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106 lines
4.6 KiB
Plaintext
106 lines
4.6 KiB
Plaintext
Date: Wed, 29 Apr 1992 20:53:00 EST
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From: THE TERROR THAT FLAPS IN THE NIGHT <MENA4935@SNYPLAVA.BITNET>
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Subject: Church Knights?
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Scott--
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Okay, fine with everything you've described so far with the Church
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Knights, with the possible exception of alignments, and I'll get into that
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when I have more time with another post (tommorrow). Anyway, I disagree
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with the Knights using clerical magic. Big reason: they were the Knights of
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the Elene God, and used Syric magic, so if anything, they would be using
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good 'ol wizardly magic. Also, the way the magic in the books was presented
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was such that there was no prayer element to it. More later...
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-Jason
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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Date: Wed, 29 Apr 1992 15:13:00 EDT
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From: Scott Horrocks <HORROCSA@SNYCOBVA.BITNET>
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Subject: Eddings and Da Church Knights
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I like the idea of doing Edding's Church Knights ( No Bard this has
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nothing to do with your world as I know it) from the Daimond Throne. However I
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can't do the characters without getting more background. Mybe A friend of mine
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has the books. So I'll do an improvision on the class.
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Church Knight (sub class of fighter)
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The Church Knight can be human or halfelf (or for you sadistic DM's a
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halfdwarf). His minumum strength must be 15, wisdom 14, and dexterity 15.
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Even if he meets these requirements he is put through several test. For only
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those loyal to the church and crown are allowed in. These test are up to the
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individual DM but remember it is an elite group. The Church knight is then
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inducted in as a squire (1st level) where he learns special techniques and is
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taught clerical magic. I know you must be saying Hold On!! See below for
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restrictions. All Knights have to be some kind of lawful nature with 75% being
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good, 20% nuetral, and a rare 5% being evil. Each Knight can use any armor but
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prefer chain mail or plate. However when just starting out they get leather
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armor with church symbol and their chose of three weapons. All knights take
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pride in the church and are offened when the church is insulted.
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Restrictions
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1. The Knight must be lawful, any deviation will have him stripped of his
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powers by the church forever kicked out and becomes a normal fighter.
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2. Doesn't recieve bonus spells for high wisdom. Instead he has only the spell
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amount to a cleric 1 level below his.
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3. He can't turn undead at anypoint or time.
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4. Must return to a church every two months for various reasons, mostly to give
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reports of things he saw, heard, or did. Also must do anything to accomplish a
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quest given to him by his church *within alignment*.
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5. Can only keep 25% of whatever he gets, and 9 magic items (potions when added
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all together only count as 1).
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6. When he does a clerical spell it will appear he is doing a magic-user spell
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and can be interupted if hit. However the spell is not lost but can't be used
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intill two rounds later.
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Bonuses
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1. He starts off with 1 automatic specailization in weapon of his choice, and
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three other slots.
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2. Can ask anyone who worships his god or partheon for food and shelter and
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recieve it.
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3. Can recieve anytype of help (within reason) from his church. Such as
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healing, remove curse, ect....
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4. Has an 65% chance to start off with a magic (+1) weapon or leather armor.
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Experience Point Table
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Xp's Level
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0 to 6000 1
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6001 to 12000 2
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12001 to 24000 3
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24001 to 36000 4
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36001 to 55000 5
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55001 to 85000 6
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85000 to 134500 7
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134501 to 165000 8
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165001 to 195000 9
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I'm not sure of these numbers are accurate, I don't have a book here to compare
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them with.
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The Church Knight gets 1d10 for hps and +2 hps past 9th level. Also it takes
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an additional 500000 to obtian a new level past 9th.
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Well that is a fast on the spot character class from Eddings book.
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Like I said I need to read more of them to do the characters.
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Well intill later bye,
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The short DM,
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Scott
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