mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-06 14:17:02 +02:00
99 lines
4.8 KiB
Plaintext
99 lines
4.8 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
-----=====Earth's Dreamlands=====-----
|
||
(313)558-5024 {14.4} - (313)558-5517
|
||
A BBS for text file junkies
|
||
RPGNet GM File Archive Site
|
||
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
|
||
|
||
By: John Givler
|
||
Re: THE IRRESOLUTER
|
||
----------------------------------------------------------------------
|
||
The Irresoluter
|
||
|
||
Description: The Irresoluter is a minion to undead or unholy
|
||
creatures that walk the night. They serve their undead masters in
|
||
hopes for power, and the ultimate goal of immortality. They are
|
||
modeled after the cult worshippers, and those believing in
|
||
supernatural forces.
|
||
Their main attributes are strength and influence, so high
|
||
strength and chrisma are prefered. Since strength and charisma
|
||
are of the essence, they need at least a 14 in both. A high
|
||
constitution is also important.
|
||
|
||
Role: The Irresoluter is a minion to the undead, serving their
|
||
master, and doing jobs that can not normally be done by the
|
||
undead themselves. They work in the shadows of darkness, and
|
||
will oppose those that attempt to slay undead. The Irresoluter
|
||
can find jobs as a Darkling Lords, Undead Minions, Servents of
|
||
the Undead, and Assassins of all that is good and holy.
|
||
|
||
Secondary Skills: If your DM is using secondary skills the
|
||
character can select any of the following secondary skills:
|
||
Armorer, Bowyer/Fletcher, Weaponsmith . The character can have
|
||
any one of the three.
|
||
|
||
Weapon Proficiencies: Required: Battle axe, dagger, any sword,
|
||
quarterstaff, and the sickle. The Irresoluter must become
|
||
proficient in these weapons before gaining proficiencies in any
|
||
other weapon.
|
||
|
||
Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind-
|
||
fighting, Direction Sense. Recommended (General): Animal
|
||
Handling, animal training, blacksmithing, riding land-based, rope
|
||
use; if a (Warrior): Animal lore, armorer, bowyer/fletcher,
|
||
hunting, tracking; if a (Priest): Ancient history, ancient
|
||
languages, reading/writing, religion, spellcraft; if a (Wizard):
|
||
same as the priest; if a (Rogue): Appraising, disguise, reading
|
||
lips, ventriloquism.
|
||
|
||
Special Benefits: The Irresoluter has a Fear Aura that surrounds
|
||
him, and recieves this ability at the 9th level at that time his
|
||
reputation is known. All within sight of the character will stand
|
||
motionless do to fear for 1d4 +1 rounds. A person may save versus
|
||
Paralyzation for half the ammount of time.
|
||
The Irresoluter has the thief ability of Hiding in Shadows.
|
||
This ability is equal to that of a thief with the same level.
|
||
The Irresoluter also recieve a bonus of +1 to hit an to damage
|
||
with a weapon of choice.
|
||
|
||
Special Hindrances: The Irresoluter must be any evil alignment,
|
||
or that of his undead master. They do not recieve a 10 percent
|
||
bonus to earned experience.
|
||
The Irresoluter's Fear Aura only affects people or creatures
|
||
that are lower in level than that of the Irresoluter.
|
||
The Irresoluter only has his thief ability at night. The
|
||
Irresoluter must also choose his weapon of choice at first level,
|
||
failure to do so will result in a loose of the bonus.
|
||
|
||
Wealth Options: The Irresoluter recieves the usual 5d4 x 10gp in
|
||
starting gold., and will spend on the equipment he deems
|
||
necessary for his survival.
|
||
While the Irresoluter can have any monetary amount of
|
||
treasure, they cannot have more treasure than they can carry.
|
||
Excess treasure must be exchanged into a more portable form or is
|
||
given to their undead master.
|
||
|
||
Races: Any race that is willing to serve the undead and unholy can
|
||
become an Irresoluter, but it is only recommended for humans.
|
||
Nonhuman characters are limited to their racial restrictions of
|
||
their choosen class.
|
||
|
||
Notes: The Irresoluter is truely an evil person in every respect,
|
||
serving an undead lord. And doing his bidding, for example: the
|
||
removing of a cross or holy symbol from an area. They will
|
||
destroy those that attempt to destroy the undead, and since they
|
||
are living, they are not affect by turning undead abilities. Since
|
||
the Irresoluter is evil, rangers and paladin can not take this
|
||
kit. Some Irresoluters have been know to break from the undead
|
||
lords, and become vindicators, or aid vindicators.
|
||
The Irresoluter is open to any class. Mages will study spells
|
||
from the following schools of Magic: Alteration, Conjuration/
|
||
Summoning, and Necromacy. Priests will select spells from the
|
||
following spheres: All, Combat, Necromantic, and Protection.
|
||
Thieves will prefer the following abilities: Open Locks, Find/
|
||
Remove Traps, Move Silently, Hide In Shadows, and Detect Noises.
|
||
He has even distribution among the other abilities. Remember the
|
||
ultimate goal of the Irresoluter is to become undead themselves.
|
||
|
||
* Origin: The Other BBS, Hbg Pa, 717-657-8699 (1:270/101)
|
||
|