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111 lines
6.6 KiB
Plaintext
111 lines
6.6 KiB
Plaintext
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A-10 TANK KILLER VERSION 1.5 IBM NOTES
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By now, as RED BARON has proven, Dynamix has moved into the realm of serious
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flight simulation with a vengeance. Future simulations from them should
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continue to meet or exceed the standards set by this hugely successful design.
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A-10 TANK KILLER is technology from the days when the company was still
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treating the flight simulator genre as a kind of glorified arcade game. Even
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with the significant improvements, the new version falls far short of the work
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done in the realm of air combat; both flight control and weapons delivery lack
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certain elements that give the player a sense of realism during play. Joystick
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input response is still inadequately fluid and detailed; climbing, diving, and
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banking all remain more abrupt than they should be for such a heavy plane.
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Weapons delivery is still restricted, to prevent the player from launching
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inappropriate armaments at a target. And nothing in the way of a "kick" or
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sound effect occurs upon release of weaponry (except for the 30mm cannon,
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which, on a Roland at least, sounds quite credible). Finally, though work has
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been done to improve the mouse driver interface, problems remain for many
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players, especially those with the most recent version of Microsoft's
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MOUSE.SYS. Dynamix is apparently working on the mouse problem.
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These are relatively minor shortcomings in a fabulously playable design,
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however. What has been improved is well worth the price of an upgrade.
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Most importantly, the animation design is now sophisticated enough to handle
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a wide range of CPU speeds. Version 1.5 still needs at least 12MHz to run
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well, but can now function on the fastest machines without losing appropriate
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pacing during play.
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The graphics seem pretty much the same as in the original version, but more
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detailed; the outside views of the A-10 contain more surfaces for the plane,
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which are now light-sourced as well. Ground objects are generally more complex
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and realistic-looking. The terrain remains a blast; no-one else has yet
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provided as much in the way of hills and valleys in 3-D topographic design.
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Flying an A-10 below high riverbanks, or popping it up over a ridge which has
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hidden the plane until the last few moments of approach to target, more than
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compensates for the lack of realism in other areas. The terrain is especially
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exciting in this type of simulation, as the A-10's close air support requires
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that it remain only hundreds of feet in the air most of the time. Intelligent
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use of ground features during play makes for one of the more exciting tactical
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aspects of the design.
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For players already comfortable with the controls of A-10 TANK KILLER, the
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"floating camera" technology integrated into Version 1.5 will prove a real
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treat. An option in the configuration menu turns this camera on; accessing it
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gives the player a chance to look all around the plane, controlling the view
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with the joystick. This can be a massive improvement when playing particularly
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dense and difficult scenarios, as with the press of a button full situational
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awareness can now be achieved at any time. No more scrambling for the right
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function key to change views.
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Another major improvement is in the area of sound effects. Explosions now
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register not only the player's own actions, but also provide feedback for
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events happening nearby. If the player is engaged in ground support for
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troops, and they are being engaged by enemy units, that engagement will be
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heard even if it isn't seen. This radically increases the liveliness of each
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scenario, and gives the player more of a sense of being in the thick of
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things.
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Most serious flight sim enthusiasts these days are insisting on dual joystick
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support as part of the design. Two joysticks allow the player to control
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ailerons with one stick, and rudder and throttle with the other, for an
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increase in the ability to do advanced flight maneuvers such as slips and
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crabbed landings. Version 1.5 goes part way to fulfill these needs, allowing
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access to a second joystick for rudder control. Using a second joystick
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instead of the < and > keys on the keyboard allows for much finer control of
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turns; no guessing on how long to hold down the key to provide the right
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amount of rudder. Throttle control is still limited to the keyboard, however.
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In the original design, the player had to select from a series of pre-
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configured weapons loads prior to starting a mission. Version 1.5 now gives
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the player a chance to put together their own custom configuration.
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Finally, A-10 TANK KILLER Version 1.5 includes twenty-one scenarios, instead
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of the original seven. Two scenario sets cover Central Europe, and a third set
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has been designed to provide examples of the A-10's use during the recent Gulf
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war with Iraq. Each set has different challenges; I think Central Europe #2
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still remains the most difficult. The Desert Storm set provides desert-like
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terrain and graphics, as well as a number of well-conceived representations of
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actual tactical situations.
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Even _with_ the entire twenty-one scenarios included, however, the one
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weakness mentioned most frequently during the initial release of this game
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still remains; there's just not enough replayability. Most successful air
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combat simulations these days feature some sort of randomization and dynamic
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generation of scenarios. Though difficult to program effectively, such
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"scenario engines" not only offer much more variety than the hard-wired
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designs can, but sustain the sense of surprise and thus again, realism,
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necessary to keep the player's interest. I hope Dynamix has this kind of thing
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in the works for their next release.
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A-10 TANK KILLER Version 1.5 comes packaged with three 1.2MB 5.25" floppies
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_and_ four 720k 3.5" floppies, which should make it easy to install on almost
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any machine. It runs well on PCs with a CPU speed of 12MHz or faster, and
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supports EGA, VGA, and MCGA graphics standards. Sound support includes both
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AdLib/SoundBlaster and Roland. Dual joysticks, as well as mouse and keyboard,
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are supported. The game should be installed on a hard disk, and requires
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about 3MB of disk space. No copy protection has been implemented in the
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design.
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If you haven't seen A-10 TANK KILLER yet, definitely check out Version 1.5.
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If you already have A-10, the upgrade is easily worth the twenty bucks. A-10
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remains a highly playable, challenging game, and its good points far outweigh
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its weaknesses. Now if only Dynamix could do for A-10 what it did for all them
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biplanes!
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A-10 TANK KILLER Version 1.5 is published by Dynamix and distributed by
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Sierra On-Line.
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