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225 lines
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Plaintext
225 lines
10 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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From: Chua Hak Lien <c9e-al@DANUBE.BERKELEY.EDU>
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Subject: Dwarnoi Character Class ( LONG! )
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The Dwarnoi - Dwarven Stone Mages
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This is a new character class open to dwarves only. Stone is to the
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Dwarnoi as nature is to the druid. The Dwarnoi use the magic within
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stones to protect and serve their race, and are well regarded by other
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dwarves.
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Requirements
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A Dwarnoi, besides having to be a dwarf ( the DM may even wish
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to limit the class to Mountain Dwarves ), must have an Intelligence of
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at least 10 and a Wisdom of at least 12. The latter is a prime requisite.
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Dwarnoi use the same table for level advancement, hit dice and
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saving throws as do priests. The level limit on the class is 14th, which
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few Dwarnoi have ever attained.
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Weapons Allowed
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Dwarnoi may wear any type of armor and shield, and any weapon
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allowable to dwarves. They attack on the same table as priests.
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Spells
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Dwarnoi have access to spells regarding stone in both priest and
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wizard classes, with some additional spells unique to their class. A full
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list is given below.
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Granted Powers
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The Dwarnoi have a secret language consisting of stone-tapping. It
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is rudimentary, at best, but is sufficiently developed to transmit simple
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messages. Like all secret tongues, it is jealously guarded.
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The Dwarnoi are resistant to earthquakes, and run no risk of being
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swallowed by them, natural or otherwise.
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The Dwarnoi receive a +2 saving throw against petrification attacks,
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and any such attack becomes ineffective after the 7th level.
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The Dwarnoi is at a +1 to hit and damage when employing a
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hammer only.
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Additional powers are gained at the following levels.
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- At 3rd level, the Dwarnoi can automatically perform all the
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detects on page 21 of the PHB with 80% + 2%/level accuracy.
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- At 3rd level and beyond, he can turn stone-related creatures (
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Gargoyles, Margoyles, Umber Hulks, but this is to the DM's discrtion )
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as if they were undead on the priest turning chart. The Dwarnoi can turn
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them as if he was a priest two level lower.
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- At 5th level, he can converse with any creatures that make their
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homes within stone.
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- At 10th level, the Dwarnoi can call for an earthquake, but with
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dire consequences. He is stripped of all spell-casting and rune-carving
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abilities for a month at least, and till that time must not step foot within
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a Dwarnoi sanctuary. To do so is to run the risk of being killed by
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members of its own sect.
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- Dwarnoi cannot turn undead.
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Proficiencies
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The Dwarnoi use the priest table for both WP's and NWP's. They
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must take the proficiency of stonemasonry initially, and mining by 3rd
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level. They can take on craftsman skills from the warrior table ( armorer
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and weaponsmithing ) without paying the double cost in slots.
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Ethos
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The Dwarnoi respect the mountains and stones, and the treasures
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they conceal within. They consider these metals to have been placed in
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stone to be shaped, and carved into new and wonderful works. Mining
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solely for profit is detested by the Dwarnoi, though they will avoid
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entangling in such affairs.
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The holy symbol of the Dwarnoi is simply a piece of stone. As an
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acolyte, the Dwarnoi receives his stone from the mother rock. This is a
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boulder from which all members gain their holy symbol from. As time
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goes by and the caster rises in level, the rock becomes more smooth and
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well-rounded. Losing the stone require a penance of some sort; probably
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some minor quest if the loss was due to a good reason, a major endeavor
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if not.
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Sanctuary
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The Dwarnoi center of worship is typically set apart from the rest
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of a dwarven stronghold. The dwarnoi may have a location near to the
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rest of their kin, but this is used mainly as a location where the Dwarnoi
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can create or smith items.
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The actual Dwarnoi temple can be reached only by members of the
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sect through special doorways, similar to permanent phase doors.
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Spell Advancement
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===============================================
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Dwarnoi Level Spell Level
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-----------------------------------------------
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1 2 3 4
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===============================================
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3 1 - - -
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4 2 - - -
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5 3 1 - -
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6 3 2 - -
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7 3 3 - -
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8 4 3 1 -
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9 4 3 2 -
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10 4 3 3 1
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11 4 4 3 1
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12 4 4 3 2
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13 4 4 4 2
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14 5 5 4 2
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Spells
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1st lvl:
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Break Fall ( D ), Magical Stone ( P1 ), Locate Animals or Plants
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( R: P1 ), Pass Without Trace ( R: P1 ), Resist Fire ( P2 ), Shatter ( W1
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), Sharpen ( D ), Spider Climb ( R: W1 )
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2nd lvl:
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Dig ( W4 ), Locate Object ( R: P2 ), Meld Into Stone ( P3 ),
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Passwall ( W5 ), Protection From Fire ( P3 ), Stone Shape ( P3 ),
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Stoneskin ( W4 ), Strengthen ( D ), WarStone ( D )
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3rd lvl:
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Move Earth ( W6 ), Phase Door ( W7 ), Spike Stones ( P5 ), Stone
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Bridge ( D ), Stone Shape ( W5 ), Transmute Rock To Mud ( W5 ),
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Wall Of Stone ( W5 ), Wall Of Iron ( W5 ), Statue ( Spe: W7 )
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4th lvl:
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Animate Rock ( P7 ), Conjure Earth Elemental ( P7 ), Dwarf
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Golem ( D ), Sink ( W8 ), Stone Tell ( P7 ), Warboulder ( D )
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The symbols in the paranthesis refer to the ( P )riests or ( W )izard spell
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lists and the appropriate level, while D refers to a new Dwarnoi spell
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described below. An R: refers to the spell being applicable in rock or
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stone environments only, while Spe: refers to a special conditions for
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Dwarnoi whilst using the spell.
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New Spells
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1st lvl:
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Break Fall ( Alteration )
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R : Special Comp: V,S
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Duration: Special CT : 1/10th seg
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AOF : Special ST : N/A
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This causes the floor ( if rock or stone ) beneath the Dwarnoi to become
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soft and cushion his fall. He will only take 1/4 of normal damage from
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such impact.
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Sharpen ( Alteration )
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R : Held Comp: V,S,M
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Duration: 6 months / lvl CT : 1 turn
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AOF : 1 weapon ST : N/A
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This keeps a sharp edge on any one weapon for at least the time period
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specified.
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2nd lvl:
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Strengthen ( Alteration )
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R : Touch Comp: V,S,M
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Duration: 10 yrs/lvl ( spe ) CT : 1 week
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AOF : See below ST : N/A
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This enables the Dwarnoi to carve a special rune on some structure, a
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wall, well, or other stone design, that will keep it sturdy and strong for
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the duration specified. About 250 cubic feet of stone per level can be
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affected. Earthquakes will not damage the structure.
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After the 10th level, the spell becomes permanent until dispelled.
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The material components for this spell are a piece of chalk, and a set of
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arches constructed of steel. The Dwarnoi must analyze the structure
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beforehand, to place the spell appropriately.
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WarStone ( Alt )
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R : 0 Comp: V,S,M
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Duration: Special CT : 4
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AOF : Special ST : N/A
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This spell enchants up to three small pebbles, which can be no larger
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than sling bullets. They can then be hurled or slung at an opponent. The
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warstones have a +3 to hit and damage, and are considered to be
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enchanted for purposes for determining if a creature can be struck.
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Upon striking, the stone shatters and flings shards in a 5'radius, inflicting
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1-3 points damage. The stone will still shatter if it misses. ( Less if
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smaller than sling bullet sized ).
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The material components are three unworked stones.
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3rd Level:
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Stone Bridge ( Alt )
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R : 10' Comp: V,S,M
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Duration: 1 turn/level CT : 6
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AOF : Special ST : N/A
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This creates a bridge of up to 50 square feet + 25 sq ft /lvl, across any
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gap the Dwarnoi desires. It is sturdy and safe to walk across, and can
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bear the weight of an elephant.
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The material component of this spell is a piece of rope, which should be
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knotted together when the spell is cast.
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4th Level:
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Dwarf Golem ( Conj / Summoning )
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R : 0 Comp: V,S,M
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Duration: Perm CT : 3 months
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AOF : Special ST : N/A
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This enables the Dwarnoi to construct a dwarf sized stone golem with the
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following stats. ( AC 2; MV 6"; HD 10; HP 45; #AT 2; Da/At 4-10/4-
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10; SA Hurl Rocks for 2-8 points damage; SD None; MR Special; AL
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N; Sz S ).
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This golem is immune to all spells that stone golems are. It can produce
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rocks from its body and throw them up to a 30' range. It can not take
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any other actions this round if it decides to do so, however.
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The golem costs 8,000 gp to make, and after casting, the Dwarnoi must
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make a d20 roll and add 2 to it. If the score is above his level, the spell
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fails and all the gold is used up. If it is less or equal, the spell succeeds.
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WarBoulder ( Alt )
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R : 0 Comp: V,S,M
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Duration : Special CT : 1 turn
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AOF : Special ST : N/A
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This creates a similar enchantment as the WarStone on a single boulder
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( up to large catapult size ). The Dwarnoi can then make this boulder
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hurl itself up to a distance of 10'/level, doing damage as if hurled by a
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catapult. Upon striking, the boulder shatters and inflicts 2-h damage in
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a 30' radius.
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====================================================
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Copyright by John Hilden 1992
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For public domain only
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====================================================
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