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-----=====Earth's Dreamlands=====-----
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The Pirate (A Fighter Sub-Class)
By Aaron Brown
Copyright Oct. 12 1989
~~~~~~~~~~~~~~~~~~~~~~
Pirate (Fighter/Thief)
The Pirate is a sub-class of fighters and thieves and
therefor have both abilities. To become a pirate you must
have a 17 strength, a 12 constitution, and a 17 dexterity.
The prime attributes are strength and dexterity, for a
Pirate. A Pirate must spend the first 5 levels of his life
using fighting abilities only (to train). But from levels 6-
8 he/she must use thieving abilities only (also to train).
Finally, at 9th level, a Pirate becomes a full Pirate and
gains all fighting abilities and all thieving abilities, and
can use both of them.
A Pirate can be a Hafling, Human, Dwarf, or Elf, but racial
restrictions still apply. A Pirate when studying to be a
thief is considered to be a thief, so use ALL THIEF tables
and descriptions and only them, the same applies to when the
Pirate is training as a fighter. Once they are 9th level
Pirates they can wear up to chain mail armor and can carry no
shield, and can use thief weapons. A Pirate uses fighters
height, weight, combat, and gold tables, and a Thieves saving
throw and age tables, but use the tables below for other
purposes. Pirates can use any magical things that a thief or
a fighter can use. Pirates use 8 sided dice for Hit points
and have a 35% chance of getting a small ship from their
family.
Pirates Experience Table
Fighter/Thieves/ D8 Actual/ X.P. / Title
LVL / HP. LVL. /0-2000 /Veteran
1 / - / 1 1 /2001-4000 /Warrior
2 / - / 2 2 /4001-8000 /Swordsman
3 / - / 3 3 /8001-18000 /Hero
4 / - / 4 4 /18001-35000 /Swashbuckler
5 / - / 5 5 /35001-70000 /Myrmidon
- / 1 / 6 6 /70001-71250 /Champion
Rogue
- / 2 / 7 7 /71251-72500 /Superhero
Footpad
6 / 3 / 8 8 /72501-135000 /Pirate
Cutpurse
7 / 4 / 9 9 /135001-270000 /Lord Pirate
Robber
8 / 5 / 10* 10 /270001 792500 /LP Burglar
9 / 6 / 10*(+2) 11 /792501-1070000 /LP Filcher
10 / 7 / 10*(+4) 12 /1070001-1360000/LP Sharper
11 / 8 / 10*(+6) 13 /1360001-1660000/LP Magsman
12 / 9 / 10*(+8) 14 /1660001 1970000/LP Thief
13 / 10 / 10*(+10)15 /1970001 2440000/LP Master Thief
14 / 11 / 10*(+12)16 /2440001-2910000/LP Master Thief
15 / 12 / 10*(+14)17 /2910001 3160000/LP Grand Thief
*Constitiution Adjustments No Longer Apply,LP = Lord Pirate
If a Pirate gets psionic powers, they get 1 extra Major and
extra Minor Disciplines. A Pirate gains one extra strength
and dexterity point for age classes.
Character has not been tried out yet so i'm not sure if it
sould be a NPC or PC. I also don't know if it should be a
AD&D charcter or a D&D character. Please feel free to adjust
this character as you wish, but I do ask that you send a
message to AARON BROWN.