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203 lines
9.9 KiB
Plaintext
203 lines
9.9 KiB
Plaintext
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
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RPGNet GM File Archive Site
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Vampire Hunter (Fighter)
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By Aaron Brown
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(C) 1989
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Revision Date (C) 1990
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A Vampire Hunter is a sub class of Fighters that are totally
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and fully devoted to the destruction of all vampires and
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lycanthropes. They see only the truly alive and truly dead
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should remain, and if they, themselves, at some point and
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time become vampires, they will immediately put a stake of
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holly through their heart.
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Vampire Hunters must be human, and have a 13 STR., a 14 WIS.,
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a 16 CON., and a 10 CHR. The major attributes being STR, and CON,
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but don't get me wrong, WIS is almost, if not more, important
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as the other abilities.
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A Vampire Hunter immediately learns all of the racial
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languages (Elf, Gnome, etc.) so that they can speak to all
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vampires. They must be of Lawful or Chaotic alignment, as a
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neutral person would not attack something for no reason, but
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they can be good, evil, or neutral. They do have some
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Clerical abilities also, like turning the undead as a
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identical level cleric (and only TURNING, no charming them to
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help you), and using spells of half the level of the Vampire Hunter
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starting at 2nd, i.e. a 2nd level Vampire Hunter casts as a 1st level
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cleric, 4th as a 2nd, etc. etc. Vampire Hunters also have a 25%
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chance to hear otherwise undetectable noises of the undead
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(65% to hear normal noises as the thieves Hear Noises), a 75%
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chance to Move Silently, and a 70% chance to Hide in Shadows,
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as the Thieving ability. If the d% roll on Move Silently is
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successful, then there is a 15% chance for undead quality
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silence. These abilities are because of countless hours of
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studying vampires and the undead, and are also only 1st level
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percents, so as levels go up, so do the abilities.
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Vampire Hunters are given, by their family a Holy Mallet and 10 stakes
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from the best Holly Trees. These tools and weapons will help
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them destroy almost any vampire of any level. A Vampire Hunter can use
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any clerical weapons plus a Short Sword. A Vampire Hunter gets a +1
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bonus to there "to hit" roll when hitting undead creatures, this goes up
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by +1 every 2 levels the Vampire Hunter advances. When fighting vampires
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they get a +2 bonus, and this goes up by +1 every 2 levels also.
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The Vampire Hunter will attack any Lycanthrope on sight, irregardless
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of alignment, and will suffer no penalty because of that.
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This, of course, is because their sole purpose in life is to
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destroy all Vampires on the planet. Also, as a Vampire Hunter goes up
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in level, s/he gains special abilities.
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Restrictions:
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If the PC Vampire Hunter does not kill an undead creature in 14 days
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s/he will do beserk and kill everything on first sight (except Party
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members) until s/he destroys 2 undead creatures. (This has no effect on
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alignment, due to noncontrol of the PC's actions).
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Experiance Tables / "To Hit" Bonus /
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/ Level / XP /d10 Hit Dice/ Undead / Vampires / Title
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1 / 3500 / 1 / +1 / +2 / Morning Rider
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2 / 7000 / 2 / +1 / +2 / Noon Rider
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3 / 14000 / 3 / +2 / +3 / Evening Rider
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4 / 28000 / 4 / +2 / +3 / Dark Rider
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5 / 42000 / 5 / +3 / +4 / Midnight Expresser
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6 / 75000 / 6 / +3 / +4 / Lycanthrope Hunter
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7 / 150000 / 7 / +4 / +5 / Lunar Killer
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8 / 250000 / 8 / +4 / +5 / Killer of Fanged
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Creatures
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9 / 500000 / 9 / +5 / +6 / Vampire Hunter
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10 / 750000 / 10 / +5 / +6 / Vampire Hunter 10
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11 / 1000000 / 10+2 / +5 / +6 / Vampire Hunter 11
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12 / 2000000 / 10+4 / +5 / +6 / Vampire Hunter 12
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13 / 3000000 / 10+8 / +5 / +6 / Vampire Hunter 13
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14 / 4500000 / 10+12 / +5 / +6 / Vampire Hunter 14
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15 / 6000000 / 10+16 / +5 / +6 / Vampire Hunter 15
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16 / 7500000 / 10+20 / +5 / +6 / Vampire Hunter 16
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17 / 10000000/ 10+25 / +5 / +6 / Ultimate Killer of
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Vampires (Vampire
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Hunter 17)
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Ability Tables
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/ Level / Move Silently / Hide in Shadows / Hear Noises /
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/ 1 / 75% / 70% / 65% /
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/ 2 / 80% / 75% / 65% /
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/ 3 / 85% / 80% / 70% /
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/ 4 / 90% / 85% / 75% /
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/ 5 / 95% / 90% / 80% /
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/ 6 / 100% / 95% / 85% /
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/ 7 / 105% / 100% / 90% /
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/ 8 / 110% / 105% / 95% /
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/ 9 / 115% / 110% / 100% /
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/ 10 / 120% / 115% / 105% /
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Level / Ability
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/ 1 / Learns all PC racial languages
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/ 2 / 1st Level Clerical Spells
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/ 3 / -
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/ 4 / 2nd Level Clerical Spells
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/ 5 / -
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/ 6 / If Lycanthropy occurs, the PC will be cured of it in 7 days.
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3rd Level Clerical Spells
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/ 7 / Cured of lycanthropy in 4 days
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/ 8 / Cured of Lycanthropy in 2 days
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/ 9 / Immune to lycanthropy.
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Constitution Goes up by 2 (Maximum of 18)
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/ 10 / Hypnosis (like the spell).
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Polymorph self or other into Cross, Holy water, or
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become own holy symbol.
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Spell Table :
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Clerical Spells
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/ Level / Spell Level /
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/ / 1 2 3 4 /
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/ 2 / 1 - - - /
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/ 4 / 2 - - - /
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/ 6 / 2 1 - - /
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/ 8 / 3 2 - - /
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/ 10 / 3 3 1 - /
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/ 12 / 3 3 2 - /
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/ 14 / 3 3 2 1 /
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/ 16 / 3 3 3 2 /
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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-----=====Earth's Dreamlands=====-----
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(313)558-5024 {14.4} - (313)558-5517
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A BBS for text file junkies
|
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RPGNet GM File Archive Site
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.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
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Subject: Ravenloft class
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Here's a new Thief Kit for Ravenloft PC's. I know it'd double spaced.
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I'm working on getting that fixed....
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Vampire Hunter
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Description: Vampire Hunters are individuals dedicated to the
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destruction of undead, particularly vampires. They do not use
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their thieving abilities to profit themselves, but as tools to
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aid in their quest to destroy undead. Because of this, they must
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have a dexterity of 12. Their most dangerous weapon is their
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knowledge and cunning; vampire hunters must have an intelligence
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of 12 and a wisdom of 15.
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Role: Vampire Hunters are native to the Ravenloft setting.
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There they are defenders of the common people, individuals with
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the tools and courage to face what the average person cannot. An
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example from popular fiction is Dr. Van Helsing. They are
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usually of a good alignment, but may be neutral. They are rarely
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chaotic.
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Secondary Skill: Any.
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Weapon Proficiencies: Because of their rather specialized
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nature, Vampire Hunters may only become proficient in the
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following weapons: shortbow, club, dagger, knife, lasso, mace,
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quarterstaff, rapier, saber, scimitar, scythe, sickle, sling,
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spear, and warhammer. They may use any one-handed firearm. They
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may also use a holy symbol in combat (see special benefits).
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Nonweapon Proficiencies: Required: Languages, ancient,
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Read/Write, Religion. Recommended: Animal Handling, Ancient
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History, Disguise, Local History, Alertness, Astrology,
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Herbalism, Fortune Telling. Vampire Hunters may chooses
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nonweapon proficiencies from the Priest area without extra cost.
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Skill Progression: Vampire Hunters suffer a -10% penalty to
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pick pockets and climb walls, but receive a +5% bonus to hide in
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shadows and hear noise and a +10% bonus to read languages.
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Because of their specialized nature and other abilities, vampire
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hunters begin with only 40 points to distribute among their
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abilities and gain 20 points every time they gain a level.
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Special Benefits: Vampire Hunters gain three special abilities.
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Starting at second level, they may turn undead as a cleric one
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half their actual level. They may fight with a weapon in one
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hand and a holy symbol in the other with no penalty. When using
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a holy symbol, such as a cross, in combat, any successful hit
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with the holy symbol against an undead creature will do 1d6
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damage plus an extra point of damage for every level of the
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Vampire Hunter. The holy symbol may be made out of any material.
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Vampire Hunters also gain a +2 bonus to resisting Horror and
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Fear.
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Special Hindrances: Vampire Hunters are hated by undead, and in
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combat are likely to be sought out by undead above all other
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enemies. (Note that this occurs only if the undead are
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intelligent and are aware of the Vampire Hunter's true nature).
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Vampire Hunters may not keep more treasure than they can carry,
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donating the rest to a good institution.
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Races: Humans are the best suited to this kit, but elves, half-
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elves, and dwarves may also become Vampire Hunters. This
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profession is too grim for most halflings and gnomes.
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Some of the proficiencies are from the Complete Thieves Handbook, but
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the names are pretty self-explanatory....
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"Hope is the denial of reality." -Raistlin Majere
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"Life is shit." -The Dead Milkmen
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