mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-30 00:10:22 +02:00
85 lines
4.7 KiB
Plaintext
85 lines
4.7 KiB
Plaintext
|
||
|
||
PRINCE OF PERSIA
|
||
|
||
Some games boast powerful graphics, some brag about their great sound. Well,
|
||
PRINCE OF PERSIA from Broderbund may not have the best graphics or the best
|
||
sound, but the animation is _awesome_! It'd be hard to find a game anywhere that
|
||
is animated so perfectly. The characters on screen seem to come alive with
|
||
realistic movement. PRINCE OF PERSIA is sure to be a classic. (This review is
|
||
based on the Apple II version; IBM-PC version notes follow.)
|
||
|
||
PRINCE OF PERSIA is set during a time when there are Sultans and princesses. It
|
||
seems that while the Sultan is off fighting a foreign war, his Grand Vizier
|
||
Jaffer has seized power in the land. You (of course) are the only obstacle in
|
||
his way. Your character is an adventurer from a foreign land, innocent of the
|
||
events that have been occurring in the palace. Naturally, you have won the heart
|
||
of the Sultan's lovely daughter, and made a powerful enemy in the process.
|
||
Jaffar orders you to be arrested, and gives the princess a choice: She can marry
|
||
him in one hour, or die. The Princess is locked in her room; you are her only
|
||
hope of salvation.
|
||
|
||
PRINCE OF PERSIA plays wonderfully. You start out in a dungeon in which you
|
||
must find a sword to fight your way out. Fighting is simply executed with your
|
||
joystick. The only problem is that you don't have many fighting techniques to
|
||
use: You can only thrust or block. You also have to watch out for the various
|
||
traps that lie along your path, or you'll never reach the Princess. Remember,
|
||
you're working against the clock: If you don't rescue her within 60 minutes,
|
||
she'll either die or be married.
|
||
|
||
The screen is two-dimensional. You see your character moving down corridors and
|
||
jumping over traps. While you're travelling through the dungeon, you run across
|
||
various items that'll help or harm you. Throughout the game, you hear different
|
||
music
|
||
al scores. The sound is good; you won't need to silence your speaker. The
|
||
program also allows you to save a game, but you have to reach level three before
|
||
you can do so. The controls are very simple and easy to learn. I recommend a
|
||
joystick, which works much better than the keyboard.
|
||
|
||
The Apple II version of PRINCE OF PERSIA is supplied on one 5-1/4" disk; the
|
||
package includes a user's guide and a pretty box. You'll need 128K of RAM to run
|
||
the game. The user's guide contains everything you need to know to begin your
|
||
search. I didn't find anything in the manual that referred to copy protection,
|
||
but I was not able to copy the diskette. If you're playing on an Apple IIgs, you
|
||
might want to slow the speed down to 1 MHz for easier game play.
|
||
|
||
PRINCE OF PERSIA is an absolute must-have, if only to see the fluid movements
|
||
of the characters on screen. As an added bonus, the game is entertaining and
|
||
plays wonderfully.
|
||
|
||
IBM-PC VERSION NOTES
|
||
|
||
The IBM-PC version of PRINCE OF PERSIA comes packed with both 5-1/4" and 3-1/2"
|
||
diskettes. The game can be installed on your hard disk, after which there is
|
||
(hurrah!) no further copy protection. You'll need DOS 2.11 or higher, and
|
||
Broderbund recommends playing on at least an 8MHz machine.
|
||
|
||
Graphics support is provided for VGA, MCGA, EGA, Tandy, CGA, and Hercules. VGA
|
||
mode requires 640K RAM; the other modes require only 512K. Audio support is
|
||
provided for AdLib and Sound Blaster boards, and for once, Tandy folks aren't
|
||
left out here: Tandy 1000SL and TL owners will get special digitized sound
|
||
effects (only when playing the game from the keyboard, however).
|
||
|
||
PRINCE OF PERSIA can be played from either the keyboard or with a joystick. I
|
||
found adjusting to my character's movements with the joystick a bit frustrating.
|
||
The game's docs keep making mention of stepping to the end of a ledge, but the
|
||
slightest yank on the stick seemed to have him off and running, almost always
|
||
leading to a gruesome death. It took a bit of practice for me to get my little
|
||
unnamed adventurer right where I wanted him.
|
||
|
||
I found the VGA graphics to be quite nice, and character movement was smooth.
|
||
Playing on a 20MHz 386, gamespeed seemed just about right, although sometimes
|
||
response seemed slow or delayed.
|
||
|
||
There is a game-save feature, with certain limitations. You have to reach Level
|
||
3 before you can save the game, and only one game-in-progress can be saved at a
|
||
time. There is also a practice mode, in which you start out at Level 2, but with
|
||
only 15 minutes left to play. As the docs put it, "it is not possible to win the
|
||
game" in this mode, but it does get you to a point where you can practice skills
|
||
more varied than just landing on a bed of spikes.
|
||
|
||
PRINCE OF PERSIA is published and distributed by Broderbund.
|
||
|
||
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
||
|
||
|