mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-25 20:40:42 +02:00
167 lines
6.9 KiB
Plaintext
167 lines
6.9 KiB
Plaintext
|
|
|
|
B.A.R
|
|
Bad Ass Retards
|
|
presents
|
|
"Answering Machines: How to Crack Them"
|
|
|
|
|
|
Ok, here's my first article for BAR. It's no big deal because I've done
|
|
this a million times before so don't worry to much about getting caught.
|
|
It's the easiest thing to find as many telephone answering machines as
|
|
you want in any city you want. Just dial numbers at random when people
|
|
are likely to be out and chances are you will get a machine. Many
|
|
telephone answering machines with "beeperless remote" can be "cracked"
|
|
fairly easily. They usually require a one, two, or three digit access
|
|
code to activate the hidden features. These features include listening
|
|
to messages that have been left by others, changing the outgoing message,
|
|
rewinding the tape, and even eavesdroping on the room the machine is in.
|
|
|
|
I will first describe how you would use various methods to cheat someone
|
|
out of free telephone calls, if you were an unscrupulous telephone hacker
|
|
(which, of course, we all are hehe)
|
|
|
|
DISCLAIMER: I in all ways recommend the use of the techniques described in
|
|
this paper, as they may be illegal. This information is for your
|
|
INFORMATION and USE only.
|
|
|
|
1. If the access code is only one digit, the method is simple-try them all!
|
|
To discover a two digit access code, you could try all pairs of digits
|
|
(there are only 100 of them) but this means pressing 200 digits. Since
|
|
extra digits are usually ignored, you can cut this in half and try all
|
|
100 codes with only 101 digits by using the following sequence:
|
|
|
|
01122334455667788991
|
|
35790246803692581471
|
|
59370494838272616051
|
|
72959628408529639974
|
|
197531864209876543210
|
|
|
|
|
|
Some machines are restricted to only a few possible digits for the code.
|
|
For example, if the digits must be 3, 5, or 6 as in some Panasonic models,
|
|
you can use the sequence:
|
|
|
|
33556636653
|
|
|
|
Of course, you stop as soon as the machine responds (Usually with a beep,
|
|
the number of beeps indicating how many messages there are.)
|
|
|
|
Three digit access codes are harder to "crack," but still you can try
|
|
common sequences like 123 or all digits the same. Also, most machines
|
|
with three digit access codes reset to a 000.
|
|
|
|
Some 2 digit machines: Panasonic models KX-T1450, KX-T1460,KX-T1423
|
|
Some 3 digit machines: Code-a-Phone models 2770, 5530, AT&T1330
|
|
|
|
2. Once you know the code for remote access, there is usually a one digit
|
|
code for selecting a special function. For our Panasonic example, the
|
|
one digit codes are as follows:
|
|
|
|
1 Backspace
|
|
2 Skip Forward
|
|
3 Reset
|
|
4 Memory Playback
|
|
5 Room Monitor
|
|
6 <Nothing>
|
|
7 Record Outgoing Message
|
|
8 <Nothing>
|
|
9 End Outgoing Message
|
|
0 Turn Off
|
|
* Skip Outgoing Message
|
|
# <Nothing>
|
|
|
|
Even if the machine is turned off, you can activate it by calling and
|
|
waiting for exactly 15 rings, then hang up.
|
|
|
|
A little trial-and-error will usually get you a list like the one above.
|
|
After a while, you may recognize the sound of the beep or tape rewind,
|
|
or realize what machine you are talking to by guessing at only a few of
|
|
the one digit codes. You can also go to your local electronics store
|
|
and ask to see the instruction booklet of any of the models they carry.
|
|
|
|
As another example, here is the list of commands for the Code-a-Phone
|
|
model 2770:
|
|
|
|
1 Rewind
|
|
2 Repeat
|
|
3 Fast Forward
|
|
4 Change Outgoing Message (Press again to stop)
|
|
5 Stop Playback
|
|
6 Record Message
|
|
7 <Nothing>
|
|
8 Play NEW Messages
|
|
9 Turn Off
|
|
0 Time/Day Annoucement
|
|
* <Nothing>
|
|
# <Nothing>
|
|
|
|
3. Since you now know how to operate anyone's answering machine as if it
|
|
were your own, let's see how you can "beat the system" using all this
|
|
fancy technology. Let's say you live in Bangor, Maine and you have a
|
|
friend in Yakima, Washington. You "crack" an answering machine in
|
|
Yakima (or better yet, have your friend do it where the cracking is a
|
|
local call). You change the outgoing message to the following:
|
|
|
|
"Hello?...<LONG PAUSE>.... Yes, operator, I will accept.
|
|
Hey, buddy, how are you?"
|
|
|
|
Now you are all set to make a COLLECT call to the answering machine and
|
|
IT WILL ACCEPT THE CHARGES! You can then leave a message as long as you
|
|
want. When you are through, your friend calls the machine, gets the
|
|
message, and can leave a message for you which you call back and hear
|
|
COLLECT! When you are done, your friend calls up the machine, erases
|
|
the messages and puts back something like the original outgoing message
|
|
(or leaves it blank) and no one is any the wiser.
|
|
|
|
If you use different machines and don't run up too big a bill on one
|
|
phone number, it might not ever be noticed.
|
|
|
|
You can signal your friend to call by ringing twice and hanging up,
|
|
or placing a collect call from "Fred" which is refused, or simply by
|
|
waiting until a pre-arranged time.
|
|
|
|
You can also find a similar machine in your city, so your friend only
|
|
has to call the answering machine collect and you do all the answering
|
|
machine hacking. Long distance collect calls are safest when done from
|
|
a pay phone.
|
|
|
|
4. A method that does not require making collect calls (and using an
|
|
operator) is a little more complicated, but may work very well on
|
|
some answering machines. The idea is to get the answering machine
|
|
to make an OUTGOING CALL! Here's how to do it:
|
|
|
|
First, "crack" a machine in your local area. Then, call up the machine
|
|
and leave the following message:
|
|
|
|
"Wait about a minute (make some noise in case the
|
|
machine is a voice activated one.) Then dial in
|
|
the number to be called (1-XXX-XXX-XXXX.) and
|
|
let the tape run for about another minute like
|
|
earlier. Then leave the message to your friend."
|
|
|
|
After you have left a message as long as you want, hang up and call
|
|
back. Enter the access code and the one digit command code for message
|
|
playback. Wait for your message to start, then hang up!
|
|
|
|
If you are lucky, the machine will keep playing its message into the
|
|
phone, even though the connection is broken and eventually a new dial
|
|
tone appears on the line. After the new dial tone is there, the digits
|
|
you put in your message dial the phone, and after a few rings, your
|
|
friend picks up the phone and hears the rest of your message.
|
|
|
|
After enough time for the message to get there, call back and rewind
|
|
the machine, "erasing" your message. For more safety, record a new
|
|
nonsense message over the old one.
|
|
|
|
Most "beeperless remote" answering machines will detect when you have
|
|
hung up on them, but we suspect that some of them finish playing the
|
|
message in progress before they turn off. Experimentation will show
|
|
which ones can be used with this method.
|
|
|
|
That's all folks...so enjoy and always keep an open line.
|
|
|
|
|
|
Brought to you by Whild Child 1993
|
|
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|