From 31275fef220e75b042d20763a24bf0424c2494f5 Mon Sep 17 00:00:00 2001 From: Terkel Date: Mon, 5 Dec 2016 22:34:09 -0800 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index e707fd1..3340e95 100644 --- a/README.md +++ b/README.md @@ -76,7 +76,8 @@ This is primarly material and resources for beginners, if you're a rock-start ch - [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders. - [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous. - [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders. -- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS. +- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS. +- [ThreeJS post-proces example](https://github.com/Jam3/threejs-post-process-example) - example of post-processing effects in ThreeJS. - [Ray Marching and Signed Distance Functions](http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing) - Introduction to ray tracing. - [Introduction to Ray Tracing](http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - A simple method for creating 3D images. - [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.