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96 lines
5.3 KiB
Plaintext
96 lines
5.3 KiB
Plaintext
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ESCAPE FROM HELL
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"WARNING: Contains nudity, violence and controversial images," proclaims a
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sticker on the box for ESCAPE FROM HELL. I certainly didn't need any further
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enticement to boot this one up! Unfortunately, after a few sessions with the
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game, I found it hard to sustain my level of enthusiasm. (This review is based
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on the IBM-PC version.)
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Not that author Richard Seaborne didn't come up with an interesting and new
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concept for a computer role-playing game. As the back of the box says: Why just
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descend into a dungeon when you can go to hell? How frightening could a mere
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troll be compared to yuppies, headbangers, or bureaucrats? Right. Seaborne has a
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nice, off-kilter sense of humor that pervades almost every aspect of ESCAPE FROM
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HELL.
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But if you've played ULTIMA IV, you're going to be struck by a major case of
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_deja vu_ here. So many aspects of the mechanics of this game seemed like
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variations of elements I've experienced in Lord British's classic CRPG. Combine
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this with the fact that (oddly enough) it's very easy -- maybe too easy -- to
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die in Hell, and you wind up with a frustration factor that diminishes your
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desire to complete the quest.
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Ah, the quest! You're sitting in your room with your best friend and your
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girlfriend, when suddenly they disappear. You get a phone call telling you that
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they've...well, they've gone to Hell. And before you can say "Beelzebub," you're
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there, too. The only problem is, you're not dead, so you sort of stick out.
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Everyone knows you're still alive, and a lot of people are less than thrilled
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about that.
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Hell is huge and Hell has -- cities? Yep, Hell has cities spread all over the
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map. Wander the landscape with its impassable mountains, lava pits, and random
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encounters with fearsome beings until you find a town. The towns consist of
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walkways leading to various buildings, although creatures you'll need to
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interact with can be anywhere in town. They give you supplies and clues, and
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some of them even join you on your quest to find your friends. Others are going
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to attack you and your party, and, as I said, you'll find that you die rather
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easily. Save the game often!
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Hell also has these "tridents" that appear on the landscape from time to time.
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Touching them is like entering a time machine, and depending upon which era
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you're transported to, some of the tools you've gathered won't work. (You're not
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allowed to use a pistol before it was actually invented.) On the other hand,
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moving forward in time allows you to get your hands on some pretty advanced
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gear.
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There's a dizzying variety of weaponry available, from the simple (bowling
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balls, hoses, frying pans) to the more advanced items (chainsaws, bombs, rocket
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launchers, and, of course, Uzis). Armor includes everything from garbage pan
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lids and hockey masks to bulletproof suits and magical cloaks.
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Some parts of ESCAPE FROM HELL are there to make life easier for you. You won't
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have to figure out what to ask any character; you merely "TALK" to it and it
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tells you what you need to know, or gives you a hint as to what you can offer it
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before it will part with its information.
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This same degree of automation also pervades your battles, which involve
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absolutely no arcade skills whatsoever. Choose a weapon, if you have one (you
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start out with just a knife). Then select either Attack, Defend, Run, or Hide.
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The computer tells you how the move turned out for you and your opponent.
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Unfortunately, in the early stages of the game, you don't have much in the way
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of either weaponry or hit points, so if you're cornered, just about anything you
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do seems to end up in death.
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The IBM-PC version of ESCAPE FROM HELL comes on two 5-1/4" floppies that can be
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copied onto your hard drive. The game relies on a manual copy-protection scheme,
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which in itself tests your skill as you try to match up the colorful demon
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onscreen with the tiny little gray image in your "Pocket Guide to Hell."
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Graphics support is provided for CGA, EGA, MCGA/VGA, Hercules, and Tandy
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16-color graphics modes. MCGA and Tandy modes require 640K of RAM; the other
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modes only need 512K. MCGA/VGA graphics are richly detailed -- little surprise,
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because game co-author Alan Murphy has worked on versions of GAUNTLET and CHUCK
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YEAGER'S ADVANCED FLIGHT TRAINER, among others.
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No sound boards are supported, but sounds in Hell seem to be limited to various
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tinny effects. The game is played from the keyboard.
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I have to confess that ESCAPE FROM HELL probably would have thrilled the...hell
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out of me if so many of the game's aspects of didn't seem very familiar already.
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There is still plenty of originality here, and a lot of fun to be had with the
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oddball collection of characters and warped social commentary. I mean, who can
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resist having Stalin and Attila the Hun for sidekicks? And if you think the post
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office on earth is bad, just wait until....
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On the other hand, it's quickly apparent (thanks to the easy and frequent
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deaths) that this game requires a major investment of time -- weeks or even more
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-- just to get anywhere. But keep an eye out for Seaborne's future efforts. He's
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only 21, and I think he's going to get a (ahem) hell of a lot better at this as
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he goes along.
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ESCAPE FROM HELL is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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