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155 lines
3.2 KiB
Plaintext
155 lines
3.2 KiB
Plaintext
REALPIRATES DON'T...
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Do a backwards job and give out a
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game that doesn't work.
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Copy anything with 1541 Backup.
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Buy books to learn how to hack.
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Put three thousand nicknames in the
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beginning of a program.
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Take credit for copying Jumpman.
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Eat three regular meals.
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Ever get eight hours of sleep, even
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on weekends.
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Call each other by their nicknames in
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public, private, or any other time,
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for that matter.
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Think a cartridge is unbreakable.
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Send booty lists on every single disk
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they ship out.
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Forget to test a program completely
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after they think it's broke.
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Don't use words like phuck, or try to
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be immature by putting such words in
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loaders and stuff.
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Don't use the 90 second format to
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format a disk.
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Put messages in programs like "Please
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copy this as much as you like."
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Worry about the FBI tapping their
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phone.
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Copy programs at work or in school.
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Know or care about structured
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programming. They actually avoid it
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like the plague.
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Tell someone they have something and
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then say otherwise.
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REALPIRATES DO...
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Live on nachos and coke.
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Reprogram games to make them
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"playable."
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Take apart computers and drives at a
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moments notice, because of the
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possibility that one of them might
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have a little problem.
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Dream of sailing the seven seas,
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looting passers-by, and maybe gutting
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a liberal or two.
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NEVER get phone bills for prices higher
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than the cost of the computers that
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cause them.
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Try to jam six games on a disk, even
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by cutting out loaders.
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Use self-modifying code, especially
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in loaders, to make them take up one
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less block, run 20 nanoseconds
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faster, or to confuse other pirates
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who are trying to figure out what they
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did to break the game.
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Forget the day of the week, and
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sometimes the month.
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Know what "phreak" means.
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Stare their monitor for all hours of
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the night.
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Obtain copies of copy programs three
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weeks before they're released.
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Still complain about the time your
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average three minute copier takes to
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copy a disk.
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Detest compiliers, even though they
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still break games done with them.
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HATE someone that says they have a
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"decompiler."
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Play a game until they never want to
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see it again.
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Constantly run out of disks, no
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matter how many they buy.
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Have the kernal vector table
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memorized by heart.
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Laugh when they see a copy program
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for "archival use only."
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Forget the last time they spent money
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on a game.
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Wonder why Commodore can build a
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computer and then not be able to find
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a good way to protect games on it.
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(Though they hope they don't find out)
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Have reset switches, Fastload
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cartridge, memory switches, and other
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junk added to their computer at no
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extra cost.
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Have access codes for bulleten boards
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that allows them to get past the
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trivial wimpy stuff and on to major
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software collections.
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Call each other on the phone and have
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normal conversations.
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Solve Infocom adventures without
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cheating.
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Have ten billion programs to
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reproduce errors on disks.
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Know what terms like Half-track,
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Imbedded Track, and Sync Characters
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mean.
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Realize that only a 13 year old
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would be upset over some comments in a
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text file.hwello
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