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91 lines
4.5 KiB
Plaintext
91 lines
4.5 KiB
Plaintext
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Warlord
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Warlord Experience Tables And Other Abilities
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Hit
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Dice Read Casting Mage Spell
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Levels Warlord (d10) Languages Level 1 2 3 4
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1 0 1 5% - - - - -
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2 2250 2 10% - - - - -
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3 4500 3 15% - - - - -
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4 9000 4 20% - - - - -
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5 18000 5 25% - - - - -
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6 36000 6 30% - - - - -
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7 75000 7 35% - - - - -
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8 150000 8 40% - - - - -
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9 300000 9 45% 1 1 - - -
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10 600000 9+3 50% 2 2 1 - -
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11 900000 9+6 55% 3 2 2 1 -
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12 1200000 9+9 60% 4 3 2 2 1
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13 1500000 9+12 65% 5 3 3 2 2
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14 1800000 9+15 70% 6 4 3 3 2
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15 2100000 9+18 75% 7 4 4 3 3
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16 2400000 9+21 80% * 8 4 4 4 3
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17 2700000 9+24 80% 9 ** 4 4 4 4
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18 3000000 9+27 80% 9 4 4 4 4
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19 3300000 9+30 80% 9 4 4 4 4
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20 3600000 9+33 80% 9 4 4 4 4
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* Maximum percentile score
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** Maximum spell ability
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The warload has the ability to make more than one attack per
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round as they raise in level. See table 15 in the second edition
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Player's Handbook (p26), this shows how many attacks a warlord
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can make per round, as a function of his level.
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The main attributes of the warlord are intelligence and
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strength. To become a warlord a character must have a minimum
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score of 9 in both strength and intelligence. A good dexterity
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rating is highly desirable.
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A warlord who has a strength and intelligence (his prime
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requisites) of 16 or more gains the 10 percent bonus to the
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earned experience points he earns.
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Although the warlord can use any weapon, he cannot wear armor
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heavier than chain, and can not employ a shield.
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A warlord must be neutral in alignment, but they can be either,
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lawful neutral, true neutral, or chaotic neutral. The warlord
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must maintain a balance between good and evil.
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A warlord has the following special benefits.
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At first level the warlord recieves as a bonus the nonweapon
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proficiency known as Spellcraft, and at ninth level the warlord
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recives a bonus of +3 to identify spells from the schools of
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magic he is able to cast.
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A warlord has the abilty of reading languages. The ability
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spans all languages from magical, to nonmagical, to ancient, and
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present day languages.
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A warlord at the ninth level, is able to cast mage spells. A
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warlord can only cast spells from the following schools of magic:
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Alteration, and Invocavtion/Evocation.
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A warlord also at the ninth level developes a skill known as
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Simultaneous-Fighting. This ability allows the warlord to cast
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spells and fight with a weapon at the same time. This ability
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can be used a number of time per day, once for every three
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casting levels. (Ex: A 17th level warlord has a casting level of
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9, so he can use this ability 3 times per day.) The
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simultaneous-fighting skill can only be used with touch spells,
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also the warlord must choose a weapon that he want to develope
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this skill with.
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Any race may become a warlord, but nonhuman characters are
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limited to the ninth level. Races that do not use magic cannot
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become warlords.
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A warlord may not posess more than 10 magical items.
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Furthermore, these may not exceed one suit of armor, one shield,
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four weapons (arrows and bolts are not counted along with rings),
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and four other magical items.
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While a warlord can have any montary amount of treasure, they
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can not have more treasure than they can carry. Excess treasure
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must either be converted to a more more portable form, or donated
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to a worthy institution (an NPC group, not a player character).
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The warlord will attract a body of soldiers, in the same manner
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as a fighter at 9th level, but they will be of the warlord class
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instead of the fighter for a Leader on Table 16: Fighter's
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Followers under Leader.
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