mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-06 14:17:02 +02:00
93 lines
5.2 KiB
Plaintext
93 lines
5.2 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
-----=====Earth's Dreamlands=====-----
|
||
(313)558-5024 {14.4} - (313)558-5517
|
||
A BBS for text file junkies
|
||
RPGNet GM File Archive Site
|
||
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
|
||
|
||
By: Dave Marshall @ 914/701
|
||
Re: Bard kit
|
||
----------------------------------------------------------------------
|
||
Figured I'd also send you the Meistersinger, 'cause it might fit well
|
||
into the rural background T'lyse has...
|
||
|
||
Specialty: Pied Piper/Animal Charmer.
|
||
Qualifications: Standard ability scores. Elves can become Meistersingers
|
||
and reach 15th level.
|
||
Introduction: <upon request: if you get me an address,
|
||
I can snail it all>
|
||
Description: Meistersingers wander the woodlands, mountains, and
|
||
deserts, seeking out hose who will listen to their songs. Unlike
|
||
other bards, Meistersingers rarely perform for humankind. They
|
||
tailor their music to the tunes of nature. Their audiences are the
|
||
birds, the bees, and the behemoths.
|
||
Meistersingers have wandered unsettled lands sinc ethe dawn of
|
||
mankind. Loremasters tell tales about how the ancient dryads and nymphs
|
||
would find lost human children and teach them the ways of the forest.
|
||
Others were taken in by druids. Over the years, these children of nature
|
||
have evolved into a definable class of character -- the Meistersinger.
|
||
Whether these tales are true or not, Meistersingers do exist.
|
||
The concerns of Meistersingers center around nature, especially
|
||
animals. Lawful neutral, true neutral, and chaotic neutral
|
||
Meistersingers see themselves as one with nature (although each views
|
||
the structure of nature differently). They protect animals as humans
|
||
protect those of their society. Neutral good Meistersingers look upon
|
||
animals as innocent children who should be isolated and protected from
|
||
the harsh and uncaring realms of civilization. Neutral evil
|
||
Meistersingers see animals as subjects to be controlled and exploited.
|
||
They use animals as some lords use slaves. True neutral Meistersingers
|
||
are closest to druids in the way they look upon animals.
|
||
ROLE: Meistersingers are the mortal enemies of ruthless and
|
||
profiteering hunters, trappers, and fishermen. They believe such
|
||
activities should occur only when the game is needed for survival and no
|
||
part of the animal is wasted.
|
||
Forests, deserts, and mountains are the typical arena for the
|
||
adventuring Meistersinger. Rarely does a Meistersinger adventure
|
||
anywhere unless animals are somehow involved -- as moutns, as
|
||
companions, or perhaps as captives who need to be set free.
|
||
SECONDARY SKILLS: <nobody uses these, do they?>
|
||
WEAPON PROFICIENCIES: The following are forbidden: harpoon, lances,
|
||
mancatcher, polearms, and trident.
|
||
As a hunter and woodsman, they must maintain a variety of weapons.
|
||
At 1st level, they must select one melee and one missile weapon. EAch
|
||
add'l slot must be spent in the following repetitive sequence: hurled,
|
||
melee, missile.
|
||
NON-WPN PROFS: Bonuses: Animal Lore, Musical Instrument, Singing,
|
||
Survival.
|
||
ARMOR/EQUIPMENT: Standard.
|
||
SPECIAL BENEFITS
|
||
Song of Companionship: At 1st, 5th, and 10th levels, a Meistersinger
|
||
can play the Song of Companionship, which lasts for 2d12 hours. An
|
||
animal companion will appear and stay with the character until slain.
|
||
The death of either can kill the survivor. If the Meistersinger loses a
|
||
companion, and doesn't die, the Meistersinger will go into deep mourning
|
||
for 101 days, during which adventuring stops. Replacements may be gained
|
||
after level advancement.
|
||
Song of Sanction: This song envelops the Meistersinger, creating a
|
||
nearly magical barrier of good will around him. Any attacking animal or
|
||
monster must roll a saving throw vs. paralyzation with a -1 penalty per
|
||
three levels of the Meistersinger or ignore the Meistersinger and those
|
||
within one foot per level of him for as long as the song is played. The
|
||
effect of the song is ended if the Meistersinger attempts to move or if
|
||
anyone in the protected area attacks.
|
||
Animal Charm: If the Meistersinger concentrates, he can attempt to
|
||
charm one animal within view by his singing. Only an animal of Hit Dice
|
||
equal to or less than the Meistersinger's level can be affected.
|
||
Furthermore, the total HD of all such charmed animals accompanying the
|
||
character cannot exceed twice his level.
|
||
The song takes 1d10 rounds, but the animal is held temporarily
|
||
spellbound during the performance, as long as no hostile advances are
|
||
made upon it. After 1d10 rounds, the monster rolls a ST vs. plz. w/a -1
|
||
penalty per three levels of the Meistersinger. If it fails, it is under
|
||
the effects of a Charm spell. If it succeeds, it is unaffected and acts
|
||
normally. If the roll was a natural 20, the animal is enraged and
|
||
immediately attacks the character.
|
||
Influence Reactions: As the True Bard's ability, but only on
|
||
animals.
|
||
SPECIAL HINDRANCES: Meistersingers do not gain followers, nor do
|
||
they build typicaly strongholds. Their animal companions serve as their
|
||
followers, and they tend to build several small cottages or huts
|
||
throughout the lands they patrol...
|
||
|
||
# Origin: Nwonknu Hq Gaming/Files HST RBBS (415)365-4194 (8:914/701)
|
||
|