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88 lines
5.3 KiB
Plaintext
88 lines
5.3 KiB
Plaintext
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R. C. PRO-AM RACING
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In R. C. PRO-AM RACING (RC) for the Nintendo Entertainment System, you direct
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(via joystick) an onscreen, radio-controlled car. Your car, along with three
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others, enters a race; if you come in first, second, or third, you continue on
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to the next race. If you come in last, you can race again, provided you haven't
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come in last twice before.
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There are 32 possible races or "levels." Each level contains a circular track
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(no drag races). Before the start of each race, the number of laps it takes to
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complete the race, the track conditions, and any special items you have
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accumulated are displayed. The special items include sticky tires, which allow
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you to go around corners faster, turbo acceleration, which lets you accelerate
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faster, and a top-speed engine, which increases the top speed you can drive at.
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While you're driving, you see a close-up of the track you're on, and at the
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bottom, the level number, the lap number, the amount of ammunition you have, the
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type of weapon you have, and a small version of the track with all the current
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positions of the cars on it.
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You can find the special items lying around on the track, along with letters
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that will eventually spell NINTENDO. You must drive over the items or the
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letters in order to pick them up, and the other cars don't compete with you over
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the items or letters. Also (to your delight) you can pick up missiles, bombs,
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and ammunition that works with either. The missiles allow you to shoot another
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car in front of you, causing it to temporarily crash. The bombs let you shoot
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another car behind you. Again, the other cars do not have this ability. The
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other cars do compete with you on picking up the roll bars. The roll bars are
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handy, as they prevent a car from crashing (unless it is shot); they also cause
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cars that are attempting to pass you to crash.
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When you pick up all the NINTENDO letters, you receive a new, higher-powered
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car and a 40,000 point bonus. Unfortunately, the computer-controlled cars get
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higher powered cars too, so you really only do it for the 40,000 points. Each
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level contains one letter. If you miss the letter on any given level, it will
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appear again on the next level. The car you start out with is a truck, the next
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is a van, and the last is a real race car.
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The track itself contains oil slicks (real dangerous when they appear just
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before or in a curve), wet spots (slow you down), and zippers (which speed you
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up). There are also pop-up barriers that cause a car to crash immediately. The
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zippers are a bit tricky, because if you miss a zipper, and the other cars get
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one, you're left far behind. Roll bars help with the oil slicks, and sticky
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tires allow better traction in the wet spots. As mentioned before, there's
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ammunition on the tracks, but there are also skulls, which remove your
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ammunition.
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I've enjoyed this game quite a lot. It doesn't take too long to play, you don't
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need to be a dexterous whiz to play it, and it's suitable for Nintendo beginners
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as well as experts. The computer cars, while having "perfect" knowledge of the
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track, make mistakes just like you do. I've seen them crash into a pop-up
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barrier, or take an oil-slicked curve a little too quickly. They also change
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their driving routines to react to yours. Most other driving games that I've
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seen have the computer-controlled cars doing the exact same thing at the exact
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same time, so instead of a challenge to finish the race, the game becomes a
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memorization exercise. RC doesn't suffer from this defect. The ability to shoot
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the other cars decreases the frustration I've experienced with many other
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Nintendo games. Even if you're losing, at least you can take someone with you.
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On the other hand, having the missiles and bombs are no guarantee of success.
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The game isn't perfect, however. I would appreciate a tone to let me know when
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I'm entering the last lap of a race (it's displayed onscreen, but you often
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can't take your eyes off your car at that time). There isn't much variation in
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the speed of the car; it would have been more convenient if you could press the
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B button to slow down or stop (as you do to start). Because the yellow car takes
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off like a bullet (and you have no hope of catching up to it), the race ends
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much earlier than you'd expect. If you're not in first, second, or third place,
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you have a lot less time to catch up to third. I haven't discovered what makes
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the yellow car (we call him "Weenie") do this. I do know Weenie won't do it if
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you're in first place. I'd also like to be able to play with two players, but
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that would require a split screen, and I suppose they didn't have enough ROM to
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implement it.
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There are no published spoilers for this game (at the time of this writing),
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but the one I'm trying to find on my own is the ability to start playing at a
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higher level than one. There is also a way to play on a pitch-black track, but I
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haven't discovered how to do this reliably (I think it has something to do with
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pressing the Reset button).
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I do recommend R. C. PRO-AM RACING very highly. It's especially suitable for
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the family or gaming group that has members who aren't such hot-shot players, as
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well as members who are.
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R.C. PRO-AM RACING is published and distributed by Nintendo of America, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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