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69 lines
3.7 KiB
Plaintext
69 lines
3.7 KiB
Plaintext
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LAKERS VS. CELTICS
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Regardless of the date on your calendar, it's always basketball season when you
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boot up LAKERS VS. CELTICS from Electronic Arts. (This review is based on the
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IBM-PC version.)
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LAKERS VS. CELTICS is a sports action game that allows 5-on-5 competition
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between players you've selected from among eight NBA teams plus the East and
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West All-Stars. Once you've loaded the program, you must answer a trivia
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question in order to satisfy the off-disk copy-protection routine. After
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correctly replying (by consulting the handbook provided), you'll see the game
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option screen, from which you may specify single or tournament play; competition
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mode (player vs. player, computer vs. player, or computer vs. computer);
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controller (keyboard or joystick); arcade or simulation; pre-season, regular
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season, or showtime; period length; and sound/music.
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Next, you'll pick your teams: Celtics, Bulls, Pistons, Knicks, Lakers, Sonics,
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Suns, Jazz, East All-Stars, or West All-Stars. Then the roster screen appears,
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listing all the players and their corresponding statistics. This is where you'll
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have the opportunity to make substitutions.
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Finally, it's time to play ball! Press the spacebar, and the timer begins. A
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game consists of four periods; in case of a tie, overtime periods continue until
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one team wins.
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Unlike professional basketball, there's no home-team advantage in LAKERS VS.
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CELTICS. The home team begins play on the right side of the court, and at
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half-time, the teams switch. Offensive players can pass, fake, and shoot;
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defensive team members may change players, steal, and block.
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The included stats are taken from the '88-'89 season. Your players are modeled
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after real-life basketball players, with accurate jersey numbers, strengths, and
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weaknesses: Kareem skyhooks, Jordan dunks, Bird shoots 3-pointers, and Isaiah
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has his finger-roll hangups.
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Standard rules of basketball are in effect: traveling, charging, fouls,
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24-second shot-clocks, 19-second backcourt violations, 3-point shots, 5-second
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in-bound violations, penalty situations, and 5-minute overtimes.
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LAKERS VS. CELTICS comes on two 5-1/4" diskettes, with 3-1/2" diskettes
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available via mail for an additional $4.50. The game runs on IBM PC/XT/AT,
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Compaq, and Tandy 1000 machines and compatibles. It requires 384K of RAM and DOS
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2.1 or highter. Joysticks are highly recommended, as is EGA or Tandy 16-color
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capability (or better). You really do need at least EGA, because CGA doesn't
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clearly display the players' numbers, or the colored jersey that signifies the
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controllable player. The program supports Roland MT-32, AdLib, and CMS sound
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boards. Sound effects include the referee's whistle, a dribbling ball, and a
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swishing net.
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In general, this game is entertaining and fairly realistic. However, I found
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playing defense very difficult, because it was easy to activate the wrong
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defender. In terms of desirable enhancements, another diskette with all the NBA
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teams would be nice. It'd also be useful to incorporate an automatic compilation
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of stats at the end of each game, so that the players' total points, etc., would
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be available. Finally, the ability to alter players' strengths in order to
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create super-teams would be a fun -- as well as functional -- feature.
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Apart from these omissions, LAKERS VS. CELTICS is an impressive game. Playing
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5-on-5 basketball is quite an undertaking. Gameplay is fast, and EGA/VGA
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graphics are very good. With a few improvements, this could become an excellent
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sports simulation. As it stands, I give the game 2-1/2 stars out of a possible
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four.
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LAKERS VS. CELTICS is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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