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101 lines
4.8 KiB
Plaintext
101 lines
4.8 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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By: John Givler
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Re: THE AVIATOR KIT
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----------------------------------------------------------------------
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The Aviator
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Description: The Aviator makes his living on flying steeds, and
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is a master at aerial combat. They are modeled after the modern
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day flying aces, and have been adapted to work with this game.
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Their main attributes are strength and stamina, so high
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strength and constitution are prefered. Since strength and
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stamina are of the essence; he needs at least a 14 in both. A
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high dexterity is also important.
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Role: The Aviator is a protector of the skies, and spends most of
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his time flying on his steed. It is the Aviator's duty to try
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and find the safest passage for travels, and to help wounded
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flying animals. The Aviator can find jobs such as: guides,
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flying guards, and air-combat warrior on ships.
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Secondary Skills: If your DM is using secondary skills the
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character can select any of the following secondary skills:
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Bowyer/Fletcher, Limner/Painter, Navigator, and Teamster/
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Freighter; the Aviator may choose anyone of the four.
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Weapon Proficiencies: Required: Throwing(axe or dagger), hand
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crossbow, javelin, lance, longsword, and the whip. The Aviator
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must become proficient in these weapons before choosing to become
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proficient in any other weapon.
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Nonweapon Proficiencies: Bonus nonweapon proficiencies:
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Navigation, riding land-based. Recommended (General): Animal
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handling, animal training, direction sense, riding airborne, rope
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use, weather sense; (Warrior): Animal lore, blind-fighting,
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endurance, survival.
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Special Benefits: The Aviator is a master at aerial combat, and
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does not suffer any penalties in combat situations will fighting
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in the air. The Aviator recieves a bonus of +1 to hit and to
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damage, will in mounted combat.
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The Aviator has the flying ability known as Aeronautics:
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This ability gives the Aeronaut increased manueverability, a
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steads rating will be increased by 1, while the Aviator is flying
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on its back. Thus a creature with flight class D, will be, will
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be increase to flight class C. Also the character's flying
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abilities are so inhanced that he does not need to make a
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proficiency check while making aerial manuevers.
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The Aviator receives the thief ability known as Hear
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Noises, and their ability is equal to that of a theif of equal
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level.
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Special Hindrances: The Aviator can not wear armor heavier than
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chain, and can not employ shields while in mounted combat. This
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gives them better manueverability, and it does not weigh him or
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his steed down. The Aviator does not recieve the 10 percent
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bonus to earned experience.
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The Aviator only recieves a bonus to hit and to his damage
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while flying, and he must choose a weapon, from his prefered
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weapons list, at first level to gain these bonuses.
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The Aviator must have the nonweapon proficiencies of Riding
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airborne, and animal handling at first level so that he may
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recieve his Aeronautic ability, and also to keep him from
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suffering penalties for trying special maneuvers while engaging
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in mounted combat.
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Wealth Options: The Aviator recieves the usual 5d4 x 10gp in
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starting gold., and will spend on the equipment he deems
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necessary for his survival.
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While the Aviator can have any monetary amount of treasure,
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they cannot have more treasure than they can carry. So in this
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case a Bag of Holding is very useful.
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Races: Any race that enjoys riding airborne may become an
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Aviator, but it is only recommended for humans. Nonhuman
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characters are limited to their racial restrictions of their
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choosen class.
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Notes: A flying steed can not be bought, the Aviator must find
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one, raise the animal, and train it. It can be assumed that an
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Aeronaut has found such animal already and is in the process of
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training it. The training of the animal fails under the normal
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restrictions of the nonweapon proficiency animal training.
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The DM may choose to make an adventure out of the character
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finding and training a stead, or he may choose to make the
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character part of a group of flying guards, so he would already
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have a trained animal. But that is entirely left up to the DM's
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imagination.
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Aviators are often refered by the type of steed they fly.
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For a example a character flying a griffon would be called a
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griffonier, while someone flying a eagle would be called an
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eagletor, and while a someone flying a pegasus would be called a
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pegator.
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* Origin: The Other BBS, Hbg Pa, 717-657-8699 (1:270/101)
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