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128 lines
7.9 KiB
Plaintext
128 lines
7.9 KiB
Plaintext
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EARL WEAVER BASEBALL V. 1.5
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Electronic Arts has done what few of us thought was possible: taken the best
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and made it even better. The TEG review for version 1.0 of this game stated that
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EARL WEAVER BASEBALL was the best sports simulation for any computer the
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reviewer had ever seen. Version 1.5 extends this accomplishment even further.
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(This review is based on the IBM-PC version; 1989 STATISTICS DISK notes for
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Versions 1.0 through 1.5 follow.)
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In general, keyboard users of version 1.0 will find screen navigation
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simplified in version 1.5. Instead of a mouse-style cursor, you can now easily
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highlight options using the "light-bar" method. No more missing the option you
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wanted, or wondering if you had the cursor positioned in the right spot; options
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are either highlighted or they aren't, and it's very simple to tell the
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difference. Additionally, each function key is assigned to a menu option,
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allowing shortcut keystrokes to replace the "point-and-shoot" method employed by
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the previous release. You can also easily toggle between keyboard, mouse,
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keypad, or joystick control, assigning any one of the options individually to
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each team selected for playing.
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The improvements most demanded by seasoned EWB players have been support for
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EGA graphics and a quick-play option for pitting computer-controlled teams
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against one another. Both of these options have been added...but that's not all.
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The graphics in the game-playing portion of EWB have been improved to include a
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50-50 split-screen showing the overhead view of the stadium on the left side of
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the screen, and a catcher's-eye perspective of the pitcher-batter confrontation
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on the right. Above the pitcher/batter you see the names of the pitcher and
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batter, as well as something you didn't find in the past: the number of pitches
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the pitcher has thrown, and the batter's number of homers and RBIs. Also, after
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the first at-bat for each player, a summary of his game performance is displayed
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when he steps to the plate (e.g., 1 for 4, 1 2b).
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When the ball is hit, the display instantly switches to a full-screen overhead
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view (an expanded version of the left side of the screen). This is a little
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distracting at first, but you quickly become accustomed to it. While playing and
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managing, I found it much easier to hit the ball from this perspective --
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something I was never quite able to get the hang of in the old version. Official
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Scoring has also been improved; for instance, in the prior release, if a player
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singled and took second on a throw home by an outfielder, he was credited with a
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double. No more: Expect that player to be credited with a single in such cases.
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Players accustomed to the strategy menus of the old game will notice that the
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"take" option for batters has been replaced by "leadoff" for runners. But be
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careful: too big of a leadoff, and you'll fall victim to another added feature
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of the game, the pickoff.
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In the new stats-only mode, you pick the teams you'd like to play, say "play
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ball," and Earl takes it from there. A picture of the stadium is displayed on
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your screen, along with the familiar scoreboard, but no players or fans. This
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mode plays the game in less than half the time of a full graphics mode game.
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Owners of the EWB COMMISSIONER'S DISK will be able to generate schedules and ask
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Earl to "play out the schedule" for them. All you need to do is save the
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schedule to disk, tell Earl the filename, when you want to start, and how many
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games to play, and then sit back and relax. Earl plays every game on the
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schedule, updating stats on the fly, and going on to the next game unattended.
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In other game operations, improvements are also evident. The stats display has
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been enhanced for easier output control to screen, printer, or disk. You may now
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specify the length of any list of stats you choose. You decide whether to view
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the stats in highest-to-lowest or lowest-to-highest format. The general manager
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mode now includes a full-screen player editor to replace the one-at-a-time
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editor from the old game. You can control the colors of the uniforms for each
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team. You have full control over a greater number of fence sections when
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building your park. The list goes on and on.
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Of course, as in all new releases, there are a few problems. Gone is the
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familiar WEAVER.SET file for controlling game configuration options. Now there
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is a series of command-line parameters to adjust game options. These parameters
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control the sound toggle, announcer on/off, mode of operation, graphics control,
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etc. However, you may no longer choose default teams at startup, nor can you
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choose to automatically default to the one-pitch mode. A few of the new features
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are buggy, but nothing so devastating that it takes away from the new
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functionality.
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EARL WEAVER BASEBALL V. 1.5 is a tremendous value, and well worth the price of
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the upgrade for current owners. New players will find in version 1.5 just about
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everything they could ask for in a baseball simulation. Yet because Electronic
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Arts has numbered this version 1.5 rather than 2.0, one must wonder whether a
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more advanced version is in the works. Even with all the improvements, there are
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some very handy options that could be added. Will we be able to print secondary
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positions and ratings on reports? Will we be able to retain season-by-season
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player files and summarize to display career averages for players? Will the
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baseball simulation fanatics of the world _ever_ get everything they want in one
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computer baseball game? Only time will tell...until then, we've got EARL WEAVER
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BASEBALL V. 1.5, and it's about as good as it gets.
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1989 STATISTICS DISK NOTES
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Each year, Electronic Arts and Mirage Graphics join forces to bring all of the
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EARL WEAVER BASEBALL fans up to date with the prior season's statistics. This
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usually occurs just before the beginning of the next year's real-time baseball
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season. Although this is later than most of us would like to receive them,
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they're usually worth the wait.
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The statistics are accurate, complete, and meticulously prepared. EARL WEAVER
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BASEBALL, being a stat-intensive game, requires more statistics than the average
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fan has at his fingertips -- and certainly more than anyone wants to take the
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time to enter manually. All of the usual stats (AB, BA, HR, SO, etc.) are
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combined with the more obscure split stats (performance versus
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left-handers/right-handers) and ratings for each player in order to provide
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realistic action with the EARL WEAVER BASEBALL simulation.
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The American and National Leagues are set up in the files included on the
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diskette, with each team appearing in its proper division. The home ball parks
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for each team are also included, as well as six other parks, ranging from old
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time parks (the Polo Grounds) to Earl Weaver-designed parks (Weaver Stadium) to
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imaginary parks (Mirage Stadium). One interesting omission, however, is the Sky
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Dome in Toronto: Exhibition Stadium is included as the home park for the Blue
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Jays, so the Sky Dome should have been included as one of the extra parks. (The
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Jays moved to that park in the second half of the season.)
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The packaging is top-notch, in accordance with the redesigned packaging
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Electronic Arts featured when it released version 1.5 of the game. Electronic
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Arts promotes all of the EWB programs/utilities/statistics as "The System," and
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packages them in such a way that they truly appear related. Also included is a
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small manual explaining installation instructions, rating definitions, and notes
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on statistics. There are two editions of the statistics files on the diskette:
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one for Versions 1.0 and 1.1 of the game, and another for Version 1.5. Whichever
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version you're using, you'll find the 1989 STATISTICS DISK a worthwhile addition
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to your EARL WEAVER BASEBALL System.
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EARL WEAVER BASEBALL V. 1.5 and the EARL WEAVER 1989 STATISTICS DISK are
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published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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