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Explain why this isn't a subset of architecture.

This commit is contained in:
Nathaniel Beaver
2015-09-11 19:35:08 -05:00
parent 70c3fedd42
commit 0dda546aa5

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@@ -1388,6 +1388,9 @@ achieved a higher framerate than Direct3D on Windows.
Configuration and software packaging.
+++++++++++++++++++++++++++++++++++++
While these topics could be included under architectural limitations,
they are large enough to deserve their own section.
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Default software.
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