mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-06 16:36:28 +02:00
336 lines
20 KiB
Plaintext
336 lines
20 KiB
Plaintext
WARNING: The following post contains critical spoiler information for this
|
||
week's TNG episode, "Cause and Effect". Those not wishing to know the
|
||
details in advance are advised to remain clear.
|
||
|
||
Good evening. Tonight on "It's the Mind", we examine the phenomenon of deja
|
||
vu; that strange feeling we sometimes get that we've lived through something
|
||
before; that what has just happened has already happened sometime before,
|
||
tonight, on "It's the Mind"...
|
||
|
||
Good evening. Tonight on "It's the Mind", we...
|
||
|
||
Wait. Hold it. Did that.
|
||
|
||
Ohhhh boy. This is gonna be an intriguing one to summarize, I must say.
|
||
Damned good show, too. So, let's get underway...
|
||
|
||
Disaster has struck. Casualties are mounting. The starboard nacelle has
|
||
taken a direct impact and is leaking drive plasma. Geordi attempts to shut
|
||
down the warp core as Riker orders the crew to the escape pods. The shutdown
|
||
is unsuccessful, and the ejection mechanism for the core is not off-line.
|
||
Picard gives his final orders. "All hands abandon ship! Repeat, ALL HANDS
|
||
ABAN--" And the Enterprise goes up in a fiery explosion.
|
||
|
||
Stardate 45652.1. The Enterprise is entering and beginning to chart the
|
||
unexplored Typhon expanse. At a poker game that evening, Bev manages to call
|
||
Riker's bluff and win handily. When asked how she knew, she says it was just
|
||
a feeling. She's then called to sickbay to assist Geordi, who's been feeling
|
||
dizzy and disoriented. The symptoms are those of an ear infection, but
|
||
there's no apparent physical cause. She suggests it's overwork and
|
||
prescribes him something for the dizziness--and then suddenly has the feeling
|
||
that they've had that conversation before, despite Geordi's insistence that
|
||
he's never had those symptoms before. Later, when Bev goes to bed, she hears
|
||
incomprehensible voices just after turning off the light. She turns the
|
||
light on (breaking a glass on her nightstand in the process)--and then hears
|
||
nothing.
|
||
|
||
The following morning, as strategies for charting the Expanse are discussed,
|
||
Bev reports the previous night's voices. Nothing anomalous appeared on the
|
||
sensors then, however, and Troi sensed nothing odd--but ten other people
|
||
reported the same voices. Picard makes a note to have the sensor logs checked
|
||
later--but then Worf calls, with news of something very close off the
|
||
starboard bow. It's a very localized distortion of the space/time continuum.
|
||
Picard orders Ro (at the helm) to slowly back off--but then thrusters suddenly
|
||
don't respond. The distortion fluctuates--and the Enterprise systems go down.
|
||
The distortion field builds up power--and another ship suddenly comes
|
||
barrelling through the rift, heading right for them. Thrusters don't respond,
|
||
shields are down, and hailing them brings no response. Riker suggests
|
||
depressurizing the main shuttle bay to move them out of the way, and Data
|
||
suggests using the tractor beam to push the other ship out of the way.
|
||
Picard orders the latter--and while the ship avoids a head-on collision, it
|
||
scrapes the Enterprise's starboard nacelle.
|
||
|
||
Disaster has struck. Casualties are mounting. The starboard nacelle has
|
||
taken a direct impact and is leaking drive plasma. Geordi attempts to shut
|
||
down the warp core as Riker orders the crew to the escape pods. The shutdown
|
||
is unsuccessful, and the ejection mechanism for the core is not off-line.
|
||
Picard gives his final orders. "All hands abandon ship! Repeat, ALL HANDS
|
||
ABAN--" And the Enterprise goes up in a fiery explosion.
|
||
|
||
Stardate 45652.1. The Enterprise is entering and beginning to chart the
|
||
unexplored Typhon expanse. At a poker game that evening, Riker begins to run
|
||
a bluff--but then realizes Bev will call it and quits while he's ahead. When
|
||
asked how he knew she would call, he says that he just had a feeling; and Bev
|
||
says she had the same feeling. She's called to sickbay to help Geordi, and
|
||
this time *both* of them have a sense of deja vu about their conversation.
|
||
A check of the medical logs, however, shows no sign of Geordi ever having had
|
||
these symptoms. "Must be deja vu." "Both of us? About the same thing?"
|
||
Disturbed, Beverly goes to bed--and again hears voices. She turns on the
|
||
light, breaking the glass in the process--and the voices are gone. She goes
|
||
to talk to Picard in his ready room. He suggests that it's probably just
|
||
insomnia, but says he'll have Geordi and Data run a diagnostic to make sure
|
||
everything's all right.
|
||
|
||
The next morning, Geordi and Data report they've come up empty--but again,
|
||
ten other people reported the same voices. Suddenly, Worf calls with news of
|
||
the space/time distortion. Picard orders Ro (at the helm) to slowly back
|
||
off--but then thrusters suddenly don't respond. The distortion fluctuates--
|
||
and the Enterprise systems go down. The distortion field builds up power--
|
||
and another ship suddenly comes barrelling through the rift, heading right for
|
||
them. Thrusters don't respond, shields are down, and hailing them brings no
|
||
response. Riker suggests depressurizing the main shuttle bay to move them
|
||
out of the way, and Data suggests using the tractor beam to push the other
|
||
ship out of the way. Picard orders the latter--and while the ship avoids a
|
||
head-on collision, it scrapes the Enterprise's starboard nacelle.
|
||
|
||
Disaster has struck. Casualties are mounting. The starboard nacelle has
|
||
taken a direct impact and is leaking drive plasma. Geordi attempts to shut
|
||
down the warp core as Riker orders the crew to the escape pods. The shutdown
|
||
is unsuccessful, and the ejection mechanism for the core is not off-line.
|
||
Picard gives his final orders. "All hands abandon ship! Repeat, ALL HANDS
|
||
ABAN--" And the Enterprise goes up in a fiery explosion.
|
||
|
||
Stardate 45652.1. The Enterprise is entering and beginning to chart the
|
||
unexplored Typhon expanse. At the poker game, Worf is the first to announce
|
||
a sense of deja vu, but everyone aside from Data feels it. First Beverly,
|
||
then Worf, and then Riker in turn announce the cards Data is about to deal.
|
||
Bev calls sickbay to ask about Geordi about five seconds before he comes in.
|
||
Later, Picard enters sickbay to hear her report. This time, Bev's feeling
|
||
that a regular analysis wouldn't work was so strong that she tried an optical
|
||
diagnostic, and she discovered a phase shift in the response of Geordi's
|
||
VISOR, in effect giving little afterimages of nonexistent things. She
|
||
checked further and found evidence of tiny distortions in the surrounding
|
||
decyon field. Geordi goes to check the warp-field coils and to do a
|
||
localized subspace scan.
|
||
|
||
That night, Beverly moves her glass far from her nighttable before going to
|
||
bed. When she hears the voices, she records as much as possible with her
|
||
tricorder, then turns on the light and calls Geordi. Upon hearing that he
|
||
and Data just picked up something on their scan, she runs down to join
|
||
them--and knocks the glass over with her lab coat en route. Geordi and Data
|
||
hear the recording, and confirm that it's both real and voice output. Data
|
||
tries to differentiate the voices himself, and discovers that it's
|
||
approximately a thousand voices, belonging to the Enterprise crew--them.
|
||
|
||
At a conference very early the next morning (it simply couldn't wait until
|
||
0700, the time of the conference on previous iterations), Geordi presents his
|
||
hypothesis. He believes they've somehow been caught in a temporal feedback
|
||
loop, where they're repeating their actions and events over and over. They
|
||
could have been in it for hours, days, or years. Data plays the three
|
||
significant voice recordings he gathered from Bev's tape (which appear to be
|
||
from previous loops): in turn, they are "...a highly localized distortion of
|
||
the space-time continuum...", "...collision course, impact in 36 seconds...",
|
||
and "All hands abandon ship! Repeat, ALL HANDS ABAN--" Geordi theorizes
|
||
that the explosion of a starship so close to a distortion such as this might
|
||
have caused the loop in the first place--and thus, by avoiding the collision
|
||
might avoid the loop. While reversing course is ruled out as an option, all
|
||
precautions are ordered. Geordi then points out that they may not figure out
|
||
where they went wrong until it's too late, and that the crucial thing is to
|
||
make sure the next loop doesn't start back at square one. The best way to do
|
||
this appears to be to make a deliberate decyon emission which will be
|
||
received by Data's brain, "subconsciously". But it'll have to be short--no
|
||
more than a word, probably; and there's also no way to gauge exactly how Data
|
||
will perceive it.
|
||
|
||
Regardless, the emitter and receiver are set up--and Bev and Geordi note they
|
||
feel no sense of deja vu in this case, which might be a good sign. Then,
|
||
they're called to the bridge by Worf; the distortion has just been found, and
|
||
Riker wonders aloud how they might have handled it the last time. Picard
|
||
orders Ro (at the helm) to slowly back off--but then thrusters suddenly don't
|
||
respond. The distortion fluctuates--and the Enterprise systems go down. The
|
||
distortion field builds up power--and another ship suddenly comes barrelling
|
||
through the rift, heading right for them. Thrusters don't respond, shields
|
||
are down, and hailing them brings no response. Riker suggests depressurizing
|
||
the main shuttle bay to move them out of the way, and Data suggests using the
|
||
tractor beam to push the other ship out of the way. Picard orders the
|
||
latter--and while the ship avoids a head-on collision, it scrapes the
|
||
Enterprise's starboard nacelle.
|
||
|
||
Disaster has struck. Casualties are mounting. The starboard nacelle has
|
||
taken a direct impact and is leaking drive plasma. Geordi attempts to shut
|
||
down the warp core as Riker orders the crew to the escape pods. The shutdown
|
||
is unsuccessful, and the ejection mechanism for the core is not off-line.
|
||
Picard gives his final orders. "All hands abandon ship! Repeat, ALL HANDS
|
||
ABAN--" And the Enterprise goes up in a fiery explosion--but not before Data
|
||
hurriedly makes a decyon transmission...
|
||
|
||
Stardate 45652.1. The Enterprise is entering and beginning to chart the
|
||
unexplored Typhon expanse. At the poker game, all but Data feel a sense of
|
||
deja vu; and Beverly again reads off the cards she believes Data will deal.
|
||
As Data deals, however, the hand is *different*. All four hands get a 3, and
|
||
then all get three of a kind. All are at a loss to know what it means, and
|
||
Beverly goes off to answer the call from sickbay. She helps Geordi, and
|
||
again decides to try an optical diagnostic, discovering the phase shift
|
||
(discovered last time around to be afterimages in time). Again, Picard is
|
||
informed, and Geordi goes to check the coils and subspace scans.
|
||
|
||
This time, however, as Geordi and Data run the diagnostic, the monitors are
|
||
filled with the number 3. They are puzzled, but then pick up the decyon
|
||
fluctuation just as Beverly calls from her quarters. She comes down to see
|
||
how they're doing; and they hear a glass breaking from her quarters...
|
||
At the conference later that morning, the same conclusions are reached as in
|
||
the last loop, but the number 3 is met with puzzlement. Geordi and Troi
|
||
believe it may well be a message from the previous loop, but neither can
|
||
figure out what it might mean. They decide to run a level-3 diagnostic on
|
||
all systems--but then Ro calls about the distortion and all head to the
|
||
bridge. While wondering what they did the last time around, Picard orders Ro
|
||
(at the helm) to slowly back off--but then thrusters suddenly don't respond.
|
||
The distortion fluctuates--and the Enterprise systems go down. The distortion
|
||
field builds up power--and another ship suddenly comes barrelling through the
|
||
rift, heading right for them. Thrusters don't respond, shields are down, and
|
||
hailing them brings no response. Riker suggests depressurizing the main
|
||
shuttle bay to move them out of the way, and Data suggests using the tractor
|
||
beam to push the other ship out of the way. Picard orders the latter--but as
|
||
Worf implements it, Data finds himself facing Riker's rank insignia--with
|
||
THREE pips. He immediately concludes that the tractor beam will not work and
|
||
also depressurizes the bay. The impact pushes them back slightly; and the
|
||
two ships miss each other entirely.
|
||
|
||
As power comes back up and Data explains his reasoning (apparently he
|
||
subconsciously arranged the deck in the poker game to come up all threes,
|
||
along with all the occurrences on the monitors), Worf checks a timebase
|
||
beacon and finds they've been trapped in the loop for 17.4 days. The other
|
||
ship hails, and is identified as the USS Bozeman, a Federation ship--but of a
|
||
class not used in over 80 years. Picard talks to Captain Bateson and
|
||
suggests that they too were caught in a temporal loop. Bateson dismisses the
|
||
idea as absurd, but when asked the year, responds immediately that it's 2278.
|
||
"Perhaps you should beam aboard our ship," suggests Picard. "There's
|
||
something we need to discuss..."
|
||
|
||
Wheeeew. That was not easy (although it let me have fun with cutting and
|
||
pasting on this editor :-) ). Now, onwards to commentary.
|
||
|
||
Good evening. Tonight, on "It's the Mind", we...[STOP THAT!]
|
||
|
||
Those familiar with the seeming pattern of "when Tim writes a synop that
|
||
long, he must have liked the show a lot" will find no counterexamples here.
|
||
Loved it to pieces. Let's see what I can say that's more concrete, though.
|
||
|
||
This has got to be a hellish kind of episode for both the actors involved and
|
||
the director. It's obnoxious enough having to do N takes for the same scene;
|
||
when many of the scenes THEMSELVES repeat, it's that much worse. It takes a
|
||
lot of work to make the scenes different enough that the audience is still
|
||
involved, and not simply saying "oh, hell, it's this scene again." And
|
||
amazingly enough, it worked this time. Most of the parallels were played up
|
||
in a suitably creepy fashion that we were stifling chills rather than yawns;
|
||
and that's always nice. :-)
|
||
|
||
I think the above is mostly a function of the director and actors playing the
|
||
scenes, but there is a certain element of writing involved in setting up the
|
||
parallels as well; you have to make sure you don't repeat those things which
|
||
are stable enough to be boring. (One example that they could have done would
|
||
have involved Bev's going to bed; while the latter half of the scene is
|
||
absolutely necessary, if they'd shown another 60-second clip of her humming
|
||
while clipping flowers, I doubt it would've worked very well.) Again, those
|
||
choices were made quite well. (I'm not entirely surprised at this; the
|
||
writing/directing team of Brannon Braga and Jonathan Frakes has produced one
|
||
other show in tandem, namely "Reunion"--and "Reunion"'s one of my favorites.
|
||
So I did go in with a bit of a bias. Even so, Frakes is now 4/4 on directing
|
||
stints, IMHO, and Braga is certainly over .500.)
|
||
|
||
Some things in particular that seemed to work really well were the following:
|
||
|
||
--Bev's glass breaking every night. Even when she moves the glass, she
|
||
somehow ends up breaking it later. I don't know exactly what did it, but
|
||
something about the next-to-last time it broke (the first one where she moved
|
||
it) really sent chills up my spine. Brr. Talk about fate...
|
||
|
||
--The continuing poker game. First of all, the banter was generally very
|
||
well put together; between "It's the way your left eyebrow raises when you're
|
||
bluffing, Commander--oh, just kidding" and "Yeah, [Worf remembers this as
|
||
having happened before], of course, last Tuesday night", the friendships
|
||
flowed that much more smoothly and subtly. Secondly, I got a real sense of
|
||
unreality from the first time they all managed to recite the cards coming up.
|
||
Beverly was sure of herself, yet wondering what the hell was happening;
|
||
Worf's voice came almost literally out of the dark [while his eyes are
|
||
usually shadowed to some extent, this time they were in pitch black shadow
|
||
and invisible], and Riker sounded not quite himself. Very eerie.
|
||
|
||
--The teaser. Probably the shortest teaser on record (a scant 46 seconds),
|
||
there was nothing superfluous about this baby. It got your attention and it
|
||
kept it there; you can bet very few people saw that teaser and then said "oh,
|
||
how dull". (They probably said "what the hell is going on? It's only the
|
||
BEGINNING of the show and the ship blew up? I'm confuuuuuuused!" We did.
|
||
:-) )
|
||
|
||
The only slightly weak point, really, was in the ending. It was still a bit
|
||
too rushed for my blood. While I realize that the discussion between the two
|
||
ships was not the point of the story (any more than the actual negotiations
|
||
with the Legaran were in "Sarek"), I do feel a little cheated at not having
|
||
seen a little bit more of the Bozeman. (And given the time period the ship
|
||
came from, I would expect just a wee bit of surprise at Picard claiming his
|
||
ship is the *Enterprise*, mmm?) It's a minor point; the object of the show
|
||
was having the crew figure out the loop and manage to break it, and in that
|
||
they did a beautiful job. But another minute might have been nice.
|
||
|
||
I'm not really sure what else I can say. The show's difficult to summarize,
|
||
and must've been difficult to assemble in a workable way, but my feelings on
|
||
it are pretty simple. It's the return of TNG's "Twilight Zone"-esque style
|
||
of shows, a la "Remember Me", "Night Terrors", and "Identity Crisis"--and
|
||
given both Bev's prominence and the nature of the problem, the first of the
|
||
three seems the closest analogue. I loved RM, and this is no different.
|
||
|
||
A few short takes, I guess:
|
||
|
||
--As long as I was on the topic of sincere friendships earlier, I should also
|
||
mention the Picard/Bev conversation in his ready room. While Riker and
|
||
Troi's friendly conversations will occasionally veer into seeming very forced
|
||
(the one about Soren in "The Outcast" comes to mind as a very recent
|
||
example), the friendship between these two characters seems to flow very
|
||
naturally. Nowhere was it said here that these two are good friends, and
|
||
harbor a few interests beyond friendship; and nowhere did it need to be. The
|
||
scripting was suitably subtle, and both Stewart and McFadden can handle it.
|
||
Let's see more of this!
|
||
|
||
--During the last break, we were all trying to figure out what Data was going
|
||
to send to the next loop. The best thing we could come up with was probably
|
||
"bay". I still think it might have been a little clearer that way, but Data
|
||
was presumably looking for something as easy as possible to put in his
|
||
subconscious. "Three" is a nice general word in that regard, and led to some
|
||
nice eerie scenes, but I'm not quite sure I'd have used it even so. I'm not
|
||
sure.
|
||
|
||
--Despite the repetition of events, the effects budget here can't have been
|
||
cheap; none of the explosion shots were the same. Oy, what a costly show...
|
||
|
||
--The music was fairly typical: unmemorable, but also unintrusive. I'll
|
||
take it.
|
||
|
||
--2278? If TNG really started "78 years after" ST4 as suggested in its early
|
||
press reports, then the Bozeman comes from about eight years prior to said
|
||
film, and thus between the first and second film. Interesting; I wonder if
|
||
there was any particular reason to choose that year.
|
||
|
||
That ought to about do it. Good, good piece of work; after three shows
|
||
ranging from reasonable-but-no-big-deal ("Power Play") to depressingly
|
||
unsatisfying ("The Outcast"), it's good to get back to high-quality stuff.
|
||
Nice work.
|
||
|
||
So, the numbers:
|
||
|
||
Good evening. Tonight, on "It's the Mind", we--[would someone PLEASE stop
|
||
him?]
|
||
|
||
Plot: 9. I don't quite think "3" was a perfect choice of things to bring
|
||
back, and the ending was a wee bit rushed, but I can't complain much,
|
||
really.
|
||
Plot Handling: 10. Nicely, nicely done--incredibly eerie.
|
||
Characterization: 10. I couldn't find a thing to complain about at all, and
|
||
lots of things to like.
|
||
|
||
TOTAL: 10. Very nice; let's see more like this!
|
||
|
||
NEXT WEEK: (another delayed review, but besides that...)
|
||
|
||
Wes is on trial for an Academy mishap, and seems determined to take the fall.
|
||
Why is he hiding the truth?
|
||
|
||
Tim Lynch (Cornell's first Astronomy B.A.; one of many Caltech grad students)
|
||
BITNET: tlynch@citjuliet
|
||
INTERNET: tlynch@juliet.caltech.edu
|
||
UUCP: ...!ucbvax!tlynch%juliet.caltech.edu@hamlet.caltech.edu
|
||
"I have this terrible feeling of deja vu."
|
||
--Monty Python's Flying Circus
|
||
--
|
||
Copyright 1992, Timothy W. Lynch. All rights reserved, but feel free to ask...
|