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182 lines
7.4 KiB
Plaintext
182 lines
7.4 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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The Haruchai
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As we left the bar a bitter chill had settled into the village of Endport.
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The Captain turned up his collar to the cold and muttered
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"'S cold enough ta raise the nipples on a Haruchai wench, though she'd
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probably use them ta slice open your belly."
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"Scu..urp..Scuz me..hic" I said with my usual eloquence. The blast of cold
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air had served to wake me up a bit, but the 9 pots of ale were showing
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their effects despite my best efforts to drink everyone ever born under the
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table.
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"Tha Haruchai, lad!" the Captain nearly knocked me off the edge of the
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pier. I hit the border rope and fought to regain my balance as well as my
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lunch, and he continued. "Only the most vicious, bloodthirsty, honorable,
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and straight minded race ever to roam this or any other land."
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Through the fog that clouded my brain I heard my self ask "...vicious,
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bloodthirsty, HONORABLE??" Even this close to death, my storytellers
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instincts were still at work.
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"A course!" he said, slapping me on the back again. I cursed those
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storyteller's instincts and hoped that my intestines were well anchored in
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my stomach, because one more slap would send them streaming out the
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fool hole in my head that I use for a mouth.
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Somehow, I survived that night. And here is what I remember of the story
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the Captain told me of the race called the Haruchai...
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-----------
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The mountains north of the Oshimo river contain one of the most
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forbidding places known to the races of Marjhann. Eternal winters keep
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the high altitudes at below freezing temperatures year round. Wood is
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scarce and food scarcer-still.
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In these unlikely conditions a race of man makes it's home. They are
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known as the Haruchai, or stone warriors. The Haruchai live in the
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shallow caves that can be found throughout the area and hunt whatever
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game can be found in the forbidding environment.
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Only the wisest of sages may know exactly why this race remains in a
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land so fraught with dangers and impossible conditions, and these
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learned men will not part with the knowledge. Suffice to say that the
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Haruchai remain because it is the land they call home, and they will
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know no other.
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As if the terrain and climate weren't enough to keep this race busy, the
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Haruchai have been embattled in a bitter Clan war for as long as they
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have existed. Five different factions each vie for the best territory, for
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wood, for food, for anything that might sustain their kind. So the stone
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warriors war not only with nature, but themselves as well.
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But raw materials are too valuable to be frittered away on machines of
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war, so these men use no weapons in their combat. They attack with their
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bare hands and feet, and with deadly force.
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So a Haruchai's life consists entirely of training the body and mind to
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fight for life. If there can be any reason that this poor storyteller might
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guess for their remaining in that mountain region, it might be due to the
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fear that moving to a lower clime would make them lazy as a people, and
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thus open to attack by one of the rival clans. But this is only an
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uneducated guess.
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Whatever their own reasons, the Haruchai have little dealings with other
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men. They remain exclusively in their mountainous home, and the only
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time a Haruchai is met outside this land is when he/she has been outcast
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or sent on a mission of vital importance.
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************************
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Player's Notes:
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The Haruchai is a race/class. One may not be separated from the
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other. The race is basically human, with the adjustments/requirements
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shown below.
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A Haruchai will have the following minimum scores:
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Strength 15
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Constitution 15
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Dexterity of 12
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They use a d8 to determine hit points.
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They begin with 3 weapon proficiency slots and gain an additional one
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every 3 levels
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Haruchai begin with 3 weapon and non-weapon proficiencies. They gain
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one new weapon each 3 levels, but one new non-weapon prof. every 4
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levels. There is a -3 non proficiency penalty for weapon use. They use the
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Warrior's table to determine THAC0, but use the Rogue's table for saving
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throws.
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Regardless of the proficiency slots actually available, each Haruchai
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character will have the following non-weapon proficiencies: Firebuilding,
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directions sense, survival- mountain region, hunting, and
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mountaineering. If more slots are available due to intelligence, they may
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be filled from the "General" or "Fighter" tables in the PH. If the actual
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slots a character would receive number fewer, that character begins with
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all the NWP's listed above, but receives no new available slots until the
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"debt" has been paid.
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Haruchai may not use a weapon of any sort. Using any weapon other
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than their own body parts incurs a -3 non-proficiency penalty.
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The Haruchai may wear any armor, but received the following penalties
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"to hit" and "damage" rolls:
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-1 for padded or for using a small shield,
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-2 for leather or using a large shield or wearing a helm,
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-3 for chain,
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-4 for splint or banded,
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-5 for field plate armor, and
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-6 for wearing full plate armor.
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So a Haruchai character wearing a helm and chain mail and using a
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small shield would be at -5 total to hit and damage (-1 for helm, -3 for
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chain mail, -1 for a small shield.)
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A Haruchai character has become proficient and specialized in the
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Martial Arts, as defined in the Warrior's manual or Priest's Manual.
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Specifics are available to players upon request.
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Experience levels:
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1 0
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2 2,250
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3 4,500
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4 9,000
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5 18,000
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6 36,000
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7 75,000
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8 150,000
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9 300,000
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10 600,000
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Attacks per round:
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Level attacks/round
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1-4 2/round
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5-9 5/2 rounds
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10 & up 3/round
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Special Abilities:
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Haruchai will always take their personal reaction adjustment into
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account, even when fighting in a group. This enables them to have the
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possibility to strike first in a given round, even if the group they are
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traveling with will strike last.
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Haruchai save at +1 vs cold based spells and attacks.
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Because of their highly combative and mountain upbringing, Haruchai
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have the following thief-like abilities:
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Climb walls 40%
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Move silently 25%
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Hide in shadows35%
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Base percentages for success are noted. In addition, these percentages go
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up 5% every two levels, to a maximum of 90% in each area. Modifiers for
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dexterity apply.
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Haruchai can choose to parry instead of attack in any given round. This
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is done in a variety of ways, including dodging, blocking the attackers
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arm so that the weapon cannot strike, snatching a missile weapon before
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it hits, etc. A successful roll "to hit" is required to parry. If the attempt
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to parry fails, the attacker must still make a successful "to hit" roll to
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strike.
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At first level (as noted above) , they will be proficient and also specialize
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in Martial Arts. This will give them a +1 to hit and damage, plus a +1
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"chart bonus"
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At second level, they have one remaining proficiency that raises their
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bonuses to +2 hit, damage, and chart. This goes to +3 at 3rd level, +4
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at 6th level, and +5 at 9th level.
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At 6th level, the Haruchai's attacks are treated as +1 magical weapons
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when determining strikes against creatures hit only by magical weapons.
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