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124 lines
6.1 KiB
Plaintext
124 lines
6.1 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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THE VINDICATOR
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By: John Givler
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DESCRIPTION: The Vindicator is a battler of the undead, ghost,
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and the like creatures. He is designed after the modern day
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ghostbusters, and vampire hunters, but this kit covers the whole
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range of the undead. The Vindicator will always be the first to
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attack an undead creature, and will not try to help a creature
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that is undead.
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The requirements to a be a Vindicator are at least a 13 in
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strength, a 13 in dexterity, a 14 in constitution, and a 14 in
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wisdom.
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ROLE: It is the Vindicator's duty to rid the world of undead,
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ghost, and the like creatures. Most Vindicators are mistaken as
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being a priest or a paladin, these classes can be a Vindicator.
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Some people are scared of the Vindicators and his unique, and
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unknown powers to battle the undead.
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SECONDARY SKILLS: If your DM uses secondary skills then you may
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select from the following. The Vindicator gets the Hunter, and
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Scribe secondary skills if your DM uses them.
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WEAPON PROFICIENCIES: The prefered weapons proficiencies of the
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Vindicator are the: longsword or scimitar, dagger, crossbow or
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shortbow, ax (usually hand), and the quarterstaff. Once the
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Vindicator has recieved all of his prefered weapon proficiencies
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he may become proficient in any weapon he chooses.
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NONWEAPON PROFICIENCIES: Bonus proficiencies: blind-fighting.
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direction sense. Recommended: Warrior- animal lore, set snares,
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(for non rangers) tracking. (General) rope use, dancing, singing,
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and blacksmithy.
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EQUIPMENT: The character when he spends his starting gold, may
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not buy armor heavier than chainmail armor, and they cannot
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employ shields. * Note * The Vindicator is given a Vindicator
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Survival Kit by the organization he donates money to. This kit
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consist of: 1 mirror (3" x 3"), 4 wood stakes, 1 mallet, holy
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water (1 pint), garlic (5 balbs), and a silver dagger. This kit
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comes in a leather backpack and is recieved at first level. The
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character should buy weapons made of silver or silver dipped, and
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the character does not have to pay extra for these items.
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SPECIAL BENEFITS: At first level the Vindicator has the thieving
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ability of Hear Noises and this ability increases each level.
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* Note * See the Thief Progression Table on page 23 in the
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Dungeon Master's Guide (2nd Edition). They can also turn undead
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as a paladin. The Vindicator get a bonus +1 to hit the undead.
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The Vindicator gets two unusual skills at the first level and they
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are:
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Undead Lore (Busting): This is the art of knowing what it
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takes to kill undead, ghost, and the like creatures. Optional to
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include how to kill demons and devils.
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Modified (Ghost) Tracking: Vindicators have noticed that
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undead creatures have a Death Arua around them, and this arua
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also leave a footprint where they have been and where they are
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going. So the Vindicator is able to follow the undead in this
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manor. * Note * The Death Arua can only be seen by the trained
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eye of the Vindicator or a necromacy priest or wizard with the
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detect magic spell.
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At tenth level the Vindicator gets the Energy Drain
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Protection: This ability gives the Vindicator a saving throw vs.
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Death Magic and if the saving throw is made the character suffers
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half the normal energy drain from undead, ghost, or like
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creature. * Note * If the character makes his save then he only
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suffers half the normal energy drain damage, but if he fails his
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save then he suffers the full energy drain as any other character
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would.
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SPECIAL HINDRANCES: Vindicators must donate 10% of their money to
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the church or some organization, and they can not have more
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treasure than they can carry. If the Vindicator does not choose
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an organization to donate money to, then he does not get the
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Vindicator Survival Kit, and can not buy weapons made of, or
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dipped with silver.
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The Vindicator may not wear armor heavier than chain, and
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they can not employ shields, and he can not possess more than 10
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magic items. Furthermore, these may not exceed one suit of armor,
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and five magic weapons, and four other magic items, but he can
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carry any ammount of non magical items he deems necessary for his
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survival.
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The Vindicator is solely trained as a fighter to battle the
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undead and the like creatures, so when battling living things he
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suffers a -2 penalty to hit.
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At first level a Vindicator must choose regular tracking as
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a nonweapon proficiency otherwise he does not get the Modified
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(Ghost) Tracking, but when he does gets the regular tracking he
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must spend 2 nonweapon proficiencies slots to receive the Modified
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(Ghost) Tracking.
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The Vindicator must choose which undead he wants to receive
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his bonus to hit against at first level, and this determines which
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undead he get the Energy Drain Protection against at tenth level.
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If he does not choose an undead at first level then, the abilties
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can never develope. * Note * The player should consult with the DM
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as to choose an undead he may battle.
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WEALTH OPTIONS: The Vindicator gets the usual starting gold of
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(5d4 x 10 gp), but he must donate 10% of this to the church or
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organization that he chooses.
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RACES: The Vindicator Kit is open to any race, but non human
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characters are limited to what ever the restictions are of the
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warrior class that the character chooses. * Note * If there
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are no racial limits to the level of non human characters then,
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they are limited to the 9th level. The DM may choose not to use
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this rule.
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NOTE: If the Ranger or Paladin chooses this kit, then instead of
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the usual spheres of clerical spells they choose from, they must
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choose spells from any of the three following spheres: All,
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Necromantic, and Protection. The Vindicator uses the
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restrictions of the class that he has chosen.
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Optional Note to DM'S: The Energy Drain Protection maybe
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dropped if the DM desires to do so. This kit can also be used for
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other classes as well.
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