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168 lines
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168 lines
10 KiB
Plaintext
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LIFE & DEATH
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If you would be repulsed by a program that graphically depicts surgery in a
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clinical, vivid, and lifelike fashion, don't read this review. Don't pick up the
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box, and don't look at the screen shots on the back. But _especially_ don't buy
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it, take it home, and boot it up. Because if you have even the slightest bit of
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morbid curiosity (the kind that compels you to thumb through a book on medical
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rarities, or drive by an accident slowly), you, too, may become hooked on LIFE &
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DEATH. I played this game on an IBM-compatible; IBM-specific information will be
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found later in this review.
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LIFE & DEATH comes from The Software Toolworks, publishers of CHESSMASTER 2000,
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MAVIS BEACON TEACHES TYPING, and SOFTWARE GOLDEN OLDIES. Strikingly packaged,
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L&D is a medical simulation with an emphasis on abdominal surgery. The game is
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divided into two segments; you must complete the first before proceeding to the
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second. In the first, your examination of the patients will reveal one of four
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conditions: intestinal gas, bacterial infection, kidney stones, or appendicitis.
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If it's gas, you observe; if it's bacterial infection, you medicate; if it's
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kidney stones, you refer the patient to a urologist; but if it's appendicitis,
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you operate!
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In the second segment, you might diagnose an arthritic condition or you might
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reveal an aortal aneurysm. The arthritis requires exercise and medication, but
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the aneurysm calls for surgery...most of the time. Sometimes an ultra-sound test
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will reveal an immature aneurysm, which calls for observation and nothing more.
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The operation, if needed, is much more complex than the appendectomy, involving
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grafting a man-made dacron aorta in place of the aorta with the defect.
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First things first. In your package you'll find a few things every good doctor
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requires: a beeper, a rubber glove, and a surgical mask. You put aside the glove
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and mask until surgery. The beeper is actually a cute, fancy code wheel that
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serves as copy protection. Early in each game session, you'll be given a phone
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message to return; say Dr. Schwartz called from his car phone on line 4. Line up
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Schwartz with the Car Phone and look in the Line 4 window; there's your code
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number. Call him back at that number and he'll remind you not to forget that
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staff meeting, or tell you that he'll meet you on the links later...whatever.
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Neglect to return the call, and you'll be pulled out of surgery.
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Search through the box a bit more. Here's your "History of Surgery" booklet: a
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brief, humorous retrospective of the barber's art. Here's an "Operating
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Procedures Manual" (actually the computer-specific instructions, including
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installation, keystrokes, and game directions). There's a memo to "All
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First-Year Residents" outlining some of the game's features. And there's a
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packet of photocopies of the relevant pages in ANATOMY AND THE SURGICAL
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TECHNIQUE. These pages include sections on diagnosis, surgery, and an appendix
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(which I deftly removed) -- a glossary and description of the tools of the
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trade.
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You boot up the game and appear at the nurses' station on the floor to which
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you're newly assigned. The nurse will greet you and ask you to sign in. Here's
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where you can type your professional name, and the game will remember where you
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are in your residency (how many patients you've seen, and how many of those
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you've correctly treated). Up to ten people can be registered to practice at
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Toolworks General. Once you've successfully completed both kinds of operations,
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you're given a diploma, removed from the active list, and placed on the Honor
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Roll. A notation is made regarding the skill level at which you've succeeded.
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You can also customize some parameters here: difficulty level (at higher
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levels, the action speeds up, assistants are less helpful, and things begin to
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go wrong during operations); sound; and your handwritten initials, so that
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whenever you sign a patient's chart, a facsimile of your real signature will
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appear there. After attending medical class (where you may be shown videotapes
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of proper procedures), your first patient will be assigned to you. The
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examination requires reading the chart to hear about the symptoms; you then
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palpate the abdomen. To do that, you click the cursor on the patient's stomach,
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and you see a close-up. Move the cursor around the stomach, clicking as you go.
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A visual "dialogue balloon" (as well as accompanying digitized speech) lets you
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know where the pain is and isn't. Based on that information and details you
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glean from the documents and the classroom lessons, you decide whether you'll
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observe, medicate, or X-ray. The X-ray will reveal kidney stones if there are
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any; if not, you operate.
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Great surgical teams are made, not born. Entering the personnel office, you'll
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find descriptions of six co-workers who can assist you in the Operating Room
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(OR). You may only choose two at a time, and they'd better be compatible; make
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sure to read their files completely before selecting them. An expert on arterial
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grafts who doesn't work well with the nurse you've chosen won't be much help
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during an appendectomy.
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Once you're in the operating room, the tension mounts. The EKG beeps softly and
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steadily as you begin. The documents again tell you the order in which to
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proceed; you have a message box, a close-up of the patient's abdomen, and three
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trays of instruments to monitor. Smooth cutting takes a definite knack, as does
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dealing with a continuous variety of emergencies (loss of blood, erratic heart
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rhythms, and the inevitable slip of the scalpel). You may quickly be pulled off
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the case for a wrong move, or you may respond to an emergency incorrectly and
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wind up killing the patient.
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(Incidentally, just for fun, try making an incision with the scalpel _without_
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having anesthetized the patient. Be prepared for an effective, humorous jolt.)
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Overall, the game is terrific. It requires thorough reading and re-reading of
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the documents the first few times you undertake a new element of the game. The
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interface is smooth and predictable, although there are some quirks to be
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considered regarding the positioning of the cursor during surgery. The game is
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suitably complex for weeks of playability; I've been playing for three weeks and
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have only recently completed both operations (at the novice level). This is
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partially because of the documentation -- my one major complaint.
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In at least one instance, the documents are downright wrong about a very
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important surgical technique; in several others, the are indadequate. The
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incorrect detail has to do with the procedure for cutting the peritoneums (thin
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membranes separating the organs from the muscle tissue): They must first be
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scraped with a scalpel, elevated with hemostats, nicked again in the same spot
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with the scalpel, then carefully cut with the scissors across the area. (See how
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much fun it is to throw around this terminology? Playing this game with friends
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is a gas!) The manual describes a somewhat different procedure, which never
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works; a call to Software Toolworks was required in order to learn the correct
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technique.
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There are other sticking points, mainly because the manual includes no
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illustrations. You're dealing with some very realistic graphics, and you must
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make a lot of precise cuts, nicks, sutures, and so on. But the exact locatio are
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difficult to describe in words. For example, it's tough to tell where the
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appendix ends and the cecum begins when it all looks like one large lump of
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tissue to us laypersons. Fortunately, the medical class you're sent to after a
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failed operation or incorrect diagnosis will usually clarify the points that
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aren't sufficiently addressed in the documents.
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The graphics are generally very good. The surgical screens are absolutely
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fascinating. For the first time, I feel like I have at least a modicum of
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understanding of what goes on in an operating room. I also experienced a curious
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sensation when making my rounds. I ceased to become involved in the patients'
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personal stories and, instead of dealing with a person, I dealt with a
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clipboard, an abdomen, and a list of symptoms. In the operating room, I wasn't
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trying to save a life; I was trying to take apart a puzzle and put it back
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together in the most efficient way possible. I wonder if that's akin to the
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separation physicians feel -- a dehumanization that we, as patients, are
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becoming accustomed to.
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The IBM PC version of the LIFE & DEATH package includes both diskette format
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5-1/4" and 3-1/2". The only copy protection is the aforementioned code wheel.
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Thus, the game can -- and should -- be played either from working copies or from
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a hard drive. There's an installation program that will create a subdirectory
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called L&D and deposit the game files there. You can move them to another
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subdirectory if you like.
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Mouse, keyboard, and joystick are all supported; I recommend using a mouse. The
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keyboard works adequately, but requires two hands to efficiently operate the
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cursor. Virtually the entire game can be played from the mouse or joystick,
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except for signing in and recording your initials the very first time you play.
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You can pause with the "P" key, and quit with the "ESC" key, but all other
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parameters can be modified via menus.
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You'll need some sort of color graphics adapter: CGA, EGA, or VGA. The game
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only displays CGA graphics, which was a big disappointment. Given the static
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nature of the screens, EGA graphics wouldn't have required that much more
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programming. But even the CGA screens (particularly those presented during
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surgery) are delightful, and better than CGA graphics in most other games. T
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resolution is 640x200, and the colors used are black, white, light blue, and
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red.
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Your PC, XT, AT, or compatible will require DOS 2.0 or greater, and a full 512K
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of memory to run. If you have less than 512K available, the game won't load.
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All in all, I loved LIFE & DEATH. It's a tense game, and a fun one; it's also a
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thoughtful simulation of a real-life topic, the object of which is not typically
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destructive. I could have hoped for greater support for better graphic modes,
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but other than that, it's well-executed and intelligently programmed. As much
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for the educational value as the entertainment value, I'm hooked on it...which
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is the greatest and most honest recommendation I can give.
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LIFE & DEATH is published by The Software Toolworks and distributed by
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Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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