER [3]: What makes DOOM different from Wolfenstein 3-D?
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------------------------------------------------------------
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[3-1]: Texture-Mapped Environment
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=================================
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DOOM offers the most realistic environment to date on the PC.
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Texture-mapping, the process of rendering fully-drawn art and scanned
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textures on the walls, floors, and ceilings of an environment, makes the
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world much more real, thus bringing the player more into the game experience.
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Others have attempted this, but DOOM's texture mapping is fast, accurate,
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and seamless. Texture-mapping the floors and ceilings is a big improvement
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More?
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over Wolfenstein 3-D. With their new advanced graphic development
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techniques, allowing game art to be generated five times faster, id brings
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new meaning to "state-of-the-art".
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[3-2]: Non-Orthogonal Walls
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===========================
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In other games (such as Wolfenstein 3-D), walls were always joined
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at ninety degrees to each other, and were always eight feet thick. DOOM's
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walls are at many angles, and at many thickness. Walls have see-through
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areas, like windows. This allows more natural construction of levels. If
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you can draw it on paper, you can see it in the game.
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[3-3]: Light Diminishing/Light Sourcing
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=======================================
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Another touch adding realism is light diminishing. With
|
|
distance, your surroundings become enshrouded in darkness. This
|
|
makes areas seem huge and intensifies the experience. This also creates some
|
|
amazing effects; sometimes the lights go out, and you'll have to look for a
|
|
light switch for light amplification visors. Light sourcing allows lamps and
|
|
lights to illuminate hallways, explosions to light up areas, and strobe
|
|
lights to briefly reveal things near them. These features will make the game
|
|
frighteningly real.
|
|
More?
|
|
[3-4]: Variable Height Floors and Ceilings
|
|
==========================================
|
|
Floors and ceilings can be of any height, allowing for stairs,
|
|
poles, altars, plus low hallways and high caves-allowing a great
|
|
variety for rooms and halls.
|
|
In DOOM, monsters can be shot on levels that are higher or lower than
|
|
you are. All you have to do is aim laterally, and DOOM will do the rest!
|
|
|
|
[3-5]: Environment Animation and Morphing
|
|
=========================================
|
|
In DOOM, the world reacts to you. Many surfaces animate.
|
|
A glowing wall-plate may change in appearance when you touch it. Radioactive
|
|
ooze could seethe and bubble.
|
|
In earlier versions of the FAQ, I talked about environment animation
|
|
and morphing. Id Software removed information terminals, access stations,
|
|
and wall weapon damaging. DOOM does include "crushing ceilings," however.
|
|
|
|
[3-6]: Palette Translation
|
|
==========================
|
|
In earlier versions of the FAQ, I talked about many different
|
|
types of palette translation. Most of the palette translation has been
|
|
More?
|
|
removed from DOOM. The only palette translations that are currently
|
|
implemented in DOOM are for multi-player mode (other players are in
|
|
different colors) and invincibility mode.
|
|
|
|
[3-7]: Multiple Players
|
|
=======================
|
|
Up to four players can play over a local network, or two players
|
|
can play by modem or serial link. Shareware versions 1.0 and 1.1 do not
|
|
include modem and serial link support. Later versions will support this.
|
|
You can see the other player in the environment, communicate with him or her,
|
|
and in certain situations you can switch to their view. This feature, added
|
|
to the 3-D realism, makes DOOM a very powerful cooperative game and its
|
|
release a landmark event in the software industry. This is the first game to
|
|
really exploit the power of LANs and modems to their full potential. In
|
|
1994, we fully expect to be the number one cause of decreased productivity
|
|
in businesses around the world. See Chapter [8] for more information on
|
|
multi-playing.
|
|
|
|
[3-8]: Smooth, Seamless Gameplay
|
|
================================
|
|
The environment in DOOM is frightening, but the player can be at
|
|
ease when playing. Much effort has been spent on the development end to
|
|
More?
|
|
provide the smoothest control on the user end. And the frame rate (the rate
|
|
at which the screen is updated) is high, so you move smoothly from room to
|
|
room, turning and acting as you wish, unhampered by the slow jerky motion of
|
|
most 3-D games. On a 386sx, the game runs well, and on a 486/33, the normal
|
|
mode frame rate is faster than movies or television. This allows for the
|
|
most important and enjoyable aspect of gameplay-immersion.
|
|
|
|
[3-9]: New Monsters and Artificial Intelligence
|
|
===============================================
|
|
Wolfenstein 3-D is basically made up of a lot of closed rooms. When
|
|
you open a door, the guards get a chance to see you and opening the door
|
|
connects your sound area to the revealed room's sound area, so a gunshot will
|
|
be heard in both places. Guards in both places will respond to this kind of
|
|
action. In DOOM it's much more complex. DOOM isn't made up of a bunch of
|
|
rooms; it's a cohesive world. You might blast your shotgun and the sound
|
|
could travel through a window or slime-river tunnel to another entirely
|
|
different area and piss-off some monsters. Then, they'll come looking for
|
|
you! Opening doors, going down stairs, wading through slime, etc. You'll
|
|
still be able to get the drop on them from behind, just like in Wolfenstein
|
|
3-D -- but you have to be sneakier about it.
|
|
There is a huge amount of new enemies in DOOM. Here is a list:
|
|
|
|
More?
|
|
FORMER HUMANS (dudes in filth-covered combat suits): Just a few days
|
|
ago, you were probably swapping war stories with one of these guys. Now it's
|
|
time to swap some lead upside their head.
|
|
|
|
FORMER HUMAN SERGEANTS (dudes in black armor, also filthy): Same as
|
|
above, but much meaner and tougher. These walking shotguns provide you with
|
|
a few extra holes if you're not careful!
|
|
|
|
IMPS (brown thorny hominids): You thought an imp was cute little
|
|
dude in a red suit with a pitchfork. Where did these brown bastards come
|
|
from? They heave balls o' fire down your throat and take several bullets to
|
|
die. It's time to find a weapon better than that pistol if you're going to
|
|
face more than one of these S.O.B.s.
|
|
|
|
DEMONS (pink horrors, vaguely humanoid): Sorta like a shaved
|
|
gorilla, except with horns, a big head, lots of teeth, and harder to kill.
|
|
Don't get too close or they'll rip your fraggin' head off.
|
|
|
|
SPECTRES (vague, half-formed shapes): Great. Just what you needed.
|
|
An invisible (nearly) monster.
|
|
|
|
* LOST SOULS (flying skulls): Dumb. Tough. Flies. On fire. 'Nuff
|
|
More?
|
|
said. :)
|
|
|
|
* CACODEMONS (gigantic floating one-eyes heads): They float in the
|
|
air, belch ball-lightning, and boast one Hell of a big mouth. You're toast
|
|
if you get too close to these monstrosities.
|
|
|
|
* BARONS OF HELL (you'll know `em when you see `em): Tough as a dump
|
|
truck and nearly as big, these goliaths are the worst thing on two legs since
|
|
Tyrannosaurus Rex.
|
|
|
|
*: Not found in the shareware version
|
|
|
|
[3-10]: Weapons
|
|
===============
|
|
Here's a list of weapons that are in DOOM. Don't try using these at
|
|
home. :)
|
|
|
|
(1) Fist
|
|
(2) Chain Saw
|
|
(3) Pistol
|
|
(4) Shotgun
|
|
(5) Chain Gun
|
|
More?
|
|
(6) Rocket Launcher
|
|
(7) Plasma Rifle *
|
|
(8) BFG9000 *
|
|
|
|
* = Denotes a weapon not implemented in the shareware version.
|
|
|
|
------------------------------
|
|
CHAPTER [4]: Who created DOOM?
|
|
------------------------------
|
|
|
|
DOOM was created by id Software, and is also published by
|
|
id Software.
|
|
Id Software is made up of the following dedicated people:
|
|
|
|
- John Romero Coder -
|
|
- John Carmack Coder -
|
|
- Dave Taylor Coder -
|
|
- Adrian Carmack Artist -
|
|
- Kevin Cloud Artist -
|
|
- Jay Wilbur CEO -
|
|
- Sandy Peterson Designer -
|
|
- Shawn Green Tech Support -
|
|
More?
|
|
- Robert Prince Music -
|
|
|
|
Note: Apogee has NOTHING to do with DOOM.
|
|
|
|
[4-1]: How can I contact id Software?
|
|
=====================================
|
|
Id Software can be contacted via the InterNet. If you would like to
|
|
ask any questions about DOOM (that are not answered in here), send E-mail to
|
|
help@idsoftware.com. Id Software can also be reached at their 800 number.
|
|
The number is (800)-ID-GAMES. This number is for ordering games ONLY. This
|
|
number is not for technical support or inquires.
|
|
|
|
----------------------------------------------------------------------
|
|
[5]: What are the differences between the three release-types of DOOM?
|
|
----------------------------------------------------------------------
|
|
|
|
[5-1]: What is the shareware release?
|
|
=====================================
|
|
The shareware version of DOOM only includes one of the three missions
|
|
of DOOM. Each mission contains eight levels and a secret level. The
|
|
shareware version contains network support, but not modem support. An
|
|
upgrade patch for this will be released in the the near future. The
|
|
More?
|
|
shareware version does NOT include the Plasma Rifle and the BFG9000 weapons.
|
|
On December 10th, shareware version 1.0 was released. On December 16th,
|
|
shareware version 1.1 was released. This version fixed many bugs.
|
|
|
|
[5-2]: What is the mail-order release?
|
|
======================================
|
|
The mail-order version of DOOM includes all three missions of DOOM.
|
|
Each mission contains eight levels and a secret level. This version includes
|
|
all weapons, and allows multi-player support as well.
|
|
|
|
[5-3]: What is the commercial release?
|
|
======================================
|
|
The commercial version of DOOM will not be released until the middle
|
|
or late in 1994. This version will contain more levels, more features, more
|
|
graphics, and more sounds. Compare the commercial release of DOOM to
|
|
Wolfenstein 3-D's Spear of Destiny. This release will NOT duplicate any
|
|
levels in either the shareware or mail-order releases.
|
|
|
|
----------------------------------
|
|
CHAPTER [6]: Where can I get DOOM?
|
|
----------------------------------
|
|
|
|
More?
|
|
Note: Unless you are an official id Software Beta-Tester, any Beta
|
|
version that you may have in your possession is a violation of U.S. federal
|
|
copyright laws. Violation of these laws can result in fines of up to
|
|
$250,000 and jail terms of up to 5 years. If you are in possession of a Beta
|
|
version, it is suggested that you delete your copy immediately.
|
|
|
|
[6-1]: How can I get the shareware release?
|
|
===========================================
|
|
|
|
[6-1-1]: What are the file names?
|
|
---------------------------------
|
|
DOOM is released in two formats, a two file 1.44mb format, and a one
|
|
file 2.19mb format. The 2.19mb format is released under the name
|
|
"doom1_1.zip". The 1.44mb file names are "doom1_1a.zip" and "doom1_1b.zip".
|
|
If you received v1.0 of DOOM before December 16th, it is highly
|
|
recommended that you upgrade to v1.1. A patch under the file name
|
|
"doom11pt.zip" is available. Additionally, a file named "altdoom1.zip" is
|
|
available for those people who's computers do not work with the DOOM DOS
|
|
extenders.
|
|
|
|
[6-1-2]: How large are the files?
|
|
---------------------------------
|
|
More?
|
|
DOOM is released in two formats. One is a collection of two files,
|
|
all 1.44mb in size. The other is one 2.19mb file. The DOOM patch file is
|
|
.36mb, and the alternate DOS extenders file is about .9mb.
|
|
|
|
[6-1-3]: How can I get DOOM using FTP?
|
|
--------------------------------------
|
|
Here is a list of sites DOOM is on. Choose the one closest to you
|
|
for fastest delivery.
|
|
|
|
andyspc.rh.uchicago.edu:e:/pub
|
|
archive.orst.edu:pub/tmp (will be moved to pub/gaming/doom/)
|
|
b65121.CWRU.edu:/incoming
|
|
cactus.org:/pub/incoming (will be moved to /pub/IHHD/multi-player)
|
|
charm.tn.cornell.edu:/pub/incoming (will be moved to /pub/DOOM)
|
|
cs.huji.ac.il:/incoming (will be moved to /pub/msdos/id)
|
|
cs.nyu.edu:/pub/uploads
|
|
cscns.com:/ftp/pub/uploads
|
|
ftp.cc.umanitoba.ca:/wolf3d/incoming (will be moved to pub/doom)
|
|
ftp.cdrom.com:/pub/games/incoming
|
|
ftp.csus.edu:/incoming (move to /pub/id)
|
|
ftp.demon.co.uk:/incoming (will be moved to /pub/ibmpc/games)
|
|
ftp.sheridanc.on.ca:incoming
|
|
More?
|
|
ftp.sun.ac.za:/pub/Contrib (will be moved to /pub/msdos/id)
|
|
ftp.uml.edu:msdos/Games/ID
|
|
ftp.uni-kl.de:/pub/incoming/pc
|
|
ftp.uni-oldenburg.de:/pub/incoming/dos
|
|
ftp.urz.uni-heidelberg.de:/incoming
|
|
ftp.uu.net:/tmp
|
|
ftp.uwp.edu:/pub/incoming/id (will be moved to /pub/msdos/games/id)
|
|
ftp.warwick.ac.uk:/tmp
|
|
funic.funet.fi/pub/msdos/incoming
|
|
info.brad.ac.uk:/incoming/kylie
|
|
lemming.uvm.edu:/incoming
|
|
sell.tamu.edu:/incoming/doom
|
|
studserv.zdv.uni-tuebingen.de:/scratch/incoming
|
|
vincent1.iastate.edu:/incoming (login as "anonymous.void")
|
|
wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/games/doom
|
|
zen.btc.uwe.ac.uk:/pub/doom
|
|
|
|
[6-1-4]: How can I get DOOM using AFS?
|
|
--------------------------------------
|
|
DOOM can get received from the following AFS site.
|
|
|
|
/afs/andrew.cmu.edu/usr23/dsa3/ftp
|
|
More?
|
|
[6-1-5]: How can I get DOOM on a BBS?
|
|
-------------------------------------
|
|
DOOM is on id Software's official BBS, Software Creations. DOOM is
|
|
located in the id Software directory. Choose the appropriate phone number
|
|
for your modem.
|
|
|
|
(a) (508)-365-2359 2400 baud
|
|
(b) (508)-368-7036 9600-14.4k v.32bis
|
|
(c) (508)-368-4137 14.4-16.8k HST/DS
|
|
|
|
[6-2]: How can I get the mail-order release?
|
|
============================================
|
|
The mail-order release of DOOM is available directly from id
|
|
Software. To order, call id Software's order number, (800)-ID-GAMES.
|
|
This number is for ORDERING ONLY, not for inquiries or technical support.
|
|
The mail-order version of DOOM costs $40.00. Shipping begins on December
|
|
17th, 1993. Next-Day-Air is available.
|
|
|
|
[6-3]: How can I get the commercial release?
|
|
============================================
|
|
The commercial release of DOOM will not be available until the middle
|
|
More?
|
|
or late 1994. The price has not been set as yet.
|
|
It will be available by mail-order directly from id Software, or at
|
|
your local software store. (assuming your software store is local) :)
|
|
|
|
[6-4]: Where can I get DOOM screen shots?
|
|
=========================================
|
|
Id Software's OFFICIAL DOOM screen shots are available at the FTP
|
|
site "ftp.uwp.edu" in directory "/pub/msdos/games/id/press". The screen shot
|
|
file names are as follows:
|
|
|
|
(1) doompix1.exe (a self-extracting archive)
|
|
(2) doom01.zip
|
|
(3) doom02.zip
|
|
(4) doom03.zip
|
|
(5) doom04.zip
|
|
(6) doomscn5.zip
|
|
|
|
[6-5] How can I get the DOOM Specs for creating add-on utilities?
|
|
=================================================================
|
|
The DOOM Specs have not been released yet, but will be released in
|
|
the near future. These specs will basically be for disassembling the wad and
|
|
reassembling it. You can turn pictures into patches, for example. Id
|
|
More?
|
|
Software will probably release the format for maps as well. The actual map
|
|
editor is written in NextStep, so they won't be releasing that.
|
|
|
|
----------------------------------------
|
|
CHAPTER [7]: What is needed to run DOOM?
|
|
----------------------------------------
|
|
|
|
[7-1]: What is REQUIRED to run DOOM?
|
|
====================================
|
|
DOOM requires a 386sx IBM compatible computer running MS-DOS v5.0 or
|
|
higher, VGA (320x200x256) graphics, and 4mb of RAM. The shareware version of
|
|
DOOM needs about 4.8mb of hard drive space. The mail-order version needs
|
|
about 8.5mb of hard drive space.
|
|
DOOM will also be ported to the Atari Jaguar. No other ports are
|
|
planned at this time that id Software "can talk about."
|
|
|
|
[7-2]: What sound cards does DOOM support?
|
|
=========================================
|
|
DOOM supports general MIDI, Adlib, Sound Blaster, Sound Blaster Pro,
|
|
Sound Blaster 16, Roland Sound Canvas, Gravis UltraSound, and the
|
|
WaveBlaster. Pro Audio Spectrum 16 in native mode will be supported in the
|
|
near future.
|
|
More?
|
|
[7-3]: What game controllers does DOOM support?
|
|
===============================================
|
|
DOOM supports keyboard, mouse, joystick, and trackball (functioning
|
|
as a mouse).
|
|
DOOM also supports the Gravis Gamepad.
|
|
|
|
----------------------------------------------------
|
|
CHAPTER [8]: How can I use multiple players in DOOM?
|
|
----------------------------------------------------
|
|
|
|
DOOM supports 2-4 players in a multi-player mode. DOOM is
|
|
playable over networks, modems and by serial link. Shareware releases v1.0
|
|
and v1.1 of DOOM do support multi-playing over networks, but NOT over
|
|
modems.
|
|
|
|
[8-1]: How does the multi-player gameplay work?
|
|
===============================================
|
|
In DOOM, players are able to see each other, and watch each other
|
|
jerk in pain as they are hit during the game. Players are be able to watch
|
|
others get hurt, die, and move throughout the labyrinth. DOOM allows
|
|
players to play together, working as a team. In this cooperative mode,
|
|
More?
|
|
players can see each other on an "automap" and switch to each other's view.
|
|
DOOM also allows players to play against each other, in DeathMatch mode.
|
|
|
|
[8-1-1]: How does pausing, saving, and loading work?
|
|
====================================================
|
|
In DOOM, some things change when playing with more than one player.
|
|
When you activate the Options menu or submenus, the game KEEPS
|
|
RUNNING so that other players can continue with the action. So, it is best
|
|
to find a safe place before adjusting screen size, sound, etc.
|
|
A player may pause the game by pressing the PAUSE key, but any other
|
|
player can unpause the game by pressing the PAUSE key again. Make sure it is
|
|
okay with your buddies before taking a breather.
|
|
When you do a save game during network/modem play, it saves on every
|
|
player's system in the save game slot you select, writing over whatever was
|
|
there. Before saving the game, players should agree on a safe slot to save
|
|
it in.
|
|
You cannot load a saved game while playing a multi-player game. To
|
|
load a game, everyone must quit from the current game and restart the game
|
|
from a saved game. To start a game from a saved game, you can either
|
|
select it from the SETUP program or identify it as a command line parameter.
|
|
|
|
[8-1-2]: What are the different uniform colors for?
|
|
More?
|
|
---------------------------------------------------
|
|
In network/modem games, each player's uniform is a different color.
|
|
The color of your character is the color behind your face on the status bar.
|
|
The colors are BROWN, INDIGO (black), GREEN, and RED.
|
|
These are used to identify between players during game play, and
|
|
to chat with others using Chat Mode.
|
|
|
|
[8-1-3]: How does a player see what others are doing?
|
|
-----------------------------------------------------
|
|
If you're playing in cooperative mode, press F12 to toggle through
|
|
the other players' viewpoint(s). Press any other key to return to your vie.
|
|
You still retain your own status bar at the bottom, and if your view reddens
|
|
from pain it is YOU, not your partner, who has been hit.
|
|
|
|
[8-1-4]: How do players communicate using Chat Mode?
|
|
----------------------------------------------------
|
|
In a multi-player game you can communicate with other players in the
|
|
Chat Mode. To enter into Chat Mode and broadcast a message to all the other
|
|
players, press the letter "T". A cursor will appear where your messaging is
|
|
normally placed. To broadcast to a specific player, instead of pressing
|
|
"T", you'll need to press the first letter of the player's color: (B)rown,
|
|
(I)ndigo, (G)reen, and (R)ed. For example, to send a message to the brown
|
|
More?
|
|
character, you would press the letter "B".
|
|
|
|
[8-1-5]: How do the weapons work?
|
|
---------------------------------
|
|
When a player runs over a weapon, he picks it up, but the weapon
|
|
remains in the game for other players to take. Shotguns dropped by former
|
|
human sergeants are removed from the game after being picked up or smashed.
|
|
|
|
[8-1-6]: What happens when a player dies?
|
|
-----------------------------------------
|
|
If you die and restart in the level, previously taken items and
|
|
destroyed monsters don't reappear. Even though you've died, other players
|
|
have survived. However, this also means the level will eventually run dry of
|
|
monsters and ammunition. You'll have to decide when the level is played out.
|
|
|
|
[8-1-7]: Can players exchange supplies?
|
|
---------------------------------------
|
|
Players cannot exchange supplies.
|
|
|
|
[8-1-8]: Miscellaneous
|
|
----------------------
|
|
In Cooperative mode, each player begins in the same area. In
|
|
More?
|
|
DeathMatch mode the players begin in completely different areas--if you want
|
|
to see your buddy you'll need to hunt him down. Plus, each time you die,
|
|
you'll start in one of several random locations.
|
|
Unlike in single-player or Cooperative mode gameplay, in DeathMatch
|
|
mode the players start at each location with the keys necessary for opening
|
|
any locked door in that area.
|
|
In DeathMatch mode the ARMS section on the status bar is replaced
|
|
with "FRAG." The FRAG section displays the number of times you've killed
|
|
your opponents.
|
|
In Cooperative mode the Automap works the same way it does in
|
|
single-player mode. Each player is represented by a different color arrow.
|
|
In DeathMatch mode you won't receive the pleasure of seeing your opponents on
|
|
the map. Just like the monsters, your friends could be just around the
|
|
corner, and you won't know it until you face them.
|
|
|
|
[8-2]: What exactly is "DeathMatch" mode?
|
|
=========================================
|
|
DOOM has a "DeathMatch" mode where every player is out for
|
|
himself. At the beginning, the level is infested with enemies and power-ups.
|
|
Everyone must kill all the demons to ready the battlefield for the player
|
|
vs. player manhunt (my favorite gaming word). In this mode, players can't
|
|
see the other players in the Automap, nor switch to their view. Players are
|
|
More?
|
|
not able to view other's health in the mode, because of the disadvantage this
|
|
can cause.
|
|
|
|
[8-3]: How does DOOM work with networks?
|
|
========================================
|
|
DOOM supports the IPX (Novell Netware) protocol in the initial
|
|
shareware version. Any network supporting the protocol should work fine.
|
|
TCP/IP and other protocols will be supported in a later version of DOOM.
|
|
Using this network support, DOOM can be played in a workplace type
|
|
environment.
|
|
To start network mode:
|
|
(1) Launch DOOM from the SETUP program, by going to the directory in
|
|
which you installed DOOM, typing SETUP, and pressing the ENTER key. Unlike
|
|
playing DOOM in single player mode, DOOM in multi-player mode must be run
|
|
either from the SETUP program or by using the command line parameters.
|
|
(2) The SETUP program allows you to configure the information that
|
|
is necessary for the multi-player game. The SETUP is simple to use.
|
|
(3) Start the game!
|
|
|
|
[8-3-1]: What are the command line parameters for DOOM?
|
|
-------------------------------------------------------
|
|
|
|
More?
|
|
-NET starts DOOM as a network game and sets the number of players who are
|
|
going to play.
|
|
-net <# of players>
|
|
|
|
-LOADGAME allows you to start DOOM from a specified save game. Instead of
|
|
using the saved game name, simply enter the number that corresponds to the
|
|
slot you saved the game to on the SAVE GAME screen
|
|
-loadgame <# of the game>
|
|
|
|
-DEATHMATCH starts DOOM as a DeathMatch game. If you don't enter DEATHMATCH
|
|
as a command line parameter, DOOM will default to Cooperative mode.
|
|
-deathmatch
|
|
|
|
-SKILL sets the skill level (1-4) you wish to play.
|
|
-skill <# of skill level>
|
|
|
|
-PORT sets the port from which to play DOOM multiplayer on the network. By
|
|
setting a different port, more than one group of players can play DOOM on a
|
|
single network.
|
|
-port <# of the port>
|
|
|
|
[8-3-2]: How can I use DOOM on other types of networks?
|
|
More?
|
|
-------------------------------------------------------
|
|
It does not matter what type of network you use for DOOM, whether it
|
|
is Lantastic, Windows for Workgroups or other networks. netDOOM uses the
|
|
cards at such a low level that it does not need the network services. It
|
|
only needs the ODI/IPX drivers.
|
|
This being the case, netDOOM works fine with any Ethernet or any
|
|
other cabling system. Naturally, you can not use any normal network services
|
|
at the same time.
|
|
Here is a list of steps that can be used to run DOOM under any type
|
|
of network.
|
|
|
|
(1) Get "wsdos1.exe" from "ftp.novell.com". It is in directory
|
|
"/pub/netwire/novfiles/client.kit/doswin/files". Unpack it by typing its
|
|
file name. (it is a self-extracting archive)
|
|
|
|
(2) Get "wsdrv2.exe" if you don't have ODI drivers specific for your
|
|
card. Many cards come with a diskette with ODI drivers. Unpack it by typing
|
|
its file name. (it is a self-extracting archive)
|
|
|
|
(3) Start your computer, but do not boot your normal network
|
|
software.
|
|
|
|
More?
|
|
(4) Run "LSL.COM".
|
|
|
|
(5) Run your network card driver.
|
|
|
|
(6) Run "IPXODI.COM".
|
|
|
|
(7) Run DOOM.
|
|
|
|
You must make sure that all of the networked computers using DOOM are
|
|
using the same frame type.
|
|
|
|
(courtesy of Timo Talasmaa (timo@mdata.fi))
|
|
|
|
[8-4]: How does DOOM work with modems?
|
|
======================================
|
|
DOOM will work in two player mode by modem or serial link. The
|
|
minimum baud rate to play DOOM will be 9600 bps. There is no maximum
|
|
baud rate, except for hardware/phone line limitations.
|
|
Shareware versions 1.0 and 1.1 do NOT support play by modem or
|
|
serial link. Id Software will release a patch for this soon.
|
|
Using this mode will be similar to the network mode.
|
|
|
|
More?
|
|
[8-5]: Can I play DOOM over the Internet?
|
|
=========================================
|
|
With Internet access, a 56K line, and only a few router hops,
|
|
you should be able to run DOOM over the InterNet. An Internet server is
|
|
being planned to handle many DOOM players at once, but this is not a
|
|
definite. "I'll get to work on it as soon as the game [specs] comes out =)",
|
|
says Saqib A. Qureshi. (qureshi@ug.cs.dal.ca)
|
|
|
|
=================================
|
|
=SECTION TWO= CHEATS AND SPOILERS
|
|
=================================
|
|
|
|
-------------------------------------
|
|
CHAPTER [9]: How can I cheat in DOOM?
|
|
-------------------------------------
|
|
|
|
[9-1]: What are the DOOM cheat codes?
|
|
=====================================
|
|
Here is a list of the cheat codes from DOOM. During play, just type
|
|
the codes in with they keyboard. You need not hit ENTER after the code.
|
|
After entering, a message should be displayed at the top of the screen
|
|
telling which cheat mode was activated.
|
|
More?
|
|
iddqd Degreelessness mode (God mode)
|
|
idkfa Very Happy Ammo (full ammo, 200% armor, all weapons)
|
|
idspispopd No clipping (you can walk through walls)
|
|
idbehold Displays menu (followed by S, V, I, R, A, or L for choice)
|
|
idclev Warp (followed by episode number and level number)
|
|
idmypos Displays your coordinates in hex
|
|
idchoppers Gives you the chain saw (long story behind the message)
|
|
iddt Toggles Automap between normal, full, and full with objects
|
|
(enter when looking at the Automap)
|
|
|
|
(courtesy of Elias Papavassilopoulos (ep104@cus.cam.ac.uk))
|
|
|
|
[9-2]: How do I use the "devparm" parameter?
|
|
============================================
|
|
Well, looks like all of the FAQ readers had a field day on this one!
|
|
I received a HUGE amount of E-mail on this parameter, explaining everything
|
|
anyone could find. To use this parameter, start DOOM by typing:
|
|
"doom -devparm <parameter> <more parameters>". Most of these parameters can
|
|
be mixed and matched to create different effects. For instance, typing
|
|
"doom -devparm -wart 1 8 -record demo01 -timedemo" would record a demo
|
|
on episode one, level eight, in slow motion.
|
|
More?
|
|
dem Puts you in developers mode
|
|
-wart <episode> <level> Warps to episode (1-3) level (1-9)
|
|
-warp <episode> <level> This warps as well - Difference?
|
|
-skill <skill level> Starts on skill level (1-4)
|
|
-episode <episode> Starts on episode (1-3)
|
|
-loadgame <game number> Starts from a saved game (1-6)
|
|
-dude Unknown
|
|
-file Unknown
|
|
-playback <name w/o .LMP) Plays back a recorded demo
|
|
-playdemo Plays back a recorded demo - Difference?
|
|
-record <name w/o .LMP) Makes a demo recording until you finish or die
|
|
-timedemo Makes the game slow motion
|
|
-nodraw Speeds up game on some systems?
|
|
-noblit Speeds up game on some systems?
|
|
-left *Sets up a network terminal for the "left view"
|
|
-right *Sets up a network terminal for the "right view"
|
|
-watch <parameter> Network play?
|
|
-drone <player number> Creates a drone of another player
|
|
-recordfrom <parameter 1-5> Unknown
|
|
-config Reads an alternate configuration file
|
|
-debugfile <parameter> Dumps to debug<parm>.txt all debugging info
|
|
More?
|
|
-file Adds a filename to the .WAD file
|
|
|
|
*: If you have a network, try setting up a network game with three players.
|
|
The three terminals should have the parameters:
|
|
"doom -devparm -net 3 -left"
|
|
"doom -devparm -net 3"
|
|
"doom -devparm -net 3 -right"
|
|
Then, set up the left and right terminal monitors next to the middle
|
|
monitor, in a virtual-reality type configuration. When you turn your
|
|
head, you see the screen turned 90 degrees! Interesting way to play.
|
|
|
|
If anyone has any idea what the "unknown" or question marked
|
|
parameters do, send me some E-mail!
|
|
|
|
(courtesy of Aaron Fredrick Tiensivu (tiensivu@student.msu.edu),
|
|
Leif Sawyer (axlas@acad2.alaska.edu), Seth Delackner (dax@crl.com),
|
|
and Kevin Burfitt (zaph@torps.apana.org.au))
|
|
|
|
[9-3]: How can I alter the saved games files to cheat?
|
|
======================================================
|
|
If you have no idea how to use a HEX editor, skip this part.
|
|
Instead, check out one of the DOOM cheat utilities.
|
|
More?
|
|
You can edit the DOOM saved games, and create any of the super characters
|
|
below. Mix and match!
|
|
Remember, the low-order byte of a word comes first in the data file.
|
|
(example: 0x01Ce is entered as CE 01)
|
|
|
|
Offset Byte/Word Description
|
|
------ --------- -------------
|
|
0x56 byte Current health. ( 00 to FF )
|
|
0x5A word Current armor ( 0000 to 03E7 )
|
|
0x7D byte Blue Key ( 0 = no, 1 = yes)
|
|
0x80 byte Yellow Key
|
|
0x82 byte Red Key
|
|
0x86 byte Blue Skeleton Key
|
|
0x8A byte Yellow Skeleton Key
|
|
0x8E byte Red Skeleton Key
|
|
0xB2 byte Pistol ( always 1 )
|
|
0xB6 byte Shotgun ( 0 = no, 1 = yes)
|
|
0xB8 byte Chaingun
|
|
0xBD byte Rocket Launcher
|
|
0xC2 byte Plasma Rifle
|
|
0xC6 byte BFG 9000
|
|
0xCE word Remaining ammo for guns (max 999)
|
|
More?
|
|
0xD3 word Remaining ammo for shotgun
|
|
0xD6 word Remaining ammo for rocket launcher
|
|
0xDA word Remaining energy cells for plasma
|
|
0xDE word Max ammo for guns (max 999)
|
|
0xE3 word Max ammo for shotgun
|
|
0xE6 word Max ammo for rocket launcher
|
|
0xE9 word Max energy cells for plasma rifle
|
|
|
|
(courtesy of Leif Sawyer (axlas@acad2.alaska.edu)
|
|
|
|
------------------------------------------
|
|
CHAPTER 10: Can someone tell me how to...?
|
|
------------------------------------------
|
|
|
|
This chapter is full of spoilers for people who are "stuck" in the
|
|
game. Enjoy!
|
|
|
|
[10-1]: Where is the DOOM secret level?
|
|
=======================================
|
|
You must be on level three to access the secret level in DOOM.
|
|
First, there is a room with an elevator with armor on it in the northwest
|
|
corner of the map. Press the red button in this room. This opens a corridor
|
|
More?
|
|
in the room where you can see a glowing sphere. The room it leads to has
|
|
some lighted alcoves. Walk up the stairs. You should be able to hear a
|
|
mechanical sound. This is the sound of two alcoves being lowered. The map
|
|
looks similar to this drawing. (I love the beauty of ASCII art)
|
|
|
|
Alcove 1 /\ /\
|
|
\/ \
|
|
/ /\ \
|
|
/ / \ \
|
|
/ /\/ \ \
|
|
\ \ / /
|
|
/\ \ / /
|
|
\/ \ \/ \
|
|
Alcove 2 \ /\ \
|
|
\/ \ \
|
|
\ \
|
|
\ x
|
|
ENTRANCE
|
|
|
|
Walking into this room normally, the alcoves rise before you can see
|
|
them. But, if you run up the stairs to one of the alcoves fast enough,
|
|
you can get in it and rise to a secret door. Alcove 2 leads to the
|
|
More?
|
|
blue glowing sphere. Alcove 1 leads to an island surrounded by ooze.
|
|
You can get a rocket launcher here. In alcove 1, follow the ooze down
|
|
the tunnel. The tunnel leads to a switch that raises the bridge over the
|
|
opening ooze pit. A secret door is also near the switch, but the bridge
|
|
leads to the secret exit. REMEMBER TO *BOOK* TO THE ALCOVE! :)
|
|
|
|
(courtesy of Ajaipal S. Tanwar (tanwar@utxvms.cc.utexas.edu)
|
|
|
|
[10-2]: Where are the secret doors in DOOM?
|
|
===========================================
|
|
LEVEL ONE: Level one has two secret doors. The first is behind the Imps
|
|
way up on the ledge, which throw fireballs at you while you're trying to
|
|
navigate the path through the acid. The second door is just past that room,
|
|
on the right, and eventually leads outside to the blue armor.
|
|
|
|
*LEVEL TWO: You can get a chain saw on this level by entering the computer
|
|
area, finding the spot where the green armor is, and shooting the outside
|
|
wall. However, if you go to the opposite side of this area, you will notice
|
|
two bright metal strips in the wall which look to be about a door's width
|
|
apart. There is a secret door there, with a backpack behind it. Furthermore,
|
|
after you get the chain saw, search the walls of the passage back to
|
|
the computer area, and you will find another secret door, which should be on
|
|
More?
|
|
your left as you leave.
|
|
|
|
*LEVEL THREE: First of all, I wouldn't bother sniping from the half-door;
|
|
you use up a lot of health from sergeants blasting you from just below with
|
|
their shotguns. Kill and explore everywhere else, and flip every obvious
|
|
switch you see. After you do, you should have on your map a diagonal
|
|
passageway in the left wing that leads to a computer room, also "diagonal".
|
|
The walls don't go N-S-E-W, but NW-SW-SE-NE, you know. If you check the
|
|
computer room for secret doors, notice that in two places your character will
|
|
not grunt. Then, if you check your Automap while you are leaving the room,
|
|
you will notice that after passing a certain point in the hallway, these two
|
|
places will turn yellow on the map. Aha!
|
|
Go to the beginning of the hallway, wait for those doors to close
|
|
again, and run as quickly as possible to the upper door. There is a cave
|
|
with acid running around the perimeter. Also present are a rocket launcher
|
|
and several rockets; it is believed that these are the first ones in the
|
|
game. Then run down the acid stream (out the opening that you can fit into)
|
|
and you will come to an alcove with a switch. It is this switch, I believe,
|
|
that triggers the bridge across the infamous acid pit. Also in that alcove
|
|
is a secret door leading to your first chain gun, with other supplies, and an
|
|
elevator leading to one of the rooms you have already explored, through a
|
|
one-way secret door.
|
|
More?
|
|
This time run to the second secret door in the computer room, and
|
|
ease down the dark spiral staircase until you've killed all the Imps down
|
|
there. Hit the switch in the side of the pillar and get that pesky Power
|
|
Charge. Cross that bridge and open the secret panel, and head down the
|
|
hallway. Be careful! There are two places down there which trigger secret
|
|
doors to rooms full of nasties. When you battle your way to the end, there's
|
|
a small passage in the back of the last room which leads to the room with the
|
|
exit to the Military Base, the secret level. Don't leave just yet, though.
|
|
Go the room opposite that switch, and bring down the elevator. It takes you
|
|
up top, where there's another box of rockets. Keep going a little further
|
|
and you come out looking down at the Oval Pit.
|
|
|
|
*LEVEL FOUR: There is the two rooms at either end of that acid trench in
|
|
one room. One leads to a switch, elevator, and a few goodies. The other
|
|
leads to a room with a Sergeant, more goodies, a switch, and an elevator to a
|
|
Power Charge! If you study it for a while, you may get the impression
|
|
that is can only be done if you are playing on multiple-player mode. The
|
|
trick is this: Back away from it. There is a pressure activated floor tile
|
|
which will activate the elevator for you.
|
|
|
|
*LEVEL FIVE: There is blue armor that you can get by running off
|
|
one of the rising platforms to a series of secret doors in the middle of
|
|
More?
|
|
the window. These lead to a Radiation Suit, chain saw, and Power Charge.
|
|
On the right, in the room with acid and a rising pathway connecting two
|
|
doors, is another secret door in the lower right. You may notice the
|
|
discoloration in the wall. You need to jump in the acid to get to it. Take
|
|
a chance. If you forget anything, just remember this: once you are in the
|
|
computer room, you will want to press that red button in the corner behind
|
|
the outjutting wall. Instead, open the wall on the other side of that
|
|
outjutting wall. It is on the same side of the room with the red button is
|
|
on. This secret room yields a Computer Map, the first in the shareware
|
|
version.
|
|
|
|
*LEVEL SIX: There is a huge amount of secret doors on this level, but not
|
|
all were explained to me. When you get the Blue Keycard, go into the area
|
|
where the square rooms and acid are, and search the far right wall. This
|
|
secret room yields another Computer Map.
|
|
|
|
*LEVEL SEVEN: Experiment with the round rising platform. If you can get on
|
|
that ledge leading to the room with the map, you're home free, secret-wise.
|
|
|
|
*LEVEL EIGHT: No secret doors were mentioned to me on this level.
|
|
|
|
LEVEL NINE: There is four secret doors on this level, and you must find two
|
|
More?
|
|
of them to exit it. Those two are in the middle of the acid trap with
|
|
the Imps. The other two are explained here. Go to the room just south of
|
|
center, and stand in the upper-right corner. It's an elevator. There's
|
|
another elevator on the opposite side.
|
|
|
|
*: This secret door description is not complete. You may want to check out
|
|
the DOOM maps. If you are willing to write a complete description on all
|
|
of the doors on this level, please E-mail me.
|
|
|
|
(courtesy of Paul Brinkley (brinkley@cs.utexas.edu))
|
|
|
|
[10-3]: What is the best way to finish level eight?
|
|
===================================================
|
|
Use the chain saw and the rocket launcher for this level. At the end
|
|
of the level, before the two "bosses," run straight ahead to the tip of
|
|
the start while using the chain saw. Turn around and saw away at the Shadow
|
|
Beasts. After killing most of the ones at close range, switch to the Rocket
|
|
Launcher and blow the ones away at long range. Then carefully shoot around
|
|
the corners to toast the two "bosses."
|
|
|
|
(courtesy of Christian Metcalfe (uk05624@mik.uky.edu))
|
|
|
|
More?
|
|
[10-4]: When should I use each weapon?
|
|
======================================
|
|
FIST: Never use unless you have Berserk. This is really cool, but not as
|
|
good as the chain saw.
|
|
|
|
CHAIN SAW: Good for tight corners. Rips apart the Demons and Spectres.
|
|
This is probably the beast weapon for non-shooting enemies.
|
|
|
|
PISTOL: Average weapon. Does damage to the Humanoids, but the shotgun is
|
|
preferred.
|
|
|
|
SHOTGUN: This is probably the best all around weapon. Use this much of
|
|
the time as it is very powerful. Its only problem is that its rapid fire
|
|
is not very fast.
|
|
|
|
CHAINGUN: Weak weapon for most enemies because it takes a fair amount of
|
|
time to kill them. Good for lots of monsters in a row.
|
|
|
|
ROCKET LAUNCHER: Good for occasional long shots at many enemies in one
|
|
place. Be careful, however, this weapon can hurt you as well if the
|
|
rocket bursts at close range.
|
|
|
|
More?
|
|
PLASMA RIFLE and BFG9000: I am waiting for reviews on these. E-mail me
|
|
when someone gets the mail-order version!
|
|
|
|
(courtesy of Christian Metcalfe (uk05624@mik.uky.edu))
|
|
|
|
[10-5]: Where can I get the chain saw?
|
|
=====================================
|
|
The chain saw can be found on level two of mission one. Here's how
|
|
to get it.
|
|
|
|
(1) Hit the switch surrounded by the acid.
|
|
(2) Go through the door that the switch opened. This will take you to a
|
|
"computer maze."
|
|
(3) On the WEST side of the maze, look for a secret door. Listen for the
|
|
sound the character makes when looking for a door. When you find a
|
|
section of wall where he doesn't make the sound, shoot the wall.
|
|
(4) Follow the passage which was opened.
|
|
(5) Activate the red button in the large room.
|
|
|
|
(courtesy of Tom Cannon (inkblot@leland.stanford.edu))
|
|
|
|
====================================
|
|
More?
|
|
=SECTION THREE= DOOM ADD-ON SOFTWARE
|
|
====================================
|
|
|
|
------------------------------------------------------------------
|
|
CHAPTER [11]: What is DOOM add-on software and where can I get it?
|
|
------------------------------------------------------------------
|
|
|
|
DOOM add-on software is software, not made by id Software, that
|
|
modifies, changes, or helps you with your game when playing DOOM. Some
|
|
examples are cheating utilities, map editors, and film clips. This software
|
|
is in no way endorsed by id, and neither id Software nor myself take any
|
|
responsibility for any problems you have with this software. DO NOT contact
|
|
id regarding any of this software. Most of this software is available on
|
|
the FTP site "ftp.uwp.edu" in the "/pub/msdos/games/id/home-brew/doom"
|
|
or "/pub/incoming/id" directories.
|
|
|
|
-------------------------------------------------------------
|
|
CHAPTER [12]: What cheating utilities have been made for DOOM?
|
|
-------------------------------------------------------------
|
|
|
|
This chapter describes utilities that have been created to help
|
|
people cheat at DOOM.
|
|
More?
|
|
[12-1]: DOOMEdit v3.6
|
|
=====================
|
|
DOOMEdit is a DOOM add-on utility that allows you to modify your
|
|
saved games. In doing so, you can create super characters, which have
|
|
huge amount of health and ammo, and have all the weapons, etc. This program
|
|
allows you to toggle EVERYTHING, not just one or two things. This utility is
|
|
available on the FTP site "wuarchive.wustl.edu" in the directory
|
|
"/pub/msdos_uploads/games" under the file name "dmedt3_6.zip".
|
|
Using DOOMEdit is very simple. Make sure the program is in your
|
|
"C:\DOOMDATA" directory with the rest of your saved game files. Use
|
|
the arrow keys to highlight Load DOOM Game. Enter the name of the
|
|
saved game you would like to alter, without the extension. Once
|
|
you've chosen a saved game, you will be magically whisked away to the
|
|
main menu, where the fun begins. Now, by highlighting View DOOM Game
|
|
you can stare in despair at your weak DOOM character. Fear not, for
|
|
you can now choose Edit DOOM Game. Here you can change any of the
|
|
multiple facets of your character, proceeding in the same fashion.
|
|
When you are finished changing what you want, choose Save DOOM Game so
|
|
that all your valuable work isn't lost. DOOMEdit v3.6 also works with
|
|
DOOM v1.1.
|
|
|
|
More?
|
|
SPECIAL NOTES:
|
|
|
|
1) When you view your character, if you have a weapon, key, or map, the
|
|
number after the name of the item will be 1. Otherwise it will be 0.
|
|
|
|
2) Special Items are time based except for the Electronic Computer Map.
|
|
|
|
DOOMEdit was created by The Harrison Hackers:
|
|
kaseeley@sage.cc.purdue.edu (programmer)
|
|
burdicdj@mentor.cc.purdue.edu (middle-man-all-round-great-guy-
|
|
with-the-know-how)
|
|
blabus@sage.cc.purdue.edu (semi-beta-tester)
|
|
equis@sage.cc.purdue.edu (beta-tester)
|
|
fisheric@mentor.cc.purdue.edu (mysterious person)
|
|
|
|
[12-2]: DOOM Hack v1.01
|
|
=======================
|
|
DOOM Hack is a DOOM add-on utility that allows you to modify your
|
|
save game files. This utility gives you the full amount of EVERYTHING,
|
|
including weapons, ammo, etc. DOOM Hack is available in the Usenet group
|
|
"comp.sys.ibm.pc.games.action" in UUENCODED form.
|
|
DOOM Hack is a very simple program. To use, put the program in your
|
|
More?
|
|
DOOM directory. Then, type "HACK.EXE DOOM.SRC DOOMSAV1.DSG". Use whatever
|
|
saved game you want in place of "DOOMSAV1.DSG". DOOM Hack v1.01 only works
|
|
with DOOM v1.0.
|
|
If the creator of DOOM Hack v1.01 cares to speak up, I will place his
|
|
name in this FAQ, giving him credit for the program.
|
|
|
|
|
|
[12-3]: DMAX
|
|
============
|
|
DMAX is another DOOM add-on utility that allows you to modify your
|
|
saved game files. DMAX allows you to toggle the Radiation Suit and Light
|
|
Amplification Visor. DMAX also gives you every key, every weapon, sets your
|
|
health to 199%, your armor to 999%, and your all of your ammo to 999. This
|
|
program is available in the Usenet group "comp.sys.ibm.pc.games.action" in
|
|
UUENCODED form.
|
|
DMAX is very straight forward. Put the program in your "C:\DOOMDATA"
|
|
directory, and type "DMAX -r -v [0-5]" where "-r" is the Radiation Suit
|
|
Toggle, "-l" is the Light Amplification Visor toggle, and "[0-5]" is a number
|
|
zero through five corresponding to the saved game you want to edit.
|
|
DMAX was programmed by Steven Dossett (ccsld@sun1.mcsr.olemiss.edu).
|
|
|
|
---------------------------------------------------------------
|
|
More?
|
|
CHAPTER [13]: What other add-on software is available for DOOM?
|
|
---------------------------------------------------------------
|
|
|
|
[13-1]: Film clip: Finding the secret level
|
|
===========================================
|
|
There is a film clip for DOOM which shows how to access the secret
|
|
level from level three in DOOM. This film clip can be access on the FTP site
|
|
"wuarchive.wustl.edu" in the directory "/pub/msdos_uploads/games" under the
|
|
file name "doomsecr.zip".
|
|
The film clip was recorded in the normal skill level. To run this
|
|
demo, extract "doomsecr.zip" to your DOOM directory and run DOOM with the
|
|
following using, "DOOM -playdemo doomsecr". This will then run DOOM and
|
|
play the demo.
|
|
This film clip was created by Alexander Cohen
|
|
(cohen@latcs1.lat.ox.au).
|
|
|
|
[13-2]: DOOM .WAVs: Sounds extracted from DOOM
|
|
==============================================
|
|
DOOM .WAV files (sounds extracted from DOOM) are now available in the
|
|
Usenet group "alt.binaries.sounds.misc" in UUENCODED form.
|
|
These .WAV files were created by Michael Deck
|
|
(mdek@esk.compserv.utas.edu.au).
|
|
More?
|
|
[13-3]: DOOM Maps
|
|
=================
|
|
There is a collection of screen shots of all the completed DOOM maps
|
|
in the shareware version of DOOM. This archive is available on the FTP site
|
|
"ftp.uwp.edu" in the directory "/pub/msdos/games/id/home-brew/doom" under the
|
|
file name "doommaps.zip". These screen shots are all in GIF format.
|
|
If the creator of these screen shots would care to speak up, I would
|
|
be happy to mention him in the FAQ.
|
|
|
|
[13-4]: IPXMODEM and DOOMSER: DOOM Modem Utilities
|
|
==================================================
|
|
Two utilities, IPXMODEM and DOOMSER have been released for the
|
|
purpose of emulating modem support with the netDOOM code. Unfortunately,
|
|
IPXMODEM never worked. DOOMSER worked on a few types of computers,
|
|
but ran so slow that it was not even worth using. Do not worry, id
|
|
Software should release the modem patch soon!
|
|
|
|
------------------------------------
|
|
CHAPTER [14]: Future add-on software
|
|
------------------------------------
|
|
|
|
More?
|
|
[14-1]: Add-on software wish list
|
|
=================================
|
|
Attention programmers! Here is a wish list, created by the DOOM
|
|
players, of add-on software that should be made for DOOM. If you would
|
|
like to make an addition to this list, please send me E-mail. Additionally,
|
|
if you are planning on creating one of these utilities, tell me, and I'll move
|
|
it to the "Add-on software in the making" chapter.
|
|
|
|
o An enemy randomizer: Enemies are never in the same place twice
|
|
o Map editor: Create your own maps for DOOM
|
|
o A sound editor: Replace DOOM's sounds with your own
|
|
|
|
[14-2]: Add-on software in the making
|
|
=====================================
|
|
This chapter tells about add-on software which is being currently
|
|
worked on. If you are working on something that is not in here, please send
|
|
me E-mail so I can put it in. In this section, you can also request help on
|
|
creating some add-on software.
|
|
|
|
o An enemy randomizer
|
|
STATUS: Not started
|
|
HELP NEEDED: Yes
|
|
More?
|
|
WHOM TO CONTACT: Douglas Bottoms
|
|
(dbottoms@lilly.com)
|
|
|
|
o A cheat TSR for network play
|
|
STATUS: Not started
|
|
HELP NEEDED: No
|
|
WHOM TO CONTACT: Steven Dossett
|
|
(ccsld@sun1.mcsr.olemiss.edu)
|
|
|
|
==============================
|
|
=SECTION FOUR= TROUBLESHOOTING
|
|
==============================
|
|
|
|
--------------------------------------------
|
|
CHAPTER [15]: Why won't DOOM work correctly?
|
|
--------------------------------------------
|
|
This chapter helps you if you cannot game the game to function as it
|
|
should.
|
|
|
|
[15-1]: How can I use SMARTDRV.EXE with DOOM?
|
|
=============================================
|
|
Some people have been complaining about problems with DOOM and
|
|
More?
|
|
SMARTDRV.EXE. DOOM is not completely compatible with SMARTDRV.EXE, but
|
|
here is how you can get it to work. Try putting the following command in
|
|
your CONFIG.SYS (This will not work in the AUTOEXEC.BAT):
|
|
|
|
DEVICE=C:\DOS\SMARTDRV.EXE DOUBLE_BUFFER
|
|
|
|
The double buffering uses memory differently than the normal
|
|
SMARTDRV.EXE commands. This command will take up 2k of conventional RAM and
|
|
cannot be loaded into high memory. This has been tested on two machines that
|
|
did not work with SMARTDRV.EXE, and it this corrected the problem.
|
|
|
|
(courtesy of Scott Browser (browersr@cnsvax.uwec.edu)
|
|
|
|
[15-2]: Why am I getting an "OUT OF MEMORY" error with DOOM?
|
|
============================================================
|
|
If you are receiving an "OUT OF MEMORY" error when attempting to run
|
|
DOOM, you might want to attempt any of the following:
|
|
|
|
(1) DOOM requires at least 4mb of RAM. Check to make sure you have
|
|
at least this amount.
|
|
(2) If you are using MS-DOS 6.0, try holding down the LEFT SHIFT key
|
|
during bootup. This will stop all your TSRs from loading. Remember to
|
|
More?
|
|
reinstall your mouse driver, however.
|
|
(3) If you are using MS-DOS 5.0, rename your AUTOEXEC.BAT to stop all
|
|
your TSRs from booting.
|
|
(4) If you are using MS-DOS 6.0, try running MEMMAKER to free up more
|
|
RAM at bootup time.
|
|
(5) Try running DOOM without using HIMEM and EMM386. If you are
|
|
using a different memory manager, try removing it instead.
|
|
|
|
[15-3]: Why does DOOM crash when I start it?
|
|
============================================
|
|
Your motherboard may not be compatible with the DOS extender that
|
|
DOOM uses. Try getting DOOM v1.1. If that still does not work, try running
|
|
DOOM with one of the DOS extenders in the file "altdoom1.zip". See Chapter
|
|
[6] for more information on how to get these files.
|
|
|
|
[15-4]: Why won't DOOM work with Windows, DESQview, or Task Swapper?
|
|
====================================================================
|
|
It is recommended that you do not play DOOM under these environments.
|
|
These applications often conflict in their use of memory and other system
|
|
resources with DOOM. In general, we suggest that you log out of Windows or
|
|
any similar environment before playing DOOM.
|
|
|
|
More?
|
|
[15-5]: How can I run DOOM under OS/2?
|
|
======================================
|
|
The ideal DOOM-OS/2 system is a 486 with at least 8mb of RAM. In
|
|
order to get DOOM up and running, first copy a program object to the desktop
|
|
from the template folder. For details on this procedure, refer to your OS/2
|
|
manual. Once you have the program path and optional command line arguments
|
|
set up for the program object, you will need to edit the DOS session
|
|
settings.
|
|
|
|
The ideal DOS settings are as follows:
|
|
|
|
SETTING VALUE
|
|
------- -----
|
|
AUDIO_ADAPTER_SHARING REQUIRED
|
|
COM_DIRECT_ADDRESS ON
|
|
COM_HOLD OFF
|
|
COM_RECEIVE_BUFFER_FLUSH NONE
|
|
COM_SELECT ALL
|
|
DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
|
|
DOS_BACKGROUND_EXECUTION OFF
|
|
DOS_BREAK OFF
|
|
DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
|
|
More?
|
|
DOS_FCBS 16
|
|
DOS_FCBS_KEEP 8
|
|
DOS_FILES 20
|
|
DOS_HIGH OFF
|
|
DOS_LASTDRIVE Z
|
|
DOS_RMSIZE 640
|
|
DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
|
|
*DRIVE:\OS2\MDOS
|
|
DOS_STARTUP_DRIVE ***
|
|
DOS_UMB OFF
|
|
DOS_VERSION ***
|
|
DPMI_DOS_API DISABLED
|
|
DPMI_MEMORY_LIMIT 4
|
|
DPMI_NETWORK_BUFFER_SIZE 64
|
|
EMS_FRAME_LOCATION NONE
|
|
EMS_HIGH_OS_MAP_REGION 0
|
|
EMS_LOW_OS_MAP_REGION 0
|
|
EMS_MEMORY_LIMIT 0
|
|
HW_NOSOUND OFF
|
|
HW_ROM_TO_RAM OFF
|
|
HW_TIMER ON
|
|
IDLE_SECONDS 0
|
|
More?
|
|
IDLE_SENSITIVITY 100
|
|
INT_DURING_IO ON
|
|
KBD_ALTHOME_BYPASS ON
|
|
KBD_BUFFER_EXTEND ON
|
|
KBD_CTRL_BYPASS NONE
|
|
KBD_RATE_LOCK OFF
|
|
MEM_EXCLUDE_REGIONS ***
|
|
MEM_INCLUDE_REGIONS ***
|
|
MOUSE_EXCLUSIVE_ACCESS ON
|
|
**NETWARE_RESOURCES GLOBAL
|
|
PRINT_SEPERATE_OUTPUT ON
|
|
PRINT_TIMEOUT 15
|
|
VIDEO_8514A_XGA_IOTRAP OFF
|
|
VIDEO_FASTPASTE OFF
|
|
VIDEO_MODE_RESTRICTION NONE
|
|
VIDEO_ONDEMAND_MEMORY OFF
|
|
VIDEO_RETRACE_EMULATION OFF
|
|
VIDEO_ROM_EMULATION OFF
|
|
VIDEO_SWITCH_NOTIFICATION OFF
|
|
VIDEO_WINDOW_REFRESH 1
|
|
**VIPX_ENABLED ON
|
|
XMS_HANDLES 0
|
|
More?
|
|
XMS_MEMORY_LIMIT 0
|
|
XMS_MINIMUM_HMA 0
|
|
|
|
*DRIVE: The drive your OS/2 system files are located on.
|
|
**: Only required for network play
|
|
***: Leave as default
|
|
|
|
-----------------------------------------------------
|
|
CHAPTER [16]: Why won't my sound card work with DOOM?
|
|
-----------------------------------------------------
|
|
|
|
This chapter helps fix problems with various sound cards in DOOM.
|
|
|
|
[16-1]: Why won't my Sound Blaster v1.0 or v1.5 work with DOOM?
|
|
===============================================================
|
|
The v1.0 shareware release of DOOM does not work correctly with
|
|
earlier versions of the Sound Blaster. It is recommended that you receive
|
|
v1.1 of DOOM to fix this problem. Information on getting this upgrade is
|
|
available in Chapter [6].
|
|
If you insist on using v1.0 of DOOM, here is two different ways to
|
|
fix your problem, although they are not guaranteed to work on all computers.
|
|
|
|
More?
|
|
(1) If you have a turbo button on your computer, turn it off. Run
|
|
DOOM, and when the title screen appears, turn it back on.
|
|
(2) Disable the internal cache.
|
|
|
|
[16-2]: Why won't my Gravis UltraSound work with DOOM?
|
|
======================================================
|
|
To get DOOM v1.0 or v1.1 to run properly with both music and
|
|
digitized sound effects on the Gravis UltraSound, try these three steps.
|
|
|
|
(1) Set your ULTRASND environment variable, and use GF1 IRQ less
|
|
than 9.
|
|
|
|
example: SET ULTRASND=220,1,1,7,5
|
|
|_______ GF1 IRQ
|
|
|
|
(2) DOOM requires that you have installed the General MIDI patch set
|
|
from the 2.06 Install Disks that came with your UltraSound (these are also
|
|
available on various FTPs and BBSs). DOOM will find your patches (using the
|
|
ULTRADIR variable) in the MIDI subdirectory. Place the following command in
|
|
your AUTOEXEC.BAT.
|
|
|
|
example: SET ULTRADIR=C:\ULTRASND
|
|
More?
|
|
(3) You will also need to copy ULTRAMID.INI into your DOOM directory
|
|
and rename it DMXGUS.INI. (this file is also available via FTP)
|
|
|
|
(courtesy of Samer Meshreki (meshreki@udel.edu))
|
|
|
|
[16-3]: Why won't my Roland Sound Canvas work with DOOM?
|
|
========================================================
|
|
Full Roland RAP-10 support is not in v1.0 or v1.1 of DOOM. Support
|
|
for this will be released in an upcoming patch.
|
|
|
|
[16-4]: Why won't my Pro Audio Spectrum 16 work with DOOM?
|
|
==========================================================
|
|
Full PAS-16 digital support is not in v1.0 or v1.1 of DOOM. Support
|
|
for this will be released in an upcoming patch.
|
|
|
|
-----------------------------------------
|
|
CHAPTER [17]: Miscellaneous DOOM problems
|
|
-----------------------------------------
|
|
|
|
[17-1]: Why won't my two button mouse work with DOOM?
|
|
=====================================================
|
|
More?
|
|
DOOM's SETUP.EXE program assumes that one has a three button mouse.
|
|
The left button is "fire," the right button is "forward," and the center
|
|
button is "strafe." If you run the setup program that comes with DOOM, you
|
|
can assign "strafe" to the right mouse button, and the setting for "Move
|
|
Forward" then appears to be blank. In actuality, "Move Forward" is set to be
|
|
permanently "on." This can be fixed easily. Edit the file "DEFAULT.CFG" in
|
|
your DOOMDATA directory (C:\DOOMDATA\DEFAULT.CFG by default) with any ASCII
|
|
(text) editor. The three lines of interest are: mouseb_fire, mouseb_strafe,
|
|
and mouseb_forward. The settings for these are 0 (left button), 1 (middle
|
|
button) and 2 (right button). When you ran the setup program, mouseb_forward
|
|
was assigned a value of -1 go ahead and change this to "1", save the file and
|
|
restart DOOM. The final entries should appear as:
|
|
|
|
mouseb_fire 0
|
|
mouseb_strafe 2
|
|
mouseb_forward 1
|
|
|
|
This will allow you to shoot with the left button and strafe with the right
|
|
button.
|
|
|
|
(courtesy of Stephen Stibler (stibler@watson.ibm.com))
|
|
|
|
More?
|
|
[17-2]: Why is my network slowing down when using DOOM?
|
|
=======================================================
|
|
Although DOOM is a wonderfully programmed game, it contains a major
|
|
networking bug. It accomplishes its multi-player magic by using Ethernet
|
|
broadcasts for all of its traffic. This has a serious side-effect, that it
|
|
sucks processor time from *all* machines on the same physical network, and
|
|
can easily cause other machines to be unusable.
|
|
The problem is caused by the use of broadcasting. Every time an
|
|
Ethernet card receives a broadcast, it interrupts the processor to transfer
|
|
the packet to main memory, analyze the packet, and discard it if the machine
|
|
doesn't need it. Normal traffic is addressed directly to a machine and can
|
|
be discarded at other machines by the network card, never interrupting the
|
|
processor. Broadcasting should only be used for special, rare traffic, such
|
|
as name-binding requests, so it does not waste processor time proportional to
|
|
the number of machines on the network.
|
|
Due to the high traffic nature of DOOM, the problem is so serious
|
|
that significant processor time is wasted. With a couple games on the net, a
|
|
slow machine such as a 386-16 is so impaired that it drops keyboard strokes
|
|
frequently (about 1 or 2 per word), and this happens not only when the
|
|
machine is using the network, but even when the machine is not using the
|
|
network and is in plain DOS. All that is required is that the Ethernet card
|
|
be in the machine and hooked up to the network, and it will cause interrupts
|
|
More?
|
|
when the machine does not even use the network. I would imagine that this
|
|
problem scales linearly with players, needing only 3 or 4 games to render any
|
|
PC on the net near useless.
|
|
Needless to say, this is a serious problem for network managers, who
|
|
rarely look upon game playing as the primary goal for their net, and even
|
|
more rarely accept any application that can disable all the machines attached
|
|
to the network. Network managers be forewarned.
|
|
id Software is planning on changing the format of the network
|
|
support. David Taylor of id Software says:
|
|
"Changing over from broadcast packets to connection-oriented packets
|
|
will take awhile. We're not committing to a time yet, but an off-the-cuff
|
|
guess is a couple of weeks. If DOOM's current use of broadcast packets has
|
|
caused it to be banned from your network, please be nice and don't play net
|
|
games with it. It means that the code is flooding a very large network with
|
|
broadcast packets and/or slowing other machines down badly."
|
|
|
|
(courtesy of Ted Lilley)
|
|
|
|
[17-3]: DOOM is too easy
|
|
========================
|
|
If you find DOOM too easy, here are some suggestions.
|
|
|
|
More?
|
|
(1) Play on a harder difficulty level.
|
|
(2) Only save your game at the beginning of each level.
|
|
(3) Never save your game and try completing the mission.
|
|
(4) Only use your fist and pistol for the entire game.
|
|
|
|
|
|
[17-4]: DOOM is too hard
|
|
========================
|
|
If you find DOOM too hard, here are some suggestions.
|
|
|
|
(1) Play on an easier difficulty level.
|
|
(2) Save your game often.
|
|
(3) Try using some of the cheat codes or a cheating utility.
|
|
|
|
[17-5]: I get motion sickness when playing DOOM
|
|
===============================================
|
|
There have been a lot of discussion about this phenomenon. In short
|
|
some people experience dizziness attributed to the game movement. There were
|
|
many theories, most along the line of motion sickness. Some also said that
|
|
the animation is too smooth so it fools your brain into believing it to be
|
|
real. Others said its too jerky and it makes you vomit like being sea sick.
|
|
Another popular theory is that lack of proper acceleration (like on-off high
|
|
More?
|
|
speed) attribute to the nausea. I will not go into discussion of why.
|
|
Instead, I will post some steps people suggested. Remedies are not
|
|
guaranteed to work. There are many, all are experimental and some will have
|
|
opposite effects on different people. This, it seems, is a very individual
|
|
problem.
|
|
|
|
(1) Try different display sizes. Either use different size monitors
|
|
or use the screen size option to vary the display window.
|
|
|
|
(2) Try sitting closer/further from the display (don't stick your
|
|
nose in it, I don't want you to get radiation sick). Try combining this with
|
|
focusing/defocusing on the display or surroundings. This is to see if you
|
|
are being aware that you are looking at the monitor and hopefully it may
|
|
convince your brain that what you play is not really real.
|
|
|
|
(3) Try different machine speeds. If you have a turbo switch try
|
|
playing with it on/off.
|
|
|
|
(4) Try different input devices. With a mouse you can control
|
|
acceleration more accurately than with a joystick or the keyboard.
|
|
|
|
(5) Play on your friend's/colleague's computer. See if it is
|
|
More?
|
|
better/worse.
|
|
|
|
(6) Have breaks while you play. Play in turns. Watch others play &
|
|
then play yourself.
|
|
|
|
(7) If you have Sound Blaster try playing with/without the sound. If
|
|
your sound card is stereo try playing with headphones on. Reverse the
|
|
headphones so that left becomes right.
|
|
|
|
After switching machines, many have problems adjusting too.
|
|
On a 486, things may seem "too smooth." On a 386, it may make you want to
|
|
vomit. Sometimes you just have to give time to adjust.
|
|
|
|
(courtesy of Stanley Stasiak (stasiak@tartarus.uwa.edu.au))
|
|
|
|
============================
|
|
=SECTION FIVE= MISCELLANEOUS
|
|
============================
|
|
|
|
---------------------------
|
|
CHAPTER [18]: DOOM iNsAnItY
|
|
---------------------------
|
|
More?
|
|
This chapter features humor about DOOM, written by ANYONE who's
|
|
willing to try (or maybe even on accident). Anyway, here they are.
|
|
|
|
[18-1]: Comedy
|
|
==============
|
|
|
|
This is the chapter of DOOM iNsAnItY where free-form comedy
|
|
is written.
|
|
|
|
[18-1-1]: A word from Douglas J. Bottoms
|
|
----------------------------------------
|
|
FOREWORD: Here's the first addition to DOOM iNsAnItY!
|
|
This was posted on comp.sys.ibm.pc.games.action on Thursday,
|
|
October 21, 1993. He speaks on a new game idea: id programmers
|
|
as bad guys in DOOM.
|
|
|
|
----------
|
|
Subject: NEW GAME! id programmers as bad guys in DOOM!
|
|
From: Douglas J. Bottoms <DBottoms@Lilly.Com>
|
|
Date: Thu Oct 21 10:00:02 1993
|
|
|
|
More?
|
|
That's it!! I new twist on the game!!! The DOOM good guys are idle
|
|
gaming buffs who have finally cracked and can no longer wait for the
|
|
release of the only game that will make ALL OTHER games seem like PONG!
|
|
Blind Wolfenstein will no longer simmer the anger! They go slap-happy and
|
|
grab their multidimensional boots and gloves (with snazzy smooth shading)
|
|
and go to the id programmers' dungeon/lair. It will be a slaughter!
|
|
Pixilated programmers, peeved project leaders, panting personnel...the
|
|
works. The big bosses could be just that, the big bosses, especially the
|
|
one who just made a press release that DOOM would be delayed another few
|
|
months (this is make believe, of course - (squint) you aren't going to
|
|
delay the release (pant, pant); look into my eyes (o)(o) (imagine
|
|
reversing sound) and repeat after me, "I must release DOOM soon. I must
|
|
program, eat, sleep day and night." Mu who ha ha ha!).
|
|
|
|
Excuse my sanity. I get a bit zany when I get thinking about the soon to
|
|
be released game that will resolve the U.S.' Deficit and save the rats
|
|
from being beheaded on the space shuttle. I see the sun raising...
|
|
|
|
The thoughts expressed here are entirely my own and do not necessarily
|
|
reflect the thoughts of any other individual or group affiliated with Eli
|
|
Lilly and Company.
|
|
----------
|
|
More?
|
|
[18-1-2]: DOOM: The Real Thing
|
|
------------------------------
|
|
FOREWORD: This messages was posted from gills@qucdn.queensu.ca on
|
|
Usenet in the group comp.sys.ibm.pc.games.action on Monday,
|
|
November 15, 1993. He has a new idea: playing DOOM in REAL LIFE!
|
|
|
|
----------
|
|
Howdy,
|
|
|
|
Yes, like all you DOOM fans I have been eagerly awaiting the release
|
|
date for this landmark game. Although I was very disappointed in the
|
|
release date being bumped up from 3rd quarter '93 to Dec 10, I limited my
|
|
anger and frustration to strangling my neighbour's cat (didn't like it much
|
|
anyways.... ;) ).
|
|
|
|
But, NOW I'm forced to read all the great stuff about the Beta
|
|
release that some people have been lucky enough to get their hands on.
|
|
....well, not FORCED to read it, but I can't help absorbing every bit of
|
|
information I can possibly locate. :)
|
|
|
|
I can't handle the fact that some people have tried the game now,
|
|
More?
|
|
and I haven't, so I thought I might pull out my brass knuckles and 12 gauge
|
|
pump shotgun and start up a *REAL* DOOM game. I figured that I, and 3 other
|
|
frustrated DOOM awaiters, could meet up at an abandoned warehouse or
|
|
something and have a rip snortin' Death Match of our own. We could throw
|
|
some shotgun shells and ammo boxes randomly around the place, along with
|
|
some first-aid kits (fine for light grazes from perhaps a .22 calibre round
|
|
but not much good for a 12 gauge belly wound :) ) - then we go at it !!!
|
|
|
|
Granted, there won't be any monsters in this place, like there are
|
|
in DOOM, but I do have a pretty ugly cousin I could trick into coming; and
|
|
with a quick dunk in some gray paint I'm convinced he could bear a passable
|
|
resemblance to a gargoyle <G>.
|
|
|
|
So ....any takers? Heh, heh, heh.
|
|
|
|
Note: This a JOKE, only a joke....that's J-O-K-E..as in, I'm not serious.
|
|
If you are a certified nut-bar who would like to really try this out
|
|
don't bother calling me up....I get faint from tension just playing
|
|
Paintball :)
|
|
|
|
But, seriously...I CAN wait until Dec 10 to play DOOM but it's
|
|
getting pretty tense doing the waiting game. I guess in the mean time I can
|
|
More?
|
|
go pick up some Depends (adult diapers) and some I.V. supplies so I'll be
|
|
prepared on Dec 10 to stay on the computer playing DOOM steadily until I
|
|
collapse from exhaustion.
|
|
Of course if a copy of Beta-DOOM *DID* happen to make it's way to
|
|
me, I would still download the shareware version and register/pay for the
|
|
full release.
|
|
I swear I would....really...I promise....scout's honor...anyone?..anyone?
|
|
|
|
OK, so sue me, I had to ask. :)
|
|
|
|
P.S. If this game is good as it's suppose to be, I'm gonna name my first
|
|
born child "ID".... IDDY?...IDarina?...IDI-Sue?....
|
|
----------
|
|
|
|
[18-1-3]: Beta-Tester's Joystick Sliced Off While Sleeping at Computer!
|
|
-----------------------------------------------------------------------
|
|
FOREWORD: I received this piece of hilarious E-mail from
|
|
John Romero. This was written by Douglas Howell (one of the DOOM
|
|
Beta-testers) when id decided to axe the entire Beta-tester list and start
|
|
from scratch. Douglas Howell will be reinstated as a Beta-tester, as
|
|
soon as his "joystick" heals. :) Let the Bobbitt saga continue!
|
|
|
|
More?
|
|
----------
|
|
NEWSFLASH: Beta tester's joystick sliced off while sleeping
|
|
at computer!
|
|
|
|
At a news conference today, a beta tester of software said that he had
|
|
fallen asleep while testing a game for id Software, developers of the
|
|
best-seliing game Wolfenstein 3D. Awaking in the middle of the night,
|
|
he looked down and to his horror discovered that three-fourths of his
|
|
joystick had been sliced cleanly off. When questioned, id Software
|
|
admitted to doing the deed and charged that the beta tester was a
|
|
two-timer. Id spokesman Shawn Green stated-- "What was done had to be
|
|
done. Id was definitely not satisfied by this guy's performance. All he
|
|
cared about was taking software and sticking it into other people's hard
|
|
drives!".
|
|
|
|
The severed joystick was later found by police on a street corner.
|
|
Apparently id had fled the scene with the sliced piece still in hand and
|
|
tossed it out a car window. Surgeons have since sewn the stick back on,
|
|
but it seems to malfunction whenever playing id's beta software.
|
|
Doctors predict that the joystick should perform normally again by
|
|
December 10th.
|
|
----------
|
|
More?
|
|
[18-1-4]: The Night Before DOOM
|
|
-------------------------------
|
|
|
|
----------------------------------------------------------------------------
|
|
T H E N I G H T B E F O R E *-D-*-*-O-*-*-O-*-*-M-*
|
|
Written by: Hank Leukart (ap641@cleveland.freenet.edu)
|
|
----------------------------------------------------------------------------
|
|
|
|
`Twas the night before DOOM,
|
|
and all through the house,
|
|
I had set up my multi-playing networks,
|
|
each with a mouse.
|
|
The networks were strung,
|
|
with extra special care
|
|
in hopes that DOOM,
|
|
soon would be there.
|
|
The children were nestled all snug in their beds,
|
|
while visions of demons danced through their heads.
|
|
And my computer's processor it was so quick,
|
|
boy was I glad I bought that 486.
|
|
When out on the Internet there was a Usenet posting,
|
|
More?
|
|
I dialed right in to see what it was boasting.
|
|
Off to the news reader I flew like a hound,
|
|
"Oh no," I cried! The news reader was down!
|
|
Frustrated, bewildered, feeling really low,
|
|
I leaned back to see what I heard out the window.
|
|
When what to my wondering eyes should appear,
|
|
but a group of 6 cars, driving 60 I fear!
|
|
With a big young driver, just look at him go!
|
|
I knew in a moment, it must be John Romero!
|
|
Over the speed limit, his band of cars came,
|
|
And he whistled, and shouted, and called them by name:
|
|
"Now, Jay! Now, John!
|
|
Now, Dave and Kevin!
|
|
On, Adrian! On, Sandy!
|
|
On, Shawn and Robert!"
|
|
To the top of the driveway!
|
|
Don't hit that wall!
|
|
Now stop your car, stop your car, stop your car all!
|
|
Leaving the car, he entered the house,
|
|
Walking quietly, so as to not wake the spouse.
|
|
He was dressed in a T-shirt, and a a pair of jeans too,
|
|
I was unsure of what he was going to do.
|
|
More?
|
|
Boxes of DOOM he had flung on his back,
|
|
and he looked like a peddler just opening his pack.
|
|
Those boxes - how they sparkled! The shrink-wrap so tight!
|
|
The character was drawn on the front, just ready to fight!
|
|
The Chain Saw and Shotgun he held in his hand,
|
|
Where was the BFG9000?: The best gun in the land.
|
|
And then I saw it, strapped to his back,
|
|
Along with a copy of the "Official" DOOM FAQ!
|
|
A wink of John's eye and a twist of his head,
|
|
Soon gave me to know I had nothing to dread.
|
|
He spoke not a word, but went straight to his work,
|
|
Installed it on the network, then turned with a jerk.
|
|
And placing a hand into his jeans,
|
|
out came his keys - oh how they gleamed!
|
|
He sprang to his car, to the id team gave a whistle,
|
|
and away they all drove, like DOOM's launching of a missile.
|
|
But I heard him exclaim, ere he drove out of sight,
|
|
"DEMONS TO ALL, AND TO ALL A HELLISH NIGHT!"
|
|
|
|
[18-2]: Top Ten Lists
|
|
=====================
|
|
Here, humorous top ten lists regarding DOOM are written.
|
|
More?
|
|
Actually, this is a lie. Some of the lists have more than ten things.
|
|
However, for the sake of simplicity, I call them top ten lists.
|
|
|
|
[18-2-1]: Top Ten Things to Do While Waiting for DOOM
|
|
-----------------------------------------------------
|
|
FOREWORD: This was posted on America Online, by someone
|
|
using the name "Wolkonsky" on August 27, 1993.
|
|
|
|
----------
|
|
Well, here we are waiting another 2-3 months [for DOOM]. What else
|
|
can we do?
|
|
|
|
1) Search the Internet for Beta Version.
|
|
2) See if we can go through Wolfenstein 3-D with our eyes closed.
|
|
3) Use MapEdit/WolfEdit to make Wolfenstein 3-D "look like" DOOM.
|
|
4) Find out where the id "lab" is and "encourage" them.
|
|
5) Watch the new 90210 episode!
|
|
6) See if Blake Stone or Rampage will be any good.
|
|
7) Upload the Lemmings Demo as "DOOM10.ZIP" and see what happens.
|
|
8) Get girlfriends and drop them on 12/10/93, unless they like DOOM and
|
|
have a computer with a modem.
|
|
9) Or lastly, look at DOOM slides and "pretend" we are playing.
|
|
More?
|
|
----------
|
|
|
|
[18-2-2]: Top Ten Things To Do Until DOOM Arrives
|
|
-------------------------------------------------
|
|
FOREWORD: This was posted on America Online, by someone
|
|
using the name "ScottBro" on October 7, 1993.
|
|
|
|
----------
|
|
Top 10 Things To Do
|
|
Until DOOM arrives
|
|
|
|
10. Get a marker and change boxes of George Lucas's "LOOM" to "DOOM" to
|
|
confuse over-anxious gamers.
|
|
9. Issue bogus press release from the Bulletin of the Atomic Scientist,
|
|
saying the DOOMsday clock will strike midnight sometime before
|
|
September 30, 1993.
|
|
8. Get a date with someone from L7.
|
|
7. When feeling depressed due to the wait, chant the B.J. Blaskowitz mantra,
|
|
"This is my rifle, This is my gun,
|
|
This is for killing, this is for fun.
|
|
6. Memorize the July Computer Gaming World, pages 104-5, preview of DOOM.
|
|
5. Get network and sound card installed on all systems at the office.
|
|
More?
|
|
4. Make DOOM acronyms, like
|
|
"Dantes Obsessive Outrageous Marauders"
|
|
3. Tell boss I'll need two weeks vacation on very short notice during the
|
|
third quarter, due to pending family crisis.
|
|
2. Figure a way to persuade Id to allow imports of faces on monsters, so
|
|
we can make creatures like the:
|
|
Sunnunu Bloated Beast, the Michael Bolton Shrieker, and the Ex-Wife
|
|
from Hell, where she belongs.
|
|
1. Try and make friends with the Big Blue guys from Wolfie;
|
|
We might need help this time.
|
|
----------
|
|
|
|
[18-2-3]: Top Ten Things Being Removed From DOOM During Delay
|
|
-------------------------------------------------------------
|
|
FOREWORD: This was posted on America Online, by someone
|
|
using the name "Wolkonsky" on August 31, 1993.
|
|
|
|
----------
|
|
The DOOM Delay of `93 might be worse than we first thought! Here is
|
|
a list of things that I heard were being taken out of DOOM.
|
|
|
|
1) Socks the Cat
|
|
More?
|
|
2) Cameo by the Mario Brothers (you thought the Pac-Man Ghosts were bad)
|
|
3) The "Shawngreen" monster in level 3 (too scary, it went around screaming
|
|
"Its not done yet! Not yet!")
|
|
4) Cindy Crawford workout in level 4
|
|
5) Vanilla Ice-Amy Grant theme song
|
|
6) "Fun with Barney" puzzle in level 2
|
|
7) Pin Up GIF of Sally Struthers.
|
|
8) "John 3:15" : various locations
|
|
9) "Bulges" in monsters groin area
|
|
AND FINALLY,
|
|
10) The Bathroom Scenes.
|
|
----------
|
|
|
|
[18-2-4]: Top Ten Reasons DOOM Was Delayed
|
|
------------------------------------------
|
|
FOREWORD: This was posted by an unknown source at an unknown
|
|
location, on September 21, 1993. If you know who the writer is, please
|
|
send me some E-mail so I can give appropriate credit.
|
|
|
|
----------
|
|
The following is intended to be humorous, with no ill intent
|
|
whatsoever. I hope everyone takes it in the spirit it is given. ;)
|
|
More?
|
|
DAVE: "I have in my hand here tonight's Top 10 List from the
|
|
home office in Sioux City, Iowa. Actually, it's a Top 15."
|
|
|
|
(show the special graphics)
|
|
|
|
DAVE: "Them special effects is fantastic!" (grin) "Tonight's category is:
|
|
Top 15 reasons DOOM's release was delayed to December 10th. Here we
|
|
go..."
|
|
|
|
15. Added near death sequence when player is shot full of holes.
|
|
|
|
14. Added networking capability via spaghetti noodles.
|
|
|
|
13. "If Origin can do it, so can we."
|
|
|
|
12. They want to ensure it won't run under Windows.
|
|
|
|
11. Currently using DOOM as negotiating tool to get Ukraine to give up nukes.
|
|
|
|
10. Fighting lawsuit from Apogee claiming DOOM is their 'intellectual
|
|
property'. (for those Letterman fans)
|
|
More?
|
|
9. They want to increase fourth quarter earnings.
|
|
|
|
8. The bosses wife wants to 'redecorate' the levels.
|
|
|
|
7. They want to make a politically correct version.
|
|
|
|
6. id aspires to be the next Microsoft.
|
|
|
|
5. NASA lost the source code.
|
|
|
|
4. Bill's waiting for Hillary's permission to release game. (oops,
|
|
sorry, that's the Health Care Reform Package)
|
|
|
|
3. John's dog ate his computer.
|
|
|
|
2. Ran out of bug spray.
|
|
|
|
DAVE: "And the number one reason DOOM's release was delayed..."
|
|
|
|
1. They want the game's release to be just in time for Christmas shopping.
|
|
----------
|
|
More?
|
|
[18-2-3]: Top Twenty Comments Made After DOOM's Release
|
|
-------------------------------------------------------
|
|
FOREWORD: This dream was posted by Michael Pemberton on Usenet in
|
|
the group comp.sys.ibm.pc.games.action on Saturday, December 11, 1993.
|
|
|
|
----------
|
|
For those of you who just don't have the time to read the voluminous
|
|
number of postings which are destined to appear about DOOM over the next two
|
|
weeks or so, I offer the following list which should summarize the gist of
|
|
those postings. Out of courtesy to others, I suggest that posters review
|
|
this list, include the appropriate number in their subject headers, and allow
|
|
others to select the postings they wish to read with some foreknowledge of
|
|
their contents.
|
|
|
|
Those who wish to add to this list may do so; if interest continues, I will
|
|
post updated versions for the convenience of all.
|
|
|
|
1) DOOM is the greatest, bitchenest, most radical game of all time. I
|
|
loved it. I've played it for forty hours non-stop, only stopping for
|
|
periodic caffeine breaks, and I plan to play it for at least forty hours
|
|
more before collapsing into a quivering mass of protoplasm. Go DOOM! Go
|
|
More?
|
|
DOOM! Yaaaaaaaaaay!
|
|
|
|
2) DOOM sucks! Heehh-heeeh. Heehhh-heeeeh. Heehh-heeh.
|
|
|
|
3) Hey, ID! When you said that you were going to get DOOM out on the
|
|
10th, everyone thought that meant it would show up on sites at 12:01 AM.
|
|
If you knew there was going to be a delay, why didn't you have the courtesy
|
|
to tell us?
|
|
|
|
4) When is DOOM II coming out?
|
|
|
|
5) What's DOOM?
|
|
|
|
6) Everyone's talking about this DOOM thing, but I can't find it on my
|
|
site anywhere. I even tried the 127.0.0.1 site that someone recommended,
|
|
but it's not there either. What gives?
|
|
|
|
7) When I tried running DOOM on my IBM XT, it wouldn't play. Is this a
|
|
bug?
|
|
|
|
8) DOOM's not so hot because [choose one]: (a) The graphics are too dark,
|
|
(b) it's too slow on my AT, (c) it's too fast on my Pentium/66, (d) it's
|
|
More?
|
|
too bloody and violent, (e) it's not bloody and violent enough, (f) it's
|
|
too hard to set up, (g) it takes too much memory to run, (h) there should
|
|
be a lot more weapons available early in the game, (i) Duke Nukem II is a
|
|
lot more fun.
|
|
|
|
9) Compared to DOOM, Blake Stone is a wimpy piece of crap.
|
|
|
|
10) Compared to Blake Stone; DOOM is a wimpy piece of crap.
|
|
|
|
11) Anyone wonder how much money ID is going to make off this game?
|
|
|
|
12) What's the big deal? DOOM is just a rehash of Wolfenstein, and I got
|
|
tired of playing that weeks ago.
|
|
|
|
13) Hey, I played DOOM for about 80 hours over the last couple of weeks
|
|
and I'm giving copies of it to all my relatives for Christmas, but I'm not
|
|
going to BUY it from ID because [choose one]: (a) ID's making too much
|
|
money anyway, (b) forty dollars is way out of line for a game like this,
|
|
(c) I couldn't figure out how to get into that area with the blue face, and
|
|
I don't think games should be this hard, (d) what good is a game you can
|
|
only play for a few hundred hours?, (e) I can get it from that computer
|
|
geek down the hall for free anyway.
|
|
More?
|
|
14) Would someone post a map showing all the secret areas in DOOM?
|
|
|
|
15) Would someone uuencode DOOM and post it here?
|
|
|
|
16) Where are the rockets, chainguns, armor enhancers, medkits, ammo
|
|
boxes, [you name it] in the [name an area]?
|
|
|
|
17) What are the cheat keys for the shareware version of DOOM?
|
|
|
|
18) What do you mean there are no cheat keys for the shareware version of
|
|
DOOM? I think that ID shows a real lack of respect for its potential
|
|
customers by taking out the shareware cheat keys.
|
|
|
|
19) DOOM was way overhyped.
|
|
|
|
20) DOOM lived up to its publicity and our expectations.
|
|
|
|
21) There I was, playing DOOM, and suddenly I was dropped out of the game
|
|
with an "Out of hunk" error. What sloppy programming!
|
|
|
|
22) Shame on ID for releasing a game that is still so full of bugs (even
|
|
More?
|
|
though I haven't found any yet)! They're as bad as Origin!
|
|
|
|
23) A hearty thanks to Hank Leukart, Jay Wilbur, and everyone else at ID
|
|
for being so supportive and tolerant of sometimes-whiney, sometimes-
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impatient, but almost always appreciative gameplayers (like me) who love to
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see excellent games like this one succeed.
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----------
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[18-3]: DOOM R.E.M.
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===================
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David Reeve Sward suggested that I add a section in the FAQ
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for people who have been dreaming about DOOM while sleeping. I told him
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it was crazy until three people posted messages about having "DOOM Dreams."
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Here they are, pixelated and all!
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[18-3-1]: Pixelated Demons
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--------------------------
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FOREWORD: This dream was posted by David Reeve Sward on Usenet in
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the group comp.sys.ibm.pc.games.action on Tuesday, November 2, 1993.
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----------
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A few days ago I awoke in the middle of a dream about DOOM...! I was
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More?
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firing the shotgun at a pixelated (yes, my dream was pixelated) demon
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when my alarm clock went off (well, it turned the radio on :). Haven't
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seen any alpha or beta version, only the screen shots. Time to schedule
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an appointment with a local shrink...
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I can't imagine what shape I'll be in once the game is actually released :).
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----------
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[18-3-2]: The Mythical Beta Releases
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------------------------------------
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FOREWORD: This dream was posted by Christopher Johnson on Usenet in
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the group comp.sys.ibm.pc.games.action on Tuesday, November 2, 1993.
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----------
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Strange enough, I had a dream about DOOM last evening, too. I dreamt that I
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had found the mythical beta release version lying around on a FTP site,
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downloaded it, and actually got to play it before anyone else. Now, I know
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I could just do this anyways, but I have too many morals.
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What are you doing to us, Jay, now we're DREAMING about getting
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DOOM... SIGH..
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---------
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More?
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[18-3-3]: You Don't Take Mastercard?!
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-------------------------------------
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FOREWORD: This dream was posted from szwells@hamlet.ucdavis.edu
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on Usenet in the group comp.sys.ibm.pc.games.action on Tuesday,
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November 2, 1993.
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----------
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While you all were dreaming, I was having some serious nightmares.
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DOOM was released early and I went down to buy it ASAP. When I opened my
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wallet, it was empty. And they wouldn't accept credit or personal checks...
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I spent the rest of the night trying to scrounge up the cash to buy it.
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It was not a pretty sight!
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----------
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------------------------
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CHAPTER [19]: Conclusion
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------------------------
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Phew! Well, that is all I have! I hope this FAQ proves to provide
|
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a good resource for DOOM information. If you have any suggestions,
|
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additions, or comments for the FAQ, send me E-mail at
|
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"ap641@cleveland.freenet.edu". Now, I will just wait in horror as id
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More?
|
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Software releases a press release about a new, upcoming game.
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Thanks for reading the FAQ! -Hank Leukart
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SUPPORT YOUR SHAREWARE COMPANIES! REGISTER YOUR SHAREWARE!
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|
|
------------------------------
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CHAPTER [20]: Revision History
|
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------------------------------
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[20-1]: Pre-Game-Release FAQs
|
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=============================
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v1.0: First release of the DOOM FAQ. (October 25, 1993 EST)
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v1.0a: When ASCII uploading v1.0, the spacing malfunctioned. This is
|
|
the same version as 1.0, except with fixed spacing. (October 25, 1993
|
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EST)
|
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v2.0: First major revision of the "Official" DOOM FAQ. Id gets involved,
|
|
giving new information. The FAQ is rearranged. The FAQ is renamed
|
|
from "The DOOM FAQ" to the "The 'Official' DOOM FAQ." (November 1,
|
|
1993 EST)
|
|
More?
|
|
v2.5: A standard revision of the "Official" DOOM FAQ. More information
|
|
comes in on what DOOM will and won't support. More DOOM iNsAnItY is
|
|
added. Information on related DOOM software is added. Information on
|
|
DOOM's music and multi-playing is added. Sorry! The "Official"
|
|
DOOM FAQ is no longer 666 lines. :) (November 13, 1993 EST)
|
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|
|
v2.6: A minor revision of the "Official" DOOM FAQ. Grammatic and spelling
|
|
errors are corrected. The use of asterixs, parenthesis, and
|
|
brackets are used to highlight which information is new to a FAQ.
|
|
Two new additions to DOOM iNsAnItY that didn't quite make it
|
|
to the v2.5 release are added. More multi-playing information
|
|
added. (November 17, 1993 EST)
|
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|
|
[20-2]: Post-Game-Release FAQs
|
|
==============================
|
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|
|
v5.0: A major revision of the "Official" DOOM FAQ. DOOM is released. FAQ
|
|
is completely rewritten. FAQ tells about troubleshooting, cheating,
|
|
and add-on software. New additions to DOOM iNsAnItY. (December 18,
|
|
1993 EST)
|
|
--
|
|
More?
|
|
Soon to be released shareware: | Hank Leukart takes no
|
|
Apogee: R A P T O R : Call of the Shadows | responsibility for the above
|
|
Epic: E P I C B A S E B A L L | message.
|
|
id: ? ? ? ? ? ? ? ? ? ? ? ? ? ? | "Official" DOOM FAQ Writer
|
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|
|
Next thread [Return], Reply, or ?>
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|
|
[Message 1 of 2 in thread 168 of 188] comp.sys.ibm.pc.games.action
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|
|
DOOM God Mode
|
|
From: MajorBBS: ThunderAxe <thdraxe@castlebbs.com>
|
|
Date: Mon, 27 Dec 93 10:43:18 EST (1 screen)
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|
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|
|
Hi everyone, could someone please tell me what to type inside DOOM
|
|
(internal cheat mode) to get the God Mode? thanks. I dunno if IDDGD has
|
|
any effect on it.
|
|
|
|
Read next [Return], Reply, Next thread, or ?>
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[Message 2 of 2 in thread 168 of 188] comp.sys.ibm.pc.games.action
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|
|
Re: DOOM God Mode
|
|
From: David Timoney <timoney@cyberspace.com>
|
|
Date: 27 Dec 1993 13:59:24 -0800 (1 screen)
|
|
Responding to: <669BYGNLTKCHRWWDH@castlebbs.com>
|
|
|
|
MajorBBS: ThunderAxe (thdraxe@castlebbs.com) wrote:
|
|
|
|
: Hi everyone, could someone please tell me what to type inside DOOM
|
|
: (internal cheat mode) to get the God Mode? thanks. I dunno if IDDGD has
|
|
: any effect on it.
|
|
|
|
Try iddqd instead.
|
|
|
|
Dave
|
|
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|
|
Next thread [Return], Reply, or ?>
|
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