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78 lines
3.9 KiB
Plaintext
78 lines
3.9 KiB
Plaintext
Here's some of my own thoughts on the Time Lord elite of the race
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of Temporals. A bit of history and then the kits.
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Here Presented are the Time Lords of AD+D:
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Genesis Part One
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Description: This is not one kit but several whose origins lie in
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the efforts of transplanted humans to adapt and master the Plane of
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Time. Complete mastery eluded them as Time masters both mortal and
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immortal but these efforts did eventually create a race which could
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at least hold it's own in the environment. The emerging Temporals
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sound found themselves isolated from the Prime Material world from
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whence they came as all efforts of planar travel ended fatally for
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the would-be voyagers. The surviving sages came to realise that
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Temporal bodies had become adapted to the randomness of time and
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that the pressure of a one-way TimeStream caused sudden shock,
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dubbed the Time Bend. The few survivors however developed amazing
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powers of body and mind that even magic could not explain. The
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answer came with the attempted invasion of th illithid, those
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known as the Mind Flayers. Not adapted to the Time Plane, the
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invaders succombbed after bloody losses to both sides. From
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lore of the invaders and examination, the stories became a formal
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art of psionics the powers of the mind. The first subject of the
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new science was it's creator, the mage Rathlon the first of what
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would be eventually known as the Time Lords. His traumatic
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experience led to the new disciplines and the first of the Time
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Carriages. Such was the stage set for the great triumphs and
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the greatest tragedies.
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The prototype kits follow in next message.
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Chaotic Evil means never having to say you're sorry.
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--- RatMail v1.0
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* Origin: The MouseHole BBS (107/844) Kearny, Nj
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Date: 03-09Ä91 (23:06) Number: 21267 / 21283
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To: ALL Refer#: NONE
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From: FRANK LAZAR Read: (N/A)
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Subj: TIME LORD KITS Status: PUBLIC MESSAGE
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Conf: AD&D (31) Read Type: GENERAL
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Time Lord
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Description: The elite class of Temporal society those who have mastered
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the vagaries of the Plane of Time by will and intuition. Minimum require-
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ments are a 11 in Intelligence, Wisdom, and Constitution and a 16 in at
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least one of the above 3 attributes. Also, most are of at least non-chaotic
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alignments. Chaotic characters seldom have the self-control neccesary for
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the mastery required. Also due to the alien enviroment of the Plane of
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time, Rangers may not be members, nor are there Time Lord Paladins. Fighter
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members of this kit are generally known as Time Masters, Thieves as Time
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Scouts, Wizards as ChronoMages, However in formal language, all refer and
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are referred to collectively as Time Lords including the clerics which are
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the fewest among them. Of special mention are the Chronoscist, the
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Psionicist who hold the fullest mastery of time and oversee the training of
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Temporal Initiates who take the test of Time Mastery and the construction of
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Time Carriages.
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Role: In campaigns mostly centered on the Prime Material plane, Time Lords
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are generally NPC's who associate with the party for reasons most kept to
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themselves. In a more ranging series of adventures, they are the avenue of
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travel to frontiers not even known to the hardiest spelljammer.
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Secondary Skills: Required, none. Recommended, Scribe.
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Weapon Proficiencies: No special requirements
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Non-Weapon Proficiencies: Bonus Ancient History, Read/Write Recommended,
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Ancient Languages, Navigation, Astrology, (events of great import are
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often written "in the stars"), Ancient Languages. Slot costs are as for
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main class. i.e. Fighters pay 3 slots for Astrology.
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Equipment: up to DM's option, Time Lords may be sent by the Council
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Rces: Only Temporals may be members of these rather exclusive Academies.
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Chaotic Evil means never having to say you're sorry.
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--- RatMail v1.0
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* Origin: The MouseHole BBS (107/844) Kearny, Nj
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