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237 lines
14 KiB
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237 lines
14 KiB
Plaintext
Warp numbers do not directly refer to speed, but to power. Warp 1 is the
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power level required to enter the warp continuum, and is known as Threshold
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power. Warp 2 is twice that power level, etc. Fractional warp is simply
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less than Threshold power while the ship, though traveling via warp field
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effect, is still "in" the Einstein space-time continuum at sub-light speed.
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The formula relating the Warp number W to velocity in terms of C is not
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the ridiculous V = W^3. In Trek Classic's very first episode the Enterprise
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was seen at the edge of our galaxy. Even assuming this to be the near edge
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reached by going perpendicular to the galactic plane, it is still at least
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1500 light years from Earth. At a cruising speed of Warp 6 = 216 C, the
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ship would have spent at least 7 years getting out there, then 7 more back.
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Instead of V = W^3, velocity is defined by the sum of an infinite series
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known as the 3rd-order Cochrane function, which is applicable to Tertiary
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warp effect fields such as are utilized by major Federation vessels from the
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Tritium class onward. The first term of this series is the familiar W^3, the
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second term is the integral of the first term, W^4/4, the third is the
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integral of the second, W^5/20, and so on, ad infinitum. Each term is the
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integral of the preceding term. Thus the common mistake so often made is to
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quote only the first term of the series as if it were the entire function.
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The behavior of this series is such that the terms rise in value at
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first, then become increasingly smaller so as to converge on a definite
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value. This may be calculated by the equivalent formula:
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V = 6 * { e^W - [ (W^2)/2 + W + 1] }
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where V = velocity, W = Warp factor, and e = base for natural logs 2.71828..
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When calculated in this manner, this function gives the following values:
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Generated Uncorrected
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Power Warp Speeds
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1 1.31
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2 14.33
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3 69.51
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4 249.59
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5 779.48
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6 2270.57
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7 6384.80
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8 17639.75
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9 48315.50
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10 131792.79
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11 358809.85
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12 976018.75
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13 2653889.35
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14 7214947.68
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15 19613332.78
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For starship designers, these numbers seemed too good to be true, and
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indeed they were. From the earliest days of starship operations, warp
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engines had always registered a small power loss as they were fed more than
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Warp 1 power. Defined as the difference between Generated Power and
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Delivered Power, this drain was ascribed to the faintly conceived notion of
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"continuum drag". It was Delivered Power that determined actual velocity
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according to the 3rd-order Cochrane function. As the phenomena was still too
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poorly understood for mathematical description, progressive increases in
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power generation capability had to be matched empirically with increases in
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Delivered Power via actual flight testing, and the term Warp Factor continued
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to refer to Generated Power.
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The Dilithium breakthru made it possible to generate unprecedented
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multiples of threshold power, and led to the Federation's investment in the
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Constitution class vessels. Able to safely generate and sustain Warp 8
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power, these ships found the drag/drain worsening rapidly at the higher
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levels.
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It was the USS Enterprise, under Christopher Pike, that first challenged
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the "Warp Barrier". After three month's total overhaul at the Terran Orbital
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Shipyards personally supervised at every stage by Montgomery Scott, the ship
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went on speed runs pushing her anti-matter reactors as high as Warp 13 for a
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few seconds at a time. The resulting measurements at last permitted Scott to
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define the continuum drag equation:
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tan(A)
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CDF = G - ------------------------------------ + 10
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(G-S) + (tan^2(A)+((G-S)^2)-1)^(1/2)
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and thus
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D = G - CDF
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where D = Delivered Power; G = Generated Power; CDF = Continuum Drag
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Factor; A = 5.1050881 radians; and S = 9.8658770244 (Scott's constant). The
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corrected table of Warp speeds is therefore:
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Generated Delivered Warp Speed
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Power Power x C
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1 1.00000 1.31
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2 1.98354 13.91
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3 2.96260 65.98
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4 3.93509 230.94
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5 4.89755 696.42
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6 5.84370 1926.80
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7 6.76140 4999.38
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8 7.62571 12075.26
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9 8.38615 26048.20
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10 8.96633 46707.91
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11 9.33067 67348.90
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12 9.53548 82717.85
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13 9.65322 93087.64
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14 9.72615 100151.85
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15 9.77477 105155.01
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Old Warp New Warp
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A graph of Scott's equation plotting Generated Power as X against
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Delivered Power as Y, shows that at threshold power (Scott's equation and the
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3rd-order Cochrane's function are not applicable below this point) X = Y = 1,
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and the graph line proceeds at an almost 45 degree angle assuming equal
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scales.
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But as Generated Power exceeds 8 times threshold level, Delivered Power
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deviates ever more significantly and the graph curves sharply to the right.
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The curve is half of a hyperbola, rotated by angle A, with the significant
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asymptote line represented by the equation Y = 10, so that while the
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Generated Power may go arbitrarily high, the Delivered Power will only
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approach ever more closely but never equal 10. The speed value for Warp 10
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from the uncorrected chart, 131792.39 times the speed of light, is the
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theoretical limit of the Tertiary warp effect, and can only be approached,
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never equaled or exceeded.
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By the time of ST:TNG, it had become standard practice to quote Warp
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factors in terms of Delivered, rather than Generated, power. This explains
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the apparent discrepancy between the eras. Overall Generated Power
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capabilities are still crucial to military vessels, as even a few dozen extra
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C's may mean the difference between success and failure when outrunning or
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catching an opponent.
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Just as the 3rd-order Cochrane function is known as Tertiary Warp, the
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1st and 2nd orders represent Primary, and Secondary Warp. Primary Warp is
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the function consisting of the sum of the infinite series begining with X
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plus (X^2)/2 plus (X^3)/6 etc. As with the 3rd-order series, it may be
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calculated with the equivalent formula (e^W)-1. This was the first type of
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warp drive system developed, and it is still in use on later vessels as the
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Impulse Drive system.
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When Secondary Warp drive systems were developed, governed by the
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2nd-order Cochrane function consisting of the sum of the infinite series
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begining with X^2 + (X^3)/3 +(X^4)/12 etc., equivalent formula:
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2*((e^W)-(W+1)), it was learned that they, and all higher order warp fields,
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were dangerously unstable at low fractions of threshold power. This forced
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the retention of some form of Primary warp drive, though it need not handle
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enough power to go superluminal.
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These first three orders of warp field phenomena correspond to the first
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three "generations" of warp drive technology in the "Spaceflight Chronology".
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Logically, a "Fourth generation" designation should have waited for the
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developement of Quarternary warp, the sum of X^4 + (X^5)/5 + (X^6)/30 etc.,
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equivalent formula 24*((e^W)-((W^3)/6 + (W^2)/12 + W + 1)), but the impact of
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Dilithium on power generation, and thus overall performance, was so great
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that the "Fourth generation" label took hold for the Constitution class. All
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orders of warp field phenomena remain subject to the Warp 10 limit on
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Delivered Power, but higher order warps produce greater velocity for the same
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Delivered Power than lower orders.
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The term "Fifth generation" is usually applied to the abortive attempt to
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harness "Trans-Warp", a misbegotten application of the Interphase phenomena
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first observed by the Enterprise NCC-1701 during the "Tholian Web" incident.
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The abandonment of this dangerous system was made doubly disappointing by the
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continued failure of Federation science to perfect a workable Quartenary warp
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drive. The seemingly insurmountable difficulties encountered in the early
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attempts at Quarternary drive design were the prime reason for the costly
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"Trans-Warp" interlude.
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However, in the intervening decades advanced theoretical studies have led
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to vastly simpler, more reliable Tertiary drives which can be pushed far
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closer to the Warp 10 limit of Delivered Power than the original design
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multi-stage units. These single stage "integrated" units were first used in
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ship's of the NCC-1701-C's class, and marked the arrival of warp technology's
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"Sixth generation". A highly refined and advanced version of this type of
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drive serves as the main propulsion for "Galaxy" class starships such as
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Enterprise NCC-1701-D.
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As the early efforts at Quarternary warp floundered on the complexities
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of a four level multi-stage approach, the success of the single stage
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"integrated" approach for Tertiary warp has scientists of ST:TNG's era once
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more confident of eventual success, and aggressively paced research programs
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are again under way in the race for the Quartenary drive.
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Montgomery Scott correctly predicted the crippling deficientcies of the
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Trans-Warp system, but was unable to dissuade StarFleet from investing in it.
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Rightly convinced that Quartenary warp would have to await improvements in
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warp theory permitting "integrated" designs, he attempted to convince
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StarFleet to allow him to challenge the Warp 10 Barrier itself. The
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mathematically inclined are invited to contemplate the significance of the
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other half of the hyperbola, which most Federation scientists dismiss as a
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mere geometric curiousity. Of course, scientists once thought that C itself
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represented an impassable barrier. As Spock would say, "There are always
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possibilities". Alas, Scott was never able to secure StarFleet backing for
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his proposal, and only a handful of ST:TNG era technical persons who've
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studied his original notes even know what he had in mind.
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An interesting aspect of the 3rd-order Cochrane function is that Warp 1
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is not C but 1.31xC. Taking the reciprocal of this number, 0.763, gives what
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is known as threshold velocity. Under fractional warp power, a starship
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"accelerates" as the power is steadily increased. At Warp .99999 etc., the
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ship is traveling at 0.763xC. Transition occurs, an explosive event
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accompanied by the hauntingly beautiful phenomena known as the Chromatic
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Detonation, the optical analog of a sonic boom. In the next micro-instant,
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the ship is on "the other side", traveling through the warp continuum at
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1.31xC. The ship is never observed at speeds 0.763 < V < 1.31 under normal
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conditions.
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It should be noted however, that the boundary layer of the warp field
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effect creates an envelope of 4 dimensional Einsteinian space-time within in
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which the ship travels. Therefore, all the familiar physical laws of the
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"ordinary" continuum still apply within the envelope. From the outside, it
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appears as though a space-time anomaly were manifested sequentially along a
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linear path. Fleeting, multiple images of the vessel in the center of the
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anomaly are created at widely spaced intervals which grow more distant at
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higher warp factors. Light coming from within the envelope gathers at the
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boundary layer until it reaches optical crossover threshold, at which point
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it "pulses" through, thus re-entering normal space-time to project the image
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of the ship. This effect was nicely filmed for the climactic scene in
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ST:TSFS when we see the Enterprise fleeing the detonation of the Genesis
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Device.
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External light enters the envelope via complex optical interaction with
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the warp field boundary layer. The micro-instant lost for photons in front
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of the ship's path to cross the boundary layer causes them to appear to
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originate from directions shifted away from the line of motion in favor of
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apparent origins perpendicular to the direction of travel. While an optical
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blind spot exists directly behind the ship along the direction of motion, due
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to the superluminal velocity involved, the tear-drop shape of the overall
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warp field minimizes the area so blanked out to a vanishingly small region.
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The overall effect is curiously symmetrical to that observed by vessels
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approaching light speed in normal space-time. Such a vessel would see its
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3-dimensional field of view collapsed into twin circles of light in front of
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and behind the ship, with a band of darkness around its mid-section. A
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vessel in the warp field traveling at superluminal velocities experiences a
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tunnel-like effect in which the dark region consists of circles in front of
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and behind the vessel, and its view of the universe is projected onto a
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cylindrical tube which the ship appears to travel through.
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Of course, the ship's computers correct for this effect to present an
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intuitively "normal" view upon the bridge and other viewscreens. Windows
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facing port or starboard reveal a relatively normal view without
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sophisticated correction, others have internal holographic layers which serve
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as the functional equivalents of corrective lenses to keep the view at least
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intelligible, if not exactly accurate.
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-Leon Myerson; 72157,3432; 3/18/88
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