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113 lines
6.7 KiB
Plaintext
113 lines
6.7 KiB
Plaintext
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LICENCE TO KILL
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Domark has released a number of James Bond games over the years, and many of
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them have proven extremely tough to play. LICENCE TO KILL is no exception, but
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this time, the difficulty is worth it. The sound and graphics are thoroughly
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conceived and executed, and the design of the game play is clever. (This review
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is based on the Amiga version.)
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You play James Bond, and since this is a movie tie-in, the six different arcade
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sequences closely follow the action portions of the movie. In Scene 1, you and
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your partner, Felix Leiter, fly over Cray Cay in a helicopter, trying catch
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Sanchez as he races off in his jeep. In order to survive, you have to knock out
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a number of gun emplacements. You also have to be careful when increasing your
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forward speed, because pushing up on the joystick causes you to fly lower as
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well as faster: If you're at the wrong altitude, you can inadvertently crash
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into buildings, trees, and high-tension lines along the route. On the other
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hand, if you're too high, you won't get a good shot at Sanchez in his jeep.
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Obviously, cruising along slowly at maximum altitude isn't going to score you
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many points.
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When I first started playing the game, handling the helicopter seemed very
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tricky; I'd crash for no reason just moments after beginning. Finally, I
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realized this isn't your usual "shoot-'em-up"; you have to balance forward
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progress against altitude.
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If you make it through Scene 1 without totally demolishing your helicopter,
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you'll survive long enough to head off on foot after Sanchez in Scene 2.
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(Incidentally, you enter the next scene with the same number of lives remaining
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from the previous scene.) There are many henchmen hanging around the buildings
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and behind the oil barrels. Initially, you have only 15 shots, but killing a
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henchman will give you another 15 shots, so things become a little more
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manageable as you progress. If you hit the oil barrels more than four times,
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they explode -- not so good if you're nearby.
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Using the Beretta in this scene is interesting. You have to press the fire
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button (or spacebar), turn right or left to aim the gun, and then release the
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button/spacebar to shoot. Again, this sequence seems virtually impossible at
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first, but it makes lots of sense once you get used to it.
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In Scene 3, being lowered by rope from a helicopter, you attempt to land on the
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back of Sanchez's plane (no mean feat!) and attach a tow rope to it. Clouds
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periodically obtrude in the process, complicating an already challenging task.
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This scene, unlike the two previous, has a fixed time limit, so the pressure is
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really on. I was holding my breath from moment to moment, rushing desperately to
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make the connection before the clock on the control panel ran out!
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In Scene 4 you are James Bond the expert frogman, trying to interrupt a drug
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drop by Sanchez's smugglers. This is sort of a combination -- but not at all
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repetitive -- of the previous scenes. You have to deal with the smugglers in the
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water as you did the henchmen on land in Scene 2 (this time in an underwater
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knife fight); handle the drug caches the way you did the gun emplacements in
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Scene 1; and wait for the seaplane to appear, so that you can line up with one
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of its pontoons and then harpoon it (something like the tow rope challenge in
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Scene 3). As if this weren't enough, because the boats on the surface are firing
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at you, you must swim underwater to avoid their shots...and you only have so
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much oxygen in your tanks. Whew! Take a break and have a drink if you finish
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this one: It's one of the most challenging scenes in the game.
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Scene 5 offers a bit of a breather (relatively speaking!): All you have to do
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is water-ski barefoot behind the seaplane you harpooned in Scene 4, avoiding
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rocks and floating objects along the way. Over time, you'll manage to make your
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way toward the seaplane, over which you must gain control in order to escape.
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Sounds simple, but this one is a pure reflex test.
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Finally, you reach Scene 6, bleary-eyed and trembling with fatigue and
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anticipation, no doubt. Sanchez's drug factory has been destroyed. But no,
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that's not the end of him yet. Now you have to try to catch Sanchez before he
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reaches the border with his 18-wheeler tankers, all full of the remainder of his
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evil booty. You start off in a cropduster, fly over the first truck you find,
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then make the jump once you're properly positioned. When you land successfully
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on this 18-wheeler, you have to maneuver it into each of the other trucks in the
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convoy to destroy them, until you've finally caught up with Sanchez. Your truck
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is easily damaged in the process, and the control panel reveals where you've
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taken hits along the way.
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So, you made it through all six scenes and you still want more? Go around
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again, but this time, the entire game will rise in difficulty one notch.
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In each of the arcade sequences the game screen is nicely divided between an
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overhead view (which covers about three-quarters of the monitor), and a control
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panel to the right (which changes for every sequence). The control panel
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provides information regarding altitude and damage to your helicopter in Scene
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1; number of magazines/bullets remaining, and number of hits you've taken in
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Scene 2 (as in OPERATION WOLF); oxygen remaining in your diver tanks in Scene 4;
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and damage to your truck in Scene 6.
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Getting used to the layout can take a while. I generally expect to find that
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type of control information at the bottom of my screen, so it was hard at first
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for me to monitor the right side during play. But after some practice, this
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arrangement proved just as effective.
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LICENCE TO KILL comes on one copy-protected disk, which may remain
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write-protected if you choose. Only 512K of RAM is necessary, and you can use
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the keyboard or a joystick to control your onscreen character. Game control is
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precise with either input device, but the joystick lets you avoid the
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possibility of hitting a wrong key.
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Wow! If you've wanted to play James Bond, here's your chance. As I said above,
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this is no picnic. In some sections, careful visual analysis of the action is
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necessary to solve the puzzles; in others, only really fast reflexes will handle
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the maneuvers. However, the beautiful sound and graphics combined with a
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well-integrated sequence of separate games make LICENCE TO KILL not only unique,
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but the best of what we look for in this genre. It's definitely a purebred
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action game -- with more than the usual set of action screens and situations. If
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you're looking for a fast-moving game that's not just a repeat of the hundreds
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you've played before, LICENCE TO KILL will certainly fill the bill.
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LICENCE TO KILL is published by Domark Ltd. and distributed by Broderbund.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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