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75 lines
3.5 KiB
Plaintext
75 lines
3.5 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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The Pirate (A Fighter Sub-Class)
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By Aaron Brown
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Copyright Oct. 12 1989
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~~~~~~~~~~~~~~~~~~~~~~
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Pirate (Fighter/Thief)
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The Pirate is a sub-class of fighters and thieves and
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therefor have both abilities. To become a pirate you must
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have a 17 strength, a 12 constitution, and a 17 dexterity.
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The prime attributes are strength and dexterity, for a
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Pirate. A Pirate must spend the first 5 levels of his life
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using fighting abilities only (to train). But from levels 6-
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8 he/she must use thieving abilities only (also to train).
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Finally, at 9th level, a Pirate becomes a full Pirate and
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gains all fighting abilities and all thieving abilities, and
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can use both of them.
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A Pirate can be a Hafling, Human, Dwarf, or Elf, but racial
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restrictions still apply. A Pirate when studying to be a
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thief is considered to be a thief, so use ALL THIEF tables
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and descriptions and only them, the same applies to when the
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Pirate is training as a fighter. Once they are 9th level
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Pirates they can wear up to chain mail armor and can carry no
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shield, and can use thief weapons. A Pirate uses fighters
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height, weight, combat, and gold tables, and a Thieves saving
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throw and age tables, but use the tables below for other
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purposes. Pirates can use any magical things that a thief or
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a fighter can use. Pirates use 8 sided dice for Hit points
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and have a 35% chance of getting a small ship from their
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family.
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Pirates Experience Table
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Fighter/Thieves/ D8 Actual/ X.P. / Title
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LVL / HP. LVL. /0-2000 /Veteran
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1 / - / 1 1 /2001-4000 /Warrior
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2 / - / 2 2 /4001-8000 /Swordsman
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3 / - / 3 3 /8001-18000 /Hero
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4 / - / 4 4 /18001-35000 /Swashbuckler
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5 / - / 5 5 /35001-70000 /Myrmidon
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- / 1 / 6 6 /70001-71250 /Champion
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Rogue
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- / 2 / 7 7 /71251-72500 /Superhero
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Footpad
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6 / 3 / 8 8 /72501-135000 /Pirate
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Cutpurse
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7 / 4 / 9 9 /135001-270000 /Lord Pirate
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Robber
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8 / 5 / 10* 10 /270001 792500 /LP Burglar
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9 / 6 / 10*(+2) 11 /792501-1070000 /LP Filcher
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10 / 7 / 10*(+4) 12 /1070001-1360000/LP Sharper
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11 / 8 / 10*(+6) 13 /1360001-1660000/LP Magsman
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12 / 9 / 10*(+8) 14 /1660001 1970000/LP Thief
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13 / 10 / 10*(+10)15 /1970001 2440000/LP Master Thief
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14 / 11 / 10*(+12)16 /2440001-2910000/LP Master Thief
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15 / 12 / 10*(+14)17 /2910001 3160000/LP Grand Thief
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*Constitiution Adjustments No Longer Apply,LP = Lord Pirate
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If a Pirate gets psionic powers, they get 1 extra Major and
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extra Minor Disciplines. A Pirate gains one extra strength
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and dexterity point for age classes.
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Character has not been tried out yet so i'm not sure if it
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sould be a NPC or PC. I also don't know if it should be a
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AD&D charcter or a D&D character. Please feel free to adjust
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this character as you wish, but I do ask that you send a
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message to AARON BROWN.
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