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266 lines
9.6 KiB
Plaintext
266 lines
9.6 KiB
Plaintext
TTTTTTT JJJJJJJ
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TTT JJJ
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TTT JJJ
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TTT JJJJJJ
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CCCCCCC OOOOOOO MM MM BBBBBB OOOOOOO
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CC OO OO MMM MMM BB B OO OO
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CC OO OO MM MMMM MM BBBBBB OO OO
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CC OO OO MM MM MM BB B OO OO
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CCCCCCC OOOOOOO MM MM MM BBBBBB OOOOOOO
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TJ.Combo Minifaq Version 1.0
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Compiled and written by Dylan.G
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Copyright (C) 1995
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*******************
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*TABLE OF CONTENTS*
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*******************
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1)Contents
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2)Intro
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3)Key To Moves
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4)Special Moves
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5)Transition Moves
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6)Shadow Moves
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7)Combo's
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8)Other Moves
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9)Finishing Moves
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10)Glitch's
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11)Misc.
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12)Credits
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*******************
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* INTRODUCTION *
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*******************
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Description:
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Height :6'1
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Weight :220
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Age :25
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He is an American boxer ,who wears black boxers shorts and a tank top
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he's moves are similar to balrog from Street Fighter.In his animated
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sequence his graphics look much like a Virtua Fighter Character.
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He is the undisputed heavyweight champion of the world for five years,
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stripped of his title when found using cybernetically enhanced arms,
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now broke he enters the Ultratech Tournament for the love of money.
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Welcome to the T.j.Combo minifaq ,this faq should help players of all
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standards to improve their games.
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This is my first faq so there is no new stuff "yet" ,I have done several
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other moves with Tj combo that are not on this faq ,but will be confirmed
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in time for the next faq.Such as his double knee.
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Please send any corrections,additions or anything else you may have for
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Tj.combo to n1389491@student.fed.qut.edu.au any other moves or combo's
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or no mercy's will be greatly appreciated.
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*******************
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* KEY TO MOVES *
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*******************
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BUTTON SETOUT
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1 = Jab Punch Attack 2 = Medium Punch Attack 3 = Fierce Punch Attack
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4 = Short Kick Attack 5 = Medium Kick Attack 6 = Fierce Kick Attack
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JOYSTICK INFORMATION
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B = Back F = Forward D = Down U = Up
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DF = Down forward DB = Down Back
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HCT = Half Circle Toward The Opponent (B,DB,D,DF,F)
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HCB = Half Circle Back ,Away From Opponent (F,DF,D,DB,B)
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*******************
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* SPECIAL MOVES *
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*******************
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Charging Punch :Hold B,F,3
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Spinning Backfist :Hold B,F,1
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Double Backfist :Hold F,B,1
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Double Rolling Punch:Hold B,F,2 (hold for 2 seconds goes under projectiles)
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Triple Rolling Punch:Hold B,F,2 (hold for 3 seconds goes under projectiles)
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Forward Knee :Hold B,F,4
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Power Forward Knee :Hold B,F,6
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Vertical Knee :Hold B,F,5
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(knocks opponents out of the air)
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Punching Bag :1,1,1,1,repeat (when close)
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(I've tried it many times and this can not be
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used in combo's)
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Winding Uppercut :Hold 3 for 3seconds then release,press 3 to punch
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*******************
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*TRANSITION MOVES *
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*******************
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Moves that start with one move, then change to fool opponent.
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Rolling Punch to Vertical Knee :Hold B,F,2,B,5
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Charging Punch to Spinning Backfist :Hold B,F,3,B,1
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Charging Punch to Sudden Stop :Hold B,F,3,B,3
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Charging Punch to Rolling Punch :Hold B,F,3,B,2
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(this works well if your charging and the other player projectiles)
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Gharging Punch to Forward Knee :Hold B,F,3,B,6
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*******************
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* SHADOW MOVES *
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*******************
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Moves that can be done only when the white line on your energy bar is
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flashing ,after combo breaker.
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Shadow Charging Punch :Hold 3+B,F,release 3
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The next three can only be done during a combo.
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Shadow 3 Hit + Air :Hold 6+B,F,release 6
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Shadow 4 Hit + End :Hold 2+B,F,release 2
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Shadow 4 Hit + End :Hold 3+B,F,release 3
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*******************
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* COMBO'S *
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*******************
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8 hit combo: B,F,2,B,6,6,B,F,1,B,F,3
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8 hit combo: Jump,6,DB,2,2,F,2,6,6
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8 hit combo: B,F,6,B1,F,1,wait,B,F,3
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8 hit combo: B,F,2,B,F,1 (ultra at end match)
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8 hit combo: B,F,2,B,1,1,F,2,wait,B,F,3
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9 hit combo: B,F,2,B,6,6,3,F,3
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13 hit combo: B,F,2,B,6,F,4,B,5,F,1,wait,B,F,3
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14 hit combo: B,F,6,5,5,5,B,1,5,5,5,F,1,2,2,wait,B,F,3
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? hit ultra combo: B,F,4,F,5,5,B,3
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18 hit ultra combo: B,F,2,2,B,3
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26 hit ultra combo: B,F,2,B,6,F,4,5,B,3,wait,B,F,3
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36 hit ultra combo: B,F,2,B,1,F,5,B,1,F,5,B,1,F,5,B,1,F,4,F,5,F,5,B,3
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cont'd wait,B,F,3
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8 hit ultimate screen smash combo:B,F,2,B,1,6,HCB,5
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COMBO MOVES:
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B,1 = 3 hits
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B,2 = 2 hits
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B,3 = 2 hits
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B,4 = 2 hits
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B,5 = 2 hits
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B,6 = 3 hits
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F,1 = 2 hits
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F,B,1 = 3 hits
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B,F,1 = 4 + air
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B,F,2 = 4 + air
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B,F,3 = 4 + end
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B,F,6 = 4 + air
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******************
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* OTHER MOVES *
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******************
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Air Juggle :Hold B,F,3
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(air juggles can only be done after a combo
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not after a special move ie.Akuma)
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Triple Air Juggle :Hold B,F,3 (only with flashing bar)
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Air Combo 1. :Jump,5,F,B,4
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Air Combo 2. :Jump,6,F,B,5
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Combo Breaker :Hold B,F,kick
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Knockdown Attack :Hold B,F,kick
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(knockdown move can only be done when you are
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getting up.)
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******************
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*FINISHING MOVES *
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******************
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Ultra Combo :Hold F,B,3 (only during combo)
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Ultimate Combo :HCB,5 (only during combo)
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Humiliation :D,D,D,1 (makes opponent dance,when done on another
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Tj.Combo he is one of the best dancers.Can only
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be done when still on first bar of life)
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No Mercy 1. :B,B,F,F,2 (close)
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(A bell rings then he punches his opponent in the
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stomach,then does a little dance,turns his back to
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the screen and breaks the opponents neck.)
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No Mercy 2. :HCF,6 (close)
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(He gives his opponent a spinning backfist then
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punches them into the screen,they hit the glass
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and then slide down.)
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******************
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* GLITCH'S *
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******************
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Rainbow Blood:
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When playing another Tj.Combo, use this combo on your opponent
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Hold B,F,2,B,1,F,B,1 . Make sure that the roll hits three times
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Tj.Combo will lean and spit out some rainbow coloured blood.
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Midair Ultra Combo:
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You must be playing on any of the 3D or rooftop stages,back your opponent
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into the corner when their second energy bar is flashing red.Do the double
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backfist move then immediately do the ultra combo (hold F,B,3).The first
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2 hits will connect and knock the opponent off the roof but then Tj.Combo
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will do his ultra combo into midair hitting nothing ,the opponents body
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will start rising ,their body will also be jolting and spewing blood as
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if the combo were hitting normaly.
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******************
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* MISCELLANEOUS *
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******************
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Easy Strategy To Beat Eyedol:
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When playing against Eyedol at the start of the match jump back then
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just keep doing the straight knee (hold B,F,4) continually until he
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is dead,he will block most of them and take about every sixth one.
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On the bridge background finish with a special move to knock him into the
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lava.
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Finishing Moves Theory:
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I'm sure most of you have heard the different button for each of the six
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finishing moves theory,but for those of you who hav'nt here it is.
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There are six buttons and six finishing moves ie.
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Button 1. = Humiliation
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Button 2. = Neck Break No Mercy
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Button 3. = Ultra Combo
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Button 4. =
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Button 5. = Ultimate Combo
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Button 6. = Screen Smash No Mercy
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Therefore button 4. must be for No Mercy 3. This theory checks out okay
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on all the characters who's six finishing moves are known so why not on TJ.
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Tj.Combo's Ending:
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When he wins the Ultratech Tournament ,Combo finally achieves his ambition
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to regain his lost fortune and popular status.Once a nobody from the ghetto
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Tj.Combo celebrates his wins and newfound wealth by parading through those
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same streets. With money and fame at his side ,Combo believes he can achieve
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anything.
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******************
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* CREDITS *
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******************
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***CREDIT AND THANKS TO***
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Dylan G ..(me)................................n1389491@student.fit.qut.edu.au
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Brian Smolik..................................................floyd@ripco.com
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Mark Reginald Coates..........................n1389491@student.fit.qut.edu.au
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