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88 lines
4.0 KiB
Plaintext
88 lines
4.0 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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By: John Givler
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----------------------------------------------------------------------
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The Chiaroscuro
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Description: The Chiaroscuro makes his living by scaring people
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with the use of intimidation. They are modeled aafter scaremongers
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who you their abilities to strike fear in the hearts ofthose that
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oppose them. The Chiaroscuro cares for no one except himself.
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Their main attributes are strength, charisma, and
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intelligence. In order to become a Chiaroscuro the character needs
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at least a 14 in each ability. A high constitution is also
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important.
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Role: The Chiaroscuro is a madman, that gets enjoyment out of
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torturing people and seeing them summit their wills. They will
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intimidate for fun, or for a price. The Chiaroscuro can find
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jobs as spies, thugs, torturers, and hired hit-men.
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Legal Issues: The Chiaroscuro is a bully, or scaremonger. He uses
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his intimidation ability to scare people, but seldom really breaks
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the law. People that get tired of his tactics will react to his
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picking on weaker people. But as for leagal issues, nothing can be
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done unless he has broken a law.
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Secondary Skills: If your DM is using secondary skills the
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character can select any of the following secondary skills:
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Groom, Hunter, Leather worker, Trapper/Furrier. The character
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can have any one of the four.
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Weapon Proficiencies: Required: Battle axe, dagger, any pole arm,
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scourge, any sword, and the whip. The Chiaroscuro must become
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proficient in these weapons before gaining proficiencies in any
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other weapon.
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Nonweapon Proficiencies: Bonus proficiencies: Intimidation.
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Recommended (General): Animal handling, carpentry, fire-building,
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leather working, rope use, singing, stonemasonry; (Rogue):
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Endurance, fast-talking, information gathering, observation,
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reading lips, and voice mimicry.
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Skill Progression: The Chiaroscuro is highly skilled in the
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abilities of Hiding in Shadows, Moving Silently, and Hearing
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Noises. And he is even distributed among the other thief
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abilities.
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Equipment: Any device that is large and scary looking will be
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purchased by a Chiarscuro. Some will buy things like spiked
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gloves, and supplies to build torture chambers or what trinket they
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think could be used to help intimidate someone. They have
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elaborate names engraved on their swords like: Throat Slasher, or
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Death Bringer.
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Special Benefits: The Chiaroscuro has the nonproficiency of
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intimidation. He recieves a bonus of +1 for this ability which
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increases every four levels to a maximum of +4 to his die role.
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Special Hindrances: The Chiaroscuro only recieve the bonus if he
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has the proficienies of animal handling, information gathering, and
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observation. Reading lips is also recoomended but not necessary.
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The Chiaroscuro must be any evil, and they do not recieve a
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10 percent bonus to earned experience.
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While the Chiaroscuro can have any monetary amount of
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treasure, they cannot have more treasure than they can carry so a
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bag of holding will be very useful.
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Races: Any race that enjoys torturing people may become a
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Chiaroscuro, but it is only recommended for humans, and half-
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elves. Nonhuman characters are limited to their racial
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restrictions of their choosen class.
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Notes: The Chiaroscuro needs skill such as carpentry, leather-
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working,and stonemasonry to design different types of torture
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chambers. Whatever type of torture the character wishes
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to use is left up to the player and the DM.
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The Chiaroscuro usually gets paid to torture someone, but
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sometimes it is done just for fun. In either case the Chiaroscuro
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does not care what the person's alignment is.
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This kit is for the thief class.
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* Origin: Pennsylvania Online! 5 gigs [60,000+ files] 717-657-8699 (1:270/101)
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