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98 lines
5.6 KiB
Plaintext
98 lines
5.6 KiB
Plaintext
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TECHNO COP
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TECHNO COP is a strategy/arcade thriller from Epyx and U.S. Gold (HEROES OF THE
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LANCE) that will surely go down in the annals of software history as one of the
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cruelest and bloodiest ever. This intense, R-rated, right-wing, law-'n'-order
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fantasy offers fabulous graphics, animation, and sound, eleven skill levels,
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high-speed car chases, buckets of blood, sick humor, lots of special effects, a
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save-game option, and joystick control. This review is based on the Atari ST
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version.
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Despite the game's melodramatic exaggeration and cartoon violence, it would be
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best to warn parents right away that TECHNO COP is not entertainment for, say,
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children under ten years of age. Kids over ten know what a special effect is,
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and therefore aren't likely to have adverse reactions -- other than the aches
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caused by excessive laughter and joystick twiddling. If we overlook the graphic
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violence and black humor, TECHNO COP is a top-notch game, brimming with slick
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details and wild action.
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As the Techno Cop, you're a member of the Enforcers, a group of futuristic
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crime fighters. You're equipped with V-MAX, a hot, turbo-charged road machin
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with an impressive lineup of weapons: machine gun, wheel rams, rapid-fire
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cannon, and yes, even low-yield nuclear devices. In your personal arsenal is a
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net to capture criminals, and an .88 Magnum to erase them from existence.
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Your opposition is a gang of criminals, thugs, and hit men known as DOA, an
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acronym for Death on Arrival.
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Inside V-MAX is a mini-computer that clues you into the details of the most
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recent DOA activity. The goal of each level is to get to the crime scene (which
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is a timed event), search the halls of tenements and warehouses for a DO
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mastermind, and capture or kill him (also a timed event). Along the way, you'll
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have to deal with civilians, rats, and elevators, as well as punks and killers
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scraped from the bottom of the DOA barrel.
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Failing to beat the time limits doesn't end the game. It continues with another
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report of DOA activity to which you must respond; only points are lost. Of
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course, getting hacked up by an axe-wielding DOA goon means the end of the
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Techno Cop, regardless of time or points.
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The Atari ST screen display is two-fold. You start inside V-MAX, which you
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pilot to a crime scene; on reaching the scene, the Techno Cop exits V-MAX and
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heads for a building. V-MAX consists of a dashboard and a window, outside of
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which you'll see a scrolling road and scenery, other cars, trucks, and
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motorcycles. The dashboard consists of speedometer, tachometer, damage and gear
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indicators, current score, and the crime computer.
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Although information and small, digitized pictures of wanted DOA bosses appear
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on the crime computer, all that really matters is speed. You have a finite
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amount of time to reach a crime scene. DOA hit men in other cars and motorcycles
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will slow you down. Dangerous curves, trees, and road signs can cause damage to
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V-MAX, slowing you down further. V-MAX starts with a machine gun, and weapons
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are upgraded as you beat the V-MAX clock.
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On arrival at a crime scene, Techno Cop exits V-MAX, and strides with great
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purpose into a run-down building, outside of which children play and grannies
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walk around very slowly. The upper two-thirds of the ST screen consists of the
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halls and rooms of the building. The lower portion is a wrist command console on
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which are the crime computer, radar, clock, life counter, health and strength
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indicators, and Gun/Net indicator.
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A net completely encases a thug alive in a cocoon. A couple of shots from the
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Magnum throws gallons of blood onto the screen; the thug's eyes bug out, and his
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limbs twitch. Depending on your orders, you'll either have to capture or kill
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the DOA boss. The radar indicator on the wrist console points you toward the
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boss's location within the building. Along the way, you'll have to battle thugs
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and hit men, avoid rats and explosive devices, and leap over holes in the floor.
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The current mission ends when you've dealt with the DOA boss, or when he
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escapes, or when time runs out. At that point, you head back to V-MAX for the
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next assignment. Your performances earn ratings -- from low-level Grunt to big
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cheese Techno Cop.
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TECHNO COP is controlled with a joystick. When driving, the stick accelerates,
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stops, steers, and accelerates while steering; the button fires V-MAX weapons.
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When you're pounding the beat, the joystick walks Techno Cop left and right,
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puts him into a crouch, jumps him left or right, and lets him enter elevators.
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The spacebar toggles between Net and Gun, either of which can then be put into
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use by a button press.
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TECHNO COP is one of the best games of the year. It looks great, sounds great,
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and plays great. The graphics are bright and clear, and the animation is
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wonderful, realistic, and occasionally hilarious. The thugs toss bombs and shoot
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at you; they crack whips and throw axes. One of them is wearing a hockey mask;
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this is either a joke, or Jason is branching out into new areas. The rats are
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very large, and at least one DOA boss is in a wheelchair. Torture victims hang
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by their heels from the ceilings; a punk with a nifty hairdo leaps from a truck;
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the buildings are seedy and loaded with graffiti; and you can shoot the
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civilians, although you'll lose points.
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TECHNO COP is sleazy and realistic, which is interesting because it is also
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exaggerated and cartoonish. It's available in many versions. Buy it immediately,
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but keep it away from small children.
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TECHNO COP is published and distributed by Epyx.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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