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82 lines
3.9 KiB
Plaintext
82 lines
3.9 KiB
Plaintext
The Guardian
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Description: The Guardian makes his living defending towns from
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dangerous animals. They are modeled after the medieval knight,
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and some times are given the name of the animals that are found
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attacking their home town. One example would be the Dragonslayer.
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Their main attributes are strength and quickness, so high
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strength and dexterity are prefered. Since strength and speed
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are of the essence, so they needs at least a 14 in both. A high
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constitution is also desirable.
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Role: The Guardian is a protector of towns or villages from
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dangerous animals. It is their duty to protect the lives of
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innocent people from the threat of danger. Guardians can always
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find a job as a royal guards, sentry, hunters, or sometimes a
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guides.
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Secondary Skills: If your DM is using secondary skills the
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character can select any of the following secondary skills:
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Hunter, Trapper/Furrier, and Woodworker. The character can have
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any two of the four.
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Weapon Proficiencies: Required: Battle axe, lance(any),
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sword(any), and the warhammer. The Guardian must become
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proficient in these weapons before gaining proficiencies in other
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weapon, and they can not become proficient with missile or hurled
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weapons, because they are considered cowardly.
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Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind-
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fighting, direction sense. Recommended (General): Animal
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handling, animal training, riding land-based, and rope use;
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(Warrior): Animal lore, set snares, and tracking.
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Special Benefits: The Guardian has the a skill known as
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Pugnacity: This ability give the Guardian a +1 bonus to hit and
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to damage. The ability increases +1 for every three level for a
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maximum of +3 to hit and +3 to damage.
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The Guardian rolls d.12 for determining his hit points per
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level, and also recieves a bonus of +1 to all their saving
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throws.
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Special Hindrances: The Guardian will not wear any armor lighter
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than chainmail at any time. The character can be any alignment.
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The Guardian does not recieve the 10 percent bonus to earned
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experience.
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The Guardian only recieve his Pugnacity ability at first
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level when chooses what weapon he wants to develope his ability
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with, and must choose what animal he wants to develope this
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ability against. If he does not choose, he does receive the
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ability. He must also recieve the nonweapon proficiency of
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animal lore to develope this ability.
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The Guardian only recieves his bonus to their saving throws,
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against the creatures he chooses to have his Pugnacity ability
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against. If he does not choose he does not recieve the bonus,
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because it is that creature which the Guardian has resistance to,
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because he spends his time dealing with them.
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Wealth Options: The Guardian recieves the usual 5d4 x 10gp in
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starting gold., and will spend on the equipment he deems
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necessary for his survival.
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The Guardian can have any monetary amount of treasure, they
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cannot have more treasure than they can carry. Excess treasure
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must be donated to a worthy institution. He may keep only enough
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treasure to support himself in a modest manner.
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Races: The Guardian is only recommended for humans, but any race
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may become a Guardian. Nonhuman characters are limited to their
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racial restrictions of their choosen class.
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Notes: The Guardian is in almost all cases considered a knight,
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and can be given the title of Lord, or Sir. If the character is
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female then she would be given the title of Madam or Lady. An
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example would be like Sir Galahad. These titles are up to the
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DM.
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As stated earlier, the Guardian is sometimes given the
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nickname of a creature that he battles most often. A good
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example would be the name Dragonslayer. There full name woulf
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then be Guardian Lord (character's name) Dragonslayer, or the
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animal he most often fights, and has the pugnacity ability
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against.
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