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tinyraycaster/tinyraycaster.h
2019-02-10 08:07:41 +01:00

24 lines
387 B
C++

#ifndef TINYRAYCASTER_H
#define TINYRAYCASTER_H
#include <vector>
#include "map.h"
#include "player.h"
#include "sprite.h"
#include "framebuffer.h"
#include "textures.h"
struct GameState {
Map map;
Player player;
std::vector<Sprite> monsters;
Texture tex_walls;
Texture tex_monst;
};
void render(FrameBuffer &fb, const GameState &gs);
#endif // TINYRAYCASTER_H