mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-07 15:26:56 +02:00
178 lines
7.0 KiB
Plaintext
178 lines
7.0 KiB
Plaintext
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
|
||
-----=====Earth's Dreamlands=====-----
|
||
(313)558-5024 {14.4} - (313)558-5517
|
||
A BBS for text file junkies
|
||
RPGNet GM File Archive Site
|
||
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
|
||
|
||
Subject: A new nonviolent class...
|
||
|
||
Here is a new pc class I cooked up. It has not been tested yet. Enjoy.
|
||
|
||
THE SAGE
|
||
|
||
A new player-character class by David M Girardot
|
||
|
||
Yandra whirled his staff in an arc and knocked the orcs feet out
|
||
from other him. His foot deprived the creature of most of his
|
||
breath. "Now my friend," said Yandra, kneeling and securing the
|
||
orc with bonds of leather, "maybe you'll learn to think twice
|
||
before waylaying travellers."
|
||
|
||
"What are you doing," grumped the mighty Thardfast, wiping the
|
||
blood of the last orc off of his sword. "Just kill it."
|
||
|
||
"I'm a Sage, not a Warrior," said Yandra. "There's no need to
|
||
kill."
|
||
The barbarian threw up his hands, "Sages!" he said in disgust.
|
||
|
||
|
||
* * * * *
|
||
|
||
The Sage class is one predicated on development of the intellect.
|
||
The mind, they postulate, is the Divine -- and there is no
|
||
greater goal than the development of the divine. The Sage is not
|
||
a fighter, though many are adept at self-defense. They will not
|
||
take a life, however. The Sage beleive that a healthy mind can
|
||
only develop within a healthy body, and so exercise rigorously.
|
||
|
||
|
||
ABILITY REQUIREMENTS: Strength 12
|
||
Intellect 16
|
||
Dexterity 9
|
||
Wisdom 9
|
||
Constitution 12
|
||
|
||
PRIME REQUESITES: Strength 16
|
||
Intellect 16
|
||
Dexterity 12
|
||
|
||
ALLOWED RACES: Human only
|
||
|
||
ALIGNMENTS: Lawful Good
|
||
Lawful Neutral
|
||
|
||
WEAPONS ALLOWED: Quarterstaff
|
||
|
||
WEAPON PROFICIENCIES:
|
||
|
||
INITIAL: 1
|
||
Non-Prof. Penalty: Cannot use any weapon but
|
||
the Quarterstaff and
|
||
own body.
|
||
ADDITIONAL: None
|
||
NON-WEAP. PROFICIENCIES: 4, additional 1 every 2 levels
|
||
|
||
ARMOUR ALLOWED: None
|
||
STARTING MONEY: None
|
||
|
||
SPECIAL RESTRICTIONS AND BENEFITS:
|
||
|
||
|
||
The sage begins with no money, only the clothes on his back
|
||
and a quarterstaff. Additionally, he may never carry more than a
|
||
few peices of silver. His equipment is not so restricted, as
|
||
long as it directly related to the gathering of information,
|
||
science, or development of the intellect or body. Magic items of
|
||
this sort are allowed too.
|
||
The sage will avoid combat at all costs. A sage will never
|
||
attack first, and will only defend if first attacks. In any
|
||
case, the sage prefers to talk first.
|
||
Because of their scientific training, sages are particularly
|
||
skeptical of magical and clerical abilties. A sage will tend not
|
||
to beleive in magickal effects, or downplay their importance. If
|
||
ever "convinced" in magick a sage will see it only as an
|
||
unpredictable and limited effectiveness device and curiousity.
|
||
The exceptions to this are magickal scrolls and potions, which
|
||
the sage will attribute to science rather than any sort of
|
||
magick. Note that this does not happen with spells the sage
|
||
himself casts from scrolls or potions drunk by him. It is
|
||
suggested to the GM that the sage play up the role-playing
|
||
aspects of their background in order to receive the full benefit
|
||
from the save bonus. I.E., "the dragon is going to breathe
|
||
*fire*? Why, that's impossible? Why doesn't it burn? And how
|
||
can it fly, it must weigh a ton? It must be a trick of the mind!
|
||
It can't be real, therefore it can't hurt me."
|
||
|
||
LEVEL SAVING THROW BONUS VERSUS MAGICAL EFFECTS*
|
||
OF
|
||
SAGE MAGICKAL EFFECTS(1) MIND AFFECTING(2)
|
||
===== ================ ==============
|
||
1-2 +1 +2
|
||
3-4 +2 +3
|
||
5-6 +3 +4
|
||
7-8 +4 +5
|
||
9-10 +5 +6
|
||
11-12 +6 +7
|
||
13-14 +7 +8
|
||
15+ +8 +10
|
||
|
||
* A sage gets to add his Wisdom bonus against ALL magical
|
||
attacks. Note that the bonuses of this table do not apply to
|
||
scroll spells cast by the sage himself.
|
||
|
||
|
||
1) Any magical effect such as a spell, dragon's breath, etc.
|
||
2) As above, but an effect that specifically affects the mind.
|
||
|
||
This also means that the Sage is an avowed athiest and
|
||
healing type effects must be saved against. However,
|
||
ressurection effects need not be saved against as the sage is
|
||
dead and cannot be suitably disbeleiving. Note, however that a
|
||
God might not want to ressurect a character who will refuse to
|
||
beleive in him. Even when ressurected, the sage will have
|
||
difficulty believing. For some strange reason, even wizardry is
|
||
more beleivable than clerical magic. (Even though the sage uses
|
||
healing scrolls all the time!)
|
||
|
||
A sage is always at +1 with any non-weapon proficiency that
|
||
involves knowledge or the mind. Additionally, a sage receives
|
||
four free languages because of his training, and the literacy
|
||
discipline for free.
|
||
|
||
Because the sage beleives in development of the mind as well
|
||
as the body, he may SPECIALISE in the quarterstaff or the martial
|
||
arts proficiency. (Using one of his "added lang" slots and his
|
||
weap. proficiency slot.) A sage is also allowed the Exceptional
|
||
Strength and Constitution HP bonus usually only allowed to
|
||
fighters.
|
||
|
||
SAGE EXPERIENCE LEVELS
|
||
|
||
|
||
LEVEL EXPERIENCE HIT DICE
|
||
OF POINTS
|
||
SAGE (d6 + 3)
|
||
===== ========== ========
|
||
1 0 1d6 + 3
|
||
2 1,500 2d6 + 6
|
||
3 3,000 3d6 + 9
|
||
4 6,000 4d6 + 12
|
||
5 13,000 5d6 + 15
|
||
6 27,500 6d6 + 18
|
||
7 55,000 7d6 + 21
|
||
8 110,000 8d6 + 24
|
||
9 225,000 9d6 + 27
|
||
10 450,000 9d6 + 28*
|
||
11 675,000 9d6 + 29*
|
||
12 900,000 9d6 + 30*
|
||
13 1,125,000 9d6 + 31*
|
||
14 1,350,000 9d6 + 32*
|
||
15 1,575,000 9d6 + 33*
|
||
16+ +225,000 + 1*
|
||
|
||
* A sage recieves 1 hit point for each level beyond 9th and no
|
||
longer receives CON bonus to hit points.
|
||
|
||
A sage uses the THAC0 and Saving Throw tables of Fighters.
|
||
|
||
Because of his lifetime of collecting knowledge, a sage has a
|
||
lore ability similar to a Bard. A sage has a 15% per level, plus
|
||
his INT to know something useful about any notable being, item,
|
||
or place. Additionally, a sage has an ability to Read Languages,
|
||
as a theif, equal to 10% level though he can only speak the
|
||
language if he knows it.
|
||
|
||
--David M Girardot
|
||
|
||
|