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85 lines
4.9 KiB
Plaintext
85 lines
4.9 KiB
Plaintext
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JIGSAW PUZZLEMANIA
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JIGSAW PUZZLEMANIA is exactly what the title implies: a jigsaw puzzle game.
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Written by Dennis Zander and published by Artworx, this delightful, all-ages
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program offers digitized graphics, digitized sounds, easy mouse control, a
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puzzle maker that supports DEGAS and ST Replay files, a save option, hard drive
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support, and no copy protection.
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Excluding infants, JIGSAW can be played and enjoyed by gamers of any age. Each
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picture can be chopped into as few as 16 pieces (making it eminently suitable
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for youngsters), or as many as 230 pieces (more than enough to wreck even the
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best pair of eyeballs). JIGSAW fills the gaping hole that exists where family
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games once were, and as such, is one of the best all-around packages of 1990.
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What's more, Artworx promises continued support with more puzzle disks -- which
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is good thing, because the sole glitch in the program involved the puzzle maker.
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JIGSAW is controlled completely via the mouse. The ST screen display includes
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the current picture, and a menu bar from which you may access mode selection
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(Solo, Competition, Team), a clock, Save/Continue options, and the Create
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command that invokes the puzzle maker. In Competition mode, two players, each
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with differently scrambled pieces, try to complete the same puzzle; in Team
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mode, two players take turns of one, two, or four minutes while attempting to
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complete the same puzzle; and in Solo mode, you can put a puzzle together by
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yourself, without any time constraints. When the pieces all look identical and
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you need help, you can click on any part of the puzzle box and peek at the
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complete picture. (In Competition mode, this voyeurism results in a 30-second
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penalty.)
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Clicking on Play brings up a sub-screen from which you can select the number of
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pieces into which the picture is to be sliced. The picture box blanks out, and
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the pieces are displayed along the border. Not all the pieces (even if there are
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only 16) will fit on the border, so Artworx uses "pages": Clicking on the
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numbers on the menu bar moves from page to page. A puzzle in progress can be
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saved, and later restored by way of the Continue command.
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A piece is grabbed by pointing at it with the mouse and clicking the left
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button. Move the mouse to where you think the piece fits, click the left button
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again, and the piece is either inserted or rejected. Pieces need not be
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connected to other pieces; that is, you can place a piece in isolation -- in the
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middle of the picture, for instance -- and then work around it, just as you
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might in a tangible jigsaw puzzle. This requires luck more than skill because,
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unlike a real puzzle, there are no grooved outlines into which the pieces can
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fit.
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There are pictures of cars (Porsche, Ferrari), animals (Bengal tiger, parrot),
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scenery and still life, and people. Complete a puzzle and you'll be rewarded
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with an appropriate digitized sound: revving engines, twittering birds, beastly
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roars, and even human voices (an astronaut reports from space, and Marilyn
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Monroe speaks her lines from "Some Like It Hot").
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The puzzle maker option didn't work so well. Basically, what you're doing here
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is loading a low resolution DEGAS (PI1 or PC1), and resizing it to fit on the
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puzzle screen. The height/width picture reductions worked fine; so did the
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vertical/horizontal Grab option, which lets you specify how much of the picture
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is to become the puzzle.
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While using the "Switch" and Background options, though, parts of a picture
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simply vanished behind whacko color schemes, most apparent on digitized and
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retouched vidphotos. The easiest and most effective thing to do is load a DEGAS
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.P?1 picture, use the size reduction and Grab options to make it fit in the
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puzzle box, and leave the colors alone. ST Replay sound files -- those on the
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JIGSAW data disk or any that you might have -- can be added to the picture and
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saved for later puzzle action.
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The JIGSAW PUZZLEMANIA package comes with two unprotected disks that can be
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copied onto backup floppies or to a hard drive. The disks are single-sided but
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they are not standard 360K, which means you'll need a special formatting
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program. What I did was format two 400K disks with Twister (available from Antic
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or CompuServe), and then copy the files. The ST/Amiga instruction manual is slim
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and complete.
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JIGSAW PUZZLEMANIA is one of the best all-ages packages of 1990, and at $30
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(the price from Artworx), it won't empty your wallet. The graphics are great,
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the sounds are terrific, the mouse interface is excellent, and anybody can play
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it. If the puzzle maker's color glitches detract from the program at all, they
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do so only in the most marginal way, and if Artworx makes good on its promise of
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more puzzle disks, it won't matter anyway. All families, listen up: JIGSAW
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PUZZLEMANIA is a must-have.
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JIGSAW PUZZLEMANIA is published and distributed by Artworx.
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******DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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