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286 lines
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Plaintext
286 lines
12 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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From: NANCY MCCASKEY
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---------------------------------------------------------------------------
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The Illusionist/Mentalist
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by Nancy McCaskey
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Illusionist/mentalists are a subclass of illusionist. A character
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will need a minimum Intelligence of 16, a Dexterity of 16 or
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better, and a Charisma of at least 14 to enter this class.
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Illusionist/mentalists are exactly like illusionists in regard to
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weapons and armor allowed, experience points., etc., except as
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noted below:
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1). Illusionist/mentalist illusions take place in the mind(s)
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of targeted creature(s). Each spell cast by an
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Illusionist/Mentalist can affect intelligence points
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equal to the I-M's Intelligence score times his/her
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level. All illusion immunities due to very high
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intelligence apply; wisdom saving throw bonuses also
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apply. A Mind Blank or similar psionic defense mode
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allows 2 saving throws vs. an I-M spell; if either save
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is made, the spell has no effect on that creature.
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2). Illusionist/Mentalists are allowed to employ magic items
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with psionic abilities--for example, a Medallion of
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E.S.P., a Helm of Telepathy, a Crystal Ball with
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Clairvoyance, Ioun Stones, etc.
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ADDITIONAL ILLUSIONIST/MENTALIST SPELLS:
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FIRST LEVEL
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Remove Fear as 1st level cleric.
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Speak with Animals as 1st level druid.
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E.S.P. as 2nd level magic-user.
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DETECT PSIONICS:
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Level: 1~Components: 30" sphereRange: 60'~Casting
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time: V, SDuration:
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Explanation/description: This spell allows the
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illusionist/mentalist to determine the following for all creatures
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in its area of effect: whether a psionic attack, defense, and/or
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discipline is being used, the creature(s) using it, and the
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creature(s) relative psionic strength.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
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SECOND LEVEL
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Charm Person or Mammal as 2nd level druid.
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Feather Fall as 1st level magic-user.
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Find Familiar " " " " "
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Friends " " " " "
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Sleep " " " " "
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MIRROR PROJECTION:
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Level: 2~Components: V, S, MRange: Touch~Casting
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time: 3 roundsDurati
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larger than 1' by 1'~
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Explanation/description: This spell allows the Illusionist-
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Mentalist to project his/her thoughts (especially images) into a
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specially prepared mirror. The images will have no sound, but are
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useful in describing places and people the I-M has seen.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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UPLINK:
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Level: 2~Components: SRange: 6"~Casting time: 1
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segmentDuration: 1 rd
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Explanation/description: When used in conjunction with a
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Phantasmal Force of some type, this spell allows the victim's mind
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to subconsciously direct the illusion, freeing the I-M to do other
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things. The victim will save vs. Uplink first; if (s)he fails,
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(s)he will save vs. the Phantasmal Force at -2. If the victim
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successfully saves vs. Uplink, the Phantasmal Force will be normal
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and under the Illusionist-Mentalist's control. A Mind Blank or
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other psionic defense will successfully block an Uplink spell.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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FAINT:
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Level: 2~Components: V, S, MRange: 6"~Casting
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time: 3 segmentsDuratio
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Explanation/description: A creature that fails its saving throw
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will lose consciousness for d6 rounds. No means will revive the
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victim until the spell expires. The material component is a vial
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of smelling salts, which is broken as part of the casting.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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THIRD LEVEL
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Infravision as 3rd level magic-user.
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ALTER OTHER:
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Level: 3~Components: specialRange: Touch~Casting
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time: specialDuratio
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willing participants do not need to save
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Area of effect: 1 creature~
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Explanation/description: This spell allows the I-M to permanently
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polymorph another, within species limits. Hair, eye, and skin
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color can be outside such limits. The I-M could, for example,
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change a short person into a tall one, a blonde into a brunette, or
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a homely person into an attractive one (the Comeliness score, if
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used, would be altered). It can remove the outer signs (but not
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the diseases or disabilities) of old age. It will not cure wounds
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or regenerate any body parts other than hair, but it will remove
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scars from previously-healed wounds. The I-M must cast a
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Phantasmal Force showing how (s)he wants the recipient to look
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before proceeding with Alter Other. This spell was developed as a
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money-maker, since nobles (particularly noble ladies) want to be as
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attractive as possible. System Shock roll vs. this spell are at
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+20%. The typical fee for an Alter Other is 1,000 gold
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pieces/caster's level.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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DUPLICATE MINOR DISCIPLINE:
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Level: 3~Components: V, S, MRange: 6"~Casting
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time: 3 roundsDuration:
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Explanation/description: This spell allows the I-M to duplicate
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the effects of a minor psionic discipline. Duration, saving
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throws, and area of effect will be identical to the discipline
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chosen. The discipline to be duplicated must be selected at the
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time the spell is memorized; level of mastery is equivalent to 1/3
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of the I-M's level, rounded down and subject to normal maximums.
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No more than four of these spells may be taken per day.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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GHOST:
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Level: 3~Components: V, S, MRange: 8"~Casting time: 1 roundDuration:
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Explanation/description: This spell creates a semitransparent
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illusion, complete with clanking chains, groans, etc. Since this
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illusion exists only in the victims' minds, the Ghost will seem to
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pursue them until the spell duration expires. Targets who fail
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their saving throw will believe they've aged 10 years; those who
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save successfully will still "see" the illusion, even though they
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disbelieve it. a Ghost spell projects mild fear. The material
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component is a bit of marble from a tombstone.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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CAUSE PLEASURE/PAIN:
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Level: 3~Components: v, SRange: 6"~Casting time:
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1 roundDuration: 1 r
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Explanation/description: The victim will be incapacitated for 1
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round/level, or half that if the saving throw is made. the I-M
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chooses whether the victim feels pleasure or pain; the spellcaster
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cannot switch back and forth.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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FOURTH LEVEL
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PSI-SHIELD:
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Level: 4~Components: V, SRange: 6"~Casting time:
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1 roundDuration: spe
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Explanation/description: This spell creates a mental shield in the
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recipient which will absorb 5 points of psionic attack damage per
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the caster's level. Each absorption will reduce the Shield's power
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accordingly. The spellcaster may not layer these spells; the most
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recent one cast on a creature will be the one in effect. It can be
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used on the self.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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MATERIALIZE:
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Level: 4~Components: V, SRange: 6"~Casting time:
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1 roundDuration: spe
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level~
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Explanation/description: This spell forces ethereal creatures
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(including undead) to materialize for 1 melee round per caster's
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level, or half that if a save is made.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
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IMPROVED MIRROR PROJECTION:
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Level: 4~Components: V, S, MRange: Touch~Casting
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time: 3 roundsDurati
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larger than 1' by 1'~
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Explanation/description: This spell is exactly like Mirror
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Projection, but the images will include sound.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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FIFTH LEVEL
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Charm Monster as 4th level magic-user.
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Feeblemind as 5th level magic-user.
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Phantasmal Ecstacy--This spell is the reverse of Phantasmal Killer.
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It is just as lethal, but victims tend to die happily . . .
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DUPLICATE MAJOR DISCIPLINE:
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Level: 5~Components: V, S, MRange: 6"~Casting
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time: 3 roundsDuration:
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Explanation/description: This spell is identical to Duplicate
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Minor Discipline, except, of course, that a major discipline is
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used. No more than one of these spells may be memorized per day
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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PSIONIC RESTORATION:
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Level: 4~Components: V, S, MRange: Touch~Casting
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time: 5 roundsDurati
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Explanation/description: This spell restores 10 psionic points per
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I-M's level, subject to normal maximums. The points are split
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between offensive and defensive. It cannot be used on the caster.
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The reverse, Psionic Drain, will drain 10 points per caster's
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level.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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SENSORY OVERLOAD:
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Level: 5~Components: V, SRange: 6"~Casting time:
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5 roundsDuration: sp
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Explanation/description: this spell is pretty self-explanatory.
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If the victim makes the saving throw, (s)he is dazed for 1 round
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per caster's level; if (s)he fails, (s)he is dazed and confused for
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3 turns and has a 30% chance to go insane for d6 days. Creatures
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with an intelligence and/or wisdom over 18 are immune to this
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spell.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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SIXTH LEVEL
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Mass Charm as 8th level magic-user.
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Mind Blank " " " " "
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SHADOW ROOM:
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Level: 6~Components: VRange: 0"~Casting time: 2
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roundsDuration: 1 tur
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Explanation/description: This spell opens a 10" by 10" room into
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the realm of Shadow. The illusionist is the only one who can enter
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this room; only magical means will detect him/her. This spell is
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often used to hide, and especially as a base for casting Shadow
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Walk. The illusionist cannot see what is happening outside the
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room without magical assistance (such as a Crystal Ball, etc.).
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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ILLUSIONARY PROJECTION:
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Level: 6~Components: V, SRange: 0 (self)~Casting
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time: 4 hours/24 tur
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Explanation/description: This powerful spell enables the
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illusionist to see, hear, and speak through one of his/her
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illusions. The illusion cannot change its form once chosen, but it
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can move through solid objects and travel at 24". It cannot lift
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solid objects. No spellcasting or other activity is possible; the
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illusionist cannot even move faster than 4" or risk breaking
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his/her concentration. The spell is dissolved if the illusion or
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the caster take even one point of damage! This spell cannot be
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cast more than once a week; Illusionist-Mentalists who choose it
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cannot learn Astral Spell.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
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PSIONIC BOOST:
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Level: 6"~Components: V, SRange: touch~Casting
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time: 2 roundsDuration
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Explanation/description: This spell gives the recipient 10 psionic
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points per the I-M's level, over and above species norms. The
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points are split between offensive and defensive. The recipient
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must lower his/her psionic defenses in order to benefit from the
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spell, and (s)he may not receive another Psionic Boost until (s)he
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is completely drained of all psionic points. This spell cannot be
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used on the caster. The reverse, Psionic Devastation, will drain
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10 points per level and may actually reduce the target to negative
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psionic points.
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--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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- Origin: Watch out for that Drag.. Argghhh!!!! (1:3605/422)
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