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91 lines
4.2 KiB
Plaintext
91 lines
4.2 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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By: John Givler
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Re: THE GENDARME KIT
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----------------------------------------------------------------------
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The Gendarme
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Description: Gendarme are policeman, and guards working for the
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government, or an aristrocrat. He is a protector of the innocent,
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prosecurator of the guilty. The Gendarme is a crime stopper and
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will do this within the limits of the law.
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The main attributes are strength and dexterity. Charisma is
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also an important factor.. Any character choosing to be a Gendarme
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needs at least a 14 in both strength and dexterity, and at least
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a 12 in charisma.
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Role: The Gendarme is a defender of the law, and it is his job to
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protect the innocent, and bring criminals to justice. It is his
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job to stop thieves, murderers, and other crimes. Some often
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wonder what are the Gendarme's legal issues. The Gendarme are the
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law, whether they uphold this in a good or evil manner is no
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concern, because it is their job to defend the law.
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Secondary Skills: Armorer, Bowyer/Fletcher, Gambler, Hunter,
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Limner/Painter, Navigator, Weaponsmith, are the prefered secondary
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skills for the Gendarme.
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Skill Progression: The only skill not favored by the Gendarme is
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Pick Pockets, but the character is evenly distributed among the
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remaining skills.
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Weapon Proficiencies: The Gendarme may be proficient in any weapon
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that the thief class is allowed. The prefered weapons of the
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Gendarme are the: hand crossbow, dagger (normal & throwing),
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longsword, and the quarterstaff.
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Nonweapon Proficiencies: Bonus proficiencies are: Tracking, and
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Reading lips. Recommended: (Rogue) Blind-fighting, disguise,
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jumping, set snares, tightrope walking, tumbling; (General)
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Direction sense, etiquette, riding land-based, rope use, and
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swimming.
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Equipment: The Gendarme uses equipment that will aid in his
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survival, and to help him capture thieves. They need the usual
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lock picks, and the other prefered weapons. The Gendarme will have
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over a dozen crossbow arrows or bolts, and a number of throwing
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daggers.
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Special Benefits: The Gendarme gets many benefits that are not
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available to a normal thief. The Gendarme recieves the fighter
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exceptional strength bonuses. Also the Gendarme gets multiple
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attacks per round.
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Level Attacks
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1-6 1
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7-13 3/2
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14+ 2
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Special Hindrances: The Gendarme only recieves his multiple attacks
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per round, and fighter exceptional strength bonuses, with two
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weapons one of which must be the hand crossbow. The other is the
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characters choice.
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The Gendarme must be either Lawful Neutral, or Lawful Good.
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Most of the Gendarme are Lawful Neutral, so that may get away with
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some of their action, in the attempts to stop crime. The Gendarme
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does not recieve the 10% bonus to earned experience.
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While the gendarme can have any monetary amount of treasure,
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they cannot have more treasure than they can carry. Excess
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treasure must be converted to a portable form, or donated to a
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worthy institution (an NPC group, not a player character.)
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Races: Although almost any race can be a thief, the Gendarme is
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only recommended for humans. The DM may wish to change this rule
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since crime is in almost every civilization.
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Notes: As stated earlier the Gendarme is an anti-thief, and a
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crime stopper. So it goes to say that thieves do not like them,
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and attempts may be made on the character's life.
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The Gendarme should not be mistaken for a fighter, or a thief.
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Although it may have some of the abilities of both classes, it is
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different, and is a kit for the thief class. The main goal of the
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Gendarme kit is to stop thieves, because there is to much crime and
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chaos going on in the world, and something must be done to stop it.
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That is the Gendarme's job.
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* Origin: The Other BBS, Hbg Pa, 717-657-8699 (1:270/101)
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