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619 lines
37 KiB
Plaintext
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Eight Years of Glory *sic*
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a.k.a. How I Learned To Stop Worrying And Love The Scene
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a.k.a. Babehead 2: A Tracker In The City
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by Basehead
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Hi there -- This is a personal memoir of my art/music/demoscene
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involvement that I was inspired to write after doing some searches
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several years ago for BBSing history online and found some other
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scene people's writings. In the 3 1/2 years since I wrote it,
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my scene involvement has been extremely limited, though coincidentally
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as I'm preparing to submit this to The Product 3 (what?! we're only
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at 3?!?!), I've been getting back together with some people to make
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a demo, since the North American demoscene has been so stagnant
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for years.
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In terms of scene gatherings, the success of NAID was never repeated.
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Some people formed a sort of NAID Jr. (called Coma) in 1999 which ran
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for 3 years, and I attended Coma2 in September 2000 and submitted
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a demo with Gz (aka Gonzo/ex-Surge) and Dr. Zachary Smith (a.k.a.
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Lord Pegasus, ex-Kosmic/Noise) called Fuck Modesty. Being in
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Montreal, many of the same locals from the NAID era were still around,
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including Da Cheeze Brigade members and several of the NAID organizers,
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and they all attended, so it was good to see that group of people again.
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Though the parties peaked at about 150 people, and had questionable
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venues (a church basement?!), a good time was had by all.
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The next party is called Pilgrimage which is in, of all places, Utah.
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Find out more at pilgrimage.scene.org - I'm not going, and I don't
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know why you should either, unless you're in Utah anyway. However
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we may try to submit our demo to it if we can maybe bribe a BYU student
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to join our group for a weekend. Incidentally, this group of ours is called
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K-Rad Productions, and no, that will never get old.
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As for me, I work full-time at a recording/production studio in
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Connecticut, and do some game work still along with Jake Kaufman a.k.a.
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Virt of VGmix.com fame. I'm still on scenenet #trax if you remember
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me and wish to chat me up. Replace my handle's 's' with a 'z' and
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put it @ yahoo.com and you have my email address (spam avoidal the
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old fashioned way!)
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A hasty congrats is in order to those troopers over at ACiD, and Mr.
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Christian 'RaD Man' Wirth, for surviving this long. Sure, iCE STILL
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hasn't missed a pack to my knowledge, but this is YOUR time to shine!
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I told him I would correct a small error (!) in the material below. In
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the file I state that I was told that Gothic was merging with ACiD,
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but found out later that it wasn't true. I take this back and now admit
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that the merger did happen, though many people did not end up moving over,
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and various bad words and bad blood i witnessed at the time probably
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swayed my opinion in the direction of thinking the 'merger' had been a
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bit of a misnomer. You have my apologies!
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I also want to apologize for the dry, didactic tone of a good part of
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the file. I wanted to treat it more as a real history, and not another
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textfile where I just go on and on about how 'totally awesome!'
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everything was back then. I diverged into more anecdotal style as it
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goes on, but hey, I tried.
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I hope you enjoy it. I'm sure you will be able to get more information
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than you've ever wanted to know, in the historical texts section of this
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mag.
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Take care, hip hoppers.
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Signed,
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Dan / Basehead (iCE inactive, ex-everything else)
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June 29, 2003
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=================================================================================
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My Scene History - Written on 18 October 1999
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---------------------------------------------
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This is cliched, I know, but I thought I'd take some time to write
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about my own history in the scene. Hopefully it will be interesting and
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some of you will also relate.
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My initiation into computers came in 1984 with the purchase by my
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father of a Commodore 64. Sometimes called the mother of all scenes, and
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rightly so. It's the first platform where not only was there cracking
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going on, but a community developed around it, and the demo scene came
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from that cracking community. I recall my mother not wanting me to get
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into 'games' right away so I was forced to deal with this edutainment
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game called 'Addition Magician.' It was boring at best, but it did
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introduce me to the basics of using the computer.
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I played witness to the situation of a coder staying up all night
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working on projects, as my dad programmed games on the C-64. He wasn't
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really a programmer, by trade, but he did it to pass time- basically
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learning from scratch from the C-64 Programmer's Reference Guide. He made
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some fairly astonishing things, most of which I still have on disk. Also,
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he typed in a fair amount of those games where the code came out in
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Compute! Gazette and magazines like that. I never quite got what the big
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deal was, and I played games; that was about it.
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My first real exposure to modems/bbs-ing/demos/cracking and such would
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come not long after. In 1985 and 1986, I used to receive disks of
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programs from my cousin Ray Serafini. There were games on there, and the
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occasional application, but they were all on these disks that were
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obviously not commercial releases. I took this for granted back then,
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and was just glad to have the programs, but it turns out Ray had been
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on BBSes in Pennsylvania and he and his friends had traded and
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occasionally cracked their own games. Stuff like Zaxxon II, Starfire,
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Star League Baseball- these were what I started out on. Names like
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Synapse, Bad Brothers, the Penna Pirate- all flew across the screen and
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I had no idea that these were cracking groups or people. It would be
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another 10 years before I would think to contact Ray about all this
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stuff and see what he could remember, but, approaching 30 with a wife
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and kids, he barely could tell me what had happened to his computer,
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let alone details about the scene back then.
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QuantumLink was the online service for Commodore users, and was, as I
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hear it, quite successful. I had gotten a disk for it, but I never did
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have a modem for my Commodore, and my father didn't seem too interested
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in the prospect. I used to load the QuantumLink disk, and it would say
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that it was dialing out, and it took me awhile to realize that this
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wasn't a game of any sort and that without something to connect to the
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phoneline, it wasn't going to do me much good. Incidentally, QL is
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what became America Online, though it was quite a bit smaller then.
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The first I saw of demos and bbs-ing was in 1987. A kid who my mom
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used to hire to come over and watch me, named Matt Hibbard. He was
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apparently very much into the pirating scene, except this time it
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was in my local area in Connecticut. He never quite explained
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anything to me, as he probably figured I wouldn't understand. I recall
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him playing a lot of games at my house, bringing over boxes of disks
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of cracked games and such. A few times he tried to give me some things
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as well. He copied a few programs such as Burp! Con Set, Top Gun Demo
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][ by Future Projects, Stooge Demo by WASP, and Abstract Reality by
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Death Demon/FBR. These were all quite new in the summer of 1987, and
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I guess he thought he was giving me some fresh warez, but I obviously
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didn't care at the time. The one that struck me most was Abstract
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Reality. I guess I thought it was a preview for a game that would come
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out later, which is what I thought all these demos were. There were
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some really nice SID tunes (though I didn't know what they were at
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the time) and some screens of raster effects- you got to the next screen
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by pressing the spacebar. The second main screen of the demo is the
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one that sits in my memory the most. It had a box at the bottom with
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a flashing font that said 'Call these FBR Exchanges' followed by
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two names 'The Nimitz' and 'Ninja's Realm.' Little did I know these
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were the first BBSes I'd ever heard of. I don't recall what I thought
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at the time, but I don't remember being particularly interested.
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I would get into the Amiga as well but it would be a long time before I
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would come to be actively interested in any sort of scene, or take part in
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it. Sometime in late 1991 or early 1992, I was in a band with a fellow
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named Jason Magness. I used to spend a fair bit of time at his house.
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He had a twin brother named Chris Magness, who I always thought was the
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more nerdy of the two and he used to get picked on quite a bit. One day I
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wandered up to his room to see what he was up to, and lo and behold, he
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was on his computer. I saw this very silly looking color screen (ANSI)
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and the word Skyland. Apparently, he was a BBS sysop, logging in locally
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to his board. I don't quite recall if I was hooked that day, but it was
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some time very near then that I became incredibly interested in computers
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and especially this online community of BBSes. They had cool, dangerous
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names. Illegal stuff was available there. There was an attitude, a
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sinister nature, and a sense of mystery about the whole thing. Above all,
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it was just something new, and it sounded fun, and I dove headlong into
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it.
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My father now had an 8088/XT in our basement, which I'm not sure he
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used for much besides some spreadsheets. He was already using a 386/25
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for work and probably considered it puny. Hell, it was puny. But it was
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my opportunity so I took it. I got a disk with Telix v3.11 on it, from
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Chris, along with a few BBS numbers to start out calling, already in the
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phonebook file. My dad found a modem for me at work, a Practical
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Peripherals 2400bps, and a modem cable as well. A few days later, I was
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calling out. There was a certain excitement in applying to these boards.
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Some were PD, they were no big deal, but some seemed to want me to prove
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myself. Of course, initially, I didn't get on to these but I didn't
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really care. I was having fun just perusing all the aspects of the places
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I did get on. It was early 1992 now, and it was a rather golden period
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for BBSes. There were tons in my local vicinity, well over 100 that
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I could call free of charge, and I would download BBS lists from all
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over the place, just to see if there were any I had missed. I believe
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the first board I actually applied to was called Green Acres. It asked
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for a 'handle' and I didn't really know what that was. Off the top
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of my head, I decided on 'The Mystic' - I'm not sure why. I liked the
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sound of it, and I believe it was the name of a character card from
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an AD&D Gamefolio called Mertwig's Maze (a game I was heavily into at the
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time- it was more of a boardgame, not an RPG). I would use this name
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until the middle of 1993, when I chose 'Basehead.'
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A lot happened during the next year. My parents became both sick of me
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using up their phoneline all the time, and sick of me spending so much
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time on the computer. Before I had been really active, played almost
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every sport, and was always doing something social. I was not the typical
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loner kid. This stuff just happened to swallow me whole for awhile, and
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it's over 7 years later as I write this and I still haven't gotten it
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totally out of my system. Spending a lot of time calling BBSes, meeting
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sysops (not in person), becoming a cosysop, posting, playing doors,
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trading files, and what not. It was also later in 1992 that I put up my
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first board. Kevin Ring a.k.a. Weird Ed, the SysOp of one of my favorite
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BBSes (The Pharaoh's Tomb) who was a year younger than me and extremely
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bright, helped me set up my first board. I called it 'The Masquerade'
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and although I'm not sure why, it might have stemmed from the Phantom Of
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The Opera song 'Masquerade' as I had just finished being the piano
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accompaniest for the local high school's version of the musical, so the
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titles were fresh in my head at the time. I had the board set up and for
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a few tentative weeks I attempted to make it a 'night-time only' board on
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my parents' phone. As you might guess, this didn't go over so well, and
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that was sort of the last straw for them. I got my own phoneline finally,
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and that set me free.
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It was at this time that I was really no longer a 'newbie' and was
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getting a bit more into the dark underbelly of this whole ordeal. I
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revamped my BBS, called it The Crack'd Mirror (loosely after the movie
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'The Mirror Crack'd' which I don't recall anything about, nor do I recall
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liking it) and taking on a different approach. I now had sections for
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pirated software, and met two older kids named Walter Schweitzer and
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Todd Johns who ran The Dark Gate and Pirates Plunder, respectively. Todd
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a.k.a. James Bond, would come to be a rather good friend of mine, but it
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was through them that I got my first taste of scene bullying and the
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'elite' vs 'lamer' attitude. They had 386's, 9600 baud modems, VGA
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monitors, and tons more harddrive space than I had. I started out with a
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20meg MFM harddrive in that XT, and when I upgraded to a 65meg RLL that I
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got for my birthday in order to run a bigger BBS, I was more than pleased.
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To them I was lame though, and although it didn't bother me near as much
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as they probably expected it to, the taunting did become annoying.
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At some point though, my BBS did attract some very interesting users.
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A few users from Todd and Walter's boards liked what I was doing with
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mine, and uploaded some games and such. I eventually became one of the
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better boards in the area, despite being 2400 only. It was around this
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time that I became good friends with a guy named Danzig, who ran White
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Nights. He would later become known as Kinayda, a member of Nemesis, then
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Gothic, and then ACiD where he was a staff member. My relationship with
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him was one way I was dragged into the scene. In late 1992, we came
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across some iCE and ACiD packs and were astonished by the ansi art, which
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was miles ahead of anything any local board had in their setups. I tried
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to draw some, and being a horrible visual artist of any sort, I was
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terrible. Dave (Danzig) had some talent, as did my other good friend at
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the time, Crackerjak (Pieter Van Winkle). We decided to start our own
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group, called ORB (named after the band I had gotten into at the time, and
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which remains my favorite). We only released one pack, but we really
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put our hearts into it. This was also around the time I called my first
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out of state BBS, Eve Of Destruction in 201, run by Scatterbrain. It was
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a distribution site for one of the fairly big art groups at the time, UAA
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(United Ansi Artists), and Scatterbrain agreed to be a dist site for us.
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Kinayda had been trying to run a serious BBS now, and as I let my
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own BBS slide, I sort of took on the role of second sysop to his board.
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Two things happened around this time, simultaneously: my reintroduction to
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demos, and my first real initiation into mods. In very early 1993,
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I also was met with another nice surprise: my dad's purchasing a decked
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out 486/33 with an SBpro. It was supposed to be a family computer, but
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as I slowly moved it into my room, it was obvious who's it was.
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In some old ACiD packs, it turned out that there was a viewer program
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that used the MOD-OBJ .MOD-playing code and could play mods. I had gotten
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some smaller demos, like Ultraforce's VECTDEMO, Cascada's Cronologia,
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stuff by the Space Pigs, and one who's name I can't recall, by Otto
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Chrons' group VV and that used ODYSSEY2.MOD for it's background music.
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These had reintroduced me to the kind of demos that Matt had shown me 5-6
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years before, but I'm not sure I made the connection. It was also around
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this time that I got the Renaissance demo, Amnesia. It had come out a few
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months before and had circulated to the decent boards all over the country
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(as well as europe). The first time I saw it, with the beautiful
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digital+fm music and, at the time astonishing effects, I was truly blown
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away. I remember sitting there staring at the ending ansi screen, which
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listed the Renaissance BBSes, and literally being in awe. I had to get
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in touch with these guys, and I did. A new friend of mine at the time,
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Majesty (Patrick Jordan) would also become obsessed with all this new
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stuff we were finding, and we would make many calls to The Sound
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Barrier (Renaissance's WHQ in New York) in 1993 and 1994.
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At this point, a rather huge thing happened: we found the internet.
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Pieter (Crackerjak) called me up one day and told me that he and his
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friend Cory (Cory Visi aka Merlin) had found a way to get on to the
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internet. I had heard of it, but still wasn't quite sure what it was.
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The deal was that through Tymnet (a gateway network that many business,
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research, and educational establishments worldwide took part in), we could
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get access to the frontend BBS to the NES (National Education
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Supercomputer, a Cray mainframe), a machine called NEBBS
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(hotsun.nersc.gov). It just so happened that, as long as you could
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convince the sysop upon login that you were a teacher in the public
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school system, you could get an account. You got an account based
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on your last name, and in a rather hilarious test of stupidity that
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could've rendered this whole thing useless for me, I chose the name
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'Dan Mystic' and so, my first internet email address was in fact
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mystic@hotsun.nersc.gov.
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With my ACiD Viewer in hand, I listened to several other mods, those
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by Pianoman (from ACiD packs) and others. I soon found 'Music/Mods'
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sections on other local BBSes and began my collection. I also spotted
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the first DMP version released (which also happened to be by that same
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Otto Chrons) so I had the best player around at the time, rather than
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MOD-OBJ which was utterly horrid. I found a tracker to make these
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modules, called Whackertracker (by the swedish group Codeblasters) but I
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found it to be impossible to use, as was Modedit. Being a more
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traditionally trained musician, I thought that a tracker with notation
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would be my best bet. I found one, KingMod, and in what would become a
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great source of hilarity for other people I would meet who tracked, used
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it up until Screamtracker 3 was released in March 1994.
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Majesty supported the music I was doing with this tracker thing, no
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matter how awful it turned out. Indeed, the first thing I did was load up
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ODYSSEY2 and the complexity was so ludicrous, I didn't understand how
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someone could create something like that in this sort of environment.
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Looking back at it today, it still does look ludicrous in KingMod, but so
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did the things I'd eventually create with it before giving it up for a
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'real tracker.' Upon completion of my first module, 'Out Of Time
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Again' I signed the sampletext as 'Basehead'. I knew it was a
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turning point for me. I was no longer just a BBS dork, I wanted to
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be a musician, and felt a name change would do me good. It was
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taken most likely from the Public Enemy song 'Night Of The Living
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Baseheads' and it would be the only name I would ever use from then
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on.
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Kinayda was at this point (June 1993), involved in a few local groups
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and I was sort of attempting to get in with them by contributing some
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music. I wasn't too insistent about it, because I knew the stuff was
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crap, and I basically gave up trying to get involved with them. As it
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turns out, another local friend who was a regular on my BBS, Aaron Marasco
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(a.k.a. Hacker I) would use several of these early songs in his amateurish
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but well-meaning diskmag, Virgin. Around this part of 1993, I spotted an
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ad on a local BBS for 'Paradigm Communications, the first internet
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provider in the state!' and told Majesty about it. I didn't have money at
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the time, and being about 10 years my senior and with a steady job, he
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paid for a PCnet account, and we both never touched our hotsun accounts
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again. He would become entirely immersed in the internet, becoming a
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sysadmin and networking type, and would run Linux from nearly the very
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beginning, while I stayed away from the nuts and bolts and concentrated on
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composing.
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I had used IRC a bit ever since we got our Hotsun accounts, since it
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had a client.. but mostly I would ftp around looking for songs and demos.
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I email contacted several of the addresses I found in modules, seeing who
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would respond. The first two mod trackers I really ever spoke with
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through email were The Finn/VLA and Jester/Sanity, the famous amiga
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musician.
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I found AmiNet, and the amiga composers would become a huge source of
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tracking inspiration for me over the next few years. Of course we were
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introduced to Future Crew and all the big names, and I did kind of like
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what Purple Motion was doing (certainly the multichannel S3Ms that nobody
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else could create yet were intimidating and impressive), but they did not
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influence me like the amiga composers did. I would download stuff from
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The Party '92, The Gathering '92, and artists like Dizzy, Audiomonster,
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Heatbeat, Moby, Mr.Man, Vinnie, Lizard, Sidewinder, and Lizardking would
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be the ones who inspired me musically. Sometime in fall 1993, I completed
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the first song that I really was proud of: Transflux. I thought it would
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be good enough to get me into an art group (most of which had a MOD
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composer or two at the time), and indeed it was. I joined the art group
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BAD around August, simply by calling their WHQ Board (Chasm of Doom in
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Florida), and sending the song to Black Knight, head of the group. I
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joined up and until December or so, was composing modules for them that
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were coming out in packs attached to a sort of viewer/intro that
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accompanied them every month. It was a good time, and they were great
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people to work with, but I was improving and I wanted to move on.
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I quit BAD on Kinayda's suggestion and joined Gothic, one of the
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legendary art groups that was unfortunately short-lived. In Gothic is
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where I met someone who I considered to be one of my better scene friends
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for awhile, a very talented yet odd musician named Timelord. He would 'go
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solo' after Gothic died, and did quite well for himself just distributing
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his music on the net. As far as I know, he still does to this day.
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Almost at exactly this time, I was desperate to be in a more demo-oriented
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group where I could play a more important role. I joined TNCS (The
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Northstar Coding Syndicate), run by ex-iCE VGA artist DarkSider. They had
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high hopes, but nothing ever came of it, so after releasing two of my last
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KingMod modules under them (Euthanasia and Shades Of Night), they died.
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I was told that Gothic merged into ACiD, although I would find out
|
|
later it really had not, and so I joined ACiD. The year 1994 was well
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underway now, and with a real internet account under our belts for
|
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about a year, Majesty and I had trolled IRC for a good long while,
|
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myself inparticular. I hung out in #ice and #coders since in 1993 there
|
|
weren't many other channels related to what I was interested in, and
|
|
that's where I met a lot of people I would become friends with: ShadowH,
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|
Necros, GodHead, Khyron, Charlatan, Maral, Maelcum, and others. My
|
|
relationship with ACiD was basically nonexistent as they never had
|
|
anything for me to do, and I was never really treated as part of the
|
|
group. I continued to compose though, now with the newly-released
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Screamtracker 3. Psi/FC had been a regular on IRC for quite awhile
|
|
(keeping in mind EfNet was the only real popular network at the time, all
|
|
the european servers were on it as well) and one day, before my very eyes
|
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(and partially due to my relentless prodding), he dcc'd me Screamtracker 3
|
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for public release. I believe I was the first person to get it beyond PM,
|
|
Skaven, and Edge so I feel a tinge of pride to this day. I was so excited
|
|
by the prospect of multi-channel tracking, that I got off the internet,
|
|
added a 'No Joke' bit to the file_id.diz saying that I had really
|
|
legitimately gotten this from Psi on IRC, and called The Sound Barrier to
|
|
upload it. God knows how many places that thing got in the next few days,
|
|
but as anyone who was around knows, it became the standard for awhile.
|
|
Around the time ST3 came out, the musicians among us in the
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|
demoscene-channel #coders realized we were beginning to takeover the
|
|
channel, and it was starting to bug some of the coders to hear music chat
|
|
all the time. This led to the formation of the famous/infamous #trax,
|
|
where the musicians of the scene still reside today (albeit on several
|
|
different nets).
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I kept on improving, doing about a song a week. To me, this seems
|
|
rather ludicrous, since I don't even remember composing taking up very
|
|
much time, but it must have. Being on IRC, being introduced to other
|
|
people with the same interests, I was bound to have other opportunities,
|
|
and I did. Being around other KLF members (the group that would later be
|
|
known as Kosmic, or KFMF) on IRC, I began to like the idea of a group that
|
|
was focused entirely on music. Probably, this was a response to being in
|
|
a group like ACiD, where they could care less what I was doing. So, in
|
|
the summer of 1994, I was united as a member of KLF, and for the next year
|
|
and a few months, I'd release 10-12 of my most known and most distributed
|
|
modules under the group, even though I don't think they are some of my
|
|
best work, looking back. I tried to quit ACiD around this time, but
|
|
somehow this was impossible, and it would be another 8-10 months before I
|
|
would be removed from the member list, with the info/news saying that I
|
|
had been 'kicked out due to inactivity'.
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|
|
|
The summer of 1994 was another turning point for me, musically. I had
|
|
always been scared of the traditional trackers, and even though I knew ST3
|
|
was an important step, I still didn't think I could ever get used to it.
|
|
I had tried Tran's Composer 669 and just was too intimidated by it to
|
|
begin. Slowly I worked my way into it, and got used to it. A few weeks
|
|
in the middle of the summer in 1994 were really when it all clicked. I
|
|
don't quite recall what happened, but I lost internet access for several
|
|
weeks. I tracked up a storm and composed 3 songs in 2 weeks that I
|
|
thought were the best I'd done up until then (Nostalgic, High Velocity,
|
|
and Hologram Rose). I came back on the net rejuvenated and ready to share
|
|
what I'd done and I was glad to get good feedback from them.
|
|
|
|
IRC was a good chance to meet the european crowd and I became good
|
|
friends with several including Darkness, Zodiak, Fear, and others. I had
|
|
gotten some recognition, musically, and it seemed like my hard work and
|
|
practice was paying off. Zodiak even greeted me in the sampletext to his
|
|
music for the Cascada demo 'Holistic' at the same time complimenting my
|
|
KLF release 'Shades Of Night ][' and crediting me for some samples from
|
|
it. I briefly joined Mental Design (a mostly Finnish group which at one
|
|
point consisted of Dune, NiK, Fear, and others) but it was another case of
|
|
high hopes and low output, and that group died as well. I also joined
|
|
Imphobia/Cascada (not surprisingly, a combination of the magazine group
|
|
and the demogroup) on Darkness' request and it would be much the same
|
|
situation, something that pretty much permanently soured me to being part
|
|
of a demo group. I did contribute a song to a Wired party report (perhaps
|
|
two of them, I can't recall), an small ImpCda BBS intro chiptune that was
|
|
packed in with files on the BBS, and I did two songs for Imphobia
|
|
magazine, only one of which was used (Cloud Nine) since the player was for
|
|
8-channel .MOD and could not support .S3M yet. Several demos and other
|
|
projects were planned, including a more advanced remake of the game
|
|
Sokoban, coded by Walken/Impact Studios and with graphics by PL/Imphobia.
|
|
This would not come to pass, of course, so my song for it (Sokoban-main,
|
|
or CDAGAME) became just another song I'd later release. Even so, I met a
|
|
great many people through my involvement with the euro side of things, and
|
|
I was thankful for the opportunity.
|
|
|
|
As 1994 came to a close, a famous milestone in the scene came about:
|
|
the Epidemic musicdisk. Combining coding, design and art from
|
|
Renaissance, art and music from Future Crew, as well as music from several
|
|
of the both more prominent and up-and-coming musicians at the time
|
|
(including myself), it was a sort of monolithic achievement of
|
|
organization, follow-through, and quality. Looking back, it's lost it's
|
|
appeal, as the music has gone out of style steadily, but I was still proud
|
|
to be a part of it, and I contributed my tune 'Forever' to it. I also
|
|
joined iCE in November, which would be the last art group I'd ever join,
|
|
and I'm still part of it to this day, despite never doing more than a few
|
|
chip and adlib songs for small intros, and helping out various members
|
|
with sound effects and music for their webpages.
|
|
|
|
Something extremely important was now on the horizon, as 1995 dawned.
|
|
The North American scene was fairly large now, the Hornet archive was
|
|
moving gigs and gigs of files all over the world, Demonews was reaching a
|
|
great many people (if not by direct email, then by BBS spreading and
|
|
such). Renaissance may have been a sleeping giant by this time, but
|
|
things were at a boiling point. There were lots of parties: Assembly, The
|
|
Party, The Gathering, tons of smaller ones all over Europe. But where were
|
|
the US parties? How about Canada? No, we still hadn't had one.
|
|
Enter: NAID. North American International Demoparty. It had been planned
|
|
since somewhere in the middle of 1994, but it wasn't until just a few
|
|
months before it happened, in the middle of April 1995, that people had an
|
|
idea of how big a deal it would be. As the scene gradually found out
|
|
about the party, held in Montreal, Quebec, Canada, plans were made,
|
|
carpools and caravans were formed, and competition entries were begun. It
|
|
seemed a sure thing, and the tension in the scene channels in the months
|
|
before the party was palpable. Also in these months before NAID, my
|
|
good friends Mellow-D, BigJim, Necros, and I formed FM (then Four
|
|
Musicians, a name suggested by BJ) which would go on to be the group
|
|
under which I released what I consider to be my best work. This group
|
|
also exists to this day, although we are a lot less active than before.
|
|
|
|
I was really glad that I'd finally get to meet some of the people I'd
|
|
been talking to all this time. It turned out that the party was not all
|
|
that big, but it was several hundred people, almost all dedicated sceners,
|
|
and a good portion of whom I had conversed with at some point. People
|
|
came from all over the US and Canada, from literally every corner. I was
|
|
extremely excited to meet the Renaissance guys, who had really been the
|
|
people I looked up to starting out. I wasn't quite sure how I was going
|
|
to get there, but it ended up being rather simple. My father was nice
|
|
enough to drive me up from Connecticut, and stay there at a hotel over the
|
|
weekend, working on some things for work via computer, while I was at the
|
|
party. It was not that bad a trip, maybe 6 hours, but it was snowing at
|
|
the partyplace and quite cold. Eventually I found my way in, and found the
|
|
KLF/FM/Renaissance classroom that I heard was going to be set up. I wish
|
|
I could remember who I met first, but I can't. Among the first however
|
|
were Maelcum and Necros.
|
|
|
|
Myself and many others found NAID to be a very surreal experience.
|
|
There's something very profoundly strange about taking our 'online world'
|
|
with all it's strange friendships, groups, rivalries, etc. and being
|
|
thrown face to face for the first time. I sort of felt like I was
|
|
floating in a dream world most of the weekend. There were a lot of
|
|
strange experiences. I met some people I thought I'd get along with and
|
|
then didn't get along. Also vice versa. I dealt with even more surreal
|
|
things like randomly passing by a group of people surrounding a computer,
|
|
listening to Shades Of Night II and complimenting it, wondering if I would
|
|
be at NAID. I was so horrified and embarassed by this that I ran away
|
|
instead of introducing myself, and I would run away in a similar fashion a
|
|
few other times before I realized how silly I was being. It was odd being
|
|
treated as sort of a 'celebrity', as were many KLF members, but everyone
|
|
has people they look up to, including me, and I kept my distance from
|
|
Kenny (C.C.Catch) and Ray (Mosaic) because I didn't want to make an idiot
|
|
of myself saying what I really meant.
|
|
|
|
Overall, NAID was simultaneously one of the best and most bizarre
|
|
weekends of my life, and I'm really glad I experienced that 'first time'
|
|
(there can never be another, like Snowman said in the final issue of
|
|
Demonews). I don't expect anyone who wasn't there to fully understand
|
|
it, but trust me, it was a trip!
|
|
|
|
The aftermath of NAID was also something else. It spawned a huge
|
|
rush of interest in the scene, with people starting more groups, becoming
|
|
more active. IRC channels filled up with more North American sceners, and
|
|
very few of the old ones seemed to have left or been soured by the party
|
|
experience. I pushed ahead with FM, and in a week of inspiration very
|
|
similar to the one I had the summer before, composed three of what i
|
|
thought were my best songs to date: Freedom At Midnight, Steppin' Out, and
|
|
Smooth Operator. I released Lotus Position, my first musicdisk, in
|
|
September. Necros and I got our first game work, with Origin, doing the
|
|
music for 'Crusader: No Remorse'. A lot of things were happening outside
|
|
of my 'scene life' that made me feel the need to be done with it. I
|
|
wanted to move on, and I wanted to do other things with music, spend more
|
|
time on academics, relationships, and the like. So I released that disk
|
|
saying it would be my last and that I was basically out of the scene. I
|
|
quit Kosmic. I became an 'honorary member' in FM. I got a lot of flack
|
|
for not really doing so, later, but I don't care. Sometimes things just
|
|
don't work out like you plan. There were three months of mixed feelings
|
|
about a lot of things, and brought on partly by really great response to
|
|
that disk, I finished up other songs for another disk (Oddities), and
|
|
released a large disk of 'oldies' that I'd never been able to get widely
|
|
spread (Basement Material), and I really did figure that would be my last.
|
|
Once again, it wasn't.
|
|
|
|
By this time, FM was my only scene responsibility, if you could call
|
|
it that, and it remains so. My old SBpro was finally replaced, thanks to
|
|
Guitar (SysOp of the scene bbs The Whammy Bar), by a Gravis Ultrasound
|
|
MAX, so I got the urge to track once again, and released another disk,
|
|
Soul Elements, as well as worked on the second Crusader game. All my
|
|
disks had been well-received, which I was glad for seeing as I put a lot
|
|
of work into them, and I really found them cathartic. Combined, they say
|
|
a lot about me if you listen carefully, and they say a lot about what I
|
|
was going through. At this point, Impulse Tracker was all the rage, and I
|
|
couldn't deny that it was the logical jump to make. A few weeks after
|
|
Soul Elements and fiddling with IT, I released Indigo, my first IT under
|
|
Hollywood's group Mono as a guest release. It was around this time that
|
|
the year-in-planning followup to last year's party, NAID '96 happened.
|
|
I spent a good bit of the time pre-judging for the music competition,
|
|
dealing with a lot of different people, and generally not getting to have
|
|
a very good time. It was a much bigger party, and I knew that was a
|
|
good thing, but frankly I was not much into the whole thing anymore.
|
|
|
|
Later, in October, I released the all .IT disk (my first) 'Sleight of
|
|
Hand'. This was the point at which I was releasing less and less. I
|
|
would only complete 9 songs in the latter half of 1996, and I came to the
|
|
realization that musically I had less to say than ever. In what would be
|
|
my last (to date) musicdisk, in a familiar one week rush of inspiration in
|
|
April 1997, I completed 5 songs from scratch for my musicdisk 'Heavy
|
|
Shadows' and after that felt completely ready to give up tracking
|
|
altogether. Apart from a pair of coops with fellow FM member Hunz, a
|
|
single release 'Wisdom Pearl', and a pair of coops with long-time friend
|
|
Dr. Zachary Smith (formerly Lord Pegasus) I didn't put anything else out
|
|
into the scene after that disk.
|
|
|
|
I was now working on game-related projects and although they paid
|
|
money, they weren't fulfilling me creatively. My biggest creative gap
|
|
came when I finished no music between November 1997 and March 1998. This
|
|
was due in no small part to not having a working computer (not a reliably
|
|
working one anyhow), going to college, and having a very serious
|
|
relationship going on at the same time. A host of commercial projects
|
|
came my way during this few year period, and I got a chance to work on a
|
|
handful of games, including Unreal. Necros and I started out composing
|
|
for Origin under the name 'Straylight Productions' and that name exists to
|
|
this day as the name under which Alex Brandon (Siren) and I work.
|
|
|
|
The advent of MP3's, the blindingly fast explosion of the internet
|
|
and accompanying internet culture, accompanied of course by the rise in
|
|
amount of people using all these technologies, have combined to
|
|
essentially get rid of the scene as I knew it. Many people moved on into
|
|
their lives, getting married, having kids, getting jobs in the private
|
|
sector working with computers. Lots of 'groups' are around now, putting
|
|
up webpages, trying to get exposure, trying to make a buck even. There's
|
|
always someone new making music, and it's just too much to keep track of.
|
|
The european parties have turned into LAN-gaming Quake-fests, and although
|
|
demos still come out (and are still impressive), something seems to have
|
|
been lost. I see it as the end of the scene, as the people who knew it
|
|
the old way warily hand all of it over to the culture at large, the global
|
|
culture spawned by the internet. I don't know if I'll release again to
|
|
the massive worldwide scene that now exists, but I'll continue to hang
|
|
around, and see what's going on, talking to old friends, making new ones,
|
|
and moving on with my life as well. One thing is for sure, I won't forget
|
|
the scene. It played a big part in shaping who I am, as silly as that
|
|
sounds. And as Snowman said in his final interview, maybe these are the
|
|
words of someone who took it too seriously, but none of the above and none
|
|
of the current 'scene', in all its vastness could have been possible
|
|
without the work of people who took it all too seriously.
|
|
|
|
That's it for me. You can catch me on SceneNet #trax, where I will be
|
|
on and off until it ceases to exist. Ciao.
|
|
|
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|
|
-- Dan/Basehead
|
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