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108 lines
6.3 KiB
Plaintext
108 lines
6.3 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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By: Eric Pommer
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Re: CHURCH KNIGHTS
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----------------------------------------------------------------------
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GYDNIAN KNIGHT
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Ability Requirements: Wisdom 11, Strength 9
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Prime Requisiste: Wisdom
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Races Allowed: Dwarf, Half-elf, Human, Tesper (halfling)
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Alignment Tendency: Good
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DESCRIPTION: The Gydnian Knights are the most recent addition to the
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militant orders of Terron. The militant orders are the strong arm of the
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Church, and are sword to her service, fighting the forces of evil in whatever
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lands they may be found. Church Knights are not clergymen, but are trained in
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both devotions and in arms. They are the armed and armoured soldiers of the
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Church, able to spread the blessings of Torl and do His bidding wherever they
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may be. Gydnian Knights are the most secularized and independent of the four
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orders.
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REQUIREMENTS: A Gydnian Knight must be of good and honourable ethics. He
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must have a wisdom score of at least 11 and a strength of 9. Good constitution
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is also a boon. Church Knights use the XP, HP and THAC0 of priests.
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WEAPONS/ARMOUR ALLOWED: Church Knights may use any armour, although they may
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have problems preforming miracles and blessings while using a shield. The
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formal armour of Gydnian knights is black plate mail, although they may wear
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whatever armour they wish outside of formal occasions. All knights are
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required to learn the use of a three-headed flail in combat, after the fashion
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of their god [Torl is said to possess a 3-headed flail, you can modify this as
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needed]. This is a Gydnian knight's main weapon, although he may also learn to
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fight with knives, daggers, one-handed swords (for duelling) and lances. A
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knight is expected to use his flail at all times in battle, except when
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duelling, charging on horseback, or in tight situations where a flail would be
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impractical.
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DIVINE BLESSINGS: Not all Church Knights are given the gift to bestow
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blessings and miracles in Torl's name at the same rate. There is a 20% chance
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per level of the knight being given the gift. Frequent devotions and
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meditations can increase this chance as the DM wishes. The check is made
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cumulatively every level, but regardless of the result the knight cannot begin
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to advance in his miracles until his ordination at 3rd level (ie. a novice
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that can bestow blessings at 1st level will stay at that ability level until
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reaching 3rd level, upon which he will begin to advance). The chance of
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gaining the gift cannot exceed 90%. Regardless of the level the knight
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receives the gift he begins casting spells as if 1st level and proceeds from
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there. Torl's worshippers do not need to state at the beginning of each day
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which miracles they intend to bestow. Instead they may choose them as needed,
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though Torl will only grant them a certain number per day, and may refuse to
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bestow the blessing if He wishes. [Now, I have my own specific spell list made
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up for what clerical spells Church Knights have access to, but it's too lengthy
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to print. To use the sphere method, I would suggest giving knights Major
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access to War, Guardian and Protection, and minor access to healing and Law.]
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GRANTED POWERS: A Church Knight is surrounded by Torl's blessing, which
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gives him a +1 bonus to his armour class against supernaturally evil beings
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(demons, undead, etc, but not your average orc). A bonus of +1 is also given
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to saving throws versus attacks by evil creatures. This takes effect as soon
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as the individual enters the knighthood as a novice.
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As well, a novice Church Knight can attempt to turn undead by calling upon
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Torl. This power increases as the knight gains in levels, and it is often
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aided by the use of a silver pendant received during initiation.
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The Knights of the Church are immune to charm spells cast by a creature known
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by the knight to be evil or hostile.
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Upon reaching 3rd level, when the novice takes his oath and becomes a fully-
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fledged knight, the following powers are gained:
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The strength of Torl's blessing increases, giving both the knight and any
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within 10 feet of him the +1 bonuses against evil creatures noted above. This
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replaces the earlier blessing and is not cumulative with it or the blessings of
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other church knights.
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Upon their ordination, Church Knights gain the ability to sense supernatural
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evil within 60 feet. Normally the knight must state when he is wishing to use
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this ability, and all that can be gleaned is the relative strength and general
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direction of the evil. In some cases however, primordial beings of extreme
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evil may become evident to the knight without his needing to concentrate. THis
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sense takes one round to use.
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At 5th level, a Church Knight -may- be given the responsibility of training
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1d4 novices. These novices obey the knight without question, though the knight
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cannot order them into life-threatening situations. Because they have not yet
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taken their oath to sacrifice their lives if necessary, it is the
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responsibility of the commanding knight to keep them out of serious danger.
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The knight does not pay the novices, but is expected to provide for their
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lodging along with his own. It is normal for novices to share in bounty
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accumulated from adventures, but it is not required. The novices will stay
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with the knight for only a few adventures, and then will leave when it is time
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for them to take their oath. Knights who mistreat their novices will have to
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answer to the governor of their chapterhouse or the preceptor of the order.
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At 8th level the knight may be given 1d4 newly-ordained knights as aides.
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The knights act like henchmen, and will generally pay for themselves, although
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they expect a fair share of bounty. The 1-4 aides have taken their oath and
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will follow the knight to the death if necessary. Though they are sword to
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obey a superior they can question his actions and may report him to the
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preceptor if there are problems.
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Hmm. I'm out of time on this call, have to finish this later. Sorry to break
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in the middle.
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Eric
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* Origin: CARE - Computer & Radio Enthusiasts (1:252/1)
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