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76 lines
4.5 KiB
Plaintext
76 lines
4.5 KiB
Plaintext
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CONFLICT: MIDDLE EAST
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CONFLICT: MIDDLE EAST (CME) from SSI pits the Israelis against the Arabs. It
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is historically accurate in scope, since Jordan is present but not
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participating. There are two basic scenario choices: historical 1973 and
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hypothetical 199?. (This review is based on the IBM version.)
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CME is a basic war game. Movement is still based on hexes. Units are given
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movement allowances and, depending on unit type and terrain, units can move
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to the maximum distance listed. Sometimes, however, slight inconsistencies
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appear. For example, an artillery unit has a movement of 12 as does the Mech
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Infantry unit stacked with it. You move the Infantry unit on a road 12 hexes.
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You then move the artillery unit on the same road and it will only go 11
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hexes. There is no obvious answer in the manual as to why this occurs.
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Combat is straightforward: You stack up to two units in a hex; surround an
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enemy unit/stack if you can; and bring your artillery to within three hexes
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of the target hex. In turn, the computer opponent brings anything and
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everything to bear on your units. Attack/defend points are calculated and a
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"die" is rolled. Combat between units is accompanied by units having
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explosions on top of its icon and sound effects.
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Combat results are pure board game: You kill your opponent(s), they kill
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you; they retreat, you retreat; or nothing happens. Combat Strength values
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are deducted from the units involved, if they aren't killed outright.
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Eventually, the units run out of value and die. What is interesting is that
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the player can combine units into "super" units, at a penalty of decreasing
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combat readiness. This is the only way around the arbitrary two-unit stacking
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limit. There are limitations, however: You cannot add an unlimited number of
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dissimilar units, say, two different APCs, tanks, or artillery. But you can
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strip out artillery from a mechanized brigade and add more tanks or infantry.
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The player can (and should) assign tactical air missions: Strike,
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Interdiction, Close Air Support, and Air Superiority. The Israelis have
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better equipment and pilots; the Arabs, more of both. The manual suggests
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that you concentrate in the early days on SAM suppression and Interdiction
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missions, then on Airfield attacks and Interdiction, until you control the
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air. Then, if you last that long, your remaining a/c have only to deal with
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the organic SAM/AAA of the ground units you attack. I have several problems
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with the combat results in the air campaign; the Arabs seem just too good at
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any level above pushover. But this may be only an "interface" problem rather
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than a mathematical problem. It just seems that the Arab AFs survive too long
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under prolonged airfield assault.
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CME for the IBM comes on one 5-1/4" disk, and is installed on a hard drive
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by typing: A:\Install. For those who have a 3-1/2" drive as your A:, CME will
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load from your B: drive. Installation is simple and straightforward. It takes
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approximately three to four minutes to load on a 20MHz 386 machine.
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CME's manual is 42 pages plus cover, and is required for an "ownership"
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check at the start of each game: You must type in the appropriate word from
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the manual. The booklet is divided into: six chapters of rules; four chapters
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of notes on such things as solitaire and two-player play; scenario and
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victory conditions; and Player and Designer notes. There are also six
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appendices covering Icons, Equipment Descriptions, 1975 order of battle and
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appearance, 199? order of battle and appearance, a list of abbreviations, and
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the formulae used to resolve combat. The chapters on loading and starting the
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game are for the Amiga as well as MS-DOS versions. Commands given here refer
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to the IBM version, if there is a difference.
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CME is controlled by either the keyboard and a mouse (if available). The
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interface is straightforward, though there are one or two places where a
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little more (or even less) color would make a beginner's life easier. It is
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difficult to differentiate between choices on the main menu bar. The graphics
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are nothing out of the ordinary, typical of past SSI offerings.
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CONFLICT: MIDDLE EAST is a fun game, and can hold your attention. At the
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higher levels, CME is a real challenge and is a good value. However, it is
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_not_ "the" Middle East game, so experienced players and students of the
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period and/or area should take a very close look at this program before
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buying.
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CONFLICT: MIDDLE EAST is published and distributed by Strategic Simulations,
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Inc.
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