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199 lines
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199 lines
12 KiB
Plaintext
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REEL FISH'N
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REEL FISH'N (formerly GONE FISH'N) from Interstel and Electronic Arts is a bass
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fishing simulation written by Roger Damon, a designer who knows a few things
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about simulations: FIELD OF FIRE, PANZER GRENADIER, NAM, and WARGAME
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CONSTRUCTION SET. This review is based on the Atari ST version; Amiga and IBM-PC
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version notes follow.
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If you've never sat in a boat for long hours in the middle of summer, if you've
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never been hounded mercilessly by armies of insects, if you've never been able
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to babble about "the one that got away," don't feel left out: REEL FISH'N has
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everything except the bugs.
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You are a successful small business owner with only one vice, and that vice is
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put to the test for the 20 weeks each year during which the bass are biting. At
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the start of every week, you can be found sitting at your kitchen table,
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checking weather forecasts and struggling desperately with a major economic
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decision: Which is more important, working or fishing?
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Touch choice, huh?
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After obtaining a fishing license by entering a word from the manual (REEL
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FISH'N is not copy-protected), you're off to the Weekly Weather Forecast. Monday
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through Saturday are your usual work days. Now they can become your usual
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fishing days. Deciding to fish on a given day sends you to your kitchen table
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for more detailed information.
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In the kitchen, you turn on the radio to check the (more accurate) daily
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weather forecast. In the Fish'n Log, you review your performances from previous
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weeks. You study the tip of the week in your Bass Book. You check the map, study
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the layouts of the local lakes and, finally, you make a phone call to check on
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how the bass are biting.
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You begin the game with $200, from which $20 are deducted for each day you
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choose to fish instead of work. At the start of each new week, you will receive
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additional cash, the amount of which depends on how hard you worked the previous
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week (that is, how many days you worked instead of fished).
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After selecting a lake, you head for the Tackle Shop, where you can purchase
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lures (surface plugs, crank baits, bottom bouncers) and maintenance items. Upon
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starting REEL FISH'N, these are all you'll be able to afford; later, after
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winning a few tournaments, you can purchase a depthfinder, or a new
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state-of-the-art fishing boat.
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You then head out onto the lake. Aboard your boat, you have a tackle box, a map
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of the lake, a live well for your catches, and a pair of motors (an outboard and
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an electric). Drop the anchor, attach a lure, cast, and then sit back and enjoy
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the day.
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The Atari ST graphics display consists of various information/action screens.
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The Weekly Weather Forecast shows the six days of the work week (or, in our
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case, the fishing week), cash supply, and graphic depictions of the weather
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(clouds, rain, sun). The Kitchen screen consists of a table, atop which are a
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radio, a Bass Book, a Fish'n Log, and a map.
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Clicking the left mouse button on the map opens a window to display the eight
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lakes (Pine Snag, Loon, Forbidden, Windy Hollow, etc.) in your local area.
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Clicking the left button on a lake opens another window to display lake
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information. Press and hold the left button on the phone icon to learn the cost
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of a one-day trip to the lake, the average size bass that's been caught there,
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the largest bass caught there, and the current fishing conditions. To select a
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lake, press the car/boat icon.
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The Tackle Shop screen consists of a variety of lures and equipment. Clicking
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on a lure displays a short message concerning its use. Clicking on the cash
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register purchases the lure, deducts $5 from your available cash, and puts the
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lure in your tackle box.
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Out on the lake is where it all happens. To the right of the screen display is
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an overhead view of your boat: electric motor, live well, map, tackle box, and
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outboard motor. Also, there are reel-retrieve speed (slow, fast) selectors, a
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clock (you can fish from 7:00 a.m. to 9:00 p.m., at which point you
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automatically return home), an anchor icon (you can't fish or start a motor
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until you've dropped anchor), and a small display of the lake that scrolls as
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the boat moves. If you are fortunate enough to own a depthfinder, it too will be
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displayed.
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To the left of the screen is a large area of the lake and your boat. With the
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anchor up, you click on the outboard motor and steer the boat around the lake.
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The outboard is noisy, so you use it only to get around the lake quickly. The
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electric motor is much quieter and therefore is used for maneuvering. A
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left-button click turns off either motor.
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So, let's fish! Drop anchor. Click on the tackle box to open it; click on a
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lure to attach it to the line. At this point, the mouse pointer becomes a
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crosshair which can be moved to any (visible) point on the lake. A click sets
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the cast. Click on a retrieve speed, and the Retrieve screen appears.
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The Retrieve screen consists mostly of the lake and its shoreline in the
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distance. Your fishing rod hangs over the side of the boat. In the bottom right
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corner is a window that shows an underwater view (different from the underwater
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depthfinder view). Your lure and line are visible, doing something either in, or
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atop, the water. Holding the left mouse button spins the reel and retrieves the
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line. When the line has been fully retrieved, the message "Press Right Button"
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appears. Doing so returns you to the previous screen for another cast.
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The small window on the Retrieve screen is where fish appear (if they're
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biting). A fish swims into view, snatches at the lure, and swims off. The word
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"Strike!" appears in the window. On hearing the accompanying click, you must set
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the hook (click the right button and move the mouse backwards). Assuming the
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fish is caught, you now have to reel it in. Moving the mouse to either side
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serves to tire the fish out, and pushing the left button reels it in. Once
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you've retrieved it fully, a scale appears and the weight of the catch clicks
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off. Your future meal then goes into the live well.
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There is a high-paying Tournament every week (except for first week). Each
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lasts three days, and you'll need $500 to enter. You can win big bucks (1st
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prize is $5,000) by catching a lot of heavyweight bass, which means you can
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purchase a depthfinder or a new boat.
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The REEL FISH'N package consists of two non-copy-protected mini-floppy game
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disks, and a comprehensive and totally understandable manual that includes an
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amusing essay entitled "Fishing Without Even Mentioning The Word 'Zen'," by
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Roger Damon.
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I have only one remark to make about REEL FISH'N: After piloting helicopters,
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exploring dungeons, killing zombies, sinking enemy ships, and running for
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president, it's an extreme and welcome pleasure to sit in a boat and do
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absolutely nothing but eat a sandwich, drink a Pepsi, and maybe catch a fish.
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AMIGA VERSION NOTES
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REEL FISH'N is an entertaining program that introduces the Amiga user to the
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quiet, yet unpredictable, art of Bass Fishing. It is an enjoyable exercise,
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written with genuine affection for the sport by Roger Damon.
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Graphics, for the most part, are nicely adequate. The illustrations of the
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various lures are particularly interesting. Easily the most outstanding graphic
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is the view of the fishing rod over the water, with the lakeside terrain in the
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background. The line from the rod into the water is done in very high detail, so
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that every little tug is visible. Added to this are the sounds of birds and
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insects, so the setting seems very complete. Also visible in a separate window
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is an underwater picture immediately around your lure. This view becomes more
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detailed once you are able to purchase a depthfinder.
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The only serious complaint I have with REEL FISH'N is its very disorganized
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manual. The first order of business in the book should have been getting the
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neophyte "fisherperson" out on the lake and showing them how to land a few fish.
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Priority is given, instead, to such secondary subjects as using the depthfinder
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and competing in a tournament. In fact, the instructions for using a fishing rod
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are buried deep in the middle of the book. Also lacking in the instructions are
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definitions of some of the terms used. I still don't know what it means to
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"horse" the fish. Do I leap out of the boat onto the creature's back? Am I
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yelling at it so loudly that I've lost my voice? All I know for sure is that I
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press the right mouse button to do it.
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Overall, I'm impressed that Interstel has created a program about a sport that
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many people, myself included, know little about. The fact that the program
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offers many enjoyable hours to Amiga owners is doubly impressive. Who knows how
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many other recreations there are that could translate so well into computer
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simulations?
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IBM-PC VERSION NOTES
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In terms of mechanics and game play, the IBM version of REEL FISH'N is
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identical to the Atari and Amiga versions. It requires 384K RAM and DOS 2.0 or
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higher, comes with both 5-1/4" and 3-1/2" disks, is easily installed on hard
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disk (there is no on-disk copy protection), and supports CGA and EGA graphics.
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In fact, EGA is recommended. I can only imagine how dismal this game must look
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in just CGA; even with EGA, it won't win any awards. The graphics are sketchy
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and blocky, and even the supposed thrill of catching a fish is diminished by the
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lack of resemblance between the on-screen image and anything with fins and
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gills. The program also recommends use of a mouse or joystick, but can be used
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with the keyboard alone, although that last option has definite drawbacks.
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For those of you who don't fish, or don't particularly enjoy fishing, this game
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will not make converts out of you. While I was impressed with the thought
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devoted to program concept and execution (not to mention the fact that Interstel
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was innovative enough to release a simulation for a sport I never would've
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thought of simulating), this program unfortunately incorporates all the boring
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aspects of fishing with none of its actual benefits. The game includes long
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tedious stretches, and what "strategy" there is seems wholly dependent on random
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factors. After going a solid week (game time) without spotting a single fish, I
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felt very frustrated. Although a real fisherman might have the patience to
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endure more punishment of this nature, only a dyed-in-the-wool simulation freak
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(or a reviewer like me) is going to stick with it longer than that. When (after
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three weeks) I landed my first fish, I thought, "Is that all there is?" You
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can't cook it. You can't even toss it bac
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People fish for various reasons. To some, it's a perfect way to hang out with a
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bunch of friends, drink beer, tell jokes, and take in a little fresh air and
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sunshine. Others experience a quiet delight in the beauty of the setting. Still
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others enjoy the Zen of fishing, becoming one with the prey. Quite frankly, I
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suspect that the very people for whom fishing has the most appeal are the ones
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least likely to purchase this program; they'll probably have a much different
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idea of pleasure than sitting hunched over in front of a scree catching ersatz
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fish on television.
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This is, of course, just one person's viewpoint. But I suspect that if you
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don't like fishing, you won't like this game. On the other hand, if you really
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like fishing, this game might keep you satisfied through the long winter, while
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you dream about that lake where the big ones are biting.
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REEL FISH'N is published by Interstel Corporation and distributed by Electronic
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Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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