mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-23 01:53:02 +02:00
67 lines
3.9 KiB
Plaintext
67 lines
3.9 KiB
Plaintext
|
||
CHAOS IN ANDROMEDA
|
||
|
||
What? They make computer games in Denmark? I guess so; for the most part,
|
||
Denmark has been more famous for the rampant piracy of _other_ peoples' games
|
||
than for the production of its own. I'm not sure CHAOS IN ANDROMEDA is
|
||
adequate compensation, though; a potentially interesting fiction is marred
|
||
here by a CRPG system we've all seen many times before. (This review is based
|
||
on the Amiga version)
|
||
|
||
The fiction is that the player has been summoned from people in the future in
|
||
need of abilities from the past. The problem with the fiction is that the
|
||
_entire_ manual is organized around it. For instance, the designers don't seem
|
||
to have it in their hearts to call a floppy disk a floppy disk; in CHAOS IN
|
||
ANDROMEDA it's a "micro data storage unit," MDSU for short.
|
||
|
||
It only gets worse from there; the first half hour (at least) of coming to
|
||
terms with the game is a very frustrating, and quite needless, process of
|
||
translating the "futuristic" jargon back into plain terms so that figuring out
|
||
how to actually play the game is more likely to occur. The very end of the
|
||
manual provides an actual 3-page command reference "card," which is all the
|
||
actual game really needs.
|
||
|
||
And it's that 3-page card that gives the whole lot away. There's just not
|
||
much to CHAOS IN ANDROMEDA. Configure the main character with the appropriate
|
||
levels of stats, send him off into the gameworld, Talk, Get, Buy, Fight, etc.,
|
||
etc., etc. Little in the way of story is included in the actual game. A
|
||
CAPTIVE-like feature provides for some amusement; your character can remote-
|
||
control some droids at different locations in order to manipulate and prepare
|
||
objects for your use when you arrive. But that's about it. In order to claim
|
||
non-violence, everything is translated into the metaphor of "psionics," but it
|
||
makes little difference; the player mind-blasts enemies and, well, they just
|
||
wipe out as badly as they would if they were struck with a Halberd+3.
|
||
|
||
Perhaps I have become jaded by seeing one too many CRPGs that set up a
|
||
marvelous premise, with all sorts of neat names, descriptions of locations,
|
||
inhabitants, journeys and goals, only to find that actual gameplay consists of
|
||
an endlessly repetitive series of limited point-and-click actions, which move
|
||
a limited character animation into and out of a series of endlessly repetitive
|
||
gray (or heck, even colorful) "rooms," or boxes, all for the sake of finding
|
||
the Ultimate Box with the Ultimate Object being withheld by the Ultimate Bad
|
||
Guy. I can stand this kind of assembly-line activity for only so long even
|
||
when it is ensconced in even the most thoughtful of game designs. When it is
|
||
encountered in a game which substitutes an over-complex, obtuse story in the
|
||
manual for an explanation of actual gameplay; and which attempts to provide
|
||
the illusion of depth by trying to get the player to imagine everything having
|
||
to do with his computer as being part of the gameworld; and which finally
|
||
provides an interface and game process that don't even begin to live up to the
|
||
premises, well, my interest fails entirely.
|
||
|
||
CHAOS IN ANDROMEDA comes on two copyable disks, and will run off of one
|
||
floppy drive in 512K of RAM on Amiga 1000s, 2000s, and 500s. A mouse is used
|
||
for interface; no hard-disk support is included. Graphics and sound are both
|
||
adequate for the game.
|
||
|
||
Perhaps for veteran CRPG players, with patience and much time on their hands,
|
||
CHAOS IN ANDROMEDA could prove worthy of consideration. At least there were
|
||
no significant bug problems I could discern during play. And this _does_ seem
|
||
to be a first design by a young team attempting to break into the world of
|
||
game design; as such, it's perfectly professional in programming execution.
|
||
But beyond that, I can't feel particularly excited about CHAOS. Better luck
|
||
next time!
|
||
|
||
CHAOS IN ANDROMEDA is published and distributed by On-Line Entertainment,
|
||
Ltd.
|
||
|
||
|