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123 lines
6.7 KiB
Plaintext
123 lines
6.7 KiB
Plaintext
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MEDIEVAL LORDS
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Have you ever wanted to create a dynasty? If so, then MEDIEVAL LORDS may be
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the game for you! (This review is based on the IBM-PC version.)
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MEDIEVAL LORDS was conceived by Martin Campion, a college history professor
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who wanted to provide his students with an understanding of the problems
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facing a ruler in medieval times. This game is not intended to be a
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simulation of history, although correct names of actual rulers are used.
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Campion's intention was to allow players to experience some of the dynamics
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of ruling in the middle ages.
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Actually, you don't get to be the ruler: You're his advisor. This is just as
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well, since rulers seem to die rather quickly. You are the power behind the
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throne and call the shots...well, most of the shots. You discover rather
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quickly that: the "boss" has ridiculous spending habits that can't be
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controlled; nobles may overrule you at critical times; and the Pope gets a
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cut of the action for Catholic rulers, and may cause you more grief than you
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could ever believe (being excommunicated and forced to give up your most
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valuable province is a _real_ pain).
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If this isn't enough, you may have to face the Black Death or obnoxious
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neighbors bent upon appropriating your land! To counter, you may build
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castles or invest in technology making you a tougher opponent. On top of all
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these problems, your subjects may revolt if you don't inspire their loyalty
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(meaning donate money). However, providing funding to towns tends to drop
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noble loyalty and vice versa.
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Remember, though, it all costs money! In fact, that's what most of the
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problems come down to...money, or, more specifically, the lack of money.
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Funds always seem to be in short supply.
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Falling into debt is a sure way to lose everyone's confidence and may cause
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a revolt. Once towns or nobles revolt, you must crush the uprising quickly or
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their province will separate from your domain, further reducing the cash
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flow. Raising an army to crush pesky revolts or invasions costs a _lot_ of
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money. Armies who aren't paid will mutiny. Even mercenaries that are
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disbanded will often go on a rampage and attack your towns. In short, you
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must walk a fine line, attempting to keep everyone happy without bankrupting
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the domain.
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The object of the game is to accumulate points by properly managing your
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domain. Points are awarded as your fortunes improve and subtracted as they
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decline. This doesn't necessarily mean you must raise armies and conquer your
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neighboring provinces, but campaigning is hard to resist. MEDIEVAL LORDS
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rates each player's achievement at the end of the game based on score and the
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number of years played. There are ten levels ranging from Slave through
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Prince.
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Unfortunately, I had a hard time getting into MEDIEVAL LORDS; it has a
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number of problems:
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First, the graphics are a throwback to CGA. Although the program supports
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CGA, TGA, and EGA, the map shows only large, blocky provinces without terrain
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details. I've gotten so used to decent EGA or even 256-color VGA that chunky
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16-color CGA was hard to accept. (For review purposes, I used a 16MHz, 386
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IBM PC with VGA.)
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Second, the interface is truly archaic. This is a game that cries out for
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mouse support, but there is only the keyboard. The menus are simple text,
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which often call out other sub-menus. You have to use the arrow keys to move
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between choices and hit the enter key for selections. You can't select the
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item by typing the first letter.
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Third, the manual (although large at 42 pages) is very verbose. It's hard to
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find the section you want and then sometimes it's wrong. At one point, the
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player is referred to a Data Card for details on movement keys. There is
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nothing on the Data Card that discusses movement keys! In fact, I had to find
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the movement keys by trial and error. I definitely would have preferred a
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shorter, more concise manual with background information handled as a
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separate section.
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Fourth, MEDIEVAL LORDS simply lacks the polish expected in today's games.
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There is no sound support at all. The program doesn't even use the IBM
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internal speaker to beep when you make an incorrect choice. When I saved a
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game to my fixed disk, I was told to insert a formatted diskette! Even the
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opening title and credit screens are only white text on a black background. I
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agree that play value is the most important factor of any game, but it
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shouldn't be the _only_ factor!
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Still, if you can get past these shortcomings, MEDIEVAL LORDS is a fun game.
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There are 159 separate provinces. The player has to juggle wars, plague,
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nomadic hordes, revolts, six different religions, and a succession of rulers
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whose characteristics greatly influence the outcome of any decisions. Most of
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these factors are randomized, providing exceptional replay value.
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Interestingly, the box estimates that playing time will vary from 20 to 80
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hours.
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MEDIEVAL LORDS allows from one to ten human players, and from zero to six
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computer opponents. The skill of the computer can be varied through three
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levels. There are six scenarios starting at different years, and the length
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of scenarios can vary from ten to 100 years, with a full campaign lasting up
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to 500 years (each turn takes a year). The number of actions that can be
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performed per year can be varied from three to six. Human or computer players
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can be added or removed anytime during the game.
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Provinces, money, and ships may be given to other players. There is also the
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ability to subvert neighboring nobles and towns, propose alliances, and
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declare wars. Perhaps this is where the old saying that "Fences make good
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neighbors" came from...?
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MEDIEVAL LORDS can be played either from floppies or a hard drive. I
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installed it on my hard drive using the supplied install routine without any
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trouble. I didn't try using floppies, but I don't believe speed would be a
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problem. I do recommend turning off all messages except those that are
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directly related to the player, or it will take forever to finish a game.
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The program requires 512K of memory and doesn't specify a version of DOS. I
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played using DOS 3.3, but I assume that MEDIEVAL LORDS would work with 2.1 or
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above. My version of MEDIEVAL LORDS came on 5-1/4" diskettes, but the box
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states that 3-1/2" are also available. Although MEDIEVAL LORDS isn't copy-
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protected, the game requires a manual lookup documentation check when
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starting.
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MEDIEVAL LORDS suffers in comparison with other recently released games. Its
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graphics and user interface simply don't reach the level expected by today's
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players. Thus, many who buy MEDIEVAL LORDS will be immediately disappointed.
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And that's unfortunate, because the game itself is excellent.
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MEDIEVAL LORDS is published and distributed by Strategic Simulations, Inc.
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