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103 lines
6.3 KiB
Plaintext
103 lines
6.3 KiB
Plaintext
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SPELLCASTING 101: SORCERERS GET ALL THE GIRLS
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Once upon a time, there was a company called Infocom, and Infocom ruled the
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roost when it came to text adventure games. These "novel-length" games were
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challenging and addictive, sometimes funny and sometimes scary. But text
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adventure games fell out of favor, and graphic adventures (complete with sound
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effects and animation) became king. So what happened to all those talented
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Infocom authors? Well, one, anyway, has surfaced once again: Steve Meretzky
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(author or co-author of PLANETFALL, HITCHHIKER'S GUIDE TO THE GALAXY, LEATHER
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GODDESSES OF PHOBOS, and many others) is back with what looks to be a surefire,
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across-the-board hit, SPELLCASTING 101: SORCERERS GET ALL THE GIRLS. (This
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review is based on the IBM-PC version of the game.)
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SPELLCASTING 101 is written with all the inventiveness and off-beat humor that
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Meretzky put into his work for Infocom. Here, you're Ernie Eaglebeak. Ernie's
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dream is to become a sorcerer, and he's been accepted at Sorcerer University.
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Ernie's dad has other ideas, so your first task will be to run away from home
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and get to school.
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There's enough at S.U. for an entire game in itself. You can attend classes,
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but better yet, you can attend frat parties. Explore the school, meet your
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professors and fellow students, watch sporting events. Drink beer, eat pizza,
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meet women. Just like any other college -- except here, you get boxes with
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spells (some are in class, others are just "lying around," waiting to be
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discovered), and you can hang out in the simulation lab, where you're seemingly
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whisked away to other worlds and times.
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Yes, student life is all pretty tranquil, until one day your mother shows up.
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No, she's not going to make you clean up your room. She's going to deliver some
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dire news about the outside world and hand you a special talisman, at which
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point you're knocked out. When you awaken, you find that your mom has been
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kidnapped and good ole S.U. has been destroyed. Now you've got to travel from
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island to island, looking for your mom, your girlfriend, your friends, your
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professors, and trying to stop an evil fiend from destroying the world. (I said
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this game was big, didn't I?)
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You'll visit, among others, the Island of the Amazons, the Island Where Time
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Runs Backwards, and of course, the Restaurant at the End of the Ocean (remember,
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Meretzky co-wrote the HITCHHIKER'S GUIDE game with Douglas Adams). The twists
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and turns are devilishly hilarious -- even the identity of the evil mastermind
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should produce some chuckles, at the very least. I really don't want to tell you
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more about the plot because I don't want to spoil any of the jokes and
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surprises, or give out too many crucial hints. (But I will give away the fact
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that you get to travel from island to island by magic surfboard). In large part,
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the game consists of finding spells and figuring out which one to use in a given
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circumstance, although there are mazes and puzzles galore along the way.
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There are a few different ways to play SPELLCASTING 101. For one thing, you can
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play this as a pure text adventure -- no graphics, no audio. If you're a fan of
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the classic Infocom games, you might consider this route. But if you do, you'll
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miss some wonderful graphics, easily the equal of the storyline. If you choose
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to play the game with all of the options activated, the screen will be divided
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into four quadrants: The upper-right section has the pictures; the upper-left
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area has a compass and some of the more common adventure game words ("in,"
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"out," "look," etc.); the lower-right corner is where you type in the text and
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read descriptions; and the lower-left quarter contains two lists of keywords.
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Perhaps you're a bit puzzled by my description of what's going on in the left
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side of the screen. The reason for the compass and keyword list is that this is
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one adventure game you can play with a mouse. Beginning adventurers will love
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the fact that all the possible words (and combinations of words) are right on
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screen, ready to be tagged from a pick-list. Even experienced adventurers whose
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fingers have become sore from typing will appreciate the ability to point and
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click on "East."
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Finally, the bit you've all been waiting for: SPELLCASTING 101 can be played in
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one of two text modes: naughty or nice. If you pick "nice," you might be able to
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hold hands with a girl, or maybe even get a kiss. If you pick "naughty" (and who
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won't?), it gets about as close to R-rated as this sort of game can be. No, I'm
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not going to tell you any more than that -- use your imagination!
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SPELLCASTING 101 comes on nine 5-1/4" floppies (3-1/2" are available
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separately). It includes a program for installing the game on your hard drive.
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SPELLCASTING uses a variation on the manual form of copy protection: You're not
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asked to input the pertinent data until "Chapter 2" of the game. (I suppose this
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means that if you have a pirated copy, you can play enough to find out whether
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you want to spring for the legit version -- and by all means, you should.)
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Naturally, games can be saved in progress, and you can store an unlimited number
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of saves.
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Supplied documentation includes your Sorcerers University Orientation Guide,
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your all-important class registration form, and a map of the Fizzbuttle Ocean.
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CGA, EGA, VGA, MCGA, and compatible video cards are all supported. The back of
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the box accurately represents the game in EGA mode. Audio support is provided
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for RealSound, AdLib, and Roland MT-32 boards. And, as previously mentioned, the
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game can be played almost entirely via mouse, or from the keyboard.
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What's really thrilling about SPELLCASTING 101 is the fact that, while Legend
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may have gussied it up with all the state-of-the-art effects that '90s gamers
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have come to expect, this is a game that is every bit as superb to play in pure
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text mode as it is in graphics mode.
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Steve Meretzky has a helluva reputation to live up to, and SPELLCASTING 101 is
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clearly cut from the same cloth as his previous classics. This is a game that
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will keep you (ahem) under its spell for hours, days, even weeks. It rates a
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full and unqualified rave.
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SPELLCASTING 101: SORCERERS GET ALL THE GIRLS is published by Legend
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Entertainment and distributed by MicroProse.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253 |