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105 lines
4.7 KiB
Plaintext
105 lines
4.7 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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Subject: AD&D fighter kit
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I would like to have some input on a new class (or a fighter kit). It is based
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on the Cheysuli from books by Jennifer Roberson.
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Description:
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The Cheysuli are a group of wilderness warriors that can shapeshift into the
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form of a Lir (like a familiar for mages). The Lir is a wilderness preditory
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animal ranging in size froma wolverine to Black bear to an Eagle or hawk. The
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race is A tall dark haired race that look like a cross between Drow and Humans.
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They have the feature of a human but the coloring of a drow (except for the
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fact that they have yellow eyes). The warrior must have a 17 Str, a 14 Dex, 14
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Cha, and an 18 Con (due to the rigors of shapeshifting)
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Role:
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The Cheysuli warriors are guardians and suppliers of their tribes. The type of
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animal that the warrior binds to in no way influences his standing in the tribe
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(except those that do not bind are treated os foresaken by the gods). A
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warriors place in the tribe is determined by his battle prowess and wisdom.
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Only by showing both does a member become Chief. Outside of his region the
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Cheysuli seems to be very uncivilized (although not barbaric). Because of this
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other civilized people often look down upon them.
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Secondary Skills:
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Any like Hunter, Tanner, Etc...
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Weapon Prof:
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Bonus-Ambidexterity
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Required-none
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Recommended- long sword, short sword, long knife, Long compound bow, spear
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(these are the ones that the character can begin with) others as adventures
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allow.
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Non-weapon Prof:
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Bonus-Bowyer/F;etcher, Survival (forest), Animal handling (as per lir)
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Recommended- Hunting, leather working, Animal lore, Riding, Animal training,
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tracking, Fire-building, and rope use.
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Equipment:
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A cheysuli warrior may only begin the campaign with leather armor. Later he may
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upgrade to any armor upto and including chainmail. He may not use a shield.
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Almost all warriors that use a sword will use a long knife in the other hand to
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parry attacks.
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Special Benefits:
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The lir allows the warrior many benefits. These include the ability to
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shapechange for 1turn/level/day 3xday, the ability to heal 2 pts/lvl of damage
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outside of battle, and to move and hide like a ranger of the same level. There
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is also a telepathic link between the Lir and warrior which allow normal
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communication. Also like the beast rider the warrior gets a bonus when dealing
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with animals that are like lir from his tribe. Lir are able to communicate with
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eachother.
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To gain a lir a warrior must go through a rigorous ceremony. At first The
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warrior must go into the wilderness with nothing but a dagger. With this dagger
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he must kill an animal and use it hide to create a tent. In the tent the
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warrior starts a fire and must stay within the confines of the tent for 3 days
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to cleanse his sole. At the end of this time the warrior must bath in the blood
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of another animal to remove the ash, then in a stream to remove the blood. At
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this time he must seek out his lir in the forest (the lir will also seek out
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the warrior at this point). When the come in contact the warrior and lir will
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kill a beast and share the meal which begins with the still warm heart. After
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all this is done the two are bound for life. The warrior at this point is
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allowd to done the lir gold (earring and armbands which depict his lir in their
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glory). At this point the warrior becomes a full member of the tribe (not just
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a child).
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Special Hinderences:
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If a lir should die then the warrior must make a system shock role. If he fails
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then he feels the anguish of his lir and also dies. If he succeed he feels a
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renching of his being. He must then make a save versus Death Magic. If he fails
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he will be insane for 1-4 weeks wandering the forest looking for his lost lir.
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If he succeds he will be incapacitated for 1-4 days. After the required time
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has passed the warrior is then able to seek out a new lir. A warrior is ony
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allowed to have as many lir as he is henchmen (although it does not count
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against that number).
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A Cheysuli also suffers a -3 reaction adjustment from people outside of his
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society due to the fact that he looks barbaric.
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Wealth Options:
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The usual starting gold is allowed but see equipment above.
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Races:
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Special-see description (the Cheysuli are a race)
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Note:
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A cheysuli could become a thief character but modifications would be necessary
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to the kit.
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Any suggestions or comments would be appreciated.
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--
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Jason Boardman jaboardman@miavx1.acs.muohio.edu
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