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108 lines
6.6 KiB
Plaintext
108 lines
6.6 KiB
Plaintext
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THE SECRET OF THE SILVER BLADES
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THE SECRET OF THE SILVER BLADES is the third game in the AD&D "Forgotten
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Realms" series from SSI. Characters from THE CURSE OF THE AZURE BONDS can be
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transferred directly into this program. Characters from THE POOL OF RADIANCE can
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be transferred indirectly through AZURE BONDS. The designers have managed to
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find yet another way for transferred characters to lose all their items: The
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characters are given some magical weapons and armor in compensation, but not
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enough to properly equip everyone. However, it is possible to quickly acquire
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more magical items very early in your mission.
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This review of THE SECRET OF THE SILVER BLADES is based on the IBM-PC version
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(V. 1.00), which came on 5-1/4" disks. It supports joystick and mouse. Copy
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protection is manual-based, using the Journal when starting the game, and the
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Rule Book (randomly) when saving the game. (Note: Some Journal entries have
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titles, and the words in the title count as part of the Journal entry in the
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copy protection scheme.) The AdLib and Game Blaster cards are supported for
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theme music, but game sound effects are strictly via PC speaker. However, the
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Sound Blaster card will not work with this version of the game. The program
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recognizes it as an AdLib card, but does not work properly.
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While SILVER BLADES is the third program of a series, a beginner can start
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here. The beginner won't understand the references to the prior games, but
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understanding them is not necessary to winning SILVER BLADES. Newly created
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characters have 200,000 Experience Points, which is level 8 for a Fighter.
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SILVER BLADES offers many features that make it suitable for a novice. First,
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the difficulty level can be set by the player. This idea is from THE CHAMPIONS
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OF KRYNN -- another SSI AD&D game, but in the "DragonLance" series. However, the
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difficulty setting appears to work differently in SILVER BLADES. The difficulty
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of the battles seems to be determined by the ability of the player's characters,
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as in the previous "Forgotten Realms" games. The difficulty setting seems just
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to establish the upper limit for the battle generation, and the frequency of
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random encounters. Second, the difficulty of the battles is easy in the
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beginning, and only really hard in the endgame. Third, the game has a built-in
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clue book in the form of the "Well of Knowledge." Fourth, major portions of two
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of the first three mazes in the game are given in the Journal. (Note: The map on
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page two of the Journal for this version of the game has two errors. There is a
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door that is not shown, and the six-squares-long north/south corridor is only
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five squares long.)
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Veterans of POOL and AZURE BONDS can skip this and the next paragraph. For
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interested beginners, the SSI AD&D games are very heavily combat-oriented.
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Combat uses a unique 3-D system based on the miniatures system. This is a
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reflection of one of the inspirations for the original D&D games. The series
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also features very interesting interactions with Non-Player Characters (NPCs).
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The player has to make judgments as to whether an NPC is friendly or hostile,
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truthful or lying. The player also makes decisions as to whether to help or kill
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any NPCs encountered.
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These are not games in which you can kill everyone indiscriminately with no
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penalties. They usually require a large amount of mapping, although SILVER
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BLADES has some very nice mapping aids built in. The games are event-driven:
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Nothing happens until the player does something. There is also no real-time
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limit, although the game often implies that there is one. Realism is definitely
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a second priority to playability. Housekeeping details, such as food, are
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assumed to be automatically taken care of by the player's characters.
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The command menu is the same one used in THE CHAMPIONS OF KRYNN. The mouse is
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better implemented. Double-click is now available to point and select items.
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However, double-click does not work as expected in several places. An example is
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the Money screen of the Loot screens. This is a reflection of the fact that the
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menu system is still primarily keyboard-oriented.
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SILVER BLADES has several very useful new features. You can now store surplus
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items in the town vault in Ambergris. It is no longer necessary to have a banker
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character to hold the excess loot. Scrolls can be Joined into bundles. (Note: A
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bundle can contain a mixture of cleric and mage scrolls, and also readable and
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unreadable mage scrolls.)
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The game also has new levels. Within racial limits, all characters can advance
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to level 15 (except thieves, who can advance to level 18). There are new,
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higher-level druid, cleric, and mage spells to support the higher character
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levels. The higher character levels mean that (except for thieves) nonhuman
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characters are at a disadvantage: They cannot advance to the new levels.
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The maze coordinates are always shown, even when the Area command is not
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available. The experienced gamer will appreciate this, as some of the mazes are
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huge! There are 12 mazes that are greater than 80x60 in size. Fortunately, only
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one of them requires full mapping. (Note: The coordinates display is not always
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updated immediately or correctly when entering a new square. This most often
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happens when moving from one maze to another. Rotating the party will correct
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the display.)
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THE SECRET OF THE SILVER BLADES is as long as THE POOL OF RADIANCE, with the
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speed and efficiency of THE CURSE OF THE AZURE BONDS. The game is very linear,
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although the player is free to ignore the linearity to a large extent. There are
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also some optional side missions, but the player has only one chance to take on
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the side missions when they are presented. There is also one optional, very
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difficult battle -- much like the Beholders Conference in AZURE BONDS. The early
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battles should be very easy for the experienced player, but the endgame battles
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are quite challenging. While none of the required battles has quite the
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difficulty of the legendary Slum Trolls battle in THE POOL OF RADIANCE, the
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sheer size of the endgame makes it strategically very difficult.
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THE SECRET OF THE SILVER BLADES is perfect for lovers of the previous games,
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combining the best features of THE POOL OF RADIANCE, THE CURSE OF THE AZURE
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BONDS, and THE CHAMPIONS OF KRYNN. SILVER BLADES doesn't offer quite the rich
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variety of POOL, but then, this storyline takes place in a remote rural area:
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The player shouldn't expect the diversity of a metropolis.
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THE SECRET OF THE SILVER BLADES is published by Strategic Simulations, Inc. and
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distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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