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87 lines
4.1 KiB
Plaintext
87 lines
4.1 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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By: John Givler
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----------------------------------------------------------------------
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The Transgressor
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Description: The Transgressor makes his living battling and
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destroying all things of good. They are modeled after the racist,
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their prejudice being against things that are good by nature.
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Their main attributes are strength and speed, so high strength
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and dexterity are prefered, so they need at least a 14 in both. A
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high constitution is also important.
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Role: The Transgressor is a believer that all good things must
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die. They will fight paladins to the death, and any other good
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creatures. The Transgressor can find jobs as a Dark Knights,
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Murderers, Tax Collectors, and Assassins of good.
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Secondary Skills: If your DM is using secondary skills the
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character can select any of the following secondary skills:
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Armorer, Bowyer/Fletcher, Weaponsmith . The character can have
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any one of the three.
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Weapon Proficiencies: Required: Battle axe, lance (any),
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bastard sword (one or two-handed), longsword, shortsword, and
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the trident. The Transgressor must become proficient in these
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weapons before gaining proficiencies in any other weapon.
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Nonweapon Proficiencies: Bonus nonweapon proficiencies: Blind-
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fighting. Recommended (General): Animal Handling, animal training,
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blacksmithing, direction sense, riding land-based, rope use;
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(Warrior): Animal lore, armorer, bowyer/fletcher, hunting,
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tracking.
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Special Benefits: The Transgressor has the a skill known as
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Pugilism: This ability give the him a +1 bonus to hit and to damage
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against creatures and things with good alignments.
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The Trangressor has the theif abilities of a Moving Silently,
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and Backstabbing. This ability is equal to that of a thief with
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the same level.
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Special Hindrances: The Transgressor must be any evil alignment,
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and does not recieve a 10 percent bonus to earned experience.
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The Transgressor has a code to follow known as "The Code of
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Shadow", stating: Mercy is never due the opponent. Always fight to
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the death. All good things must die.
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The Transgressor will not use any weapon bigger than size
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medium. Their is one except the Transgressor may use a lance. He
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only recieves his thief abilities while wearing chain or lighter
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armor, and backstabbing against good. The Transgressor must
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follow his code if he fails to do so he looses his thief abilities
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and will be considered a normal fighter.
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The Trangressor only recieves his Pugilism ability against
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creatures, or people of good, and he must choose a weapon of choice
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at first level.
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Wealth Options: The Transgressor recieves the usual 5d4 x 10gp
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in starting gold., and will spend on the equipment he deems
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necessary for his survival.
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While the Transgressor can have any monetary amount of
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treasure, they cannot have more treasure than they can carry.
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So in this case a Bag of Holding is very useful.
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Races: Any race that enjoys destroying things that are good and
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holy can become a Transgressor, but it is only recommended for
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humans. Nonhuman characters are limited to their racial
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restrictions of their choosen class.
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Notes: The Transgressor is truely an evil person in every
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respect, but he still has some respect for the church, and so he
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will not defame a House of any god. It is believed that the
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Transgressor was once a man of peace and one with god, but has
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fallen from grace and has become twisted an evil. Rumors say
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that someday the Transgressor may someday rejoin the church, and
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when that day comes the world will be in perfect harmony.
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The Transgressor will prefers not to use missile fired
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weapons or hurled weapons. He believes that such weapons are for
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cowards. The DM may wish to change this rule for his or her
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campaign.
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* Origin: The Other BBS, Hbg Pa, 717-657-8699 (1:270/101)
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