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156 lines
9.0 KiB
Plaintext
156 lines
9.0 KiB
Plaintext
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MONOPOLY
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The Computer Edition of MONOPOLY from Leisure Genius and Virgin Mastertronic is
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faithful to the Parker Brothers board game version. It features adherence to the
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rules, short (timed) and long games, good graphics and gameplay, joystick or
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keyboard control, a couple of nifty computer tricks, and a save-game option.
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Assuming your computer area has enough room, MONOPOLY accomodates as many as
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eight scheming participants. This review is based on the Commodore 64/128
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version; IBM-PC version notes follow.
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The board version of the game has been around since the Great Depression (the
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what?), and it's now published in twenty-nine countries and twenty-three
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languages. MONOPOLY is one of the most popular -- if not _the_ most popular --
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family games ever invented.
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The object of MONOPOLY is to become the wealthiest player by buying, selling,
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and renting property (just like Donald Trump does in real life). The equipment
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consists of the game board, dice, eight tokens for player movement, houses and
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hotels, Community Chest and Chance cards, and Deeds to the properties. The
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computer handles everything: None of the cardboard or paper or plastic or metal
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pieces that are part of the board version are available in the computer version,
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except as screen graphics.
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After the game loads, you follow a series of prompts: start a new game or load
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a saved game; number of players (2-8); tokens (car, thimble, hat, etc.); names;
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and control (computer or human player). Selecting a short game requires setting
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a time limit in hours and minutes; an on-screen clock ticks off this time. The
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dice, which roll along a small road at the bottom of the screen, are then thrown
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in turn, and the player with the highest total goes first.
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The C64 screen display consists of a graphic representation of the MONOPOLY
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board. All properties -- avenues, railroads, utilities, Chance cards, Jail, etc.
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-- have been faithfully reproduced. To the right of the board is the name of the
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current player.
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Selecting Dice from the Option Bar throws the dice, after which a player's
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token will move the correct number of spaces on the board. At the bottom left of
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the screen is an enlarged version of the space a player currently occupies. At
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the bottom right are four cards indicating the four game board spaces jus ahead
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of the current player's token; these are updated as the token is moved.
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Across the top of the game board is the Option Bar that controls all aspects of
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the game. As noted above, the Dice Option starts a player's turn. Other Options
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include Fastmove, which (considerably) speeds up turns; Quit (you'll be asked if
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you want to Save the game); and Save (you'll need a previously-formatted disk).
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You can mortgage your property from the Mortgage Option, or you can be forced
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into it should you find yourself short of cash for a pressing debt. The Owners
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Option lets you see a list of the cash and property values of your opponents.
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There is a Buy Houses Option, a Sell Houses Option, and a Trade Option. Some
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Options require Yes or No responses; others require replies to a series of
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prompts.
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Also available from the Option Bar is Cash, which toggles the screen display of
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the cash and property values of each player.
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MONOPOLY can be controlled from either keyboard or joystick. Moving the
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joystick (which can be used in either port) highlights the choices on the Option
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Bar; pushing the button selects the highlighted option. The Cursor keys can also
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be used to highlight the choices; the Return key selects. A third alternative is
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to press the first letter of an Option, which automatically selects it.
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Throwing doubles three times in a row sends a player to jail. The bank gets the
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money from all transactions, thus making Free Parking merely a rest space rather
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than an economic bonanza. Landing on Chance or Community Chest makes the
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computer randomly select a card. Passing GO earns players a $200 salary -- a
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fiscal windfall during the Great Depression (the what?), but an invitation to
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poverty in the '90s.
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Messages concerning a game event, or the prompts required after selecting from
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the Option Bar, appear in the center of the game board. They remain there for a
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fixed period of time, although pressing the spacebar will remove them.
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As with SCRABBLE, Leisure Genius's initial foray into home board games,
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MONOPOLY is more or less an exact translation of the board version. The
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on-screen game board is clear and detailed, although somewhat less perfect than
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the SCRABBLE graphic; still, the screen display looks good enough. Everything
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operates smoothly, screen updates are accomplished quickly, and the rules of
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MONOPOLY are strictly followed -- which leads me to my reservations about the
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game.
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As anyone who has played MONOPOLY knows, it's the human interaction, and all
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the fooling around with the cards and the deeds and the money, that makes it
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fun. Three or four (or eight!) human players -- let's not mention hanging around
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the screen -- keep some of the fun intact. Still, you can't mess around with the
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game pieces, and the computer allows no deviation from the rules: a less than
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real-life situation.
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As software, The Computer Edition Of MONOPOLY is fun, too, in its computerized
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way. It is about as faithful to the board version as it can be. It looks good
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and plays well as software, but it isn't the MONOPOLY you're used to.
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IBM-PC VERSION NOTES
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MONOPOLY is available for the IBM PC, XT, PS/2, Tandy 100, and other 100%
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compatibles. The game is supplied on one 5-1/4" disk. A CGA, EGA, or Tandy card
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and 512K are required.
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The program is not copy-protected. Virgin Mastertronic informed me that one
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early production batch of disks has a bad install routine. I don't know if my
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disk is one of those or not, as I copied it onto the hard drive with XTreePro,
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and start it as if it were a floppy. (Note: Virgin Mastertronic said that anyone
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who purchases the program with the bad installer can return it to them for
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replacement.)
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Because I have an XT clone, my sound handling capabilities are basically zip.
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However, the game is set up to run on the Tandy 1000, and there may be sound
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associated with that option. On the XT, there are just clicks when dice are
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rolled, at the end of a turn, and when the computer asks a question.
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The screen display is simply beautiful. (I used a low-feature VGA card with a
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multiscan monitor in EGA mode.) A menu bar across the top of the screen lists
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the various functions; there's no online help available. The playing field is
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the classic MONOPOLY board. The color reproduction of the various properties is
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quite accurate, compared to the fifteen-year old game board I have.
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Known negatives or bugs: First, the computer players jump in continually during
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other players' turns. This is quite annoying, especially if the computer is
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trying to trade. Second, the game manual says the computer will not allow a
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property group to be built on unevenly. That seems to hold true for human
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players only. I have seen a computer player with four houses on one parcel, and
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one house each on the other parcels. It doesn't happen often, though, and
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shouldn't detract from the game (unless you land on the parcel with the four
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houses). Third, I have seen the program allow hotels to be built on parcels with
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only three houses each. This seems to occur only on the front edge
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(Mediterranean/Baltic, Oriental/Vermont/Connecticut) parcels. Luckily, the bank
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only charges for the actual number of buildings (i.e., $200 per parcel for a
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hotel, instead of $250), and I consider this a very minor bug. Finally, when a
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computer player is selling houses to pay a bill, the program tries to maintain
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as many as possible on "high-hit" parcels (i.e., St. Charles, Illinois, etc). I
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suspect it wants to take advantage of the Chance cards directing players to
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those particular parcels as much as possible.
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An additional problem: I can't prove it, but in the first long game I played,
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the computer and I were basically in a "holding" pattern for about two hours.
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Neither of us had any dangerous properties (I had hotels on Mediterranean and
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Baltic; it had none), and we were just exchanging rents. During that time, it
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was pushing trades heavily at me, and I was rejecting them. About every other
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turn, I would land first on the Water Works (the computer owned both utilities),
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and then received a seven to land on the Short Line Railroad (the computer owned
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three of them). When I finally consented to a trade, I stopped hitting the two
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properties consistently. I won't go so far as to say the computer "adjusted" the
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rolls of the dice, but I was definitely amazed at how much the laws of
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probability were stretched!
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If you like the classic board game, you'll love the IBM version of MONOPOLY.
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Leisure Genius has translated the board version extremely well; from my
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standpoint, it has been well worth the long wait to play the IBM version.
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The Computer Edition of MONOPOLY is published by Leisure Genius and distributed
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by Virgin Mastertronic International, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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