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58 lines
3.2 KiB
Plaintext
58 lines
3.2 KiB
Plaintext
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ROBOCOP 2
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As a movie, "Robocop 2" wasn't able to top "Robocop," but that isn't
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unusual. In the movie business, sequels rarely are better than the original.
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Fortunately, the situation is usually the opposite in computer software, and
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such is the case with Data East's brilliant design of ROBOCOP 2. (This review
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is based on the Amiga version).
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ROBOCOP 2 is a winner, from its slick graphics and animated sounds to the
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challenging game play and excellent joystick interface. I almost felt like
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Robocop for a day! This sequel is definitely better than the original,
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upgraded in virtually every way. Yes, the theme is similar, but the improved
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graphics and sound make ROBOCOP 2 a contender for anybody's top arcade games
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list.
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ROBOCOP 2 is as easy to play and understand as the original. It's a one-
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player game, and the object, of course, is to blast everything in sight as
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Robocop goes about the hopeless task of trying (again) to clean up Old
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Detroit. But this time, the thugs are tougher. Old Detroit has become a free-
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for-all venue, and the bad guys are armed with plenty of high-tech weapons
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and explosives they acquired (presumably) though the sale of drugs.
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The endless array of hoodlums to battle makes for a shoot-'em-up of the
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highest order. But as the parent of an eight-year-old and a six-year-old, I
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was initially disturbed by the premise of the game. It's Robocop's mission to
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hold the fort in the absence of the striking Old Detroit police force, and in
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addition to blasting all the bad guys to smithereens, he must pick up the
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drugs (called "Nuke") that they leave behind. Everyone knows that the drug
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problem is a major issue in America, and I was bothered that such a serious
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social ill could be the casual focal point of a game obviously aimed at kids.
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It's Robocop's mission to shoot all the bad guys, pick up their crack, er,
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Nuke, and rescue the innocent hostages. Sounds just like another day in the
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inner city, doesn't it? Here's a line from the manual about what to do at
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the start of the game: "You got a tip from Officer Duffy that Cain's at the
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Sludge Plant. One problem: It's in the restricted area -- so it's just you
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and a lots of well-armed Nuke addicts." Parents with small children will
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have to decide for themselves whether ROBOCOP 2 is appropriate for their
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youngsters. I did allow my eight-year-old son to play, but he grew weary of
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the game very quickly, mostly because the game play was very difficult.
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There are only three levels to ROBOCOP 2, and even the manual promises that
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they are "three extremely difficult levels of action." Suffice it to say that
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even the most ardent player will have trouble finishing this one. Those
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reservations aside, ROBOCOP 2 is very nicely done. I loved the very audible
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cries of "Help!' from the hostages, and the chomp, chomp, chomp of Robocop
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walking across the floor was neat. There were plenty of other sounds such as
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bullets ricocheting off walls, and groans from the bad guys as Robocop found
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his mark.
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The program comes on two disks, has on-disk copy protection, and cannot be
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loaded onto a hard drive. The game can be played on all Amigas with at least
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512K RAM. Amiga 1000 owners must use Kickstart 1.2 or higher.
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ROBOCOP 2 is published and distributed by Data East.
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