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80 lines
4.6 KiB
Plaintext
80 lines
4.6 KiB
Plaintext
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WEREWOLF: THE LAST WARRIOR
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Just when you think we're running out of heroes, traditional villains become
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the objects of our books, movies, and even our video games. Data East's
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WEREWOLF: THE LAST WARRIOR takes the legendary man-wolf monster and transforms
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him into a would-be world-saver. An action/adventure scroller, WEREWOLF breaks
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many traditions, but misses being a great game on a few significant points.
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The packaging is worth a few comments before we discuss the game and gameplay.
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The senario is introduced by way of a 20-page 4"x5" comic book, wherein we learn
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of the crazed Dr. Faryan, who plans death, destruction, and domination for the
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Earth. But hope comes in the persona of Chief War Wolf, who has the power to be
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transformed into a super werewolf. It is War Wolf's destiny to oppose Faryan and
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his creations for the freedom of the Earth.
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You, of course, play War Wolf on his crusade against the creations and vicious
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playgrounds of Faryan, toward the eventual final battle for Earth. War Wolf
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begins the game as a human with jumping and striking abilities, and the power to
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generate and throw bolts of energy at his opponents. At many points, War Wolf
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can collect talismans that transform him into the Werewolf, and then the Super
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Werewolf, each with more power and strength.
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As a Werewolf, your arms become great metal blades, capable of hooking into the
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ceiling and allowing you to travel hand-over-hand across the roof. You also can
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scale sheer walls, and create a screen-shaking blast that harms all your
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enemies. When changed into the Super Werewolf, for a time you are the strongest
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character on the screen.
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Faryan's world is a twisty maze of many environments, forests, caves,
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factories, strange sewers, and post-catastrophe cities. You climb, crawl, jump,
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flip, and hook your way past enemies and traps. Play is intense, obstacles and
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opponents can drop in at any second, and their attacks are many and varied.
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You control War Wolf -- and his Werewolf identity -- through standard (and some
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not-so-standard) manipulation of your NES controller. The control pad handles
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movement to the right and left, as well as climbing up and down. START pauses
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and restarts, and SELECT lets you see the scoreboard while paused. The "A"
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button punches when pressed, or fires your special blast when held down and then
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released. The "B" button lets you jump.
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Jumping is the real failure of WEREWOLF. Because of sloppy control and
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interaction with the scenery, you spend much of your time fighting erratic
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movements. To climb a wall, you must first jump on it, after which you're able
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to climb up or down. Unfortunately, if you're jumping up or down near a wall,
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you often end up hanging on the wall, as if drawn there by a magnet. To get off
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a wall, you must push away from it with the control pad while you press the "B"
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button. It's often necessary to climb toward the top of a wall and jump to the
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top. This requires a twisted, non-intuitive move of jumping straight out from
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the wall, and then whipping back up to the top. While it may sound simple
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enough, you often find yourself stuck back against the original surface. These
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are frustrating occurrences that the programmers should've avoided to make the
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game much more enjoyable.
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The graphics are fine, with cinematic between-level effects and sound. The
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sound effects and music are passable; not among the best available. After a
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couple of hours of playing, I often leave a game whistling or humming the theme,
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but I can't even bring WEREWOLF's to mind now.
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Puzzles don't feature highly in WEREWOLF, but there are many puzzling aspects
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to some traps and obstacles. However, the solution to many of these is too often
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an overlooked hint in the manual rather than a fathomable observation. If you
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become stuck, reread the manual and try out everything in your current
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predicament.
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The Werewolf as a hero is an intriguing idea. We've seen many classic monsters
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in video games: Dracula in the CASTLEVANIA series, the recent FRANKENSTEIN, and
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even a mummy or two in other programs. But those were villians to be avoided or
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conquered. Although the blade-arms deviate from the traditional interpretation
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of the Werewolf legend, Data East is to be commended for trying something new in
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characters.
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Despite there being much to recommend in WEREWOLF, I find myself stopping short
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of doing so because of some poorly designed control functions. If this sort of
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thing doesn't bother you, by all means, buy WEREWOLF. And if the scenario really
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intrigues you, you might want to test drive this one in any case.
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WEREWOLF: THE LAST WARRIOR is published and distributed by Data East.
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